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#include "RadiantTest.h"
#include "igrid.h"
#include "iselectable.h"
#include "icommandsystem.h"
#include "iradiant.h"
#include <sigc++/connection.h>
#include "algorithm/Scene.h"
#include "messages/GridSnapRequest.h"
namespace test
{
using GridTest = RadiantTest;
inline void checkGridSize(GridSize size, grid::Space space, float expectedSize)
{
GlobalGrid().setGridSize(size);
EXPECT_EQ(GlobalGrid().getGridSize(space), expectedSize);
}
inline void checkGridPower(GridSize size, grid::Space space, int expectedPower)
{
GlobalGrid().setGridSize(size);
EXPECT_EQ(GlobalGrid().getGridPower(space), expectedPower);
}
TEST_F(GridTest, GridBase)
{
EXPECT_EQ(GlobalGrid().getGridBase(grid::Space::World), 2);
EXPECT_EQ(GlobalGrid().getGridBase(grid::Space::Texture), 2);
}
TEST_F(GridTest, WorldGridSize)
{
checkGridSize(GRID_0125, grid::Space::World, 0.125f);
checkGridSize(GRID_025, grid::Space::World, 0.25f);
checkGridSize(GRID_05, grid::Space::World, 0.5f);
checkGridSize(GRID_1, grid::Space::World, 1.0f);
checkGridSize(GRID_2, grid::Space::World, 2.0f);
checkGridSize(GRID_4, grid::Space::World, 4.0f);
checkGridSize(GRID_8, grid::Space::World, 8.0f);
checkGridSize(GRID_16, grid::Space::World, 16.0f);
checkGridSize(GRID_32, grid::Space::World, 32.0f);
checkGridSize(GRID_64, grid::Space::World, 64.0f);
checkGridSize(GRID_128, grid::Space::World, 128.0f);
checkGridSize(GRID_256, grid::Space::World, 256.0f);
}
TEST_F(GridTest, WorldGridPower)
{
checkGridPower(GRID_0125, grid::Space::World, -3);
checkGridPower(GRID_025, grid::Space::World, -2);
checkGridPower(GRID_05, grid::Space::World, -1);
checkGridPower(GRID_1, grid::Space::World, 0);
checkGridPower(GRID_2, grid::Space::World, 1);
checkGridPower(GRID_4, grid::Space::World, 2);
checkGridPower(GRID_8, grid::Space::World, 3);
checkGridPower(GRID_16, grid::Space::World, 4);
checkGridPower(GRID_32, grid::Space::World, 5);
checkGridPower(GRID_64, grid::Space::World, 6);
checkGridPower(GRID_128, grid::Space::World, 7);
checkGridPower(GRID_256, grid::Space::World, 8);
}
TEST_F(GridTest, TextureGridSize)
{
checkGridSize(GRID_0125, grid::Space::Texture, 0.0009765625f); // lower bound
checkGridSize(GRID_025, grid::Space::Texture, 0.001953125f);
checkGridSize(GRID_05, grid::Space::Texture, 0.00390625f);
checkGridSize(GRID_1, grid::Space::Texture, 0.0078125f);
checkGridSize(GRID_2, grid::Space::Texture, 0.015625f);
checkGridSize(GRID_4, grid::Space::Texture, 0.03125f);
checkGridSize(GRID_8, grid::Space::Texture, 0.0625f);
checkGridSize(GRID_16, grid::Space::Texture, 0.125f);
checkGridSize(GRID_32, grid::Space::Texture, 0.25f);
checkGridSize(GRID_64, grid::Space::Texture, 0.5f);
checkGridSize(GRID_128, grid::Space::Texture, 1.0f); // upper bound
checkGridSize(GRID_256, grid::Space::Texture, 1.0f);
}
TEST_F(GridTest, TextureGridPower)
{
checkGridPower(GRID_0125, grid::Space::Texture, -10); // lower bound
checkGridPower(GRID_025, grid::Space::Texture, -9);
checkGridPower(GRID_05, grid::Space::Texture, -8);
checkGridPower(GRID_1, grid::Space::Texture, -7);
checkGridPower(GRID_2, grid::Space::Texture, -6);
checkGridPower(GRID_4, grid::Space::Texture, -5);
checkGridPower(GRID_8, grid::Space::Texture, -4);
checkGridPower(GRID_16, grid::Space::Texture, -3);
checkGridPower(GRID_32, grid::Space::Texture, -2);
checkGridPower(GRID_64, grid::Space::Texture, -1);
checkGridPower(GRID_128, grid::Space::Texture, 0); // upper bound
checkGridPower(GRID_256, grid::Space::Texture, 0);
}
TEST_F(GridTest, ChangedSignal)
{
// Set to the default
GlobalGrid().setGridSize(GRID_1);
bool signalFired = false;
sigc::connection conn = GlobalGrid().signal_gridChanged().connect([&]()
{
signalFired = true;
});
GlobalGrid().setGridSize(GRID_64);
