File: TextureToolSceneGraph.cpp

package info (click to toggle)
darkradiant 3.9.0-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 41,080 kB
  • sloc: cpp: 264,743; ansic: 10,659; python: 1,852; xml: 1,650; sh: 92; makefile: 21
file content (163 lines) | stat: -rw-r--r-- 4,179 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
#include "TextureToolSceneGraph.h"

#include "iselection.h"
#include "ibrush.h"
#include "ipatch.h"
#include "module/StaticModule.h"
#include "selectionlib.h"

#include "selection/algorithm/Primitives.h"
#include "FaceNode.h"
#include "PatchNode.h"

namespace textool
{

TextureToolSceneGraph::TextureToolSceneGraph() :
    _selectionNeedsRescan(true),
    _activeMaterialNeedsRescan(true)
{}

const std::string& TextureToolSceneGraph::getName() const
{
    static std::string _name(MODULE_TEXTOOL_SCENEGRAPH);
    return _name;
}

const StringSet& TextureToolSceneGraph::getDependencies() const
{
    static StringSet _dependencies{ MODULE_SELECTIONSYSTEM };
    return _dependencies;
}

void TextureToolSceneGraph::initialiseModule(const IApplicationContext& ctx)
{
    _sceneSelectionChanged = GlobalSelectionSystem().signal_selectionChanged().connect(
        sigc::mem_fun(this, &TextureToolSceneGraph::onSceneSelectionChanged)
    );

    _textureChangedHandler = GlobalRadiantCore().getMessageBus().addListener(
        radiant::IMessage::Type::TextureChanged,
        radiant::TypeListener<radiant::TextureChangedMessage>(
            sigc::mem_fun(this, &TextureToolSceneGraph::onTextureChanged)));
}

void TextureToolSceneGraph::shutdownModule()
{
    _selectionNeedsRescan = false;
    _activeMaterialNeedsRescan = false;
    clearFaceObservers();
    _nodes.clear();
    _sceneSelectionChanged.disconnect();
    GlobalRadiantCore().getMessageBus().removeListener(_textureChangedHandler);
}

void TextureToolSceneGraph::foreachNode(const std::function<bool(const INode::Ptr&)>& functor)
{
    ensureSceneIsAnalysed();

    for (const auto& node : _nodes)
    {
        if (!functor(node))
        {
            break;
        }
    }
}

const std::string& TextureToolSceneGraph::getActiveMaterial()
{
    ensureSceneIsAnalysed();

    return _activeMaterial;
}

void TextureToolSceneGraph::ensureSceneIsAnalysed()
{
    // First, check if the material has changed
    if (_activeMaterialNeedsRescan)
    {
        _activeMaterialNeedsRescan = false;

        auto material = selection::getShaderFromSelection();

        if (material != _activeMaterial)
        {
            _activeMaterial = std::move(material);

            // The material changed, we need to rebuild the nodes
            _selectionNeedsRescan = true;
        }
    }

    if (!_selectionNeedsRescan) return;

    _selectionNeedsRescan = false;
    clearFaceObservers();
    _nodes.clear();

    // No unique material, leave everything empty
    if (_activeMaterial.empty()) return;

    if (GlobalSelectionSystem().countSelectedComponents() > 0)
    {
        selection::algorithm::forEachSelectedFaceComponent([&](IFace& face)
        {
            createFaceNode(face);
        });
    }

    GlobalSelectionSystem().foreachSelected([&](const scene::INodePtr& node)
    {
        if (Node_isBrush(node))
        {
            auto brush = Node_getIBrush(node);
            assert(brush);

            for (auto i = 0; i < brush->getNumFaces(); ++i)
            {
                createFaceNode(brush->getFace(i));
            }
        }
        else if (Node_isPatch(node))
        {
            _nodes.emplace_back(std::make_shared<PatchNode>(*Node_getIPatch(node)));
        }
    });
}

void TextureToolSceneGraph::clearFaceObservers()
{
    for (auto& conn : _faceObservers)
    {
        conn.disconnect();
    }

    _faceObservers.clear();
}

void TextureToolSceneGraph::createFaceNode(IFace& face)
{
    _nodes.emplace_back(std::make_shared<FaceNode>(face));

    // When faces are destroyed, the selection is out of date, queue a rescan
    _faceObservers.emplace_back(face.signal_faceDestroyed().connect(
        [this]() { _selectionNeedsRescan = true; }
    ));
}

void TextureToolSceneGraph::onSceneSelectionChanged(const ISelectable& selectable)
{
    // Mark our own selection as dirty
    _activeMaterialNeedsRescan = true;
    _selectionNeedsRescan = true;
}

void TextureToolSceneGraph::onTextureChanged(radiant::TextureChangedMessage& msg)
{
    _activeMaterialNeedsRescan = true;
}

module::StaticModuleRegistration<TextureToolSceneGraph> _textureToolSceneGraphModule;

}