File: Filters.cpp

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#include "RadiantTest.h"

#include "ifilter.h"
#include "scene/Node.h"
#include "imap.h"
#include "scenelib.h"

namespace test
{

class DummyNode :
    public scene::Node
{
public:
    DummyNode()
    {}

    std::size_t onFiltersChangedInvocationCount = 0;

    void onFiltersChanged() override
    {
        ++onFiltersChangedInvocationCount;
    }

    const AABB& localAABB() const override
    {
        static AABB _aabb;
        return _aabb;
    }

    void onPreRender(const VolumeTest& volume) override {}
    void renderHighlights(IRenderableCollector& collector, const VolumeTest& volume) override {}
    std::size_t getHighlightFlags() override { return Highlight::NoHighlight; }
    Type getNodeType() const override { return scene::INode::Type::Unknown; }
};

using FilterTest = RadiantTest;

TEST_F(FilterTest, OnFiltersChangedInvoked)
{
    auto worldspawn = GlobalMapModule().findOrInsertWorldspawn();
    auto testNode = std::make_shared<DummyNode>();
    scene::addNodeToContainer(testNode, worldspawn);

    EXPECT_EQ(testNode->onFiltersChangedInvocationCount, 0) << "Count should be 0 at first";

    // Set the filter
    GlobalFilterSystem().setFilterState("Caulk", true);

    EXPECT_EQ(testNode->onFiltersChangedInvocationCount, 1) << "Node should have been notified";
}

}