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#include "RadiantTest.h"
#include <unordered_set>
#include "imodelsurface.h"
#include "imodelcache.h"
#include "scenelib.h"
#include "algorithm/Entity.h"
#include "algorithm/FileUtils.h"
#include "algorithm/Scene.h"
#include "os/file.h"
#include "render/VertexHashing.h"
#include "string/replace.h"
namespace test
{
using ModelTest = RadiantTest;
using AseImportTest = ModelTest;
using ObjImportTest = ModelTest;
TEST_F(ModelTest, LwoPolyCount)
{
auto model = GlobalModelCache().getModel("models/darkmod/test/unit_cube.lwo");
EXPECT_TRUE(model);
// The unit cube should have 12 polys (6 quads = 12 tris)
EXPECT_EQ(model->getPolyCount(), 12);
}
TEST_F(ModelTest, AsePolyCount)
{
auto model = GlobalModelCache().getModel("models/darkmod/test/unit_cube.ase");
EXPECT_TRUE(model);
// The unit cube should have 12 polys (6 quads = 12 tris)
EXPECT_EQ(model->getPolyCount(), 12);
}
// #4644: If the *BITMAP material cannot be resolved, the code should not fall back to *MATERIAL_NAME (in TDM/idTech4)
TEST_F(AseImportTest, BitmapFieldPreferredOverMaterialName)
{
auto model = GlobalModelCache().getModel("models/missing_texture.ase");
EXPECT_TRUE(model);
EXPECT_EQ(model->getSurfaceCount(), 1);
EXPECT_EQ(model->getSurface(0).getDefaultMaterial(), "textures/doesnt_exist");
}
TEST_F(AseImportTest, MaterialNameIsExtractedAndNormalised)
{
auto model = GlobalModelCache().getModel("models/ase/tiles_with_shared_vertex_and_colour.ase");
EXPECT_TRUE(model);
// *BITMAP "\\base\textures\common\clip" is converted to the normalised name
EXPECT_EQ(model->getSurface(0).getDefaultMaterial(), "textures/common/clip");
}
TEST_F(AseImportTest, MaterialAndSurfaceCount)
{
auto model = GlobalModelCache().getModel("models/ase/tiles_two_materials.ase");
EXPECT_TRUE(model);
// This model has several *GEOMOBJECTs, but only two distinct materials => two surfaces
EXPECT_EQ(model->getSurfaceCount(), 2);
EXPECT_EQ(model->getSurface(0).getDefaultMaterial(), "material");
EXPECT_EQ(model->getSurface(1).getDefaultMaterial(), "tork");
// Only 1 material, only 1 surface
model = GlobalModelCache().getModel("models/ase/tiles_with_shared_vertex_and_colour.ase");
EXPECT_TRUE(model);
EXPECT_EQ(model->getSurfaceCount(), 1);
EXPECT_EQ(model->getSurface(0).getDefaultMaterial(), "textures/common/clip");
}
TEST_F(AseImportTest, VertexAndTriangleCount)
{
auto model = GlobalModelCache().getModel("models/ase/single_triangle.ase");
EXPECT_EQ(model->getSurfaceCount(), 1);
EXPECT_EQ(model->getSurface(0).getNumVertices(), 3);
EXPECT_EQ(model->getSurface(0).getNumTriangles(), 1);
// Model has 8 vertices, but they have different normals/UVs due to being shared among the sides
// so these 8 prototypes should be all instantiated to a total of 24 vertices
model = GlobalModelCache().getModel("models/ase/testcube.ase");
EXPECT_EQ(model->getSurfaceCount(), 1);
EXPECT_EQ(model->getSurface(0).getNumVertices(), 24);
EXPECT_EQ(model->getSurface(0).getNumTriangles(), 12);
model = GlobalModelCache().getModel("models/ase/testsphere.ase");
EXPECT_EQ(model->getSurfaceCount(), 1);
EXPECT_EQ(model->getSurface(0).getNumVertices(), 962);
EXPECT_EQ(model->getSurface(0).getNumTriangles(), 960);
// Model has 6 separated quad objects (total: 12 tris), 1 material, no dupes
model = GlobalModelCache().getModel("models/ase/exploded_cube.ase");
EXPECT_EQ(model->getSurfaceCount(), 1);
EXPECT_EQ(model->getSurface(0).getNumVertices(), 24);
EXPECT_EQ(model->getSurface(0).getNumTriangles(), 12);
model = GlobalModelCache().getModel("models/ase/separated_tiles.ase");
EXPECT_EQ(model->getSurfaceCount(), 1);
EXPECT_EQ(model->getSurface(0).getNumVertices(), 16);
EXPECT_EQ(model->getSurface(0).getNumTriangles(), 8);
model = GlobalModelCache().getModel("models/ase/tiles_with_shared_vertex.ase");
