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#pragma once
#include "iselection.h"
#include "render/View.h"
#include "View.h"
namespace test
{
namespace algorithm
{
// Performs an orthoview point selection test top-down (XY view) on the specified position
inline void performPointSelectionOnPosition(const Vector3& position, selection::SelectionSystem::EModifier modifier)
{
// Construct an orthoview centered at the position
render::View view(false);
constructCenteredOrthoview(view, position);
auto test = constructOrthoviewSelectionTest(view);
GlobalSelectionSystem().selectPoint(test, modifier, false);
}
// Performs an orthoview point selection test top-down (XY view) on the node's world position
inline void performPointSelectionOnNodePosition(const scene::INodePtr& node, selection::SelectionSystem::EModifier modifier)
{
auto nodePosition = node->worldAABB().getOrigin();
performPointSelectionOnPosition(nodePosition, modifier);
}
} // namespace
} // namespace
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