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/*
This file is part of darktable,
Copyright (C) 2009-2025 darktable developers.
darktable is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
darktable is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with darktable. If not, see <http://www.gnu.org/licenses/>.
*/
#include "common.h"
// FC return values are either 0/1/2/3 = G/M/C/Y or 0/1/2/3 = R/G1/B/G2
#define FCV(val, col) ((col == 0) ? val.x : ((col & 1) ? val.y : val.z) )
int2
backtransformi (float2 p, const int r_x, const int r_y, const int r_wd, const int r_ht, const float r_scale)
{
return (int2)((p.x + r_x)/r_scale, (p.y + r_y)/r_scale);
}
float2
backtransformf (float2 p, const int r_x, const int r_y, const int r_wd, const int r_ht, const float r_scale)
{
return (float2)((p.x + r_x)/r_scale, (p.y + r_y)/r_scale);
}
kernel void
green_equilibration_lavg(read_only image2d_t in,
write_only image2d_t out,
const int width,
const int height,
const unsigned int filters,
const float thr,
local float *buffer)
{
const int x = get_global_id(0);
const int y = get_global_id(1);
const int xlsz = get_local_size(0);
const int ylsz = get_local_size(1);
const int xlid = get_local_id(0);
const int ylid = get_local_id(1);
const int xgid = get_group_id(0);
const int ygid = get_group_id(1);
// individual control variable in this work group and the work group size
const int l = mad24(ylid, xlsz, xlid);
const int lsz = mul24(xlsz, ylsz);
// stride and maximum capacity of local buffer
// cells of 1*float per pixel with a surrounding border of 2 cells
const int stride = xlsz + 2*2;
const int maxbuf = mul24(stride, ylsz + 2*2);
// coordinates of top left pixel of buffer
// this is 2 pixel left and above of the work group origin
const int xul = mul24(xgid, xlsz) - 2;
const int yul = mul24(ygid, ylsz) - 2;
// populate local memory buffer
for(int n = 0; n <= maxbuf/lsz; n++)
{
const int bufidx = mad24(n, lsz, l);
if(bufidx >= maxbuf) continue;
const int xx = xul + bufidx % stride;
const int yy = yul + bufidx / stride;
buffer[bufidx] = read_imagef(in, sampleri, (int2)(xx, yy)).x;
}
// center buffer around current x,y-Pixel
buffer += mad24(ylid + 2, stride, xlid + 2);
barrier(CLK_LOCAL_MEM_FENCE);
if(x >= width || y >= height) return;
const int c = FC(y, x, filters);
const float maximum = 1.0f;
float o = buffer[0];
if(c == 1 && (y & 1))
{
const float o1_1 = buffer[-1 * stride - 1];
const float o1_2 = buffer[-1 * stride + 1];
const float o1_3 = buffer[ 1 * stride - 1];
const float o1_4 = buffer[ 1 * stride + 1];
const float o2_1 = buffer[-2 * stride + 0];
const float o2_2 = buffer[ 2 * stride + 0];
const float o2_3 = buffer[-2];
const float o2_4 = buffer[ 2];
const float m1 = (o1_1+o1_2+o1_3+o1_4)/4.0f;
const float m2 = (o2_1+o2_2+o2_3+o2_4)/4.0f;
if ((m2 > 0.0f) && (m1 > 0.0f) && (m1 / m2 < maximum * 2.0f))
{
const float c1 = (fabs(o1_1 - o1_2) + fabs(o1_1 - o1_3) + fabs(o1_1 - o1_4) + fabs(o1_2 - o1_3) + fabs(o1_3 - o1_4) + fabs(o1_2 - o1_4)) / 6.0f;
const float c2 = (fabs(o2_1 - o2_2) + fabs(o2_1 - o2_3) + fabs(o2_1 - o2_4) + fabs(o2_2 - o2_3) + fabs(o2_3 - o2_4) + fabs(o2_2 - o2_4)) / 6.0f;
if((o < maximum * 0.95f) && (c1 < maximum * thr) && (c2 < maximum * thr))
o *= m1/m2;
}
}