EXPECT_TRUE(signalFired) << "Signal didn't fire after changing grid size";
signalFired = false;
// Set the same grid size again, the signal shouldn't fire since we don't change anything
GlobalGrid().setGridSize(GRID_64);
EXPECT_FALSE(signalFired) << "Signal fired even when grid size didn't change";
conn.disconnect();
}
inline void checkGridSizeByCmd(const std::string& size, grid::Space space, float expectedSize)
{
GlobalCommandSystem().executeCommand("SetGrid", size);
EXPECT_EQ(GlobalGrid().getGridSize(space), expectedSize);
}
TEST_F(GridTest, SetGridSizeByCmd)
{
checkGridSizeByCmd(grid::getStringForSize(GRID_0125), grid::Space::World, 0.125f);
checkGridSizeByCmd(grid::getStringForSize(GRID_025), grid::Space::World, 0.25f);
checkGridSizeByCmd(grid::getStringForSize(GRID_05), grid::Space::World, 0.5f);
checkGridSizeByCmd(grid::getStringForSize(GRID_1), grid::Space::World, 1.0f);
checkGridSizeByCmd(grid::getStringForSize(GRID_2), grid::Space::World, 2.0f);
checkGridSizeByCmd(grid::getStringForSize(GRID_4), grid::Space::World, 4.0f);
checkGridSizeByCmd(grid::getStringForSize(GRID_8), grid::Space::World, 8.0f);
checkGridSizeByCmd(grid::getStringForSize(GRID_16), grid::Space::World, 16.0f);
checkGridSizeByCmd(grid::getStringForSize(GRID_32), grid::Space::World, 32.0f);
checkGridSizeByCmd(grid::getStringForSize(GRID_64), grid::Space::World, 64.0f);
checkGridSizeByCmd(grid::getStringForSize(GRID_128), grid::Space::World, 128.0f);
checkGridSizeByCmd(grid::getStringForSize(GRID_256), grid::Space::World, 256.0f);
}
TEST_F(GridTest, GridSnapMessageIsSent)
{
bool messageReceived = false;
auto handler = GlobalRadiantCore().getMessageBus().addListener(
radiant::IMessage::Type::GridSnapRequest,
radiant::TypeListener<selection::GridSnapRequest>(
[&](selection::GridSnapRequest& msg) { messageReceived = true; }));
// Fire the command, this should send out the request
GlobalCommandSystem().executeCommand("SnapToGrid");
EXPECT_TRUE(messageReceived) << "No message received during SnapToGrid";
GlobalRadiantCore().getMessageBus().removeListener(handler);
}
/*
* After grid-snapping some brushes might be degenerate, and before solving #6120
* these were not immediately removed the scene. Next time the selection system had
* been finishing an operation (which in this scenario is a null operation), the
* degenerate brushes had been removed outside any undoable transaction.
* Hitting undo crashed the app due to dangling references.
*/
TEST_F(GridTest, DegenerateBrushesAreRemovedAfterGridsnap)
{
loadMap("degenerate_brushes_after_gridsnap.map");
// Select all world brushes
auto worldspawn = GlobalMapModule().findOrInsertWorldspawn();
worldspawn->foreachNode([](const auto& node)
{
Node_setSelected(node, true);
return true;
});
EXPECT_GT(GlobalSelectionSystem().countSelected(), 0) << "Need to have at least one brush selected";
// Set a large grid size to let brushes disappear on snap
GlobalGrid().setGridSize(GRID_8);
GlobalCommandSystem().executeCommand("SnapToGrid");
auto childCount = algorithm::getChildCount(worldspawn);
EXPECT_GT(childCount, 0) << "Must have some brushes after grid snapping";
// Make all brushes calculate their faces
worldspawn->foreachNode([](const auto& node)
{
if (auto brush = Node_getIBrush(node); brush)
{
brush->evaluateBRep();
}
return true;
});
// Start and end a manipulation (without moving anything)
GlobalSelectionSystem().onManipulationStart();
GlobalSelectionSystem().onManipulationEnd();
EXPECT_EQ(algorithm::getChildCount(worldspawn), childCount) << "Manipulation should not have altered the child count";
// Fire undo, which caused a crash as described in #6120
GlobalCommandSystem().executeCommand("Undo");
}
}
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