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#pragma once
#include "ipreferencesystem.h"
namespace settings
{
// Base class for all pereference items. All of them can carry
// a title and a registry key
class PreferenceItemBase :
public virtual IPreferenceItemBase
{
protected:
std::string _registryKey;
std::string _label;
public:
PreferenceItemBase(const std::string& label) :
_label(label)
{}
PreferenceItemBase(const std::string& label, const std::string& registryKey) :
_registryKey(registryKey),
_label(label)
{}
virtual ~PreferenceItemBase() {}
virtual const std::string& getLabel() const override
{
return _label;
}
virtual const std::string& getRegistryKey() const override
{
return _registryKey;
}
virtual void setRegistryKey(const std::string& key) override
{
_registryKey = key;
}
};
} // namespace
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