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#pragma once
#include "ipatch.h"
// Minimum height and width of a patch
#define MIN_PATCH_WIDTH 3
#define MIN_PATCH_HEIGHT 3
// greebo: Maximum patch width and height, Doom 3 has 99 as limit (at least this was defined with 99 in GtkRadiant)
const std::size_t MAX_PATCH_WIDTH = 99;
const std::size_t MAX_PATCH_HEIGHT = 99;
#define MAX_PATCH_ROWCTRL (((MAX_PATCH_WIDTH-1)-1)/2)
#define MAX_PATCH_COLCTRL (((MAX_PATCH_HEIGHT-1)-1)/2)
// The pre-defined patch types
enum EPatchPrefab {
ePlane,
eBevel,
eEndCap,
eCylinder,
eDenseCylinder,
eVeryDenseCylinder,
eSqCylinder,
eCone,
eSphere,
};
enum EMatrixMajor
{
ROW,
COL,
};
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