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#include "RadiantTest.h"
#include <set>
#include <sigc++/connection.h>
#include "imap.h"
#include "ipatch.h"
#include "igrid.h"
#include "iselectable.h"
#include "itexturetoolmodel.h"
#include "icommandsystem.h"
#include "iselection.h"
#include "scenelib.h"
#include "algorithm/Primitives.h"
#include "render/TextureToolView.h"
#include "algorithm/View.h"
#include "selection/SelectionVolume.h"
#include "Rectangle.h"
namespace test
{
using TextureToolTest = RadiantTest;
inline std::size_t getTextureToolNodeCount()
{
std::size_t count = 0;
GlobalTextureToolSceneGraph().foreachNode([&](const textool::INode::Ptr& node)
{
++count;
return true;
});
return count;
}
inline textool::INode::Ptr getFirstTextureToolNode()
{
textool::INode::Ptr returnValue;
GlobalTextureToolSceneGraph().foreachNode([&](const textool::INode::Ptr& node)
{
returnValue = node;
return false;
});
return returnValue;
}
inline std::vector<textool::INode::Ptr> getAllTextureToolNodes()
{
std::vector<textool::INode::Ptr> list;
GlobalTextureToolSceneGraph().foreachNode([&](const textool::INode::Ptr& node)
{
list.push_back(node);
return true;
});
return list;
}
std::vector<textool::INode::Ptr> getAllSelectedTextoolNodes()
{
std::vector<textool::INode::Ptr> selectedNodes;
GlobalTextureToolSelectionSystem().foreachSelectedNode([&](const textool::INode::Ptr& node)
{
selectedNodes.push_back(node);
return true;
});
return selectedNodes;
}
std::vector<textool::INode::Ptr> getAllSelectedComponentNodes()
{
std::vector<textool::INode::Ptr> selectedNodes;
GlobalTextureToolSelectionSystem().foreachSelectedComponentNode([&](const textool::INode::Ptr& node)
{
selectedNodes.push_back(node);
return true;
});
return selectedNodes;
}
class SelectionChangedCatcher
{
private:
bool _signalFired;
sigc::connection _connection;
public:
SelectionChangedCatcher() :
_signalFired(false)
{
_connection = GlobalTextureToolSelectionSystem().signal_selectionChanged().connect([this]
{
_signalFired = true;
});
}
bool signalHasFired() const
{
return _signalFired;
}
void reset()
{
_signalFired = false;
}
~SelectionChangedCatcher()
{
_connection.disconnect();
}
};
// Checks that changing the regular scene selection will have an effect on the tex tool scene
TEST_F(TextureToolTest, SceneGraphObservesSelection)
{
std::string material = "textures/numbers/1";
auto worldspawn = GlobalMapModule().findOrInsertWorldspawn();
auto brush1 = algorithm::createCubicBrush(worldspawn, Vector3(0,0,0), material);
auto brush2 = algorithm::createCubicBrush(worldspawn, Vector3(0,256,256), material);
// Empty tex tool scenegraph on empty scene selection
EXPECT_EQ(GlobalSelectionSystem().countSelected(), 0) << "Non-empty selection at startup";
EXPECT_EQ(getTextureToolNodeCount(), 0) << "There shouldn't be any textool nodes when the scene is empty";
EXPECT_EQ(GlobalTextureToolSceneGraph().getActiveMaterial(), "") << "Active material shoud be empty";
Node_setSelected(brush1, true);
EXPECT_EQ(GlobalSelectionSystem().countSelected(), 1) << "1 Brush must be selected";
// We don't know how many tex tool nodes there are, but it should be more than 0
auto nodeCount = getTextureToolNodeCount();
EXPECT_GT(nodeCount, 0) << "There should be some tex tool nodes now";
EXPECT_EQ(GlobalTextureToolSceneGraph().getActiveMaterial(), material) << "Active material mismatch";
Node_setSelected(brush2, true);
EXPECT_EQ(GlobalSelectionSystem().countSelected(), 2) << "2 Brushes must be selected";
EXPECT_EQ(GlobalTextureToolSceneGraph().getActiveMaterial(), material) << "Active material mismatch";
// Should be even more now
auto nodeCount2 = getTextureToolNodeCount();
EXPECT_GT(nodeCount2, nodeCount) << "There should be more tex tool nodes now";
GlobalSelectionSystem().setSelectedAll(false);
EXPECT_EQ(GlobalSelectionSystem().countSelected(), 0) << "Non-empty selection at shutdown";
EXPECT_EQ(getTextureToolNodeCount(), 0) << "There shouldn't be any textool nodes when the scene is empty";
EXPECT_EQ(GlobalTextureToolSceneGraph().getActiveMaterial(), "") << "Active material should be empty again";
}
TEST_F(TextureToolTest, SceneGraphNeedsUniqueShader)
{
std::string material1 = "textures/numbers/1";
std::string material2 = "textures/numbers/2";
auto worldspawn = GlobalMapModule().findOrInsertWorldspawn();
auto brush1 = algorithm::createCubicBrush(worldspawn, Vector3(0, 0, 0), material1);
auto brush2 = algorithm::createCubicBrush(worldspawn, Vector3(0, 256, 256), material2);
Node_setSelected(brush1, true);
EXPECT_EQ(GlobalSelectionSystem().countSelected(), 1) << "1 Brush must be selected";
EXPECT_EQ(GlobalTextureToolSceneGraph().getActiveMaterial(), material1) << "Active material mismatch";
// We don't know how many tex tool nodes there are, but it should be more than 0
EXPECT_GT(getTextureToolNodeCount(), 0) << "There should be some tex tool nodes now";
Node_setSelected(brush2, true);
EXPECT_EQ(GlobalSelectionSystem().countSelected(), 2) << "2 Brushes must be selected";
EXPECT_EQ(getTextureToolNodeCount(), 0) << "There should be no nodes now, since the material is non unique";
EXPECT_EQ(GlobalTextureToolSceneGraph().getActiveMaterial(), "") << "Active material mismatch";
// Deselect brush 1, now only brush 2 is selected
Node_setSelected(brush1, false);
EXPECT_EQ(GlobalSelectionSystem().countSelected(), 1) << "1 Brush must be selected";
EXPECT_GT(getTextureToolNodeCount(), 0) << "There should be some tex tool nodes again";
EXPECT_EQ(GlobalTextureToolSceneGraph().getActiveMaterial(), material2) << "Active material mismatch";
}
TEST_F(TextureToolTest, SceneGraphRecognisesBrushes)
{
auto worldspawn = GlobalMapModule().findOrInsertWorldspawn();
auto brush1 = algorithm::createCubicBrush(worldspawn, Vector3(0, 0, 0), "textures/numbers/1");
Node_setSelected(brush1, true);
EXPECT_EQ(GlobalSelectionSystem().countSelected(), 1) << "1 Brush must be selected";
// We don't know how many tex tool nodes there are, but it should be more than 0
EXPECT_GT(getTextureToolNodeCount(), 0) << "There should be some tex tool nodes now";
}
TEST_F(TextureToolTest, SceneGraphRecognisesSingleFaces)
{
auto worldspawn = GlobalMapModule().findOrInsertWorldspawn();
auto brush1 = algorithm::createCubicBrush(worldspawn, Vector3(0, 0, 0), "textures/numbers/1");
auto brush2 = algorithm::createCubicBrush(worldspawn, Vector3(100, 100, 0), "textures/numbers/1");
auto faceUp = algorithm::findBrushFaceWithNormal(Node_getIBrush(brush1), Vector3(0, 0, 1));
// Position the camera top-down, similar to what an XY view is seeing
render::View viewFaceUp(true);
algorithm::constructCameraView(viewFaceUp, brush1->localAABB(), { 0, 0, -1 }, { -90, 0, 0 });
SelectionVolume testFaceUp(viewFaceUp);
GlobalSelectionSystem().selectPoint(testFaceUp, selection::SelectionSystem::eToggle, true);
EXPECT_EQ(GlobalSelectionSystem().countSelectedComponents(), 1) << "1 Face component should be selected";
EXPECT_EQ(getTextureToolNodeCount(), 1) << "There should be exactly 1 tex tool node in the scene";
Node_setSelected(brush2, true);
EXPECT_EQ(GlobalSelectionSystem().countSelectedComponents(), 1) << "1 Face component should be selected";
EXPECT_EQ(GlobalSelectionSystem().countSelected(), 1) << "1 Brush should be selected";
EXPECT_EQ(getTextureToolNodeCount(), 7) << "There should be 7 tex tool nodes in the scene, 1 single face + 6 brush faces";
}
TEST_F(TextureToolTest, SceneGraphRecognisesPatches)
{
auto worldspawn = GlobalMapModule().findOrInsertWorldspawn();
auto patch = GlobalPatchModule().createPatch(patch::PatchDefType::Def2);
scene::addNodeToContainer(patch, worldspawn);
Node_setSelected(patch, true);
EXPECT_EQ(GlobalSelectionSystem().countSelected(), 1) << "1 patch must be selected";
// We don't know how many tex tool nodes there are, but it should be more than 0
EXPECT_GT(getTextureToolNodeCount(), 0) << "There should be some tex tool nodes now";
}
TEST_F(TextureToolTest, SceneGraphNotifiedAboutFaceDestruction)
{
auto worldspawn = GlobalMapModule().findOrInsertWorldspawn();
auto brush1 = algorithm::createCubicBrush(worldspawn, Vector3(0, 0, 0), "textures/numbers/1");
Node_setSelected(brush1, true);
EXPECT_EQ(GlobalSelectionSystem().countSelected(), 1) << "1 Brush should be selected";
EXPECT_EQ(getTextureToolNodeCount(), 6) << "There should be exactly 6 tex tool nodes in the scene";
Node_getIBrush(brush1)->clear();
EXPECT_EQ(GlobalSelectionSystem().countSelected(), 1) << "Technically, 1 Brush should still be selected";
EXPECT_EQ(getTextureToolNodeCount(), 0) << "All faces have been cleared, tex tool scene should be empty now";
}
// Selecting an inhomogenously textured brush will result in an empty scene graph
TEST_F(TextureToolTest, SceneGraphSkipsInhomogeneousBrushes)
{
auto worldspawn = GlobalMapModule().findOrInsertWorldspawn();
auto brush1 = algorithm::createCubicBrush(worldspawn, Vector3(0, 0, 0), "textures/numbers/1");
Node_getIBrush(brush1)->getFace(2).setShader("textures/numbers/2");
Node_setSelected(brush1, true);
EXPECT_EQ(GlobalSelectionSystem().countSelected(), 1) << "1 Brush must be selected";
// No tex tool nodes should show up here
EXPECT_EQ(getTextureToolNodeCount(), 0) << "There shouldn't be any tex tool nodes here";
}
// Harmonising the textures of all brush faces should make it show up in the texture tool
TEST_F(TextureToolTest, SceneGraphUpdatesOnBrushMaterialChange)
{
auto worldspawn = GlobalMapModule().findOrInsertWorldspawn();
auto brush1Node = algorithm::createCubicBrush(worldspawn, Vector3(0, 0, 0), "textures/numbers/1");
auto brush1 = Node_getIBrush(brush1Node);
brush1->getFace(2).setShader("textures/numbers/2");
Node_setSelected(brush1Node, true);
EXPECT_EQ(GlobalSelectionSystem().countSelected(), 1) << "1 Brush must be selected";
// No tex tool nodes should show up here
EXPECT_EQ(getTextureToolNodeCount(), 0) << "There shouldn't be any tex tool nodes here";
// Now apply the same texture to all faces
for (int i = 0; i < brush1->getNumFaces(); ++i)
{
brush1->getFace(i).setShader("textures/numbers/1");
}
EXPECT_EQ(getTextureToolNodeCount(), brush1->getNumFaces()) << "There shoud be 6 faces in the tex tool";
}
TEST_F(TextureToolTest, PatchNodeBounds)
{
auto worldspawn = GlobalMapModule().findOrInsertWorldspawn();
auto patchNode = GlobalPatchModule().createPatch(patch::PatchDefType::Def2);
auto patch = Node_getIPatch(patchNode);
patch->setDims(3, 3);
auto origin = Vector2(5.4, -78.3);
auto step = 0.45;
// Accumulate the test bounds
AABB checkedBounds;
for (auto col = 0; col < 3; ++col)
{
for (auto row = 0; row < 3; ++row)
{
auto& ctrl = patch->getTransformedCtrlAt(row, col);
ctrl.texcoord = Vector2(origin.x() + step * col, origin.y() + step * row);
checkedBounds.includePoint({ ctrl.texcoord.x(), ctrl.texcoord.y(), 0 });
}
}
patch->freezeTransform();
scene::addNodeToContainer(patchNode, worldspawn);