write_imagef (out, (int2)(x, y), fmax(o, 0.0f));
}
kernel void
green_equilibration_favg_reduce_first(read_only image2d_t in,
const int width,
const int height,
global float2 *accu,
const unsigned int filters,
local float2 *buffer)
{
const int x = get_global_id(0);
const int y = get_global_id(1);
const int xlsz = get_local_size(0);
const int ylsz = get_local_size(1);
const int xlid = get_local_id(0);
const int ylid = get_local_id(1);
const int l = mad24(ylid, xlsz, xlid);
const int c = FC(y, x, filters);
const int isinimage = (x < 2 * (width / 2) && y < 2 * (height / 2));
const int isgreen1 = (c == 1 && !(y & 1));
const int isgreen2 = (c == 1 && (y & 1));
float pixel = read_imagef(in, sampleri, (int2)(x, y)).x;
buffer[l].x = isinimage && isgreen1 ? pixel : 0.0f;
buffer[l].y = isinimage && isgreen2 ? pixel : 0.0f;
barrier(CLK_LOCAL_MEM_FENCE);
const int lsz = mul24(xlsz, ylsz);
for(int offset = lsz / 2; offset > 0; offset = offset / 2)
{
if(l < offset)
{
buffer[l] += buffer[l + offset];
}
barrier(CLK_LOCAL_MEM_FENCE);
}
const int xgid = get_group_id(0);
const int ygid = get_group_id(1);
const int xgsz = get_num_groups(0);
const int m = mad24(ygid, xgsz, xgid);
accu[m] = buffer[0];
}
kernel void
green_equilibration_favg_reduce_second(const global float2* input, global float2 *result, const int length, local float2 *buffer)
{
int x = get_global_id(0);
float2 sum = (float2)0.0f;
while(x < length)
{
sum += input[x];
x += get_global_size(0);
}
int lid = get_local_id(0);
buffer[lid] = sum;
barrier(CLK_LOCAL_MEM_FENCE);
for(int offset = get_local_size(0) / 2; offset > 0; offset = offset / 2)
{
if(lid < offset)
{
buffer[lid] += buffer[lid + offset];
}
barrier(CLK_LOCAL_MEM_FENCE);
}
if(lid == 0)
{
const int gid = get_group_id(0);
result[gid] = buffer[0];
}
}
kernel void
green_equilibration_favg_apply(read_only image2d_t in,
write_only image2d_t out,
const int width,
const int height,
const unsigned int filters,
const float gr_ratio)
{
const int x = get_global_id(0);
const int y = get_global_id(1);
if(x >= width || y >= height) return;
float pixel = read_imagef(in, sampleri, (int2)(x, y)).x;
const int c = FC(y, x, filters);
const int isgreen1 = (c == 1 && !(y & 1));
pixel *= (isgreen1 ? gr_ratio : 1.0f);
write_imagef (out, (int2)(x, y), fmax(pixel, 0.0f));
}
#define SWAP(a, b) \
{ \
const float tmp = (b); \
(b) = (a); \
(a) = tmp; \
}
constant int glim[5] = { 0, 1, 2, 1, 0 };
kernel void
pre_median(read_only image2d_t in, write_only image2d_t out, const int width, const int height,
const unsigned int filters, const float threshold, local float *buffer)
{
const int x = get_global_id(0);
const int y = get_global_id(1);
const int xlsz = get_local_size(0);
const int ylsz = get_local_size(1);
const int xlid = get_local_id(0);
const int ylid = get_local_id(1);
const int xgid = get_group_id(0);
const int ygid = get_group_id(1);
// individual control variable in this work group and the work group size
const int l = mad24(ylid, xlsz, xlid);
const int lsz = mul24(xlsz, ylsz);
// stride and maximum capacity of local buffer
// cells of 1*float per pixel with a surrounding border of 2 cells
const int stride = xlsz + 2*2;
const int maxbuf = mul24(stride, ylsz + 2*2);
// coordinates of top left pixel of buffer
