1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263
|
#include "TranslateManipulator.h"
#include "selection/SelectionPool.h"
#include "selection/BestPoint.h"
namespace selection
{
constexpr const char* const RKEY_TRANSLATE_CONSTRAINED = "user/ui/xyview/translateConstrained";
TranslateManipulator::TranslateManipulator(ManipulationPivot& pivot, std::size_t segments, float length) :
_pivot(pivot),
_translator(std::bind(&ManipulationPivot::applyTranslation, &_pivot, std::placeholders::_1)),
_translateFree(_translator),
_translateAxis(_translator),
_arrowX({ length,0,0 }, _pivot2World._worldSpace),
_arrowY({ 0,length,0 }, _pivot2World._worldSpace),
_arrowZ({ 0,0,length }, _pivot2World._worldSpace),
_arrowHeadX({ length,0,0 }, _pivot2World._axisScreen, length / 8, length / 3, _pivot2World._worldSpace),
_arrowHeadY({ 0,length,0 }, _pivot2World._axisScreen, length / 8, length / 3, _pivot2World._worldSpace),
_arrowHeadZ({ 0,0,length }, _pivot2World._axisScreen, length / 8, length / 3, _pivot2World._worldSpace),
_quadScreen(16, _pivot2World._viewplaneSpace),
_translateConstrained(RKEY_TRANSLATE_CONSTRAINED)
{}
void TranslateManipulator::updateColours()
{
_arrowX.setColour(colourSelected(COLOUR_X(), _selectableX.isSelected()));
_arrowHeadX.setColour(colourSelected(COLOUR_X(), _selectableX.isSelected()));
_arrowY.setColour(colourSelected(COLOUR_Y(), _selectableY.isSelected()));
_arrowHeadY.setColour(colourSelected(COLOUR_Y(), _selectableY.isSelected()));
_arrowZ.setColour(colourSelected(COLOUR_Z(), _selectableZ.isSelected()));
_arrowHeadZ.setColour(colourSelected(COLOUR_Z(), _selectableZ.isSelected()));
_quadScreen.setColour(colourSelected(COLOUR_SCREEN(), _selectableScreen.isSelected()));
}
bool TranslateManipulator::axisIsVisible(const Vector3& axis) const
{
return fabs(_pivot2World._axisScreen.dot(axis)) < 0.95;
}
void TranslateManipulator::onPreRender(const RenderSystemPtr& renderSystem, const VolumeTest& volume)
{
if (!renderSystem)
{
clearRenderables();
return;
}
if (!_lineShader)
{
_lineShader = renderSystem->capture(BuiltInShaderType::ManipulatorWireframe);
}
if (!_arrowHeadShader)
{
_arrowHeadShader = renderSystem->capture(BuiltInShaderType::FlatshadeOverlay);
}
_pivot2World.update(_pivot.getMatrix4(), volume.GetModelview(), volume.GetProjection(), volume.GetViewport());
updateColours();
auto x = _pivot2World._worldSpace.xCol3().getNormalised();
auto y = _pivot2World._worldSpace.yCol3().getNormalised();
auto z = _pivot2World._worldSpace.zCol3().getNormalised();
if (axisIsVisible(x))
{
_arrowX.update(_lineShader);
_arrowHeadX.update(_arrowHeadShader);
}
else
{
_arrowX.clear();
_arrowHeadX.clear();
}
if (axisIsVisible(y))
{
_arrowY.update(_lineShader);
_arrowHeadY.update(_arrowHeadShader);
}
else
{
_arrowY.clear();
_arrowHeadY.clear();
}
if (axisIsVisible(z))
{
_arrowZ.update(_lineShader);
_arrowHeadZ.update(_arrowHeadShader);
}
else
{
_arrowZ.clear();
_arrowHeadZ.clear();
}
_quadScreen.update(_lineShader);
}
void TranslateManipulator::clearRenderables()
{
_arrowX.clear();
_arrowY.clear();
_arrowZ.clear();
_arrowHeadX.clear();
_arrowHeadY.clear();
_arrowHeadZ.clear();
_quadScreen.clear();
_lineShader.reset();
_arrowHeadShader.reset();
}
void TranslateManipulator::testSelect(SelectionTest& test, const Matrix4& pivot2world)
{
_pivot2World.update(_pivot.getMatrix4(), test.getVolume().GetModelview(),
test.getVolume().GetProjection(), test.getVolume().GetViewport());
SelectionPool selector;
auto x = _pivot2World._worldSpace.xCol3().getNormalised();
auto y = _pivot2World._worldSpace.yCol3().getNormalised();