Node_setSelected(patchNode, true);
auto node = getFirstTextureToolNode();
EXPECT_TRUE(node) << "No texture tool node here";
EXPECT_TRUE(math::isNear(node->localAABB().getOrigin(), checkedBounds.getOrigin(), 0.01)) <<
"Bounds mismatch, got " << node->localAABB().getOrigin() << " instead of " << checkedBounds.getOrigin();
EXPECT_TRUE(math::isNear(node->localAABB().getExtents(), checkedBounds.getExtents(), 0.01)) <<
"Bounds mismatch, got " << node->localAABB().getExtents() << " instead of " << checkedBounds.getExtents();
}
TEST_F(TextureToolTest, ForeachSelectedNode)
{
auto worldspawn = GlobalMapModule().findOrInsertWorldspawn();
auto brush1 = algorithm::createCubicBrush(worldspawn, Vector3(0, 0, 0), "textures/numbers/1");
auto brush2 = algorithm::createCubicBrush(worldspawn, Vector3(0, 256, 256), "textures/numbers/1");
auto patchNode = GlobalPatchModule().createPatch(patch::PatchDefType::Def2);
Node_getIPatch(patchNode)->setDims(3, 3);
Node_getIPatch(patchNode)->setShader("textures/numbers/1");
Node_setSelected(brush1, true);
Node_setSelected(brush2, true);
Node_setSelected(patchNode, true);
EXPECT_EQ(GlobalSelectionSystem().countSelected(), 3) << "3 items must be selected";
// We don't know how many tex tool nodes there are, but it should be more than 0
EXPECT_GT(getTextureToolNodeCount(), 0) << "There should be some tex tool nodes now";
std::set<textool::INode::Ptr> selectedNodes;
std::size_t i = 0;
// Selected every odd node
GlobalTextureToolSceneGraph().foreachNode([&](const textool::INode::Ptr& node)
{
if (++i % 2 == 1)
{
node->setSelected(true);
selectedNodes.emplace(node);
}
return true;
});
std::size_t selectedCount = 0;
GlobalTextureToolSelectionSystem().foreachSelectedNode([&](const textool::INode::Ptr& node)
{
++selectedCount;
EXPECT_TRUE(selectedNodes.count(node) > 0) << "Node shouldn't be selected";
return true;
});
EXPECT_EQ(selectedCount, selectedNodes.size()) << "Selection count didn't match";
}
constexpr int TEXTOOL_WIDTH = 500;
constexpr int TEXTOOL_HEIGHT = 400;
inline scene::INodePtr setupPatchNodeForTextureTool()
{
auto worldspawn = GlobalMapModule().findOrInsertWorldspawn();
auto patchNode = algorithm::createPatchFromBounds(worldspawn, AABB(Vector3(4, 50, 60), Vector3(64, 128, 256)), "textures/numbers/1");
auto patch = Node_getIPatch(patchNode);
patch->scaleTextureNaturally();
patch->controlPointsChanged();
// Select this node in the scene, to make it available in the texture tool
Node_setSelected(patchNode, true);
return patchNode;
}
inline scene::INodePtr setupBrushNodeForTextureTool(const std::string& material = "textures/numbers/1")
{
auto worldspawn = GlobalMapModule().findOrInsertWorldspawn();
auto brush = algorithm::createCubicBrush(worldspawn, Vector3(0, 256, 256), material);
scene::addNodeToContainer(brush, worldspawn);
// Put all faces into the tex tool scene
Node_setSelected(brush, true);
return brush;
}
inline textool::IFaceNode::Ptr findTexToolFaceWithNormal(const Vector3& normal)
{
textool::IFaceNode::Ptr result;
GlobalTextureToolSceneGraph().foreachNode([&](const textool::INode::Ptr& node)
{
auto faceNode = std::dynamic_pointer_cast<textool::IFaceNode>(node);
if (faceNode && math::isNear(faceNode->getFace().getPlane3().normal(), normal, 0.01))
{
result = faceNode;
}
return result == nullptr;
});
return result;
}
// Default manipulator mode should be "Drag"
TEST_F(TextureToolTest, DefaultManipulatorMode)
{
EXPECT_EQ(GlobalTextureToolSelectionSystem().getActiveManipulatorType(), selection::IManipulator::Drag);
EXPECT_EQ(GlobalTextureToolSelectionSystem().getActiveManipulator()->getType(), selection::IManipulator::Drag);
}
TEST_F(TextureToolTest, DefaultSelectionMode)
{
EXPECT_EQ(GlobalTextureToolSelectionSystem().getSelectionMode(), textool::SelectionMode::Surface);
}
TEST_F(TextureToolTest, ToggleManipulatorModesByCmd)
{
// We're starting in "Drag" mode, so toggling the default mode should do nothing
GlobalCommandSystem().executeCommand("ToggleTextureToolManipulatorMode", { "Drag" });
EXPECT_EQ(GlobalTextureToolSelectionSystem().getActiveManipulatorType(), selection::IManipulator::Drag);
// Toggle to Rotate
GlobalCommandSystem().executeCommand("ToggleTextureToolManipulatorMode", { "Rotate" });
EXPECT_EQ(GlobalTextureToolSelectionSystem().getActiveManipulatorType(), selection::IManipulator::Rotate);
// Toggle from Rotate back to Drag
GlobalCommandSystem().executeCommand("ToggleTextureToolManipulatorMode", { "Rotate" });
EXPECT_EQ(GlobalTextureToolSelectionSystem().getActiveManipulatorType(), selection::IManipulator::Drag);
// Toggle to Rotate again
GlobalCommandSystem().executeCommand("ToggleTextureToolManipulatorMode", { "Rotate" });
EXPECT_EQ(GlobalTextureToolSelectionSystem().getActiveManipulatorType(), selection::IManipulator::Rotate);
// Toggle Drag explicitly
GlobalCommandSystem().executeCommand("ToggleTextureToolManipulatorMode", { "Drag" });
EXPECT_EQ(GlobalTextureToolSelectionSystem().getActiveManipulatorType(), selection::IManipulator::Drag);
}
TEST_F(TextureToolTest, ToggleManipulatorMode)
{
// We're starting in "Drag" mode, so toggling the default mode should do nothing
GlobalTextureToolSelectionSystem().toggleManipulatorMode(selection::IManipulator::Drag);
EXPECT_EQ(GlobalTextureToolSelectionSystem().getActiveManipulatorType(), selection::IManipulator::Drag);
// Toggle to Rotate
GlobalTextureToolSelectionSystem().toggleManipulatorMode(selection::IManipulator::Rotate);
EXPECT_EQ(GlobalTextureToolSelectionSystem().getActiveManipulatorType(), selection::IManipulator::Rotate);
// Toggle from Rotate back to Drag
GlobalTextureToolSelectionSystem().toggleManipulatorMode(selection::IManipulator::Rotate);
EXPECT_EQ(GlobalTextureToolSelectionSystem().getActiveManipulatorType(), selection::IManipulator::Drag);
// Toggle to Rotate again
GlobalTextureToolSelectionSystem().toggleManipulatorMode(selection::IManipulator::Rotate);
EXPECT_EQ(GlobalTextureToolSelectionSystem().getActiveManipulatorType(), selection::IManipulator::Rotate);
// Toggle Drag explicitly
GlobalTextureToolSelectionSystem().toggleManipulatorMode(selection::IManipulator::Drag);
EXPECT_EQ(GlobalTextureToolSelectionSystem().getActiveManipulatorType(), selection::IManipulator::Drag);
}
TEST_F(TextureToolTest, ManipulatorModeChangedSignal)
{
bool signalFired = false;
selection::IManipulator::Type signalArgument;
// Subscribe to the changed signal
sigc::connection conn = GlobalTextureToolSelectionSystem().signal_activeManipulatorChanged().connect(
[&](selection::IManipulator::Type type)
{
signalFired = true;
signalArgument = type;
});
// We're starting in drag mode, so no changed expected
GlobalCommandSystem().executeCommand("ToggleTextureToolManipulatorMode", { "Drag" });
EXPECT_FALSE(signalFired) << "Signal shouldn't have fired";
signalFired = false;
// Changing to Rotate should fire the signal
GlobalCommandSystem().executeCommand("ToggleTextureToolManipulatorMode", { "Rotate" });
EXPECT_TRUE(signalFired) << "Signal should have fired";
EXPECT_EQ(signalArgument, selection::IManipulator::Rotate) << "Signal communicated wrong mode";
signalFired = false;
// Toggle Rotate, should switch back to Drag
GlobalCommandSystem().executeCommand("ToggleTextureToolManipulatorMode", { "Rotate" });
EXPECT_TRUE(signalFired) << "Signal should have fired";
EXPECT_EQ(signalArgument, selection::IManipulator::Drag) << "Signal communicated wrong mode";
signalFired = false;
// Changing to Rotate (again) should fire the signal
GlobalCommandSystem().executeCommand("ToggleTextureToolManipulatorMode", { "Rotate" });
EXPECT_TRUE(signalFired) << "Signal should have fired";
EXPECT_EQ(signalArgument, selection::IManipulator::Rotate) << "Signal communicated wrong mode";
signalFired = false;
// Directly toggle to Drag, should fire
GlobalCommandSystem().executeCommand("ToggleTextureToolManipulatorMode", { "Drag" });
EXPECT_TRUE(signalFired) << "Signal should have fired";
EXPECT_EQ(signalArgument, selection::IManipulator::Drag) << "Signal communicated wrong mode";
signalFired = false;
conn.disconnect();
}
TEST_F(TextureToolTest, ToggleSelectionModeByCmd)
{
bool signalFired = false;
textool::SelectionMode signalArgument;
// Subscribe to the changed signal
sigc::connection conn = GlobalTextureToolSelectionSystem().signal_selectionModeChanged().connect(
[&](textool::SelectionMode mode)
{
signalFired = true;
signalArgument = mode;
});
// We're starting in Surface mode, toggle to Surface again
GlobalCommandSystem().executeCommand("ToggleTextureToolSelectionMode", { "Surface" });
EXPECT_EQ(GlobalTextureToolSelectionSystem().getSelectionMode(), textool::SelectionMode::Surface);
EXPECT_FALSE(signalFired) << "Signal shouldn't have fired";
signalFired = false;
// Switch to vertex mode
GlobalCommandSystem().executeCommand("ToggleTextureToolSelectionMode", { "Vertex" });
EXPECT_EQ(GlobalTextureToolSelectionSystem().getSelectionMode(), textool::SelectionMode::Vertex);
EXPECT_TRUE(signalFired) << "Signal should have fired";
signalFired = false;
// Toggle vertex mode again => back to surface mode
GlobalCommandSystem().executeCommand("ToggleTextureToolSelectionMode", { "Vertex" });
EXPECT_EQ(GlobalTextureToolSelectionSystem().getSelectionMode(), textool::SelectionMode::Surface);
EXPECT_TRUE(signalFired) << "Signal should have fired";
signalFired = false;
// Switch to vertex mode (again)
GlobalCommandSystem().executeCommand("ToggleTextureToolSelectionMode", { "Vertex" });
EXPECT_EQ(GlobalTextureToolSelectionSystem().getSelectionMode(), textool::SelectionMode::Vertex);
EXPECT_TRUE(signalFired) << "Signal should have fired";
signalFired = false;
// Directly toggle surface mode
GlobalCommandSystem().executeCommand("ToggleTextureToolSelectionMode", { "Surface" });
EXPECT_EQ(GlobalTextureToolSelectionSystem().getSelectionMode(), textool::SelectionMode::Surface);
EXPECT_TRUE(signalFired) << "Signal should have fired";
signalFired = false;
}
TEST_F(TextureToolTest, ToggleSelectionMode)
{
bool signalFired = false;
textool::SelectionMode signalArgument;
// Subscribe to the changed signal
sigc::connection conn = GlobalTextureToolSelectionSystem().signal_selectionModeChanged().connect(
[&](textool::SelectionMode mode)
{
signalFired = true;
signalArgument = mode;
});
// We're starting in Surface mode, toggle to Surface again
GlobalTextureToolSelectionSystem().toggleSelectionMode(textool::SelectionMode::Surface);
EXPECT_EQ(GlobalTextureToolSelectionSystem().getSelectionMode(), textool::SelectionMode::Surface);
EXPECT_FALSE(signalFired) << "Signal shouldn't have fired";
signalFired = false;
// Switch to vertex mode
GlobalTextureToolSelectionSystem().toggleSelectionMode(textool::SelectionMode::Vertex);
EXPECT_EQ(GlobalTextureToolSelectionSystem().getSelectionMode(), textool::SelectionMode::Vertex);