// this is 2 pixel left and above of the work group origin
const int xul = mul24(xgid, xlsz) - 2;
const int yul = mul24(ygid, ylsz) - 2;
// populate local memory buffer
for(int n = 0; n <= maxbuf/lsz; n++)
{
const int bufidx = mad24(n, lsz, l);
if(bufidx >= maxbuf) continue;
const int xx = xul + bufidx % stride;
const int yy = yul + bufidx / stride;
buffer[bufidx] = read_imagef(in, sampleri, (int2)(xx, yy)).x;
}
// center buffer around current x,y-Pixel
buffer += mad24(ylid + 2, stride, xlid + 2);
barrier(CLK_LOCAL_MEM_FENCE);
if(x >= width || y >= height) return;
constant int *lim = glim;
const int c = FC(y, x, filters);
float med[9];
int cnt = 0;
for(int k = 0, i = 0; i < 5; i++)
{
for(int j = -lim[i]; j <= lim[i]; j += 2)
{
if(fabs(buffer[stride * (i - 2) + j] - buffer[0]) < threshold)
{
med[k++] = buffer[stride * (i - 2) + j];
cnt++;
}
else
med[k++] = 64.0f + buffer[stride * (i - 2) + j];
}
}
for(int i = 0; i < 8; i++)
for(int ii = i + 1; ii < 9; ii++)
if(med[i] > med[ii]) SWAP(med[i], med[ii]);
float color = (c & 1) ? (cnt == 1 ? med[4] - 64.0f : med[(cnt - 1) / 2]) : buffer[0];
write_imagef (out, (int2)(x, y), fmax(color, 0.0f));
}
#undef SWAP
// This median filter is inspired by GPL code from socles, an OpenCL image processing library.
#define cas(a, b) \
do { \
float x = a; \
int c = a > b; \
a = c ? b : a; \
b = c ? x : b; \
} while (0)
// 3x3 median filter
// uses a sorting network to sort entirely in registers with no branches
kernel void
color_smoothing(read_only image2d_t in, write_only image2d_t out, const int width, const int height, local float4 *buffer)
{
const int lxid = get_local_id(0);
const int lyid = get_local_id(1);
const int x = get_global_id(0);
const int y = get_global_id(1);
const int lxsz = get_local_size(0);
const int buffwd = lxsz + 2;
const int buffsz = (get_local_size(0) + 2) * (get_local_size(1) + 2);
const int gsz = get_local_size(0) * get_local_size(1);
const int lidx = lyid * lxsz + lxid;
const int nchunks = buffsz % gsz == 0 ? buffsz/gsz - 1 : buffsz/gsz;
for(int n=0; n <= nchunks; n++)
{
const int bufidx = (n * gsz) + lidx;
if(bufidx >= buffsz) break;
// get position in buffer coordinates and from there translate to position in global coordinates
const int gx = (bufidx % buffwd) - 1 + x - lxid;
const int gy = (bufidx / buffwd) - 1 + y - lyid;
// don't read more than needed
if(gx >= width + 1 || gy >= height + 1) continue;
buffer[bufidx] = read_imagef(in, sampleri, (int2)(gx, gy));
}
barrier(CLK_LOCAL_MEM_FENCE);
if(x >= width || y >= height) return;
// re-position buffer
buffer += (lyid + 1) * buffwd + lxid + 1;
float4 o = buffer[0];
// 3x3 median for R
float s0 = buffer[-buffwd - 1].x - buffer[-buffwd - 1].y;
float s1 = buffer[-buffwd].x - buffer[-buffwd].y;
float s2 = buffer[-buffwd + 1].x - buffer[-buffwd + 1].y;
float s3 = buffer[-1].x - buffer[-1].y;
float s4 = buffer[0].x - buffer[0].y;
float s5 = buffer[1].x - buffer[1].y;
float s6 = buffer[buffwd - 1].x - buffer[buffwd - 1].y;
float s7 = buffer[buffwd].x - buffer[buffwd].y;
float s8 = buffer[buffwd + 1].x - buffer[buffwd + 1].y;
cas(s1, s2);
cas(s4, s5);
cas(s7, s8);
cas(s0, s1);
cas(s3, s4);
cas(s6, s7);
cas(s1, s2);
cas(s4, s5);
cas(s7, s8);
cas(s0, s3);
cas(s5, s8);
cas(s4, s7);
cas(s3, s6);
cas(s1, s4);
