1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29
|
#include "RadiantTest.h"
#include "scene/ShaderBreakdown.h"
namespace test
{
using SceneStatisticsTest = RadiantTest;
TEST_F(SceneStatisticsTest, MaterialBreakDown)
{
loadMap("material_usage.map");
scene::ShaderBreakdown breakdown;
const auto& map = breakdown.getMap();
// Compare the whole array (Faces, Patches, Models, Particles)
EXPECT_EQ(map.at("textures/common/collision"), (std::array<std::size_t, 4>({ 0, 0, 1, 0 })));
EXPECT_EQ(map.at("textures/darkmod/decals/vegetation/moss_patch_thick01"), (std::array<std::size_t, 4>({ 0, 0, 1, 0 })));
EXPECT_EQ(map.at("textures/numbers/0"), (std::array<std::size_t, 4>({ 6, 2, 0, 0 })));
EXPECT_EQ(map.at("textures/numbers/1"), (std::array<std::size_t, 4>({ 6, 0, 0, 0 })));
EXPECT_EQ(map.at("textures/particles/pfiresmall2"), (std::array<std::size_t, 4>({ 0, 0, 0, 1 })));
EXPECT_EQ(map.at("textures/particles/smokepuff"), (std::array<std::size_t, 4>({ 0, 0, 0, 1 })));
EXPECT_EQ(map.at("torch"), (std::array<std::size_t, 4>({ 0, 0, 1, 0 })));
EXPECT_EQ(map.at("torch_shadowcasting"), (std::array<std::size_t, 4>({ 0, 0, 1, 0 })));
}
}
|