EXPECT_TRUE(signalFired) << "Signal should have fired";
signalFired = false;
// Toggle vertex mode again => back to surface mode
GlobalTextureToolSelectionSystem().toggleSelectionMode(textool::SelectionMode::Vertex);
EXPECT_EQ(GlobalTextureToolSelectionSystem().getSelectionMode(), textool::SelectionMode::Surface);
EXPECT_TRUE(signalFired) << "Signal should have fired";
signalFired = false;
// Switch to vertex mode (again)
GlobalTextureToolSelectionSystem().toggleSelectionMode(textool::SelectionMode::Vertex);
EXPECT_EQ(GlobalTextureToolSelectionSystem().getSelectionMode(), textool::SelectionMode::Vertex);
EXPECT_TRUE(signalFired) << "Signal should have fired";
signalFired = false;
// Directly toggle surface mode
GlobalTextureToolSelectionSystem().toggleSelectionMode(textool::SelectionMode::Surface);
EXPECT_EQ(GlobalTextureToolSelectionSystem().getSelectionMode(), textool::SelectionMode::Surface);
EXPECT_TRUE(signalFired) << "Signal should have fired";
signalFired = false;
}
TEST_F(TextureToolTest, SelectionModeChangedSignal)
{
bool signalFired = false;
textool::SelectionMode signalArgument;
// Subscribe to the changed signal
sigc::connection conn = GlobalTextureToolSelectionSystem().signal_selectionModeChanged().connect(
[&] (textool::SelectionMode mode)
{
signalFired = true;
signalArgument = mode;
});
// We're starting in Surface mode, so no changed expected
GlobalTextureToolSelectionSystem().setSelectionMode(textool::SelectionMode::Surface);
EXPECT_FALSE(signalFired) << "Signal shouldn't have fired";
signalFired = false;
GlobalTextureToolSelectionSystem().setSelectionMode(textool::SelectionMode::Vertex);
EXPECT_TRUE(signalFired) << "Signal should have fired";
EXPECT_EQ(signalArgument, textool::SelectionMode::Vertex) << "Signal communicated wrong mode";
signalFired = false;
// Switch to the same mode again => no signal expected
GlobalTextureToolSelectionSystem().setSelectionMode(textool::SelectionMode::Vertex);
EXPECT_FALSE(signalFired) << "Signal shouldn't have fired";
signalFired = false;
// Back to surface mode
GlobalTextureToolSelectionSystem().setSelectionMode(textool::SelectionMode::Surface);
EXPECT_TRUE(signalFired) << "Signal should have fired";
EXPECT_EQ(signalArgument, textool::SelectionMode::Surface) << "Signal communicated wrong mode";
signalFired = false;
conn.disconnect();
}
void performPointSelection(const Vector2& texcoord, const render::View& view, selection::SelectionSystem::EModifier mode = selection::SelectionSystem::eToggle)
{
auto texcoordTransformed = view.GetViewProjection().transformPoint(Vector3(texcoord.x(), texcoord.y(), 0));
Vector2 devicePoint(texcoordTransformed.x(), texcoordTransformed.y());
// Use the device point we calculated for this vertex and use it to construct a selection test
render::View scissored(view);
ConstructSelectionTest(scissored, selection::Rectangle::ConstructFromPoint(devicePoint, Vector2(0.02f, 0.02f)));
SelectionVolume test(scissored);
GlobalTextureToolSelectionSystem().selectPoint(test, mode);
}
TEST_F(TextureToolTest, TestSelectPatchSurfaceByPoint)
{
auto patchNode = setupPatchNodeForTextureTool();
auto patch = Node_getIPatch(patchNode);
// Get the texture space bounds of this patch
auto bounds = algorithm::getTextureSpaceBounds(*patch);
// Construct a view that includes the patch UV bounds
bounds.extents *= 1.2f;
render::TextureToolView view;
view.constructFromTextureSpaceBounds(bounds, TEXTOOL_WIDTH, TEXTOOL_HEIGHT);
SelectionChangedCatcher signalObserver;
// Test-select in the middle of the patch bounds
performPointSelection(Vector2(bounds.origin.x(), bounds.origin.y()), view);
EXPECT_TRUE(signalObserver.signalHasFired()) << "No selection changed signal emitted";
// Check if the node was selected
auto selectedNodes = getAllSelectedTextoolNodes();
EXPECT_EQ(selectedNodes.size(), 1) << "Only one patch should be selected";
EXPECT_TRUE(std::dynamic_pointer_cast<textool::IPatchNode>(selectedNodes.front())) << "Couldn't cast to special type";
}
inline int getIndexOfSingleSelectedNode(const std::vector<textool::INode::Ptr>& nodes)
{
int selectedIndex = -1;
for (int i = 0; i < nodes.size(); ++i)
{
if (nodes[i]->isSelected())
{
EXPECT_EQ(selectedIndex, -1) << "More than one node selected";
selectedIndex = i;
}
}
return selectedIndex;
}
TEST_F(TextureToolTest, CycleSelectPatchSurface)
{
std::vector<scene::INodePtr> patchNodes =
{
setupPatchNodeForTextureTool(),
setupPatchNodeForTextureTool(),
setupPatchNodeForTextureTool(),
};
// Get the texture space bounds of a single patch (the others are the same)
auto bounds = algorithm::getTextureSpaceBounds(*Node_getIPatch(patchNodes[0]));
bounds.extents *= 1.2f;
render::TextureToolView view;
view.constructFromTextureSpaceBounds(bounds, TEXTOOL_WIDTH, TEXTOOL_HEIGHT);
auto allNodes = getAllTextureToolNodes();
EXPECT_EQ(allNodes.size(), 3) << "We should have 3 nodes in the scene";
// Test-select in the middle of the patch bounds
performPointSelection(Vector2(bounds.origin.x(), bounds.origin.y()), view, selection::SelectionSystem::eReplace);
auto curSelectedIndex = getIndexOfSingleSelectedNode(allNodes);
EXPECT_NE(curSelectedIndex, -1) << "A single node should be selected";
std::set<int> allVisitedIndices;
allVisitedIndices.insert(curSelectedIndex);
// Cycle through the selection (twice)
for (int i = 0; i < allNodes.size()*2; ++i)
{
// Test-select in the middle of the patch bounds
performPointSelection(Vector2(bounds.origin.x(), bounds.origin.y()), view, selection::SelectionSystem::eCycle);
auto newIndex = getIndexOfSingleSelectedNode(allNodes);
EXPECT_NE(newIndex, -1) << "A single node should be selected";
EXPECT_NE(newIndex, curSelectedIndex) << "The selected node should have been switched to another one";
allVisitedIndices.insert(newIndex);
curSelectedIndex = newIndex;
}
EXPECT_EQ(allVisitedIndices.size(), allNodes.size()) << "All nodes should have been selected after cycling through them";
}
TEST_F(TextureToolTest, TestSelectPatchVertexByPoint)
{
auto patchNode = setupPatchNodeForTextureTool();
auto patch = Node_getIPatch(patchNode);
// Get the texture space bounds of this patch
auto bounds = algorithm::getTextureSpaceBounds(*patch);
// Construct a view that includes the patch UV bounds
bounds.extents *= 1.2f;
render::TextureToolView view;
view.constructFromTextureSpaceBounds(bounds, TEXTOOL_WIDTH, TEXTOOL_HEIGHT);
// Switch to vertex selection mode
GlobalTextureToolSelectionSystem().setSelectionMode(textool::SelectionMode::Vertex);
// Get the texcoords of the first vertex
auto firstVertex = patch->ctrlAt(2, 1).texcoord;
auto secondVertex = patch->ctrlAt(2, 0).texcoord;
SelectionChangedCatcher signalObserver;
// Selecting something in the middle of two vertices should not do anything
performPointSelection((firstVertex + secondVertex) / 2, view);
EXPECT_TRUE(getAllSelectedComponentNodes().empty()) << "Test-selecting a patch in between vertices should not have succeeded";
EXPECT_FALSE(signalObserver.signalHasFired()) << "Selection Changed Signal shouldn't have fired";
signalObserver.reset();
performPointSelection(firstVertex, view);
// Hitting a vertex will select the patch componentselectable
EXPECT_EQ(getAllSelectedComponentNodes().size(), 1) << "Only one patch should be selected";
EXPECT_TRUE(signalObserver.signalHasFired()) << "Selection Changed Signal should have fired";
signalObserver.reset();
// Hitting another vertex should not de-select the componentselectable
performPointSelection(secondVertex, view);
EXPECT_EQ(getAllSelectedComponentNodes().size(), 1) << "Only one patch should still be selected";
EXPECT_TRUE(signalObserver.signalHasFired()) << "Selection Changed Signal should have fired";
signalObserver.reset();
// De-selecting the first and the second vertex should release the patch
performPointSelection(secondVertex, view);
EXPECT_EQ(getAllSelectedComponentNodes().size(), 1) << "Only one patch should still be selected";
EXPECT_TRUE(signalObserver.signalHasFired()) << "Selection Changed Signal should have fired";
signalObserver.reset();
performPointSelection(firstVertex, view);
EXPECT_TRUE(getAllSelectedComponentNodes().empty()) << "Selection should be empty now";
EXPECT_TRUE(signalObserver.signalHasFired()) << "Selection Changed Signal should have fired";
signalObserver.reset();
}
TEST_F(TextureToolTest, TestSelectFaceSurfaceByPoint)
{
auto brush = setupBrushNodeForTextureTool();
auto faceUp = algorithm::findBrushFaceWithNormal(Node_getIBrush(brush), Vector3(0, 0, 1));
// Check the face
auto textoolFace = findTexToolFaceWithNormal(faceUp->getPlane3().normal());
EXPECT_FALSE(textoolFace->isSelected()) << "Face should be unselected at start";
// Get the texture space bounds of this face
// Construct a view that includes the face UV bounds
auto bounds = algorithm::getTextureSpaceBounds(*faceUp);
bounds.extents *= 1.2f;
render::TextureToolView view;
view.constructFromTextureSpaceBounds(bounds, TEXTOOL_WIDTH, TEXTOOL_HEIGHT);
SelectionChangedCatcher signalObserver;
// Point-select in the middle of the face
performPointSelection(algorithm::getFaceCentroid(faceUp), view);
EXPECT_TRUE(signalObserver.signalHasFired()) << "Selection Changed Signal should have fired";
// Check if the node was selected
auto selectedNodes = getAllSelectedTextoolNodes();
EXPECT_EQ(selectedNodes.size(), 1) << "Only one item should be selected";
EXPECT_EQ(selectedNodes.front(), textoolFace) << "The face should be selected";
EXPECT_TRUE(std::dynamic_pointer_cast<textool::IFaceNode>(selectedNodes.front())) << "Couldn't cast to special type";
}
TEST_F(TextureToolTest, TestSelectFaceVertexByPoint)
{
auto brush = setupBrushNodeForTextureTool();
auto faceUp = algorithm::findBrushFaceWithNormal(Node_getIBrush(brush), Vector3(0, 0, 1));
// Get the texture space bounds of this face
auto bounds = algorithm::getTextureSpaceBounds(*faceUp);
// Construct a view that includes the patch UV bounds
bounds.extents *= 1.2f;
render::TextureToolView view;
view.constructFromTextureSpaceBounds(bounds, TEXTOOL_WIDTH, TEXTOOL_HEIGHT);
// Switch to vertex selection mode
GlobalTextureToolSelectionSystem().setSelectionMode(textool::SelectionMode::Vertex);
SelectionChangedCatcher signalObserver;
// Get the texcoords of the first vertex
auto firstVertex = faceUp->getWinding()[0].texcoord;
auto secondVertex = faceUp->getWinding()[1].texcoord;
// Selecting something in the middle of two vertices should not do anything
performPointSelection((firstVertex + secondVertex) / 2, view);
EXPECT_TRUE(getAllSelectedComponentNodes().empty()) << "Test-selecting a face in between vertices should not have succeeded";
EXPECT_FALSE(signalObserver.signalHasFired()) << "Selection Changed Signal shouldn't have fired";
signalObserver.reset();
// Hitting a vertex will select the face
performPointSelection(firstVertex, view);