EXPECT_EQ(model->getSurfaceCount(), 1);
EXPECT_EQ(model->getSurface(0).getNumVertices(), 13);
EXPECT_EQ(model->getSurface(0).getNumTriangles(), 8);
model = GlobalModelCache().getModel("models/ase/tiles_with_shared_vertex_and_colour.ase");
EXPECT_EQ(model->getSurfaceCount(), 1);
EXPECT_EQ(model->getSurface(0).getNumVertices(), 13);
EXPECT_EQ(model->getSurface(0).getNumTriangles(), 8);
model = GlobalModelCache().getModel("models/ase/tiles.ase");
EXPECT_EQ(model->getSurfaceCount(), 1);
EXPECT_EQ(model->getSurface(0).getNumVertices(), 4);
EXPECT_EQ(model->getSurface(0).getNumTriangles(), 2);
model = GlobalModelCache().getModel("models/ase/tiles_two_materials.ase");
EXPECT_EQ(model->getSurfaceCount(), 2);
EXPECT_EQ(model->getSurface(0).getNumVertices(), 8);
EXPECT_EQ(model->getSurface(0).getNumTriangles(), 4);
EXPECT_EQ(model->getSurface(1).getNumVertices(), 8);
EXPECT_EQ(model->getSurface(1).getNumTriangles(), 4);
model = GlobalModelCache().getModel("models/ase/merged_cube.ase");
EXPECT_EQ(model->getSurfaceCount(), 1);
EXPECT_EQ(model->getSurface(0).getNumVertices(), 24);
EXPECT_EQ(model->getSurface(0).getNumTriangles(), 12);
model = GlobalModelCache().getModel("models/ase/gauge_needle.ase");
EXPECT_EQ(model->getSurfaceCount(), 1);
EXPECT_EQ(model->getSurface(0).getNumVertices(), 14);
EXPECT_EQ(model->getSurface(0).getNumTriangles(), 11);
}
TEST_F(AseImportTest, TriangleWindingCW)
{
// Triangle windings in DR need to be CW, whereas ASE stores them in CCW order
// This test assumes that the model indices are translated correctly to have CW windings
auto model = GlobalModelCache().getModel("models/ase/single_triangle.ase");
EXPECT_EQ(model->getSurfaceCount(), 1);
EXPECT_NO_THROW(dynamic_cast<const model::IIndexedModelSurface&>(model->getSurface(0)));
const auto& surface = static_cast<const model::IIndexedModelSurface&>(model->getSurface(0));
const auto& vertices = surface.getVertexArray();
const auto& indices = surface.getIndexArray();
EXPECT_EQ(vertices.size(), 3);
EXPECT_EQ(indices.size(), 3);
// Take the cross-product of the first two vectors of the winding
const auto& a = vertices[indices[0]].vertex;
const auto& b = vertices[indices[1]].vertex;
const auto& c = vertices[indices[2]].vertex;
auto normal = (b - a).cross(c - b).getNormalised();
// We know the triangle in the ASE file is facing upwards,
// For CW order, the cross-product will point in the opposite direction
// of the normal, i.e. downwards
EXPECT_NEAR(normal.z(), -1.0, 1e-4);
}
TEST_F(AseImportTest, UVOffsetKeyword)
{
// Test Cube doesn't have any offset
auto model = GlobalModelCache().getModel("models/ase/testcube.ase");
EXPECT_EQ(model->getSurfaceCount(), 1);
EXPECT_NEAR(model->getSurface(0).getVertex(0).texcoord.x(), 0, 1e-5);
EXPECT_NEAR(model->getSurface(0).getVertex(0).texcoord.y(), 1, 1e-5);
EXPECT_NEAR(model->getSurface(0).getVertex(1).texcoord.x(), 0, 1e-5);
EXPECT_NEAR(model->getSurface(0).getVertex(1).texcoord.y(), 0, 1e-5);
EXPECT_NEAR(model->getSurface(0).getVertex(2).texcoord.x(), 1, 1e-5);
EXPECT_NEAR(model->getSurface(0).getVertex(2).texcoord.y(), 1, 1e-5);
// Model has UVW_U_OFFSET == 0.5 and UVW_V_OFFSET == 0.3
model = GlobalModelCache().getModel("models/ase/testcube_uv_offset.ase");
EXPECT_EQ(model->getSurfaceCount(), 1);
// U_OFFSET is negated and applied => -0.5
EXPECT_NEAR(model->getSurface(0).getVertex(0).texcoord.x(), -0.5, 1e-5);
EXPECT_NEAR(model->getSurface(0).getVertex(0).texcoord.y(), 1.3, 1e-5);
EXPECT_NEAR(model->getSurface(0).getVertex(1).texcoord.x(), -0.5, 1e-5);
EXPECT_NEAR(model->getSurface(0).getVertex(1).texcoord.y(), 0.3, 1e-5);
EXPECT_NEAR(model->getSurface(0).getVertex(2).texcoord.x(), 0.5, 1e-5);
EXPECT_NEAR(model->getSurface(0).getVertex(2).texcoord.y(), 1.3, 1e-5);
}
TEST_F(AseImportTest, UVTilingKeyword)
{
