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#pragma once
#include "iobjectrenderer.h"
namespace test
{
// Dummy Object Renderer implementation
class TestObjectRenderer :
public render::IObjectRenderer
{
public:
void initAttributePointers() override
{}
void submitObject(render::IRenderableObject& object) override
{}
void submitGeometry(render::IGeometryStore::Slot slot, GLenum primitiveMode) override
{}
void submitInstancedGeometry(render::IGeometryStore::Slot slot, int numInstances, GLenum primitiveMode) override
{}
void submitGeometry(const std::set<render::IGeometryStore::Slot>& slots, GLenum primitiveMode) override
{}
void submitGeometry(const std::vector<render::IGeometryStore::Slot>& slots, GLenum primitiveMode) override
{}
void submitInstancedGeometry(const std::vector<render::IGeometryStore::Slot>& slots, int numInstances, GLenum primitiveMode) override
{}
void submitGeometryWithCustomIndices(render::IGeometryStore::Slot slot, GLenum primitiveMode,
const std::vector<unsigned int>& indices) override
{}
};
}
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