EXPECT_EQ(getAllSelectedComponentNodes().size(), 1) << "Only one face should be selected";
EXPECT_TRUE(signalObserver.signalHasFired()) << "Selection Changed Signal should have fired";
signalObserver.reset();
// Hitting another vertex should not de-select the face
performPointSelection(secondVertex, view);
EXPECT_EQ(getAllSelectedComponentNodes().size(), 1) << "Only one face should still be selected";
EXPECT_TRUE(signalObserver.signalHasFired()) << "Selection Changed Signal should have fired";
signalObserver.reset();
// De-selecting the first and the second vertex should release the face
performPointSelection(secondVertex, view);
EXPECT_EQ(getAllSelectedComponentNodes().size(), 1) << "Only one face should still be selected";
EXPECT_TRUE(signalObserver.signalHasFired()) << "Selection Changed Signal should have fired";
signalObserver.reset();
performPointSelection(firstVertex, view);
EXPECT_TRUE(getAllSelectedComponentNodes().empty()) << "Selection should be empty now";
EXPECT_TRUE(signalObserver.signalHasFired()) << "Selection Changed Signal should have fired";
signalObserver.reset();
}
TEST_F(TextureToolTest, TestSelectPatchByArea)
{
auto patchNode = setupPatchNodeForTextureTool();
auto patch = Node_getIPatch(patchNode);
// Get the texture space bounds of this patch
auto bounds = algorithm::getTextureSpaceBounds(*patch);
// Construct a view that includes the patch UV bounds
bounds.extents *= 1.2f;
render::TextureToolView view;
view.constructFromTextureSpaceBounds(bounds, TEXTOOL_WIDTH, TEXTOOL_HEIGHT);
// Use the device point we calculated for this vertex and use it to construct a selection test
ConstructSelectionTest(view, selection::Rectangle::ConstructFromArea(Vector2(-0.95f, -0.95f), Vector2(0.95f*2, 0.95f*2)));
SelectionVolume test(view);
SelectionChangedCatcher signalObserver;
GlobalTextureToolSelectionSystem().selectArea(test, selection::SelectionSystem::eToggle);
EXPECT_TRUE(signalObserver.signalHasFired()) << "Selection Changed Signal should have fired";
// Check if the node was selected
auto selectedNodes = getAllSelectedTextoolNodes();
EXPECT_EQ(selectedNodes.size(), 1) << "Only one patch should be selected";
EXPECT_TRUE(std::dynamic_pointer_cast<textool::IPatchNode>(selectedNodes.front())) << "Couldn't cast to special type";
}
TEST_F(TextureToolTest, ClearSelectionUsingCommand)
{
auto worldspawn = GlobalMapModule().findOrInsertWorldspawn();
auto brush1 = algorithm::createCubicBrush(worldspawn, Vector3(0, 0, 0), "textures/numbers/1");
auto brush2 = algorithm::createCubicBrush(worldspawn, Vector3(0, 256, 256), "textures/numbers/1");
auto patchNode = setupPatchNodeForTextureTool();
Node_getIPatch(patchNode)->setShader("textures/numbers/1");
Node_setSelected(brush1, true);
Node_setSelected(brush2, true);
EXPECT_EQ(GlobalSelectionSystem().countSelected(), 3) << "3 items must be selected";
// We don't know how many tex tool nodes there are, but it should be more than 0
EXPECT_GT(getTextureToolNodeCount(), 0) << "There should be some tex tool nodes now";
std::set<textool::INode::Ptr> selectedNodes;
std::size_t i = 0;
// Select every single node
GlobalTextureToolSceneGraph().foreachNode([&](const textool::INode::Ptr& node)
{
node->setSelected(true);
selectedNodes.emplace(node);
return true;
});
// We should have a non-empty selection
EXPECT_GT(GlobalTextureToolSelectionSystem().countSelected(), 0) << "No nodes selected";
// Switch to vertex mode
GlobalTextureToolSelectionSystem().setSelectionMode(textool::SelectionMode::Vertex);
// Get the texture space bounds of this patch
render::TextureToolView view;
auto bounds = algorithm::getTextureSpaceBounds(*Node_getIPatch(patchNode));
bounds.extents *= 1.2f;
view.constructFromTextureSpaceBounds(bounds, TEXTOOL_WIDTH, TEXTOOL_HEIGHT);
// Select patch vertices
algorithm::foreachPatchVertex(*Node_getIPatch(patchNode), [&](const PatchControl& control)
{
performPointSelection(control.texcoord, view);
});
// Select face vertices
auto faceUp = algorithm::findBrushFaceWithNormal(Node_getIBrush(brush1), Vector3(0, 0, 1));
// Get the texture space bounds of this face
bounds = algorithm::getTextureSpaceBounds(*faceUp);
bounds.extents *= 1.2f;
view.constructFromTextureSpaceBounds(bounds, TEXTOOL_WIDTH, TEXTOOL_HEIGHT);
for (const auto& vertex : faceUp->getWinding())
{
performPointSelection(vertex.texcoord, view);
}
// We should have two selected component nodes
EXPECT_GT(GlobalTextureToolSelectionSystem().countSelectedComponentNodes(), 0) << "No components selected";
EXPECT_GT(GlobalSelectionSystem().countSelected(), 0) << "Scene selection count should be > 0";
SelectionChangedCatcher signalObserver;
// Hitting ESC once will deselect the components
GlobalCommandSystem().executeCommand("UnSelectSelection");
EXPECT_EQ(GlobalTextureToolSelectionSystem().countSelectedComponentNodes(), 0) << "Component selection should be gone";
EXPECT_GT(GlobalTextureToolSelectionSystem().countSelected(), 0) << "Surface selection should not have been touched";
EXPECT_GT(GlobalSelectionSystem().countSelected(), 0) << "Scene selection count should still be > 0";
EXPECT_EQ(GlobalTextureToolSelectionSystem().getSelectionMode(), textool::SelectionMode::Vertex) << "We should still be in vertex mode";
EXPECT_TRUE(signalObserver.signalHasFired()) << "Selection Changed Signal should have fired";
signalObserver.reset();
// Next deselection will exit vertex mode
GlobalCommandSystem().executeCommand("UnSelectSelection");
EXPECT_EQ(GlobalTextureToolSelectionSystem().getSelectionMode(), textool::SelectionMode::Surface) << "We should be in Surface mode now";
EXPECT_GT(GlobalTextureToolSelectionSystem().countSelected(), 0) << "Surface selection should not have been touched";
EXPECT_GT(GlobalSelectionSystem().countSelected(), 0) << "Scene selection count should still be > 0";
EXPECT_FALSE(signalObserver.signalHasFired()) << "Selection Changed Signal shouldn't have fired";
signalObserver.reset();
// Next will de-select the regular selection
GlobalCommandSystem().executeCommand("UnSelectSelection");
EXPECT_EQ(GlobalTextureToolSelectionSystem().countSelected(), 0) << "Surface selection should be gone now";
EXPECT_GT(GlobalSelectionSystem().countSelected(), 0) << "Scene selection count should still be > 0";
EXPECT_TRUE(signalObserver.signalHasFired()) << "Selection Changed Signal should have fired";
signalObserver.reset();
// Now that the tex tool selection is gone, we should affect the scene selection
GlobalCommandSystem().executeCommand("UnSelectSelection");
EXPECT_EQ(GlobalSelectionSystem().countSelected(), 0) << "Scene selection should be gone now";
EXPECT_FALSE(signalObserver.signalHasFired()) << "Selection Changed Signal shouldn't have fired";
}
TEST_F(TextureToolTest, ClearSelection)
{
auto worldspawn = GlobalMapModule().findOrInsertWorldspawn();
auto brush1 = algorithm::createCubicBrush(worldspawn, Vector3(0, 0, 0), "textures/numbers/1");
auto brush2 = algorithm::createCubicBrush(worldspawn, Vector3(0, 256, 256), "textures/numbers/1");
auto patchNode = setupPatchNodeForTextureTool();
Node_getIPatch(patchNode)->setShader("textures/numbers/1");
Node_setSelected(brush1, true);
Node_setSelected(brush2, true);
EXPECT_EQ(GlobalSelectionSystem().countSelected(), 3) << "3 scene nodes must be selected";
std::set<textool::INode::Ptr> selectedNodes;
std::size_t i = 0;
// Select every single node
GlobalTextureToolSceneGraph().foreachNode([&](const textool::INode::Ptr& node)
{
node->setSelected(true);
selectedNodes.emplace(node);
return true;
});
// We should have a non-empty selection
EXPECT_GT(GlobalTextureToolSelectionSystem().countSelected(), 0) << "No nodes selected";
SelectionChangedCatcher signalObserver;
// Deselect
GlobalTextureToolSelectionSystem().clearSelection();
EXPECT_TRUE(signalObserver.signalHasFired()) << "Selection Changed Signal should have fired";
EXPECT_EQ(GlobalTextureToolSelectionSystem().countSelected(), 0) << "Surface selection should be gone now";
EXPECT_EQ(GlobalSelectionSystem().countSelected(), 3) << "3 scene nodes must be selected";
for (const auto& node : selectedNodes)
{
EXPECT_FALSE(node->isSelected()) << "Node should have been deselected";
}
}
TEST_F(TextureToolTest, ClearComponentSelection)
{
auto patchNode = setupPatchNodeForTextureTool();
EXPECT_EQ(GlobalSelectionSystem().countSelected(), 1) << "1 scene node must be selected";
// Switch to vertex mode
GlobalTextureToolSelectionSystem().setSelectionMode(textool::SelectionMode::Vertex);
// Get the texture space bounds of this patch
render::TextureToolView view;
auto bounds = algorithm::getTextureSpaceBounds(*Node_getIPatch(patchNode));
bounds.extents *= 1.2f;
view.constructFromTextureSpaceBounds(bounds, TEXTOOL_WIDTH, TEXTOOL_HEIGHT);
// Select patch vertices
algorithm::foreachPatchVertex(*Node_getIPatch(patchNode), [&](const PatchControl& control)
{
performPointSelection(control.texcoord, view);
});
EXPECT_EQ(GlobalTextureToolSelectionSystem().countSelectedComponentNodes(), 1) << "We should have 1 selected component node";
SelectionChangedCatcher signalObserver;
// Deselect all components
GlobalTextureToolSelectionSystem().clearComponentSelection();
EXPECT_TRUE(signalObserver.signalHasFired()) << "Selection Changed Signal should have fired";
EXPECT_EQ(GlobalTextureToolSelectionSystem().countSelectedComponentNodes(), 0) << "Component selection should be gone now";
EXPECT_EQ(GlobalTextureToolSelectionSystem().getSelectionMode(), textool::SelectionMode::Vertex) << "Should still be in vertex mode";
}
inline std::vector<Vector2> getTexcoords(const IFace* face)
{
std::vector<Vector2> uvs;
for (const auto& vertex : face->getWinding())
{
uvs.push_back(vertex.texcoord);
}
return uvs;
}
void dragManipulateSelectionTowardsLowerRight(const Vector2& startTexcoord, const render::View& view, bool cancelInsteadOfFinish = false)
{
auto centroid = startTexcoord;
auto centroidTransformed = view.GetViewProjection().transformPoint(Vector3(centroid.x(), centroid.y(), 0));
Vector2 devicePoint(centroidTransformed.x(), centroidTransformed.y());
GlobalTextureToolSelectionSystem().onManipulationStart();
// Simulate a transformation by click-and-drag
auto manipulator = GlobalTextureToolSelectionSystem().getActiveManipulator();
EXPECT_EQ(manipulator->getType(), selection::IManipulator::Drag) << "Wrong manipulator";
render::View scissored(view);
ConstructSelectionTest(scissored, selection::Rectangle::ConstructFromPoint(devicePoint, Vector2(0.05, 0.05)));
SelectionVolume test(scissored);
manipulator->testSelect(test, GlobalTextureToolSelectionSystem().getPivot2World());
auto manipComponent = manipulator->getActiveComponent();
auto pivot2World = GlobalTextureToolSelectionSystem().getPivot2World();
manipComponent->beginTransformation(pivot2World, scissored, devicePoint);
// Move the device point a bit to the lower right
auto secondDevicePoint = devicePoint + (Vector2(1, -1) - devicePoint) / 2;
