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#pragma once
#include "icommandsystem.h"
#include <memory>
class PatchNode;
typedef std::shared_ptr<PatchNode> PatchNodePtr;
namespace patch
{
namespace algorithm
{
/**
* Thicken the given source patch.
*
* @param thickness: the amount of units to move the newly created patch away from the source.
* @param createSeams: whether to create the "side wall" patches.
* @param axis: extrusion axis, x = 0, y = 1, z = 2. 3 means: extrude along normals.
*
* The newly created patches will be selected in the scene.
*/
void thicken(const PatchNodePtr& sourcePatch, float thickness, bool createSeams, int axis);
void stitchTextures();
void bulge(const cmd::ArgumentList& args);
void weldSelectedPatches(const cmd::ArgumentList& args);
} // namespace
} // namespace
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