// Default testcube.ase is already tested in the UVOffsetKeyword test
// Model has UVW_U_TILING == 2 and UVW_V_TILING == 3
auto model = GlobalModelCache().getModel("models/ase/testcube_uv_tiling.ase");
EXPECT_EQ(model->getSurfaceCount(), 1);
EXPECT_NEAR(model->getSurface(0).getVertex(0).texcoord.x(), 0, 1e-5);
EXPECT_NEAR(model->getSurface(0).getVertex(0).texcoord.y(), 3, 1e-5);
EXPECT_NEAR(model->getSurface(0).getVertex(1).texcoord.x(), 0, 1e-5);
EXPECT_NEAR(model->getSurface(0).getVertex(1).texcoord.y(), 0, 1e-5);
EXPECT_NEAR(model->getSurface(0).getVertex(2).texcoord.x(), 2, 1e-5);
EXPECT_NEAR(model->getSurface(0).getVertex(2).texcoord.y(), 3, 1e-5);
}
TEST_F(AseImportTest, UVAngleKeyword)
{
// Default testcube.ase is already tested in the UVOffsetKeyword test
// Model has UVW_ANGLE == 1.570796 (pi/2)
auto model = GlobalModelCache().getModel("models/ase/testcube_uv_angle.ase");
EXPECT_EQ(model->getSurfaceCount(), 1);
auto sinValue = sin(math::PI / 2);
auto cosValue = cos(math::PI / 2);
EXPECT_NEAR(model->getSurface(0).getVertex(0).texcoord.x(), 0 * cosValue + 1 * sinValue, 1e-5);
EXPECT_NEAR(model->getSurface(0).getVertex(0).texcoord.y(), 0 * -sinValue + 1 * cosValue, 1e-5);
EXPECT_NEAR(model->getSurface(0).getVertex(1).texcoord.x(), 0 * cosValue + 0 * sinValue, 1e-5);
EXPECT_NEAR(model->getSurface(0).getVertex(1).texcoord.y(), 0 * -sinValue + 0 * cosValue, 1e-5);
EXPECT_NEAR(model->getSurface(0).getVertex(2).texcoord.x(), 1 * cosValue + 1 * sinValue, 1e-5);
EXPECT_NEAR(model->getSurface(0).getVertex(2).texcoord.y(), 1 * -sinValue + 1 * cosValue, 1e-5);
}
bool surfaceHasVertexWith(const model::IModelSurface& surface,
const std::function<bool(const MeshVertex& vertex)>& predicate)
{
bool found = false;
for (auto i = 0; i < surface.getNumVertices(); ++i)
{
if (predicate(surface.getVertex(i)))
{
found = true;
break;
}
}
return found;
}
void expectVertexWithNormal(const model::IModelSurface& surface, const Vertex3& vertex, const Normal3& normal)
{
EXPECT_TRUE(surfaceHasVertexWith(surface, [&](const MeshVertex& v)->bool
{
return math::isNear(v.vertex, vertex, render::VertexEpsilon) && v.normal.dot(normal) > 1.0 - render::NormalEpsilon;
})) << "Could not find a vertex with xyz = " << vertex << " and normal " << normal;
}
TEST_F(AseImportTest, VertexNormals)
{
auto model = GlobalModelCache().getModel("models/ase/testcube.ase");
EXPECT_EQ(model->getSurfaceCount(), 1);
// Check for a few specific vertex/normal combinations
expectVertexWithNormal(model->getSurface(0), Vertex3(-16, -16, 16), Normal3(-1, 0, 0));
expectVertexWithNormal(model->getSurface(0), Vertex3(-16, -16, -16), Normal3(-1, 0, 0));
expectVertexWithNormal(model->getSurface(0), Vertex3(-16, 16, -16), Normal3(-1, 0, 0));
expectVertexWithNormal(model->getSurface(0), Vertex3(-16, 16, 16), Normal3(0, 1, 0));
expectVertexWithNormal(model->getSurface(0), Vertex3(-16, 16, -16), Normal3(0, 1, 0));
expectVertexWithNormal(model->getSurface(0), Vertex3(16, 16, -16), Normal3(0, 1, 0));
expectVertexWithNormal(model->getSurface(0), Vertex3(16, 16, 16), Normal3(1, 0, 0));
expectVertexWithNormal(model->getSurface(0), Vertex3(16, 16, -16), Normal3(1, 0, 0));
expectVertexWithNormal(model->getSurface(0), Vertex3(16, -16, -16), Normal3(1, 0, 0));
expectVertexWithNormal(model->getSurface(0), Vertex3(16, -16, 16), Normal3(0, -1, 0));
expectVertexWithNormal(model->getSurface(0), Vertex3(16, -16, -16), Normal3(0, -1, 0));
expectVertexWithNormal(model->getSurface(0), Vertex3(-16, -16, -16), Normal3(0, -1, 0));
expectVertexWithNormal(model->getSurface(0), Vertex3(16, 16, -16), Normal3(0, 0, -1));
expectVertexWithNormal(model->getSurface(0), Vertex3(-16, 16, -16), Normal3(0, 0, -1));
expectVertexWithNormal(model->getSurface(0), Vertex3(-16, -16, -16), Normal3(0, 0, -1));
expectVertexWithNormal(model->getSurface(0), Vertex3(-16, 16, 16), Normal3(0, 0, 1));