render::View scissored2(view);
ConstructSelectionTest(scissored2, selection::Rectangle::ConstructFromPoint(secondDevicePoint, Vector2(0.05, 0.05)));
manipComponent->transform(pivot2World, scissored2, secondDevicePoint, selection::IManipulator::Component::Constraint::Unconstrained);
if (!cancelInsteadOfFinish)
{
GlobalTextureToolSelectionSystem().onManipulationFinished();
}
else
{
GlobalTextureToolSelectionSystem().onManipulationCancelled();
}
}
TEST_F(TextureToolTest, DragManipulateFace)
{
auto brush = setupBrushNodeForTextureTool();
auto faceUp = algorithm::findBrushFaceWithNormal(Node_getIBrush(brush), Vector3(0, 0, 1));
auto faceDown = algorithm::findBrushFaceWithNormal(Node_getIBrush(brush), Vector3(0, 0, -1));
// Remember the texcoords of this face
auto oldFaceUpUvs = getTexcoords(faceUp);
auto oldFaceDownUvs = getTexcoords(faceDown);
// Select the face
auto textoolFace = findTexToolFaceWithNormal(faceUp->getPlane3().normal());
textoolFace->setSelected(true);
// Get the texture space bounds of this face
// Construct a view that includes the patch UV bounds
auto bounds = algorithm::getTextureSpaceBounds(*faceUp);
bounds.extents *= 1.2f;
render::TextureToolView view;
view.constructFromTextureSpaceBounds(bounds, TEXTOOL_WIDTH, TEXTOOL_HEIGHT);
// Check the device coords of the face centroid and manipulate from that point
auto centroid = algorithm::getFaceCentroid(faceUp);
dragManipulateSelectionTowardsLowerRight(centroid, view);
// All the texcoords should have been moved to the lower right (U increased, V increased)
auto oldUv = oldFaceUpUvs.begin();
for (const auto& vertex : faceUp->getWinding())
{
EXPECT_LT(oldUv->x(), vertex.texcoord.x());
EXPECT_LT(oldUv->y(), vertex.texcoord.y());
++oldUv;
}
// The texcoords of the other face should not have been changed
oldUv = oldFaceDownUvs.begin();
for (const auto& vertex : faceDown->getWinding())
{
EXPECT_EQ(oldUv->x(), vertex.texcoord.x());
EXPECT_EQ(oldUv->y(), vertex.texcoord.y());
++oldUv;
}
}
TEST_F(TextureToolTest, DragResizeFace)
{
auto brush = setupBrushNodeForTextureTool();
auto faceUp = algorithm::findBrushFaceWithNormal(Node_getIBrush(brush), Vector3(0, 0, 1));
auto faceDown = algorithm::findBrushFaceWithNormal(Node_getIBrush(brush), Vector3(0, 0, -1));
// Remember the texcoords of this face
auto oldFaceUpUvs = getTexcoords(faceUp);
auto oldFaceDownUvs = getTexcoords(faceDown);
// Select the face
auto textoolFace = findTexToolFaceWithNormal(faceUp->getPlane3().normal());
textoolFace->setSelected(true);
// Get the texture space bounds of this face
auto oldBounds = algorithm::getTextureSpaceBounds(*faceUp);
// Construct a view that includes the UV bounds
auto bounds = oldBounds;
bounds.extents *= 1.5f;
render::TextureToolView view;
view.constructFromTextureSpaceBounds(bounds, TEXTOOL_WIDTH, TEXTOOL_HEIGHT);
// Check the device coords a point outside the face bounds
auto startPoint = Vector2(oldBounds.getOrigin().x(), oldBounds.getOrigin().y()) + Vector2(oldBounds.getExtents().x() * 1.15, 0);
dragManipulateSelectionTowardsLowerRight(startPoint, view);
// The UV extents of that brush must have been increased
auto newBounds = algorithm::getTextureSpaceBounds(*faceUp);
EXPECT_GT(newBounds.getExtents().x(), oldBounds.getExtents().x()) << "Brush UV bounds X should have been increased";
EXPECT_EQ(newBounds.getExtents().y(), oldBounds.getExtents().y()) << "Brush UV bounds Y should have stayed the same";
// The texcoords of the other face should not have been changed
auto oldUv = oldFaceDownUvs.begin();
for (const auto& vertex : faceDown->getWinding())
{
EXPECT_EQ(oldUv->x(), vertex.texcoord.x());
EXPECT_EQ(oldUv->y(), vertex.texcoord.y());
++oldUv;
}
}
void performPatchManipulationTest(bool cancelOperation)
{
auto patchNode = setupPatchNodeForTextureTool();
auto patch = Node_getIPatch(patchNode);
// Remember the texcoords before manipulation
std::vector<Vector2> oldTexcoords;
algorithm::foreachPatchVertex(*patch, [&](const PatchControl& control) { oldTexcoords.push_back(control.texcoord); });
auto texToolPatch = getFirstTextureToolNode();
texToolPatch->setSelected(true);
// Get the texture space bounds of this patch
auto bounds = algorithm::getTextureSpaceBounds(*patch);
bounds.extents *= 1.2f;
render::TextureToolView view;
view.constructFromTextureSpaceBounds(bounds, TEXTOOL_WIDTH, TEXTOOL_HEIGHT);
// Check the device coords of a point in the middle of the patch
auto centroid = Vector2(bounds.origin.x(), bounds.origin.y());
dragManipulateSelectionTowardsLowerRight(centroid, view, cancelOperation); // optionally cancel
std::vector<Vector2> changedTexcoords;
algorithm::foreachPatchVertex(*patch, [&](const PatchControl& control) { changedTexcoords.push_back(control.texcoord); });
if (!cancelOperation)
{
// All the texcoords should have been moved to the lower right (U increased, V increased)
for (auto i = 0; i < oldTexcoords.size(); ++i)
{
EXPECT_LT(oldTexcoords[i].x(), changedTexcoords[i].x());
EXPECT_LT(oldTexcoords[i].y(), changedTexcoords[i].y());
}
}
else
{
// All texcoords should remain unchanged
for (auto i = 0; i < oldTexcoords.size(); ++i)
{
// should be unchanged
EXPECT_NEAR(oldTexcoords[i].x(), changedTexcoords[i].x(), 0.01);
EXPECT_NEAR(oldTexcoords[i].y(), changedTexcoords[i].y(), 0.01);
}
}
}
TEST_F(TextureToolTest, DragManipulatePatch)
{
performPatchManipulationTest(false); // don't cancel
}
TEST_F(TextureToolTest, CancelDragManipulationOfPatch)
{
performPatchManipulationTest(true); // cancel
}
void performPatchVertexManipulationTest(bool cancelOperation)
{
auto patchNode = setupPatchNodeForTextureTool();
auto patch = Node_getIPatch(patchNode);
// Remember the texcoords before manipulation
std::vector<Vector2> oldTexcoords;
algorithm::foreachPatchVertex(*patch, [&](const PatchControl& control) { oldTexcoords.push_back(control.texcoord); });
// Get the texture space bounds of this patch
auto bounds = algorithm::getTextureSpaceBounds(*patch);
bounds.extents *= 1.2f;
render::TextureToolView view;
view.constructFromTextureSpaceBounds(bounds, TEXTOOL_WIDTH, TEXTOOL_HEIGHT);
GlobalTextureToolSelectionSystem().setSelectionMode(textool::SelectionMode::Vertex);
// Select every odd vertex
for (auto i = 1; i < oldTexcoords.size(); i += 2)
{
performPointSelection(oldTexcoords[i], view);
}
EXPECT_EQ(getAllSelectedComponentNodes().size(), 1) << "No component node selected";
// Drag-manipulate the first odd vertex
dragManipulateSelectionTowardsLowerRight(oldTexcoords[1], view, cancelOperation); // optionally cancel the operation
std::vector<Vector2> changedTexcoords;
algorithm::foreachPatchVertex(*patch, [&](const PatchControl& control) { changedTexcoords.push_back(control.texcoord); });
if (!cancelOperation)
{
// All odd texcoords should have been moved to the lower right (U increased, V increased)
for (auto i = 0; i < oldTexcoords.size(); ++i)
{
if (i % 2 == 1)
{
EXPECT_LT(oldTexcoords[i].x(), changedTexcoords[i].x());
EXPECT_LT(oldTexcoords[i].y(), changedTexcoords[i].y());
}
else
{
// should be unchanged
EXPECT_NEAR(oldTexcoords[i].x(), changedTexcoords[i].x(), 0.01);
EXPECT_NEAR(oldTexcoords[i].y(), changedTexcoords[i].y(), 0.01);
}
}
}
else // operation cancelled
{
// All texcoords should remain unchanged
for (auto i = 0; i < oldTexcoords.size(); ++i)
{
// should be unchanged
EXPECT_NEAR(oldTexcoords[i].x(), changedTexcoords[i].x(), 0.01);
EXPECT_NEAR(oldTexcoords[i].y(), changedTexcoords[i].y(), 0.01);
}
}
}
TEST_F(TextureToolTest, DragManipulatePatchVertices)
{
performPatchVertexManipulationTest(false); // don't cancel
}
TEST_F(TextureToolTest, CancelDragManipulationOfPatchVertices)
{
performPatchVertexManipulationTest(true); // cancel
}
// When switching from Vertex to Surface mode, the pivot should be recalculated
TEST_F(TextureToolTest, PivotIsRecalculatedWhenSwitchingModes)
{
auto patchNode = setupPatchNodeForTextureTool();
auto patch = Node_getIPatch(patchNode);
// Get the texture space bounds of this patch
auto bounds = algorithm::getTextureSpaceBounds(*patch);
// Construct a view that includes the patch UV bounds
bounds.extents *= 1.2f;
render::TextureToolView view;
view.constructFromTextureSpaceBounds(bounds, TEXTOOL_WIDTH, TEXTOOL_HEIGHT);
// Get the texcoords of the first vertex
auto firstVertex = patch->ctrlAt(2, 1).texcoord;
auto secondVertex = patch->ctrlAt(2, 0).texcoord;
// Select the patch itself
performPointSelection(secondVertex, view);
// Check the manipulation pivot
auto pivot2world = GlobalTextureToolSelectionSystem().getPivot2World();
// The pivot should be near the center of the patch
auto boundsOrigin = algorithm::getTextureSpaceBounds(*patch).origin;
EXPECT_TRUE(math::isNear(pivot2world.tCol().getVector3(), boundsOrigin, 0.01)) <<
"Pivot should be at the center of the patch";
// Switch to vertex selection mode and select two vertices
GlobalTextureToolSelectionSystem().setSelectionMode(textool::SelectionMode::Vertex);
performPointSelection(firstVertex, view);
EXPECT_EQ(getAllSelectedComponentNodes().size(), 1) << "Only one patch should still be selected";
// Pivot should be right at the first vertex
auto componentPivot2world = GlobalTextureToolSelectionSystem().getPivot2World();
EXPECT_TRUE(math::isNear(componentPivot2world.tCol().getVector3(),
Vector3(firstVertex.x(), firstVertex.y(), 0), 0.01)) << "Pivot should be at the single selected vertex";
// Selecting a second point, the pivot should move to the middle of the two
performPointSelection(secondVertex, view);
EXPECT_EQ(getAllSelectedComponentNodes().size(), 1) << "Only one patch should still be selected";
componentPivot2world = GlobalTextureToolSelectionSystem().getPivot2World();
// The pivot should now be in the middle of the two selected vertices
auto midPoint = (firstVertex + secondVertex) * 0.5;
EXPECT_TRUE(math::isNear(componentPivot2world.tCol().getVector3(),
Vector3(midPoint.x(), midPoint.y(), 0), 0.01)) << "Pivot should be in between the two selected vertices";
// Switching back to surface selection mode, the pivot needs to move to the bounds origin again
GlobalTextureToolSelectionSystem().setSelectionMode(textool::SelectionMode::Surface);
EXPECT_TRUE(math::isNear(pivot2world.tCol().getVector3(), boundsOrigin, 0.01)) <<
"Pivot should be at the center of the patch after switching back to surface mode";
}
void performFaceVertexManipulationTest(bool cancelOperation, std::vector<std::size_t> vertexIndicesToManipulate,
std::function<void(IFace&, const std::vector<Vector2>&, const std::vector<Vector2>&)> assertionFunc)
{
auto brush = setupBrushNodeForTextureTool();
auto faceUp = algorithm::findBrushFaceWithNormal(Node_getIBrush(brush), Vector3(0, 0, 1));
// Remember the texcoords before manipulation
std::vector<Vector2> oldTexcoords;
for (const auto& vertex : faceUp->getWinding()) { oldTexcoords.push_back(vertex.texcoord); }
