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#pragma once
#include <vector>
#include "ieclass.h"
#include "ientity.h"
namespace test
{
namespace algorithm
{
inline std::vector<std::pair<std::string, std::string>> getAllKeyValuePairs(Entity* entity)
{
std::vector<std::pair<std::string, std::string>> existingKeyValues;
entity->forEachKeyValue([&](const std::string& key, const std::string& value)
{
existingKeyValues.emplace_back(key, value);
});
return existingKeyValues;
}
// Create an entity from a simple classname string
inline IEntityNodePtr createEntityByClassName(const std::string& className)
{
auto cls = GlobalEntityClassManager().findClass(className);
return GlobalEntityModule().createEntity(cls);
}
}
}
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