expectVertexWithNormal(model->getSurface(0), Vertex3(16, 16, 16), Normal3(0, 0, 1));
expectVertexWithNormal(model->getSurface(0), Vertex3(16, -16, 16), Normal3(0, 0, 1));
}
void expectVertexWithColour(const model::IModelSurface& surface, const Vertex3& vertex, const Vector4& colour)
{
EXPECT_TRUE(surfaceHasVertexWith(surface, [&](const MeshVertex& v)->bool
{
return math::isNear(v.vertex, vertex, render::VertexEpsilon) && math::isNear(v.colour, colour, render::VertexEpsilon);
})) << "Could not find a vertex with xyz = " << vertex << " and colour " << colour;
}
TEST_F(AseImportTest, VertexColours)
{
auto model = GlobalModelCache().getModel("models/ase/tiles_with_shared_vertex_and_colour.ase");
EXPECT_EQ(model->getSurfaceCount(), 1);
// Check for a few specific vertex/colour combinations
expectVertexWithColour(model->getSurface(0), Vertex3(56, 56, 2), Vector4(0, 0, 0, 1));
expectVertexWithColour(model->getSurface(0), Vertex3(56, 18, 2), Vector4(0, 0, 0, 1));
expectVertexWithColour(model->getSurface(0), Vertex3(19, 18, 2), Vector4(0.9882, 0.9882, 0.9882, 1));
expectVertexWithColour(model->getSurface(0), Vertex3(19, 56, 2), Vector4(1, 1, 1, 1));
expectVertexWithColour(model->getSurface(0), Vertex3(-19, -19, 2), Vector4(0, 0, 0, 1));
expectVertexWithColour(model->getSurface(0), Vertex3(19, -19, 2), Vector4(0, 0, 0, 1));
expectVertexWithColour(model->getSurface(0), Vertex3(-19, 56, 2), Vector4(0, 0, 0, 1));
expectVertexWithColour(model->getSurface(0), Vertex3(19, 56, 2), Vector4(1, 1, 1, 1));
expectVertexWithColour(model->getSurface(0), Vertex3(-19, 18, 2), Vector4(0.9216, 0.9216, 0.9216, 1));
expectVertexWithColour(model->getSurface(0), Vertex3(56, -19, 2), Vector4(0.7373, 0.7373, 0.7373, 1));
expectVertexWithColour(model->getSurface(0), Vertex3(19, -19, 2), Vector4(0, 0, 0, 1));
}
// Tests the NODE_TM transform application to vertex normals
TEST_F(AseImportTest, VertexNormalTransformation)
{
auto model = GlobalModelCache().getModel("models/ase/gauge_needle.ase");
EXPECT_EQ(model->getSurfaceCount(), 1);
// Check for a few specific vertex/colour combinations (values taken directly from the TDM parse result)
expectVertexWithNormal(model->getSurface(0), Vertex3(-0.140799999, -0.745599985, 0.125799999), Normal3(0, -1, 0));
expectVertexWithNormal(model->getSurface(0), Vertex3(0.188199997, -0.745599985, 0.125900000), Normal3(0, -1, 0));
expectVertexWithNormal(model->getSurface(0), Vertex3(-0.0364999995, -0.745599985, 0.0203000009), Normal3(0, -1, 0));
expectVertexWithNormal(model->getSurface(0), Vertex3(0.0839999989, -0.745599985, 0.0203000009), Normal3(0, -1, 0));
expectVertexWithNormal(model->getSurface(0), Vertex3(-0.140900001, -0.745599985, 0.331900001), Normal3(0.000499708927, -0.999999583, 0.000800181471));
expectVertexWithNormal(model->getSurface(0), Vertex3(0.188199997, -0.745599985, 0.331999987), Normal3(-3.27272573e-07, -0.999999583, 0.000899999577));
expectVertexWithNormal(model->getSurface(0), Vertex3(-0.0218000002, -0.744899988, 2.23850012), Normal3(0.0139053408, -0.999789357, -0.0150947841));
expectVertexWithNormal(model->getSurface(0), Vertex3(0.0679000020, -0.742100000, 2.23850012), Normal3(0.0298263635, -0.996775806, -0.0744873509));
expectVertexWithNormal(model->getSurface(0), Vertex3(-0.133800000, -0.745599985, 2.29660010), Normal3(1.23635652e-06, -0.999994278, -0.00339998049));
expectVertexWithNormal(model->getSurface(0), Vertex3(0.179800004, -0.745599985, 2.29670000), Normal3(0.00370575022, -0.999861956, -0.0161980372));
expectVertexWithNormal(model->getSurface(0), Vertex3(0.0229000002, -0.745599985, 2.69810009), Normal3(0, -1, 0));
expectVertexWithNormal(model->getSurface(0), Vertex3(-0.0218000002, -0.744899988, 2.23850012), Normal3(-0.869799972, 0.00000000, -0.493404597));
