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#pragma once
#include "iselectable.h"
namespace selection
{
/**
* A simple implementation of the Selectable interface.
* Behaves just as one would expect, keeping track of
* the selected state by means of a boolean.
*/
class BasicSelectable: public ISelectable
{
bool _selected = false;
public:
void setSelected(bool select = true) override
{
_selected = select;
}
bool isSelected() const override
{
return _selected;
}
void invertSelected()
{
_selected = !_selected;
}
};
/// Convenience function to call setSelected() on a number of items
template<typename... Item> void setSelected(bool select, Item&&... item)
{
(item.setSelected(select), ...);
}
/// Convenience function to return true if any one of a number of items is selected
template<typename... Item> bool isAnySelected(const Item&... item)
{
return (item.isSelected() || ...);
}
} // namespace
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