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#pragma once
#include "imodule.h"
#include "igl.h"
namespace gl
{
class HeadlessOpenGLContextModule :
public RegisterableModule
{
public:
void createContext();
// Inherited via RegisterableModule
const std::string& getName() const override
{
static std::string _name("HeadlessOpenGLContext");
return _name;
}
const StringSet& getDependencies() const override
{
static StringSet _dependencies;
if (_dependencies.empty())
{
_dependencies.insert(MODULE_SHARED_GL_CONTEXT);
}
return _dependencies;
}
void initialiseModule(const IApplicationContext& ctx) override;
void shutdownModule() override
{
GlobalOpenGLContext().setSharedContext(IGLContext::Ptr());
}
};
}
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