expectVertexWithNormal(model->getSurface(0), Vertex3(-0.133800000, -0.745599985, 2.29660010), Normal3(-0.460478902, 0.00000000, -0.887670696));
expectVertexWithNormal(model->getSurface(0), Vertex3(-0.140900001, -0.745599985, 0.331900001), Normal3(-0.998054981, -0.00000000, 0.0623391047));
}
TEST_F(AseImportTest, VertexHashFunction)
{
// Construct two mesh vertices which should be considered equal
MeshVertex vertex1(Vertex3(-0.0218, -0.7449, 2.2385), Normal3(-0.8698, 0, -0.493405),
TexCoord2f(0.9808, 0.8198), Vector3(1, 1, 1));
MeshVertex vertex2(Vertex3(-0.0218, -0.7434, 2.2385), Normal3(-0.872, 0, -0.489505),
TexCoord2f(0.9808, 0.8198), Vector3(1, 1, 1));
// Construct a that is differing in the normal part
MeshVertex vertex3(Vertex3(-0.0218, -0.7434, 2.2385), Normal3(-1, 0, 0),
TexCoord2f(0.9808, 0.8198), Vector3(1, 1, 1));
// Check the hash behaviour
std::hash<MeshVertex> hasher;
EXPECT_EQ(hasher(vertex1), hasher(vertex2));
EXPECT_EQ(hasher(vertex1), hasher(vertex3));
std::equal_to<MeshVertex> equalityComparer;
EXPECT_TRUE(equalityComparer(vertex1, vertex2));
EXPECT_FALSE(equalityComparer(vertex1, vertex3));
// With the included hash specialisations from render/VertexHashing.h, the two vertices should be considered equal
std::unordered_set<MeshVertex> set;
// Insert the first vertex
EXPECT_TRUE(set.insert(vertex1).second);
// Inserting the second vertex should fail
EXPECT_FALSE(set.insert(vertex2).second);
// Inserting the third vertex should succeed
EXPECT_TRUE(set.insert(vertex3).second);
}
// #5590: ASE models with a misleading *MATERIAL_COUNT are still loaded successfully by the in-game importer
TEST_F(AseImportTest, LoadAseWithWrongMaterialCount)
{
auto model = GlobalModelCache().getModel("models/darkmod/test/cube_wrong_material_count.ase");
EXPECT_EQ(model->getSurfaceCount(), 4);
std::set<std::string> materials;
for (auto i = 0; i < model->getSurfaceCount(); ++i)
{
materials.insert(model->getSurface(i).getDefaultMaterial());
}
EXPECT_EQ(materials.count("material01"), 1) << "material01 not found";
EXPECT_EQ(materials.count("material02"), 1) << "material02 not found";
EXPECT_EQ(materials.count("material03"), 1) << "material03 not found";
EXPECT_EQ(materials.count("material04"), 1) << "material04 not found";
}
TEST_F(AseImportTest, ParseMeshFaceWithoutSmoothing)
{
// This model contains *MESH_FACE lines without *MESH_SMOOTHING, the parser needs to be able to deal with that
auto model = GlobalModelCache().getModel("models/ase/testcube_no_smoothing_in_mesh_face.ase");
// Model should be loaded successfully
EXPECT_TRUE(model);
if (model)
{
EXPECT_EQ(model->getSurfaceCount(), 1);
EXPECT_EQ(model->getSurface(0).getNumVertices(), 24);
EXPECT_EQ(model->getSurface(0).getNumTriangles(), 12);
}
}
TEST_F(AseImportTest, ParseMeshFaceWithoutABBCCA)
{
// This model contains *MESH_FACE lines without AB, BC, CA, the parser needs to be able to deal with that
auto model = GlobalModelCache().getModel("models/ase/testcube_no_ab_bc_ca_in_mesh_face.ase");
// Model should be loaded successfully
EXPECT_TRUE(model);
if (model)
{
EXPECT_EQ(model->getSurfaceCount(), 1);
EXPECT_EQ(model->getSurface(0).getNumVertices(), 24);
EXPECT_EQ(model->getSurface(0).getNumTriangles(), 12);
}
}
TEST_F(AseImportTest, ParseGeomObjectWithoutMaterialRef)
{
// This model contains a *GEOMOBJECT without any *MATERIAL_REF the parser needs to be able to deal with that
auto model = GlobalModelCache().getModel("models/ase/testcube_without_material_ref.ase");
// Model should be loaded successfully
EXPECT_TRUE(model);
if (model)
{
EXPECT_EQ(model->getSurfaceCount(), 1);
EXPECT_EQ(model->getSurface(0).getDefaultMaterial(), "textures/darkmod/stone/flat/tiles_rough_grey");
EXPECT_EQ(model->getSurface(0).getNumVertices(), 24);
EXPECT_EQ(model->getSurface(0).getNumTriangles(), 12);
}
}
