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#include "TextureToolManipulationPivot.h"
#include "math/AABB.h"
#include "itexturetoolmodel.h"
namespace textool
{
void TextureToolManipulationPivot::updateFromSelection()
{
_needsRecalculation = false;
_userLocked = false;
// Check the centerpoint of all selected items
AABB bounds;
if (GlobalTextureToolSelectionSystem().getSelectionMode() == SelectionMode::Surface)
{
GlobalTextureToolSelectionSystem().foreachSelectedNode([&](const INode::Ptr& node)
{
bounds.includeAABB(node->localAABB());
return true;
});
}
else
{
GlobalTextureToolSelectionSystem().foreachSelectedComponentNode([&](const INode::Ptr& node)
{
auto componentSelectable = std::dynamic_pointer_cast<IComponentSelectable>(node);
if (componentSelectable)
{
bounds.includeAABB(componentSelectable->getSelectedComponentBounds());
}
return true;
});
}
if (bounds.isValid())
{
setFromMatrix(Matrix4::getTranslation(Vector3(bounds.origin.x(), bounds.origin.y(), 0)));
}
else
{
setFromMatrix(Matrix4::getIdentity());
}
}
}
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