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#include "PatchModule.h"
#include "ifilter.h"
#include "ilayer.h"
#include "imap.h"
#include "ipreferencesystem.h"
#include "itextstream.h"
#include "i18n.h"
#include "PatchNode.h"
#include "patch/algorithm/Prefab.h"
#include "patch/algorithm/General.h"
#include "selection/algorithm/Patch.h"
#include "selectionlib.h"
#include "module/StaticModule.h"
#include "messages/TextureChanged.h"
namespace patch
{
namespace
{
const char* const RKEY_PATCH_SUBDIVIDE_THRESHOLD = "user/ui/patch/subdivideThreshold";
}
scene::INodePtr PatchModule::createPatch(PatchDefType type)
{
scene::INodePtr node = std::make_shared<PatchNode>(type);
if (GlobalMapModule().getRoot())
{
// All patches are created in the active layer by default
node->moveToLayer(GlobalMapModule().getRoot()->getLayerManager().getActiveLayer());
}
return node;
}
IPatchSettings& PatchModule::getSettings()
{
return *_settings;
}
const std::string& PatchModule::getName() const
{
static std::string _name(MODULE_PATCH);
return _name;
}
const StringSet& PatchModule::getDependencies() const
{
static StringSet _dependencies;
if (_dependencies.empty())
{
_dependencies.insert(MODULE_PREFERENCESYSTEM);
_dependencies.insert(MODULE_RENDERSYSTEM);
}
return _dependencies;
}
void PatchModule::initialiseModule(const IApplicationContext& ctx)
{
_settings.reset(new PatchSettings);
registerPatchCommands();
// Construct and Register the patch-related preferences
IPreferencePage& page = GlobalPreferenceSystem().getPage(_("Settings/Patch"));
page.appendEntry(_("Patch Subdivide Threshold"), RKEY_PATCH_SUBDIVIDE_THRESHOLD);
_patchTextureChanged = Patch::signal_patchTextureChanged().connect(
[] { radiant::TextureChangedMessage::Send(); });
}
void PatchModule::shutdownModule()
{
_patchTextureChanged.disconnect();
}
void PatchModule::registerPatchCommands()
{
// First connect the commands to the code
GlobalCommandSystem().addCommand("CreatePatchPrefab", patch::algorithm::createPrefab, { cmd::ARGTYPE_STRING });
// Two optional integer arguments
GlobalCommandSystem().addCommand("CreateSimplePatchMesh", patch::algorithm::createSimplePatch,
{ cmd::ARGTYPE_INT, cmd::ARGTYPE_INT | cmd::ARGTYPE_OPTIONAL, cmd::ARGTYPE_INT | cmd::ARGTYPE_OPTIONAL }); // dimX, dimY, removeSelectedBrush
GlobalCommandSystem().addWithCheck(
"PatchInsertColumnEnd",
cmd::noArgs(selection::algorithm::insertPatchColumnsAtEnd),
selection::pred::havePatch
);
GlobalCommandSystem().addWithCheck(
"PatchInsertColumnBeginning",
cmd::noArgs(selection::algorithm::insertPatchColumnsAtBeginning),
selection::pred::havePatch);
GlobalCommandSystem().addWithCheck(
"PatchInsertRowEnd",
cmd::noArgs(selection::algorithm::insertPatchRowsAtEnd),
selection::pred::havePatch
);
GlobalCommandSystem().addWithCheck(
"PatchInsertRowBeginning",
cmd::noArgs(selection::algorithm::insertPatchRowsAtBeginning),
selection::pred::havePatch
);
GlobalCommandSystem().addWithCheck("PatchDeleteColumnBeginning",
selection::algorithm::deletePatchColumnsFromBeginning,
selection::pred::havePatch);
GlobalCommandSystem().addWithCheck("PatchDeleteColumnEnd",
selection::algorithm::deletePatchColumnsFromEnd,
selection::pred::havePatch);
GlobalCommandSystem().addWithCheck("PatchDeleteRowBeginning",
selection::algorithm::deletePatchRowsFromBeginning,
selection::pred::havePatch);
GlobalCommandSystem().addWithCheck("PatchDeleteRowEnd",
selection::algorithm::deletePatchRowsFromEnd,
selection::pred::havePatch);
GlobalCommandSystem().addWithCheck("PatchAppendColumnBeginning",
selection::algorithm::appendPatchColumnsAtBeginning,
selection::pred::havePatch);
GlobalCommandSystem().addWithCheck("PatchAppendColumnEnd",
selection::algorithm::appendPatchColumnsAtEnd,
selection::pred::havePatch);
GlobalCommandSystem().addWithCheck("PatchAppendRowBeginning",
selection::algorithm::appendPatchRowsAtBeginning,
selection::pred::havePatch);
GlobalCommandSystem().addWithCheck("PatchAppendRowEnd",
selection::algorithm::appendPatchRowsAtEnd,
selection::pred::havePatch);
GlobalCommandSystem().addWithCheck("InvertCurve", selection::algorithm::invertPatch,
selection::pred::havePatch);
GlobalCommandSystem().addWithCheck("RedisperseRows",
selection::algorithm::redispersePatchRows,
selection::pred::havePatch);
GlobalCommandSystem().addWithCheck("RedisperseCols",
selection::algorithm::redispersePatchCols,
selection::pred::havePatch);
GlobalCommandSystem().addWithCheck("MatrixTranspose", selection::algorithm::transposePatch,
selection::pred::havePatch);
GlobalCommandSystem().addWithCheck("CapSelectedPatches", selection::algorithm::capPatch,
selection::pred::havePatch, {cmd::ARGTYPE_STRING});
GlobalCommandSystem().addWithCheck(
"ThickenSelectedPatches", selection::algorithm::thickenPatches,
selection::pred::havePatch,
{cmd::ARGTYPE_DOUBLE, cmd::ARGTYPE_INT, cmd::ARGTYPE_INT} // thickness, create_seams, axis
);
GlobalCommandSystem().addWithCheck("StitchPatchTexture",
cmd::noArgs(patch::algorithm::stitchTextures),
[] { return selection::pred::havePatchesExact(2); });
GlobalCommandSystem().addWithCheck("BulgePatch", patch::algorithm::bulge,
selection::pred::havePatch, {cmd::ARGTYPE_DOUBLE});
GlobalCommandSystem().addWithCheck("WeldSelectedPatches",
patch::algorithm::weldSelectedPatches,
[] { return selection::pred::havePatchesAtLeast(2); });
}
module::StaticModuleRegistration<PatchModule> patchModule;
}
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