TEST_F(ModelTest, LoadFbxModel)
{
auto inputPath = _context.getTestResourcePath() + "fbx/test_cube.fbx";
auto importer = GlobalModelFormatManager().getImporter("FBX");
EXPECT_TRUE(importer) << "No FBX importer available";
auto model = importer->loadModelFromPath(inputPath);
EXPECT_TRUE(model) << "No FBX model has been loaded";
EXPECT_EQ(model->getSurfaceCount(), 1);
EXPECT_EQ(model->getSurface(0).getDefaultMaterial(), "phong1");
EXPECT_EQ(model->getVertexCount(), 24);
EXPECT_EQ(model->getPolyCount(), 12);
}
// #5964: Model nodes below a func_emitter didn't get rendered at the entity's origin after creating the entity
TEST_F(ModelTest, NullModelTransformAfterSceneInsertion)
{
auto entityOrigin = Vector3(320, 100, 0);
auto funcEmitter = GlobalEntityModule().createEntityFromSelection("func_emitter", entityOrigin);
EXPECT_EQ(funcEmitter->getEntity().getKeyValue("model"), "-") << "Expected func_emitter to have a model key after creation";
scene::addNodeToContainer(funcEmitter, GlobalMapModule().getRoot());
// Get the child model node of the func_emitter
auto nullModelNode = algorithm::getNthChild(funcEmitter, 0);
EXPECT_TRUE(nullModelNode) << "func_emitter should have a child node";
EXPECT_EQ(nullModelNode->getNodeType(), scene::INode::Type::Model) << "func_emitter should have a model node as child";
// Check the localToWorld() matrix of the model node, it should be a translation to the entity's origin
auto modelTranslation = nullModelNode->localToWorld().tCol().getVector3();
EXPECT_TRUE(math::isNear(modelTranslation, entityOrigin, 0.01)) <<
"Model node should be at the entity's origin, but was at " << modelTranslation;
}
inline void performModelNodeTest(const std::string& testProjectPath, const std::string& modelPath, int expectedPolyCount)
{
auto funcStatic = algorithm::createEntityByClassName("func_static");
scene::addNodeToContainer(funcStatic, GlobalMapModule().getRoot());
EXPECT_FALSE(algorithm::findChildModel(funcStatic)) << "No ModelNode expected after creating the entity";
EXPECT_TRUE(os::fileOrDirExists(testProjectPath + modelPath));
funcStatic->getEntity().setKeyValue("model", modelPath);
auto model = algorithm::findChildModel(funcStatic);
EXPECT_TRUE(model) << "No ModelNode after assigning a model path";
EXPECT_EQ(model->getIModel().getModelPath(), modelPath);
EXPECT_EQ(model->getIModel().getPolyCount(), expectedPolyCount);
}
// Setting the model key to point to an .ASE model should work
TEST_F(ModelTest, ModelKeyReferencesAseModel)
{
performModelNodeTest(_context.getTestProjectPath(), "models/ase/testcube.ase", 12);
}
TEST_F(ModelTest, ModelKeyReferencesLwoModel)
{
performModelNodeTest(_context.getTestProjectPath(), "models/torch.lwo", 258);
}
TEST_F(ModelTest, ModelKeyReferencesMd5Model)
{
performModelNodeTest(_context.getTestProjectPath(), "models/md5/flag01.md5mesh", 96);
}
TEST_F(ModelTest, ModelKeyReferencesModelDef)
{
auto funcStatic = algorithm::createEntityByClassName("func_static");
scene::addNodeToContainer(funcStatic, GlobalMapModule().getRoot());
EXPECT_FALSE(algorithm::findChildModel(funcStatic)) << "No ModelNode expected after creating the entity";
auto modelDef = GlobalEntityClassManager().findModel("flag_pirate01");
EXPECT_TRUE(modelDef) << "ModelDef not found, cannot continue test";
EXPECT_TRUE(os::fileOrDirExists(_context.getTestProjectPath() + modelDef->getMesh())) << "ModelDef mesh doesn't exist on disk";
funcStatic->getEntity().setKeyValue("model", "flag_pirate01");
auto model = algorithm::findChildModel(funcStatic);
EXPECT_TRUE(model) << "No ModelNode after assigning a model path";
EXPECT_EQ(model->getIModel().getModelPath(), modelDef->getMesh());
EXPECT_EQ(model->getIModel().getPolyCount(), 96);
}
TEST_F(ModelTest, ClearingModelKeyRemovesModel)
{
auto funcStatic = algorithm::createEntityByClassName("func_static");