// Get the texture space bounds of this face
auto bounds = algorithm::getTextureSpaceBounds(*faceUp);
bounds.extents *= 1.2f;
render::TextureToolView view;
view.constructFromTextureSpaceBounds(bounds, TEXTOOL_WIDTH, TEXTOOL_HEIGHT);
GlobalTextureToolSelectionSystem().setSelectionMode(textool::SelectionMode::Vertex);
// Select a certain number of vertices
for (auto index : vertexIndicesToManipulate)
{
performPointSelection(oldTexcoords[index], view);
}
EXPECT_EQ(getAllSelectedComponentNodes().size(), 1) << "No component node selected";
// Drag-manipulate the first odd vertex
auto firstIndex = vertexIndicesToManipulate.front();
dragManipulateSelectionTowardsLowerRight(oldTexcoords[firstIndex], view, cancelOperation); // optionally cancel the operation
std::vector<Vector2> changedTexcoords;
for (const auto& vertex : faceUp->getWinding()) { changedTexcoords.push_back(vertex.texcoord); }
assertionFunc(*faceUp, oldTexcoords, changedTexcoords);
}
inline void assertAllCoordsUnchanged(IFace&, const std::vector<Vector2>& oldTexcoords, const std::vector<Vector2>& changedTexcoords)
{
// All texcoords should remain unchanged
for (auto i = 0; i < oldTexcoords.size(); ++i)
{
// should be unchanged
EXPECT_NEAR(oldTexcoords[i].x(), changedTexcoords[i].x(), 0.01);
EXPECT_NEAR(oldTexcoords[i].y(), changedTexcoords[i].y(), 0.01);
}
}
inline void assertAllCoordsMovedBySameAmount(IFace&, const std::vector<Vector2>& oldTexcoords, const std::vector<Vector2>& changedTexcoords)
{
// All manipulated vertices should have been changed by the same amount
auto draggedDistanceOfFirst = (changedTexcoords[0] - oldTexcoords[0]).getLengthSquared();
EXPECT_GT(draggedDistanceOfFirst, 0) << "Vertex 0 hasn't been moved at all";
for (int i = 1; i < changedTexcoords.size(); ++i)
{
auto draggedDistance = (changedTexcoords[i] - oldTexcoords[i]).getLengthSquared();
EXPECT_NEAR(draggedDistance, draggedDistanceOfFirst, 0.01)
<< "The vertex " << i << " should have been moved by the same amount as vertex 0";
}
}
inline std::size_t getFarthestIndex(const std::vector<Vector2>& texcoords, const Vector2& point, std::vector<std::size_t> fixedIndices)
{
std::size_t farthestIndex = 1;
double largestDistance = 0;
for (std::size_t i = 0; i < texcoords.size(); ++i)
{
if (std::find(fixedIndices.begin(), fixedIndices.end(), i) != fixedIndices.end()) continue;
auto candidateDistance = (texcoords[i] - point).getLengthSquared();
if (candidateDistance > largestDistance)
{
farthestIndex = i;
largestDistance = candidateDistance;
}
}
return farthestIndex;
}
// When manipulating one vertex, the "opposite" vertex should remain the same as it is chosen as fixed point
TEST_F(TextureToolTest, DragManipulateSingleFaceVertex)
{
performFaceVertexManipulationTest(false, { 0 }, [](IFace& face,
const std::vector<Vector2>& oldTexcoords, const std::vector<Vector2>& changedTexcoords)
{
// Find out which face vertex was the farthest away from the modified one
auto farthestIndex = getFarthestIndex(oldTexcoords, oldTexcoords[0], { 0 });
// The farthest vertex should remain unchanged
EXPECT_NEAR(oldTexcoords[farthestIndex].x(), changedTexcoords[farthestIndex].x(), 0.01) << "Opposite vertex X should remain unchanged";
EXPECT_NEAR(oldTexcoords[farthestIndex].y(), changedTexcoords[farthestIndex].y(), 0.01) << "Opposite vertex Y should remain unchanged";
// The algorithm will pick a third vertex that should remain unchanged
// it will be the farthest from the center of the first two vertices
auto center = (oldTexcoords[farthestIndex] + oldTexcoords[0]) * 0.5;
auto thirdIndex = getFarthestIndex(oldTexcoords, center, { 0, farthestIndex });
// All the others will have changed in some way
for (int i = 0; i < oldTexcoords.size(); ++i)
{
if (i == farthestIndex || i == thirdIndex) continue;
EXPECT_FALSE(float_equal_epsilon(oldTexcoords[i].x(), changedTexcoords[i].x(), 0.05)) << "Vertex " << i << " x should have changed";
EXPECT_FALSE(float_equal_epsilon(oldTexcoords[i].y(), changedTexcoords[i].y(), 0.05)) << "Vertex " << i << " y should have changed";;
}
});
}
// Dragging two selected vertices chooses the one vertex as anchor point which is farthest away from the clicked vertex
TEST_F(TextureToolTest, DragManipulateTwoFaceVertices)
{
// Vertices 0 and 2 are opposite of each other
std::size_t firstVertex = 0;
std::size_t secondVertex = 2;
performFaceVertexManipulationTest(false, { firstVertex, secondVertex }, [&](IFace& face,
const std::vector<Vector2>& oldTexcoords, const std::vector<Vector2>& changedTexcoords)
{
auto center = (changedTexcoords[firstVertex] + changedTexcoords[secondVertex]) * 0.5;
// Find out which face vertex was the farthest away from the bounds center of the selection
std::size_t farthestIndex = 0;
double largestDistanceSquared = 0;
for (std::size_t i = 0; i < changedTexcoords.size(); ++i)
{
if (i == firstVertex || i == secondVertex) continue;
auto candidateDistanceSquared = (changedTexcoords[i] - center).getLengthSquared();
if (candidateDistanceSquared > largestDistanceSquared)
{
farthestIndex = i;
largestDistanceSquared = candidateDistanceSquared;
}
}
// The farthest vertex should remain unchanged
EXPECT_NEAR(oldTexcoords[farthestIndex].x(), changedTexcoords[farthestIndex].x(), 0.01) << "Opposite vertex X should remain unchanged";
EXPECT_NEAR(oldTexcoords[farthestIndex].y(), changedTexcoords[farthestIndex].y(), 0.01) << "Opposite vertex Y should remain unchanged";
// The two manipulated vertices should have been changed by the same amount
auto draggedDistanceOfFirst = changedTexcoords[firstVertex] - oldTexcoords[firstVertex];
auto draggedDistanceOfSecond = changedTexcoords[secondVertex] - oldTexcoords[secondVertex];
EXPECT_NEAR(draggedDistanceOfFirst.getLengthSquared(), draggedDistanceOfSecond.getLengthSquared(), 0.01);
// All the other non-fixed vertices will have changed in some way
for (int i = 0; i < oldTexcoords.size(); ++i)
{
if (i == firstVertex || i == secondVertex || i == farthestIndex) continue;
EXPECT_FALSE(float_equal_epsilon(oldTexcoords[i].x(), changedTexcoords[i].x(), 0.05)) << "Vertex " << i << " x should have changed";
EXPECT_FALSE(float_equal_epsilon(oldTexcoords[i].y(), changedTexcoords[i].y(), 0.05)) << "Vertex " << i << " y should have changed";;
}
});
}
// Dragging three (or more) selected vertices should move all of the face vertices by the same amount
TEST_F(TextureToolTest, DragManipulateThreeFaceVertices)
{
// Select three vertices
performFaceVertexManipulationTest(false, { 0, 1, 2 }, assertAllCoordsMovedBySameAmount);
}
// Dragging three (or more) selected vertices should move all of the face vertices by the same amount
TEST_F(TextureToolTest, DragManipulateFourFaceVertices)
{
// Select four vertices
performFaceVertexManipulationTest(false, { 0, 1, 2, 3 }, assertAllCoordsMovedBySameAmount);
}
TEST_F(TextureToolTest, CancelDragManipulationOfFaceVertices)
{
performFaceVertexManipulationTest(true, { 0 }, assertAllCoordsUnchanged); // cancel
}
TEST_F(TextureToolTest, SelectRelatedOfPatchVertex)
{
auto patchNode = setupPatchNodeForTextureTool();
auto patch = Node_getIPatch(patchNode);
// Get the texture space bounds of this patch
auto bounds = algorithm::getTextureSpaceBounds(*patch);
bounds.extents *= 1.2f;
render::TextureToolView view;
view.constructFromTextureSpaceBounds(bounds, TEXTOOL_WIDTH, TEXTOOL_HEIGHT);
// Switch to vertex selection mode
GlobalTextureToolSelectionSystem().setSelectionMode(textool::SelectionMode::Vertex);
// Get the texcoords of the first vertex
auto firstVertex = patch->ctrlAt(2, 1).texcoord;
performPointSelection(firstVertex, view);
// Hitting a vertex will select the patch componentselectable
EXPECT_EQ(getAllSelectedComponentNodes().size(), 1) << "Only one patch should be selected";
textool::IComponentSelectable::Ptr componentSelectable;
GlobalTextureToolSelectionSystem().foreachSelectedComponentNode([&](const textool::INode::Ptr& node)
{
componentSelectable = std::dynamic_pointer_cast<textool::IComponentSelectable>(node);
return false;
});
EXPECT_EQ(componentSelectable->getNumSelectedComponents(), 1) << "1 vertex should be selected";
// Execute "Select Related"
GlobalCommandSystem().executeCommand("TexToolSelectRelated");
EXPECT_EQ(getAllSelectedComponentNodes().size(), 1) << "Only one patch should be selected";
EXPECT_EQ(componentSelectable->getNumSelectedComponents(), 9) << "all 3x3 vertices should be selected";
}
TEST_F(TextureToolTest, SelectRelatedOfFaceVertex)
{
auto brush = setupBrushNodeForTextureTool();
auto faceUp = algorithm::findBrushFaceWithNormal(Node_getIBrush(brush), Vector3(0, 0, 1));
// Get the texture space bounds of this face
auto bounds = algorithm::getTextureSpaceBounds(*faceUp);
bounds.extents *= 1.2f;
render::TextureToolView view;
view.constructFromTextureSpaceBounds(bounds, TEXTOOL_WIDTH, TEXTOOL_HEIGHT);
// Switch to vertex selection mode
GlobalTextureToolSelectionSystem().setSelectionMode(textool::SelectionMode::Vertex);
// Get the texcoords of the first vertex
auto firstVertex = faceUp->getWinding()[0].texcoord;
performPointSelection(firstVertex, view);
// Hitting a vertex will select the face componentselectable
EXPECT_EQ(getAllSelectedComponentNodes().size(), 1) << "Only one face should be selected";
textool::IComponentSelectable::Ptr componentSelectable;
GlobalTextureToolSelectionSystem().foreachSelectedComponentNode([&](const textool::INode::Ptr& node)
{
componentSelectable = std::dynamic_pointer_cast<textool::IComponentSelectable>(node);
return false;
});
EXPECT_EQ(componentSelectable->getNumSelectedComponents(), 1) << "1 vertex should be selected";
// Execute "Select Related"
GlobalCommandSystem().executeCommand("TexToolSelectRelated");
EXPECT_EQ(getAllSelectedComponentNodes().size(), 1) << "Only one face should be selected";
EXPECT_EQ(componentSelectable->getNumSelectedComponents(), faceUp->getWinding().size()) << "All winding vertices should be selected";
}
TEST_F(TextureToolTest, SelectRelatedOfFaceNode)
{
auto brush = setupBrushNodeForTextureTool();
auto faceUp = algorithm::findBrushFaceWithNormal(Node_getIBrush(brush), Vector3(0, 0, 1));
EXPECT_EQ(getAllSelectedTextoolNodes().size(), 0) << "No item should be selected";
// Get the texture space bounds of this face
// Construct a view that includes the face UV bounds
auto bounds = algorithm::getTextureSpaceBounds(*faceUp);
bounds.extents *= 1.2f;
render::TextureToolView view;
view.constructFromTextureSpaceBounds(bounds, TEXTOOL_WIDTH, TEXTOOL_HEIGHT);
// Point-select in the middle of the face
performPointSelection(algorithm::getFaceCentroid(faceUp), view);
EXPECT_EQ(getAllSelectedTextoolNodes().size(), 1) << "Only one face should be selected";
// Execute "Select Related"
GlobalCommandSystem().executeCommand("TexToolSelectRelated");
