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#include "RadiantTest.h"
#include "ifilter.h"
#include "scene/Node.h"
#include "imap.h"
#include "scenelib.h"
namespace test
{
class DummyNode :
public scene::Node
{
public:
DummyNode()
{}
std::size_t onFiltersChangedInvocationCount = 0;
void onFiltersChanged() override
{
++onFiltersChangedInvocationCount;
}
const AABB& localAABB() const override
{
static AABB _aabb;
return _aabb;
}
void onPreRender(const VolumeTest& volume) override {}
void renderHighlights(IRenderableCollector& collector, const VolumeTest& volume) override {}
std::size_t getHighlightFlags() override { return Highlight::NoHighlight; }
Type getNodeType() const override { return scene::INode::Type::Unknown; }
};
using FilterTest = RadiantTest;
TEST_F(FilterTest, OnFiltersChangedInvoked)
{
auto worldspawn = GlobalMapModule().findOrInsertWorldspawn();
auto testNode = std::make_shared<DummyNode>();
scene::addNodeToContainer(testNode, worldspawn);
EXPECT_EQ(testNode->onFiltersChangedInvocationCount, 0) << "Count should be 0 at first";
// Set the filter
GlobalFilterSystem().setFilterState("Caulk", true);
EXPECT_EQ(testNode->onFiltersChangedInvocationCount, 1) << "Node should have been notified";
}
}
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