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#include "RadiantTest.h"
#include "algorithm/Scene.h"
#include "iscenegraph.h"
#include "imodel.h"
#include "itransformable.h"
#include "icommandsystem.h"
#include "iselectable.h"
#include "iselection.h"
#include "math/Vector3.h"
#include "registry/registry.h"
namespace test
{
// #5263: "Model Scaler" doesn't handle model duplication correctly
TEST_F(RadiantTest, DuplicateScaledModel)
{
loadMap("duplicate_scaled_model.map");
const std::string funcStaticName("moss01");
const Vector3 scale(3, 4, 2);
auto func_static = algorithm::getEntityByName(GlobalSceneGraph().root(), funcStaticName);
// Apply the scale to the model beneath the entity
func_static->foreachNode([&](const scene::INodePtr& node)
{
ITransformablePtr transformable = scene::node_cast<ITransformable>(node);
if (transformable)
{
transformable->setType(TRANSFORM_PRIMITIVE);
transformable->setScale(scale);
transformable->freezeTransform();
}
return true;
});
auto model = algorithm::findChildModel(func_static);
ASSERT_TRUE(model->hasModifiedScale());
ASSERT_TRUE(model->getModelScale() == scale);
// Select the func_static and duplicate it
GlobalSelectionSystem().setSelectedAll(false);
Node_setSelected(func_static, true);
registry::setValue("user/ui/offsetClonedObjects", 0);
GlobalCommandSystem().executeCommand("CloneSelection");
auto duplicate = GlobalSelectionSystem().ultimateSelected();
// This must be the duplicate
ASSERT_TRUE(Node_getEntity(duplicate)->getKeyValue("name") != funcStaticName);
// The new model must have a modified scale too
auto duplicatedModel = algorithm::findChildModel(duplicate);
ASSERT_TRUE(duplicatedModel->hasModifiedScale());
ASSERT_TRUE(duplicatedModel->getModelScale() == scale);
}
}
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