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/*
This file is part of darktable,
copyright (c) 2011-2012 ulrich pegelow.
darktable is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
darktable is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with darktable. If not, see <http://www.gnu.org/licenses/>.
*/
const sampler_t sampleri = CLK_NORMALIZED_COORDS_FALSE | CLK_ADDRESS_CLAMP_TO_EDGE | CLK_FILTER_NEAREST;
const sampler_t samplerf = CLK_NORMALIZED_COORDS_FALSE | CLK_ADDRESS_CLAMP_TO_EDGE | CLK_FILTER_LINEAR;
/* This is gaussian blur in Lab space. Please mind: in contrast to most of DT's other openCL kernels,
the kernels in this package expect part/all of their input/output buffers in form of vectors. This
is needed to have read-write access to some buffers which openCL does not offer for image object. */
kernel void
gaussian_transpose(global float4 *in, global float4 *out, unsigned int width, unsigned int height,
unsigned int blocksize, local float4 *buffer)
{
unsigned int x = get_global_id(0);
unsigned int y = get_global_id(1);
if((x < width) && (y < height))
{
unsigned int iindex = y * width + x;
buffer[get_local_id(1)*(blocksize+1)+get_local_id(0)] = in[iindex];
}
barrier(CLK_LOCAL_MEM_FENCE);
x = get_group_id(1) * blocksize + get_local_id(0);
y = get_group_id(0) * blocksize + get_local_id(1);
if((x < height) && (y < width))
{
unsigned int oindex = y * height + x;
out[oindex] = buffer[get_local_id(0)*(blocksize+1)+get_local_id(1)];
}
}
kernel void
gaussian_column(global float4 *in, global float4 *out, unsigned int width, unsigned int height,
const float a0, const float a1, const float a2, const float a3, const float b1, const float b2,
const float coefp, const float coefn)
{
const int x = get_global_id(0);
if(x >= width) return;
float4 xp = (float4)0.0f;
float4 yb = (float4)0.0f;
float4 yp = (float4)0.0f;
float4 xc = (float4)0.0f;
float4 yc = (float4)0.0f;
float4 xn = (float4)0.0f;
float4 xa = (float4)0.0f;
float4 yn = (float4)0.0f;
float4 ya = (float4)0.0f;
const float4 Labmax = (float4)(100.0f, 128.0f, 128.0f, 1.0f);
const float4 Labmin = (float4)(0.0f, -128.0f, -128.0f, 0.0f);
// forward filter
xp = clamp(in[x], Labmin, Labmax); // 0*width+x
yb = xp * coefp;
yp = yb;
for(int y=0; y<height; y++)
{
xc = clamp(in[x + y * width], Labmin, Labmax);
yc = (a0 * xc) + (a1 * xp) - (b1 * yp) - (b2 * yb);
xp = xc;
yb = yp;
yp = yc;
out[x + y*width] = yc;
}
// backward filter
xn = clamp(in[x + (height-1)*width], Labmin, Labmax);
xa = xn;
yn = xn * coefn;
ya = yn;
for(int y=height-1; y>-1; y--)
{
xc = clamp(in[x + y * width], Labmin, Labmax);
yc = (a2 * xn) + (a3 * xa) - (b1 * yn) - (b2 * ya);
xa = xn;
xn = xc;
ya = yn;
yn = yc;
out[x + y*width] += yc;
}
}
kernel void
lowpass_mix(global float4 *in, global float4 *out, unsigned int width, unsigned int height, const float contrast, const float saturation)
{
const int x = get_global_id(0);
const int y = get_global_id(1);
if(x >= width || y >= height) return;
float4 i = in[x + y*width];
float4 o;
const float4 Labmin = (float4)(0.0f, -128.0f, -128.0f, 0.0f);
const float4 Labmax = (float4)(100.0f, 128.0f, 128.0f, 1.0f);
o.x = i.x*contrast + 50.0f * (1.0f - contrast);
o.y = i.y*saturation;
o.z = i.z*saturation;
o.w = i.w;
out[x + y*width] = clamp(o, Labmin, Labmax);
}
float4
overlay(const float4 in_a, const float4 in_b, const float opacity, const float transform)
{
/* a contains underlying image; b contains mask */
const float4 scale = (float4)(100.0f, 128.0f, 128.0f, 1.0f);
const float4 min = (float4)(0.0f, -1.0f, -1.0f, 0.0f);
const float4 max = (float4)(1.0f, 1.0f, 1.0f, 1.0f);
const float lmin = 0.0f;
const float lmax = 1.0f; /* max + fabs(min) */
const float halfmax = 0.5f; /* lmax / 2.0f */
const float doublemax = 2.0f; /* lmax * 2.0f */
float4 a = in_a / scale;
float4 b = in_b / scale;
float lb = clamp(b.x + fabs(min.x), lmin, lmax);
float opacity2 = opacity*opacity;
while(opacity2 > 0.0f)
{
float ax = a.x;
float la = clamp(a.x + fabs(min.x), lmin, lmax);
float chunk = opacity2 > 1.0f ? 1.0f : opacity2;
float optrans = chunk * transform;
opacity2 -= 1.0f;
a.x = clamp(la * (1.0f - optrans) + (la > halfmax ?
lmax - (lmax - doublemax * (la - halfmax)) * (lmax-lb) :
doublemax * la * lb) * optrans, lmin, lmax) - fabs(min.x);
if (ax > 0.01f)
{
a.y = clamp(a.y * (1.0f - optrans) + (a.y + b.y) * a.x/ax * optrans, min.y, max.y);
a.z = clamp(a.z * (1.0f - optrans) + (a.z + b.z) * a.x/ax * optrans, min.z, max.z);
}
else
{
a.y = clamp(a.y * (1.0f - optrans) + (a.y + b.y) * a.x/0.01f * optrans, min.y, max.y);
a.z = clamp(a.z * (1.0f - optrans) + (a.z + b.z) * a.x/0.01f * optrans, min.z, max.z);
}
}
/* output scaled back pixel */
return a * scale;
}
kernel void
shadows_highlights_mix(global float4 *inout, global float4 *mask, unsigned int width, unsigned int height,
const float shadows, const float highlights, const float compress)
{
const int x = get_global_id(0);
const int y = get_global_id(1);
if(x >= width || y >= height) return;
float4 io = inout[x + y*width];
float4 m;
float xform;
const float4 Labmin = (float4)(0.0f, -128.0f, -128.0f, 0.0f);
const float4 Labmax = (float4)(100.0f, 128.0f, 128.0f, 1.0f);
/* blurred, inverted and desaturaed mask in m */
m.x = 100.0f - mask[x + y*width].x;
m.y = 0.0f;
m.z = 0.0f;
/* overlay highlights */
xform = clamp(1.0f - 0.01f * m.x/(1.0f-compress), 0.0f, 1.0f);
io = overlay(io, m, highlights, xform);
/* overlay shadows */
xform = clamp(0.01f * m.x/(1.0f-compress) - compress/(1.0f-compress), 0.0f, 1.0f);
io = overlay(io, m, shadows, xform);
inout[x + y*width] = clamp(io, Labmin, Labmax);
}
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