EXPECT_EQ(getAllSelectedTextoolNodes().size(), 6) << "All 6 faces should be selected";
}
inline void assumeFaceVerticesGridSnapped(const IFace& face, bool shouldBeSnapped)
{
auto gridSize = GlobalGrid().getGridSize(grid::Space::Texture);
for (const auto& vertex : face.getWinding())
{
if (shouldBeSnapped)
{
EXPECT_EQ(vertex.texcoord.x(), float_snapped(vertex.texcoord.x(), gridSize)) << "U should be grid-snapped";
EXPECT_EQ(vertex.texcoord.y(), float_snapped(vertex.texcoord.y(), gridSize)) << "V should be grid-snapped";
}
else
{
EXPECT_NE(vertex.texcoord.x(), float_snapped(vertex.texcoord.x(), gridSize)) << "U should not be grid-snapped";
EXPECT_NE(vertex.texcoord.y(), float_snapped(vertex.texcoord.y(), gridSize)) << "V should not be grid-snapped";
}
}
}
inline void assumePatchVerticesGridSnapped(const IPatch& patch, bool shouldBeSnapped)
{
auto gridSize = GlobalGrid().getGridSize(grid::Space::Texture);
for (std::size_t col = 0; col < patch.getWidth(); ++col)
{
for (std::size_t row = 0; row < patch.getHeight(); ++row)
{
const auto& texcoord = patch.ctrlAt(row, col).texcoord;
if (shouldBeSnapped)
{
EXPECT_EQ(texcoord.x(), float_snapped(texcoord.x(), gridSize)) << "U should be grid-snapped";
EXPECT_EQ(texcoord.y(), float_snapped(texcoord.y(), gridSize)) << "V should be grid-snapped";
}
else
{
EXPECT_NE(texcoord.x(), float_snapped(texcoord.x(), gridSize)) << "U should not be grid-snapped";
EXPECT_NE(texcoord.y(), float_snapped(texcoord.y(), gridSize)) << "V should not be grid-snapped";
}
}
}
}
TEST_F(TextureToolTest, SnapFaceToGrid)
{
auto brush = setupBrushNodeForTextureTool();
auto faceUp = algorithm::findBrushFaceWithNormal(Node_getIBrush(brush), Vector3(0, 0, 1));
auto faceRight = algorithm::findBrushFaceWithNormal(Node_getIBrush(brush), Vector3(1, 0, 0));
// Assume some non-grid snapped texcoords on both faces
faceUp->fitTexture(1, 1);
faceUp->shiftTexdef(0.133f, 0.111f);
faceRight->fitTexture(1, 1);
faceRight->shiftTexdef(0.133f, 0.111f);
EXPECT_EQ(getAllSelectedTextoolNodes().size(), 0) << "No item should be selected";
// Get the texture space bounds of this face
// Construct a view that includes the face UV bounds
auto bounds = algorithm::getTextureSpaceBounds(*faceUp);
bounds.extents *= 1.2f;
render::TextureToolView view;
view.constructFromTextureSpaceBounds(bounds, TEXTOOL_WIDTH, TEXTOOL_HEIGHT);
// Point-select in the middle of the face
performPointSelection(algorithm::getFaceCentroid(faceUp), view);
GlobalGrid().setGridSize(GRID_8);
auto gridSize = GlobalGrid().getGridSize(grid::Space::Texture);
assumeFaceVerticesGridSnapped(*faceUp, false);
assumeFaceVerticesGridSnapped(*faceRight, false);
EXPECT_EQ(getAllSelectedTextoolNodes().size(), 1) << "Only one face should be selected";
// Snap selection to grid
GlobalCommandSystem().executeCommand("TexToolSnapToGrid");
// The selected face should be grid-snapped
assumeFaceVerticesGridSnapped(*faceUp, true);
// The second face should stay unchanged
assumeFaceVerticesGridSnapped(*faceRight, false);
}
TEST_F(TextureToolTest, SnapFaceVerticesToGrid)
{
auto brush = setupBrushNodeForTextureTool();
auto faceUp = algorithm::findBrushFaceWithNormal(Node_getIBrush(brush), Vector3(0, 0, 1));
faceUp->fitTexture(1, 1);
faceUp->shiftTexdef(0.133f, 0.111f);
// Get the texture space bounds of this face
auto bounds = algorithm::getTextureSpaceBounds(*faceUp);
bounds.extents *= 1.2f;
render::TextureToolView view;
view.constructFromTextureSpaceBounds(bounds, TEXTOOL_WIDTH, TEXTOOL_HEIGHT);
// Switch to vertex selection mode
GlobalTextureToolSelectionSystem().setSelectionMode(textool::SelectionMode::Vertex);
// Get the texcoords of the first vertex
auto firstIndex = 0;
auto secondIndex = 1;
auto firstVertex = faceUp->getWinding()[firstIndex].texcoord;
auto secondVertex = faceUp->getWinding()[secondIndex].texcoord;
performPointSelection(firstVertex, view);
performPointSelection(secondVertex, view);
// Hitting a vertex will select the face componentselectable
EXPECT_EQ(getAllSelectedComponentNodes().size(), 1) << "Only one face should be selected";
GlobalGrid().setGridSize(GRID_8);
auto gridSize = GlobalGrid().getGridSize(grid::Space::Texture);
// All vertices should be off-grid
assumeFaceVerticesGridSnapped(*faceUp, false);
// Snap selection to grid
GlobalCommandSystem().executeCommand("TexToolSnapToGrid");
for (auto i = 0; i < faceUp->getWinding().size(); ++i)
{
const auto& vertex = faceUp->getWinding()[i];
// At least the the two selected ones should have been grid-aligned, the rest is not checked
if (i == firstIndex || i == secondIndex)
{
EXPECT_EQ(vertex.texcoord.x(), float_snapped(vertex.texcoord.x(), gridSize)) << "U should be grid-snapped";
EXPECT_EQ(vertex.texcoord.y(), float_snapped(vertex.texcoord.y(), gridSize)) << "V should be grid-snapped";
}
}
}
TEST_F(TextureToolTest, SnapPatchToGrid)
{
auto patchNode = setupPatchNodeForTextureTool();
auto patch = Node_getIPatch(patchNode);
patch->fitTexture(1, 1);
patch->translateTexture(13, 11);
// Get the texture space bounds of this patch
auto bounds = algorithm::getTextureSpaceBounds(*patch);
bounds.extents *= 1.2f;
render::TextureToolView view;
view.constructFromTextureSpaceBounds(bounds, TEXTOOL_WIDTH, TEXTOOL_HEIGHT);
// Test-select in the middle of the patch bounds
performPointSelection(Vector2(bounds.origin.x(), bounds.origin.y()), view);
// Patch should be selected
EXPECT_EQ(getAllSelectedTextoolNodes().size(), 1) << "Only one patch should be selected";
GlobalGrid().setGridSize(GRID_8);
assumePatchVerticesGridSnapped(*patch, false);
GlobalCommandSystem().executeCommand("TexToolSnapToGrid");
assumePatchVerticesGridSnapped(*patch, true);
}
TEST_F(TextureToolTest, SnapPatchVerticesToGrid)
{
auto patchNode = setupPatchNodeForTextureTool();
auto patch = Node_getIPatch(patchNode);
patch->fitTexture(1, 1);
patch->translateTexture(0.133f, 0.111f);
// Get the texture space bounds of this patch
auto bounds = algorithm::getTextureSpaceBounds(*patch);
bounds.extents *= 1.2f;
render::TextureToolView view;
view.constructFromTextureSpaceBounds(bounds, TEXTOOL_WIDTH, TEXTOOL_HEIGHT);
// Switch to vertex mode
GlobalTextureToolSelectionSystem().setSelectionMode(textool::SelectionMode::Vertex);
// Get the texcoords of the first vertex
auto definedRow = 2;
auto definedCol = 1;
auto firstVertex = patch->ctrlAt(definedRow, definedCol).texcoord;
performPointSelection(firstVertex, view);
GlobalGrid().setGridSize(GRID_8);
assumePatchVerticesGridSnapped(*patch, false);
GlobalCommandSystem().executeCommand("TexToolSnapToGrid");
auto gridSize = GlobalGrid().getGridSize(grid::Space::Texture);
// Check the patch tex coords, only the selected vertex should have been snapped
for (std::size_t col = 0; col < patch->getWidth(); ++col)
{
for (std::size_t row = 0; row < patch->getHeight(); ++row)
{
const auto& texcoord = patch->ctrlAt(row, col).texcoord;
if (row == definedRow && col == definedCol)
{
EXPECT_EQ(texcoord.x(), float_snapped(texcoord.x(), gridSize)) << "U should be grid-snapped";
EXPECT_EQ(texcoord.y(), float_snapped(texcoord.y(), gridSize)) << "V should be grid-snapped";
}
else
{
EXPECT_NE(texcoord.x(), float_snapped(texcoord.x(), gridSize)) << "U should not be grid-snapped";
EXPECT_NE(texcoord.y(), float_snapped(texcoord.y(), gridSize)) << "V should not be grid-snapped";
}
}
}
}
void performPatchVertexMergeTest(bool useBoundsOrigin)
{
auto patchNode1 = setupPatchNodeForTextureTool();
auto patchNode2 = setupPatchNodeForTextureTool();
auto patch1 = Node_getIPatch(patchNode1);
auto patch2 = Node_getIPatch(patchNode2);
patch1->fitTexture(1, 1);
patch2->fitTexture(1, 1);
patch2->translateTexture(20, -20);
// Get the texture space bounds of both patches
auto bounds = algorithm::getTextureSpaceBounds(*patch1);
bounds.includeAABB(algorithm::getTextureSpaceBounds(*patch2));
bounds.extents *= 1.2f;
render::TextureToolView view;
view.constructFromTextureSpaceBounds(bounds, TEXTOOL_WIDTH, TEXTOOL_HEIGHT);
// Switch to vertex mode
GlobalTextureToolSelectionSystem().setSelectionMode(textool::SelectionMode::Vertex);
// Get the texcoords of the first vertex
auto definedRow = 2;
auto definedCol = 1;
const auto& vertex1 = patch1->ctrlAt(definedRow, definedCol).texcoord;
const auto& vertex2 = patch2->ctrlAt(definedRow, definedCol).texcoord;
performPointSelection(vertex1, view);
performPointSelection(vertex2, view);
EXPECT_EQ(getAllSelectedComponentNodes().size(), 2) << "2 patches should be selected";
EXPECT_NE(vertex1.x(), vertex2.x()) << "Vertex 1 is alredy merged with Vertex 2";
EXPECT_NE(vertex1.y(), vertex2.y()) << "Vertex 1 is alredy merged with Vertex 2";
// We expect the vertices to be at the center if merge items is called with no arguments
auto center = (vertex1 + vertex2) * 0.5;
if (useBoundsOrigin)
{
// When using bounds origin, call the command without argument
GlobalCommandSystem().executeCommand("TexToolMergeItems");
}
else
{
// Use an arbitrary position that is somewhere near other than center
center += Vector2(-0.7, -0.3);
GlobalCommandSystem().executeCommand("TexToolMergeItems", { cmd::Argument(center) });
}
EXPECT_EQ(vertex1.x(), center.x()) << "Vertex 1 should be at center " << center;
EXPECT_EQ(vertex1.y(), center.y()) << "Vertex 1 should be at center " << center;
EXPECT_EQ(vertex2.x(), center.x()) << "Vertex 2 should be at center " << center;
EXPECT_EQ(vertex2.y(), center.y()) << "Vertex 2 should be at center " << center;
}
TEST_F(TextureToolTest, MergePatchVertices)
{
// Perform the test using the bounds origin
performPatchVertexMergeTest(true);
}
TEST_F(TextureToolTest, MergePatchVerticesAtCoords)
{
// Perform the test using some other point
performPatchVertexMergeTest(false);
}
TEST_F(TextureToolTest, MergeFaceVertices)
{
auto brush1 = setupBrushNodeForTextureTool();
auto brush2 = setupBrushNodeForTextureTool();
auto face1 = algorithm::findBrushFaceWithNormal(Node_getIBrush(brush1), Vector3(0, 0, 1));
auto face2 = algorithm::findBrushFaceWithNormal(Node_getIBrush(brush2), Vector3(0, 0, 1));
face1->fitTexture(1, 1);
face2->fitTexture(1, 1);
face2->shiftTexdef(0.2f, -0.2f);
// Get the texture space bounds
auto bounds = algorithm::getTextureSpaceBounds(*face1);
bounds.includeAABB(algorithm::getTextureSpaceBounds(*face2));
bounds.extents *= 1.2f;
render::TextureToolView view;
view.constructFromTextureSpaceBounds(bounds, TEXTOOL_WIDTH, TEXTOOL_HEIGHT);
// Switch to vertex mode
GlobalTextureToolSelectionSystem().setSelectionMode(textool::SelectionMode::Vertex);
// Get the texcoords of the first vertex
const auto& vertex1 = face1->getWinding()[0].texcoord;
const auto& vertex2 = face2->getWinding()[0].texcoord;
performPointSelection(vertex1, view);
performPointSelection(vertex2, view);
EXPECT_EQ(getAllSelectedComponentNodes().size(), 2) << "2 faces should be selected";
EXPECT_NE(vertex1.x(), vertex2.x()) << "Vertex 1 is alredy merged with Vertex 2";