funcStatic->getEntity().setKeyValue("model", "models/ase/testcube.ase");
scene::addNodeToContainer(funcStatic, GlobalMapModule().getRoot());
EXPECT_TRUE(algorithm::findChildModel(funcStatic));
funcStatic->getEntity().setKeyValue("model", "");
EXPECT_FALSE(algorithm::findChildModel(funcStatic)) << "ModelNode should be gone after clearing the model key";
}
// #5504: Reload Defs is not sufficient for reloading modelDefs
TEST_F(ModelTest, ModelKeyReactsToReloadDecls)
{
auto funcStatic = algorithm::createEntityByClassName("func_static");
scene::addNodeToContainer(funcStatic, GlobalMapModule().getRoot());
EXPECT_FALSE(algorithm::findChildModel(funcStatic)) << "No ModelNode expected after creating the entity";
auto modelDef = GlobalEntityClassManager().findModel("reload_decl_test_model");
EXPECT_TRUE(modelDef) << "ModelDef not found, cannot continue test";
EXPECT_FALSE(os::fileOrDirExists(_context.getTestProjectPath() + modelDef->getMesh())) << "ModelDef shouldn't exist on disk";
auto defFilePath = modelDef->getDeclFilePath();
funcStatic->getEntity().setKeyValue("model", modelDef->getDeclName());
auto model = algorithm::findChildModel(funcStatic);
EXPECT_TRUE(model) << "No ModelNode after assigning a model path";
EXPECT_EQ(model->getIModel().getModelPath(), modelDef->getMesh());
EXPECT_EQ(model->getIModel().getPolyCount(), 0); // should be a null model
// Create a backup copy of the def file
BackupCopy backup(_context.getTestProjectPath() + defFilePath);
auto newMd5Mesh = "models/md5/flag01.md5mesh";
auto text = algorithm::loadTextFromVfsFile(defFilePath);
string::replace_all(text, modelDef->getMesh(), newMd5Mesh);
algorithm::replaceFileContents(_context.getTestProjectPath() + defFilePath, text);
GlobalDeclarationManager().reloadDeclarations();
EXPECT_EQ(modelDef->getMesh(), newMd5Mesh) << "Mesh change not reflected on existing instance";
// The child model node should have changed after reloadDecls
model = algorithm::findChildModel(funcStatic);
EXPECT_TRUE(model) << "No ModelNode after reloadDecls";
EXPECT_EQ(model->getIModel().getModelPath(), newMd5Mesh);
EXPECT_EQ(model->getIModel().getPolyCount(), 96); // should be the flag model's poly count now
}
TEST_F(ModelTest, ModelKeyMonitorsDef)
{
auto modelDef = GlobalEntityClassManager().findModel("reload_decl_test_model");
EXPECT_TRUE(modelDef) << "ModelDef not found, cannot continue test";
EXPECT_FALSE(os::fileOrDirExists(_context.getTestProjectPath() + modelDef->getMesh())) << "ModelDef shouldn't exist on disk";
auto funcStatic = algorithm::createEntityByClassName("func_static");
funcStatic->getEntity().setKeyValue("model", modelDef->getDeclName());
scene::addNodeToContainer(funcStatic, GlobalMapModule().getRoot());
EXPECT_TRUE(algorithm::findChildModel(funcStatic)) << "No ModelNode found after assigning the key";
// Change the syntax block of the def
auto newMd5Mesh = "models/md5/flag01.md5mesh";
auto syntax = modelDef->getBlockSyntax();
string::replace_all(syntax.contents, modelDef->getMesh(), newMd5Mesh);
// Assign the new syntax, this fires the decl changed signal, the entity should react
modelDef->setBlockSyntax(syntax);
auto model = algorithm::findChildModel(funcStatic);
EXPECT_TRUE(model) << "No ModelNode found on the entity";
EXPECT_EQ(model->getIModel().getModelPath(), newMd5Mesh);
EXPECT_EQ(model->getIModel().getPolyCount(), 96); // should be the flag model's poly count now
}
// Prove that the modelDef change subscription is restored after undo
TEST_F(ModelTest, ModelKeyMonitorsDefAfterUndo)
{
auto modelDef = GlobalEntityClassManager().findModel("reload_decl_test_model");
EXPECT_TRUE(modelDef) << "ModelDef not found, cannot continue test";
EXPECT_FALSE(os::fileOrDirExists(_context.getTestProjectPath() + modelDef->getMesh())) << "ModelDef shouldn't exist on disk";