auto z = _pivot2World._worldSpace.zCol3().getNormalised();
bool show_x = axisIsVisible(x);
bool show_y = axisIsVisible(y);
bool show_z = axisIsVisible(z);
{
Matrix4 local2view(test.getVolume().GetViewProjection().getMultipliedBy(_pivot2World._viewpointSpace));
{
SelectionIntersection best;
Quad_BestPoint(local2view, eClipCullCW, &_quadScreen.getRawPoints().front(), best);
if(best.isValid())
{
best = SelectionIntersection(0, 0);
selector.addSelectable(best, &_selectableScreen);
}
}
}
{
Matrix4 local2view(test.getVolume().GetViewProjection().getMultipliedBy(_pivot2World._worldSpace));
if(show_x)
{
SelectionIntersection best;
Line_BestPoint(local2view, &_arrowX.getRawPoints().front(), best);
Triangles_BestPoint(local2view, eClipCullCW, &_arrowHeadX.getRawPoints().front(), &*(_arrowHeadX.getRawPoints().end()-1)+1, best);
selector.addSelectable(best, &_selectableX);
}
if(show_y)
{
SelectionIntersection best;
Line_BestPoint(local2view, &_arrowY.getRawPoints().front(), best);
Triangles_BestPoint(local2view, eClipCullCW, &_arrowHeadY.getRawPoints().front(), &*(_arrowHeadY.getRawPoints().end()-1)+1, best);
selector.addSelectable(best, &_selectableY);
}
if(show_z)
{
SelectionIntersection best;
Line_BestPoint(local2view, &_arrowZ.getRawPoints().front(), best);
Triangles_BestPoint(local2view, eClipCullCW, &_arrowHeadZ.getRawPoints().front(), &*(_arrowHeadZ.getRawPoints().end()-1)+1, best);
selector.addSelectable(best, &_selectableZ);
}
}
// greebo: If any of the above arrows could be selected, select the first in the SelectionPool
if(!selector.empty())
{
selector.begin()->second->setSelected(true);
}
else
{
ISelectable* selectable = nullptr;
if (_translateConstrained.get())
{
// None of the shown arrows (or quad) has been selected, select an axis based on the precedence
Matrix4 local2view(test.getVolume().GetViewProjection().getMultipliedBy(_pivot2World._worldSpace));
// Get the (relative?) distance from the mouse pointer to the manipulator
Vector3 delta = local2view.tCol().getProjected();
// Get the precedence (which axis has the absolute largest value in it)
bool xGreaterY = (fabs(delta.x()) > fabs(delta.y()));
// The precedence has to be interpreted according to which axes are visible
if (show_z) {
// Either XZ or YZ
if (show_y) {
// YZ
selectable = (xGreaterY) ? &_selectableY : &_selectableZ;
}
else {
// XZ
selectable = (xGreaterY) ? &_selectableX : &_selectableZ;
}
}
else {
// XY
selectable = (xGreaterY) ? &_selectableX : &_selectableY;
}
}
else {
// Don't constrain to axis, choose the freemove translator
selectable = &_selectableScreen;
}
// If everything went ok, there is a selectable available, add it
if (selectable)
{
selector.addSelectable(SelectionIntersection(0,0), selectable);
selectable->setSelected(true);
}
}
}
TranslateManipulator::Component* TranslateManipulator::getActiveComponent()
{
if(_selectableX.isSelected())
{
_translateAxis.SetAxis(g_vector3_axis_x);
return &_translateAxis;
}
else if(_selectableY.isSelected())
{
_translateAxis.SetAxis(g_vector3_axis_y);
return &_translateAxis;
}
else if(_selectableZ.isSelected())
{
_translateAxis.SetAxis(g_vector3_axis_z);
return &_translateAxis;
}
else
{
return &_translateFree;
}
}
void TranslateManipulator::setSelected(bool select)
{
_selectableX.setSelected(select);
_selectableY.setSelected(select);
_selectableZ.setSelected(select);
_selectableScreen.setSelected(select);
}
bool TranslateManipulator::isSelected() const
{
return _selectableX.isSelected() || _selectableY.isSelected()
|| _selectableZ.isSelected() || _selectableScreen.isSelected();
}
}
|