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#pragma once
#include <sstream>
#include "iselectiongroup.h"
#include "imapinfofile.h"
namespace selection
{
/**
* Info file module importing/exporting the selection group info
* to the .darkradiant file of persistence between mapping sessions.
*/
class SelectionGroupInfoFileModule :
public map::IMapInfoFileModule
{
private:
struct SelectionGroupImportInfo
{
// Group ID
std::size_t id;
// The name of this group
std::string name;
};
// Parsed selection group information
std::vector<SelectionGroupImportInfo> _groupInfo;
// Parsed node mapping
typedef std::map<map::NodeIndexPair, IGroupSelectable::GroupIds> NodeMapping;
NodeMapping _nodeMapping;
std::stringstream _output;
std::stringstream _selectionGroupBuffer;
std::size_t _nodeInfoCount;
public:
std::string getName() override;
void onInfoFileSaveStart() override;
void onBeginSaveMap(const scene::IMapRootNodePtr& root) override;
void onFinishSaveMap(const scene::IMapRootNodePtr& root) override;
void onSavePrimitive(const scene::INodePtr& node, std::size_t entityNum, std::size_t primitiveNum) override;
void onSaveEntity(const scene::INodePtr& node, std::size_t entityNum) override;
void writeBlocks(std::ostream& stream) override;
void onInfoFileSaveFinished() override;
void onInfoFileLoadStart() override;
bool canParseBlock(const std::string& blockName) override;
void parseBlock(const std::string& blockName, parser::DefTokeniser& tok) override;
void applyInfoToScene(const scene::IMapRootNodePtr& root, const map::NodeIndexMap& nodeMap) override;
void onInfoFileLoadFinished() override;
private:
void saveNode(const scene::INodePtr& node, std::size_t entityNum, std::size_t primitiveNum);
void parseSelectionGroups(parser::DefTokeniser& tok);
void parseNodeMappings(parser::DefTokeniser& tok);
void clear();
};
}
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