EXPECT_NE(vertex1.y(), vertex2.y()) << "Vertex 1 is alredy merged with Vertex 2";
// We expect the vertices to be at the center if merge items is called with no arguments
auto center = (vertex1 + vertex2) * 0.5;
GlobalCommandSystem().executeCommand("TexToolMergeItems");
EXPECT_EQ(vertex1.x(), center.x()) << "Vertex 1 should be at center " << center;
EXPECT_EQ(vertex1.y(), center.y()) << "Vertex 1 should be at center " << center;
EXPECT_EQ(vertex2.x(), center.x()) << "Vertex 2 should be at center " << center;
EXPECT_EQ(vertex2.y(), center.y()) << "Vertex 2 should be at center " << center;
}
// Two selected face vertices will refuse to be merged since that produces an unusable tex def
TEST_F(TextureToolTest, MergeTwoVerticesOfSameFace)
{
auto brush1 = setupBrushNodeForTextureTool();
auto brush2 = setupBrushNodeForTextureTool();
auto face1 = algorithm::findBrushFaceWithNormal(Node_getIBrush(brush1), Vector3(0, 0, 1));
auto face2 = algorithm::findBrushFaceWithNormal(Node_getIBrush(brush2), Vector3(0, 0, 1));
face1->fitTexture(1, 1);
face2->fitTexture(1, 1);
face2->shiftTexdef(0.2f, -0.2f);
// Get the texture space bounds
auto bounds = algorithm::getTextureSpaceBounds(*face1);
bounds.includeAABB(algorithm::getTextureSpaceBounds(*face2));
bounds.extents *= 1.2f;
render::TextureToolView view;
view.constructFromTextureSpaceBounds(bounds, TEXTOOL_WIDTH, TEXTOOL_HEIGHT);
// Switch to vertex mode
GlobalTextureToolSelectionSystem().setSelectionMode(textool::SelectionMode::Vertex);
// Get the texcoords of two vertices
const auto& vertex1 = face1->getWinding()[0].texcoord;
const auto& vertex2 = face2->getWinding()[0].texcoord;
// The third vertex is from the first face
const auto& vertex3 = face1->getWinding()[1].texcoord;
performPointSelection(vertex1, view);
performPointSelection(vertex2, view);
performPointSelection(vertex3, view);
EXPECT_EQ(getAllSelectedComponentNodes().size(), 2) << "2 faces should be selected";
EXPECT_NE(vertex1.x(), vertex2.x()) << "Vertex 1 is alredy merged with Vertex 2";
EXPECT_NE(vertex1.y(), vertex2.y()) << "Vertex 1 is alredy merged with Vertex 2";
AABB selectionBounds;
GlobalTextureToolSelectionSystem().foreachSelectedComponentNode([&](const textool::INode::Ptr& node)
{
auto componentSelectable = std::dynamic_pointer_cast<textool::IComponentSelectable>(node);
if (!componentSelectable) return true;
selectionBounds.includeAABB(componentSelectable->getSelectedComponentBounds());
return true;
});
GlobalCommandSystem().executeCommand("TexToolMergeItems");
// Only one face vertex should be at the center
auto center = selectionBounds.origin;
EXPECT_TRUE((vertex1.x() == center.x() && vertex1.y() == center.y()) ||
(vertex1.x() == center.x() && vertex3.y() == center.y()))
<< "Vertex 1 or 3 should be at center " << center;
}
void performPatchFlipTest(int axis)
{
auto patchNode = setupPatchNodeForTextureTool();
auto patch = Node_getIPatch(patchNode);
// Get the texture space bounds of this patch
auto patchBounds = algorithm::getTextureSpaceBounds(*patch);
auto bounds = patchBounds;
bounds.extents *= 1.2f;
render::TextureToolView view;
view.constructFromTextureSpaceBounds(bounds, TEXTOOL_WIDTH, TEXTOOL_HEIGHT);
// Test-select in the middle of the patch bounds
performPointSelection(Vector2(bounds.origin.x(), bounds.origin.y()), view);
// Patch should be selected
EXPECT_EQ(getAllSelectedTextoolNodes().size(), 1) << "Only one patch should be selected";
std::vector<Vector2> oldTexCoords;
algorithm::foreachPatchVertex(*patch, [&](const PatchControl& ctrl) { oldTexCoords.push_back(ctrl.texcoord); });
auto cmd = axis == 0 ? "TexToolFlipS" : "TexToolFlipT";
GlobalCommandSystem().executeCommand(cmd);
// Every changed vertex should have been flipped about the bounds origin
algorithm::expectVerticesHaveBeenFlipped(axis, *patch, oldTexCoords, { patchBounds.origin.x(), patchBounds.origin.y() });
}
TEST_F(TextureToolTest, FlipSinglePatchS)
{
performPatchFlipTest(0);
}
TEST_F(TextureToolTest, FlipSinglePatchT)
{
performPatchFlipTest(1);
}
void performFlipTestWithTwoPatches(int axis)
{
auto patchNode1 = setupPatchNodeForTextureTool();
auto patchNode2 = setupPatchNodeForTextureTool();
auto patch1 = Node_getIPatch(patchNode1);
auto patch2 = Node_getIPatch(patchNode2);
patch1->fitTexture(1, 1);
patch2->fitTexture(1, 1);
patch2->translateTexture(45, -40);
// Get the texture space bounds of both patches
auto patchBounds1 = algorithm::getTextureSpaceBounds(*patch1);
auto patchBounds2 = algorithm::getTextureSpaceBounds(*patch2);
auto bounds = patchBounds1;
bounds.includeAABB(patchBounds2);
bounds.extents *= 1.2f;
render::TextureToolView view;
view.constructFromTextureSpaceBounds(bounds, TEXTOOL_WIDTH, TEXTOOL_HEIGHT);
// Test-select in the middle of the patch bounds
performPointSelection(Vector2(patchBounds1.origin.x(), patchBounds1.origin.y()), view);
performPointSelection(Vector2(patchBounds2.origin.x(), patchBounds2.origin.y()), view);
EXPECT_EQ(getAllSelectedTextoolNodes().size(), 2) << "Both patches should be selected";
std::vector<Vector2> oldTexCoords1;
algorithm::foreachPatchVertex(*patch1, [&](const PatchControl& ctrl) { oldTexCoords1.push_back(ctrl.texcoord); });
std::vector<Vector2> oldTexCoords2;
algorithm::foreachPatchVertex(*patch2, [&](const PatchControl& ctrl) { oldTexCoords2.push_back(ctrl.texcoord); });
Vector2 flipCenter(bounds.origin.x(), bounds.origin.y());
auto cmd = axis == 0 ? "TexToolFlipS" : "TexToolFlipT";
GlobalCommandSystem().executeCommand(cmd);
// Every changed vertex should have been flipped about the common bounds origin
// Check patch 1 and 2
algorithm::expectVerticesHaveBeenFlipped(axis, *patch1, oldTexCoords1, flipCenter);
algorithm::expectVerticesHaveBeenFlipped(axis, *patch2, oldTexCoords2, flipCenter);
}
TEST_F(TextureToolTest, FlipTwoPatchesS)
{
performFlipTestWithTwoPatches(0);
}
TEST_F(TextureToolTest, FlipTwoPatchesT)
{
performFlipTestWithTwoPatches(1);
}
void performFaceFlipTest(int axis)
{
auto brush = setupBrushNodeForTextureTool();
auto faceUp = algorithm::findBrushFaceWithNormal(Node_getIBrush(brush), Vector3(0, 0, 1));
// Get the texture space bounds of this face
auto bounds = algorithm::getTextureSpaceBounds(*faceUp);
bounds.extents *= 1.2f;
render::TextureToolView view;
view.constructFromTextureSpaceBounds(bounds, TEXTOOL_WIDTH, TEXTOOL_HEIGHT);
// Test-select in the middle of the face
performPointSelection(Vector2(bounds.origin.x(), bounds.origin.y()), view);
// Face should be selected
EXPECT_EQ(getAllSelectedTextoolNodes().size(), 1) << "Only one face should be selected";
std::vector<Vector2> oldTexCoords;
for (const auto& vertex : faceUp->getWinding())
{
oldTexCoords.push_back(vertex.texcoord);
}
auto cmd = axis == 0 ? "TexToolFlipS" : "TexToolFlipT";
GlobalCommandSystem().executeCommand(cmd);
// Every face vertex should have been flipped about the bounds origin
auto old = oldTexCoords.begin();
for (const auto& vertex : faceUp->getWinding())
{
// Calculate the mirrored coordinate
auto expectedTexcoord = *(old++);
expectedTexcoord[axis] = 2 * bounds.origin[axis] - expectedTexcoord[axis];
EXPECT_EQ(vertex.texcoord.x(), expectedTexcoord.x()) << "Mirrored vertex should be at " << expectedTexcoord;
EXPECT_EQ(vertex.texcoord.y(), expectedTexcoord.y()) << "Mirrored vertex should be at " << expectedTexcoord;
}
}
TEST_F(TextureToolTest, FlipSingleFaceS)
{
performFaceFlipTest(0);
}
TEST_F(TextureToolTest, FlipSingleFaceT)
{
performFaceFlipTest(1);
}
TEST_F(TextureToolTest, RotateSelectedPreservesPatchTexelScale)
{
auto material = "textures/a_1024x512";
auto worldspawn = GlobalMapModule().findOrInsertWorldspawn();
auto patchNode = algorithm::createPatchFromBounds(worldspawn, AABB(Vector3(4, 50, 60), Vector3(64, 128, 256)), "textures/a_1024x512");
auto patch = Node_getIPatch(patchNode);
patch->fitTexture(1, 1);
Node_setSelected(patchNode, true);
// The texture bounds should be 1x1, since the texture is fitted
auto bounds = algorithm::getTextureSpaceBounds(*patch);
EXPECT_NEAR(bounds.extents.x() * 2, 1, 0.01) << "Patch UV bounds should be 1x1 before rotating";
EXPECT_NEAR(bounds.extents.y() * 2, 1, 0.01) << "Patch UV bounds should be 1x1 before rotating";
render::TextureToolView view;
view.constructFromTextureSpaceBounds(bounds, TEXTOOL_WIDTH, TEXTOOL_HEIGHT);
// Test-select in the middle of the bounds
performPointSelection(Vector2(bounds.origin.x(), bounds.origin.y()), view);
// Item should be selected
EXPECT_EQ(getAllSelectedTextoolNodes().size(), 1) << "Only one patch should be selected";
GlobalCommandSystem().executeCommand("TexToolRotateSelected", cmd::Argument(45));
GlobalCommandSystem().executeCommand("TexToolRotateSelected", cmd::Argument(45));
auto boundsAfter = algorithm::getTextureSpaceBounds(*patch);
EXPECT_NEAR(boundsAfter.extents.x() * 2, 0.5, 0.01) << "Patch UV bounds should be 0.5x2 after rotating";
EXPECT_NEAR(boundsAfter.extents.y() * 2, 2, 0.01) << "Patch UV bounds should be 0.5x2 after rotating";
}
TEST_F(TextureToolTest, RotateSelectedPreservesFaceTexelScale)
{
auto material = "textures/a_1024x512";
auto worldspawn = GlobalMapModule().findOrInsertWorldspawn();
auto test1024x512Node = algorithm::createCuboidBrush(worldspawn, AABB({ 128, 32, 16 }, { 128, 32, 16 }), material);
algorithm::foreachFace(*Node_getIBrush(test1024x512Node), [](IFace& face)
{
// Shift all unrelated faces
if (math::isNear(face.getPlane3().normal(), { 0, 0, 1 }, 0.01)) return;
face.fitTexture(1, 1);
face.shiftTexdef(3, 3);
});
Node_getIBrush(test1024x512Node)->evaluateBRep();
Node_setSelected(test1024x512Node, true);
auto& face = *algorithm::findBrushFaceWithNormal(Node_getIBrush(test1024x512Node), { 0, 0, 1 });
face.fitTexture(1, 1);
auto bounds = algorithm::getTextureSpaceBounds(face);
EXPECT_NEAR(bounds.extents.x() * 2, 1, 0.01) << "Face UV bounds should be 1x1 before rotating";
EXPECT_NEAR(bounds.extents.y() * 2, 1, 0.01) << "Face UV bounds should be 1x1 before rotating";
render::TextureToolView view;
view.constructFromTextureSpaceBounds(bounds, TEXTOOL_WIDTH, TEXTOOL_HEIGHT);
// Test-select in the middle of the bounds
performPointSelection(Vector2(bounds.origin.x(), bounds.origin.y()), view);
// Item should be selected
EXPECT_EQ(getAllSelectedTextoolNodes().size(), 1) << "Only one face should be selected";
GlobalCommandSystem().executeCommand("TexToolRotateSelected", cmd::Argument(45));
GlobalCommandSystem().executeCommand("TexToolRotateSelected", cmd::Argument(45));
Node_getIBrush(test1024x512Node)->evaluateBRep();
auto boundsAfter = algorithm::getTextureSpaceBounds(face);
EXPECT_NEAR(boundsAfter.extents.x() * 2, 0.5, 0.01) << "Face UV bounds should be 0.5x2 after rotating";
EXPECT_NEAR(boundsAfter.extents.y() * 2, 2, 0.01) << "Face UV bounds should be 0.5x2 after rotating";
}
}
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