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/*
This file is part of darktable,
copyright (c) 2012 ulrich pegelow.
darktable is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
darktable is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with darktable. If not, see <http://www.gnu.org/licenses/>.
*/
#include "common.h"
#include "colorspace.h"
/* first step for soften module: generate overexposed image */
kernel void
soften_overexposed(read_only image2d_t in, write_only image2d_t out, const int width, const int height,
const float saturation, const float brightness)
{
const int x = get_global_id(0);
const int y = get_global_id(1);
if(x >= width || y >= height) return;
float4 pixel = read_imagef(in, sampleri, (int2)(x, y));
float4 hsl = RGB_2_HSL(pixel);
hsl.y = clipf(hsl.y * saturation);
hsl.z = clipf(hsl.z * brightness);
pixel = HSL_2_RGB(hsl);
write_imagef (out, (int2)(x, y), pixel);
}
/* horizontal gaussian blur */
kernel void
soften_hblur(read_only image2d_t in, write_only image2d_t out, global const float *m, const int rad,
const int width, const int height, const int blocksize, local float4 *buffer)
{
const int lid = get_local_id(0);
const int lsz = get_local_size(0);
const int x = get_global_id(0);
const int y = get_global_id(1);
float4 pixel = (float4)0.0f;
/* read pixel and fill center part of buffer */
pixel = read_imagef(in, sampleri, (int2)(x, y));
buffer[rad + lid] = pixel;
/* left wing of buffer */
for(int n=0; n <= rad/lsz; n++)
{
const int l = mad24(n, lsz, lid + 1);
if(l > rad) continue;
const int xx = mad24((int)get_group_id(0), lsz, -l);
buffer[rad - l] = read_imagef(in, sampleri, (int2)(xx, y));
}
/* right wing of buffer */
for(int n=0; n <= rad/lsz; n++)
{
const int r = mad24(n, lsz, lsz - lid);
if(r > rad) continue;
const int xx = mad24((int)get_group_id(0), lsz, lsz - 1 + r);
buffer[rad + lsz - 1 + r] = read_imagef(in, sampleri, (int2)(xx, y));
}
barrier(CLK_LOCAL_MEM_FENCE);
if(x >= width || y >= height) return;
buffer += lid + rad;
m += rad;
float4 sum = (float4)0.0f;
for (int i=-rad; i<=rad; i++)
{
sum += buffer[i] * m[i];
}
pixel = sum;
write_imagef (out, (int2)(x, y), pixel);
}
/* vertical gaussian blur */
kernel void
soften_vblur(read_only image2d_t in, write_only image2d_t out, global const float *m, const int rad,
const int width, const int height, const int blocksize, local float4 *buffer)
{
const int lid = get_local_id(1);
const int lsz = get_local_size(1);
const int x = get_global_id(0);
const int y = get_global_id(1);
float4 pixel = (float4)0.0f;
/* read pixel and fill center part of buffer */
pixel = read_imagef(in, sampleri, (int2)(x, y));
buffer[rad + lid] = pixel;
/* left wing of buffer */
for(int n=0; n <= rad/lsz; n++)
{
const int l = mad24(n, lsz, lid + 1);
if(l > rad) continue;
const int yy = mad24((int)get_group_id(1), lsz, -l);
buffer[rad - l] = read_imagef(in, sampleri, (int2)(x, yy));
}
/* right wing of buffer */
for(int n=0; n <= rad/lsz; n++)
{
const int r = mad24(n, lsz, lsz - lid);
if(r > rad) continue;
const int yy = mad24((int)get_group_id(1), lsz, lsz - 1 + r);
buffer[rad + lsz - 1 + r] = read_imagef(in, sampleri, (int2)(x, yy));
}
barrier(CLK_LOCAL_MEM_FENCE);
if(x >= width || y >= height) return;
buffer += lid + rad;
m += rad;
float4 sum = (float4)0.0f;
for (int i=-rad; i<=rad; i++)
{
sum += buffer[i] * m[i];
}
pixel = sum;
write_imagef (out, (int2)(x, y), pixel);
}
/* final step for soften module */
kernel void
soften_mix(read_only image2d_t in_a, read_only image2d_t in_b, write_only image2d_t out, const int width, const int height,
const float amount)
{
const int x = get_global_id(0);
const int y = get_global_id(1);
if(x >= width || y >= height) return;
float4 original = read_imagef(in_a, sampleri, (int2)(x, y));
float4 processed = read_imagef(in_b, sampleri, (int2)(x, y));
float4 pixel = original * (1.0f - amount) + clamp(processed, (float4)0.0f, (float4)1.0f) * amount;
pixel.w = original.w;
write_imagef (out, (int2)(x, y), pixel);
}
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