auto funcStatic = algorithm::createEntityByClassName("func_static");
funcStatic->getEntity().setKeyValue("model", modelDef->getDeclName());
scene::addNodeToContainer(funcStatic, GlobalMapModule().getRoot());
EXPECT_EQ(algorithm::findChildModel(funcStatic)->getIModel().getPolyCount(), 0) << "Model should be the NullModel";
// Change the model in the course of an undoable operation
{
UndoableCommand cmd("changeModelKey");
funcStatic->getEntity().setKeyValue("model", "models/ase/testcube.ase");
}
EXPECT_EQ(algorithm::findChildModel(funcStatic)->getIModel().getPolyCount(), 12) << "Model should be a cube now";
std::string newMd5Mesh("models/md5/flag01.md5mesh");
// Change the syntax of the modelDef
auto syntax = modelDef->getBlockSyntax();
syntax.contents = "mesh " + newMd5Mesh;
modelDef->setBlockSyntax(syntax);
// The entity should not be monitoring that modelDef, so no change is expected
EXPECT_EQ(algorithm::findChildModel(funcStatic)->getIModel().getPolyCount(), 12) << "Model should still be a cube";
// Change the modelDef back to something non-existent before undo
syntax.contents = "mesh some/nonexistent/mesh.md5mesh";
modelDef->setBlockSyntax(syntax);
// Now hit Undo, the entity's ModelKey should resume to monitor the modelDef
GlobalCommandSystem().execute("Undo");
syntax.contents = "mesh " + newMd5Mesh;
modelDef->setBlockSyntax(syntax);
auto model = algorithm::findChildModel(funcStatic);
EXPECT_TRUE(model) << "No ModelNode found on the entity";
EXPECT_EQ(model->getIModel().getModelPath(), newMd5Mesh) << "ModelKey didn't react to the mesh change";
EXPECT_EQ(model->getIModel().getPolyCount(), 96) << "Polycount is incorrect after the def change";
}
// #6035: ReloadDecls causes the ModelKey to refresh the model, resetting its transform to identity
TEST_F(ModelTest, ModelOriginIsPreservedAfterDefChange)
{
auto modelDef = GlobalEntityClassManager().findModel("reload_decl_test_model");
EXPECT_TRUE(modelDef) << "ModelDef not found, cannot continue test";
EXPECT_FALSE(os::fileOrDirExists(_context.getTestProjectPath() + modelDef->getMesh())) << "ModelDef shouldn't exist on disk";
auto funcStatic = algorithm::createEntityByClassName("func_static");
funcStatic->getEntity().setKeyValue("model", modelDef->getDeclName());
funcStatic->getEntity().setKeyValue("origin", "300 100 50");
scene::addNodeToContainer(funcStatic, GlobalMapModule().getRoot());
auto modelNode = algorithm::findChildModelNode(funcStatic);
EXPECT_TRUE(modelNode) << "No ModelNode found after assigning the key";
// Check and remember this translation
auto translation = modelNode->localToWorld().tCol();
EXPECT_TRUE(math::isNear(translation, { 300, 100, 50 }, 0.001));
EXPECT_TRUE(math::isNear(translation, funcStatic->localToWorld().tCol(), 0.001));
// Change the syntax block of the def
auto newMd5Mesh = "models/md5/flag01.md5mesh";
auto syntax = modelDef->getBlockSyntax();
string::replace_all(syntax.contents, modelDef->getMesh(), newMd5Mesh);
modelDef->setBlockSyntax(syntax);
modelNode = algorithm::findChildModelNode(funcStatic);
EXPECT_TRUE(modelNode) << "No ModelNode found on the entity after changing the def";
auto newTranslation = modelNode->localToWorld().tCol();
EXPECT_TRUE(math::isNear(newTranslation, translation, 0.001))
<< "Translation changed after reloading the def, was " << translation << ", it changed to " << newTranslation;
}
// an .obj file with usemtl directly referring to the material name
TEST_F(ObjImportTest, UseMtlReferencingMaterial)
{
auto model = GlobalModelCache().getModel("models/cube_with_usemtl.obj");
EXPECT_TRUE(model);
EXPECT_EQ(model->getSurfaceCount(), 1);
EXPECT_EQ(model->getSurface(0).getDefaultMaterial(), "textures/common/caulk")
<< "OBJ Model loader should have taken the material from the usemtl keyword";
}
}
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