cas(s2, s5);
cas(s4, s7);
cas(s4, s2);
cas(s6, s4);
cas(s4, s2);
o.x = fmax(s4 + o.y, 0.0f);
// 3x3 median for B
s0 = buffer[-buffwd - 1].z - buffer[-buffwd - 1].y;
s1 = buffer[-buffwd].z - buffer[-buffwd].y;
s2 = buffer[-buffwd + 1].z - buffer[-buffwd + 1].y;
s3 = buffer[-1].z - buffer[-1].y;
s4 = buffer[0].z - buffer[0].y;
s5 = buffer[1].z - buffer[1].y;
s6 = buffer[buffwd - 1].z - buffer[buffwd - 1].y;
s7 = buffer[buffwd].z - buffer[buffwd].y;
s8 = buffer[buffwd + 1].z - buffer[buffwd + 1].y;
cas(s1, s2);
cas(s4, s5);
cas(s7, s8);
cas(s0, s1);
cas(s3, s4);
cas(s6, s7);
cas(s1, s2);
cas(s4, s5);
cas(s7, s8);
cas(s0, s3);
cas(s5, s8);
cas(s4, s7);
cas(s3, s6);
cas(s1, s4);
cas(s2, s5);
cas(s4, s7);
cas(s4, s2);
cas(s6, s4);
cas(s4, s2);
o.z = fmax(s4 + o.y, 0.0f);
write_imagef(out, (int2) (x, y), fmax(o, 0.0f));
}
#undef cas
/**
* downscale and clip a buffer (in) to the given roi (r_*) and write it to out.
* output will be linear in memory.
* operates on float4 -> float4 textures.
*/
kernel void
clip_and_zoom(read_only image2d_t in, write_only image2d_t out, const int width, const int height,
const int r_x, const int r_y, const int r_wd, const int r_ht, const float r_scale)
{
// global id is pixel in output image (float4)
const int x = get_global_id(0);
const int y = get_global_id(1);
if(x >= width || y >= height) return;
float4 color = (float4)(0.0f, 0.0f, 0.0f, 0.0f);
const float px_footprint = 0.5f/r_scale;
const int samples = ((int)px_footprint);
const float2 p = backtransformf((float2)(x+0.5f, y+0.5f), r_x, r_y, r_wd, r_ht, r_scale);
for(int j=-samples;j<=samples;j++) for(int i=-samples;i<=samples;i++)
{
const float4 px = read_imagef(in, samplerf, (float2)(p.x+i, p.y+j));
color += px;
}
color /= (float4)((2*samples+1)*(2*samples+1));
write_imagef (out, (int2)(x, y), fmax(color, 0.0f));
}
/**
* downscales and clips a mosaiced buffer (in) to the given region of interest (r_*)
* and writes it to out in float4 format.
* filters is the dcraw supplied int encoding the bayer pattern.
* resamping is done via rank-1 lattices and demosaicing using half-size interpolation.
*/
__kernel void
clip_and_zoom_demosaic_half_size(__read_only image2d_t in,
__write_only image2d_t out,
const int width,
const int height,
const int rin_wd,
const int rin_ht,
const float r_scale,
const unsigned int filters)
{
// global id is pixel in output image (float4)
const int x = get_global_id(0);
const int y = get_global_id(1);
if(x >= width || y >= height) return;
float4 color = (float4)(0.0f, 0.0f, 0.0f, 0.0f);
float weight = 0.0f;
// adjust to pixel region and don't sample more than scale/2 nbs!
// pixel footprint on input buffer, radius:
const float px_footprint = 1.0f/r_scale;
// how many 2x2 blocks can be sampled inside that area
const int samples = round(px_footprint/2.0f);
int trggbx = 0, trggby = 0;
if(FC(trggby, trggbx+1, filters) != 1) trggbx++;
if(FC(trggby, trggbx, filters) != 0)
{
trggbx = (trggbx + 1)&1;
trggby++;
}
const int2 rggb = (int2)(trggbx, trggby);
// upper left corner:
const float2 f = (float2)(x * px_footprint, y * px_footprint);
int2 p = (int2)((int)f.x & ~1, (int)f.y & ~1);
const float2 d = (float2)((f.x - p.x)/2.0f, (f.y - p.y)/2.0f);
// now move p to point to an rggb block:
p += rggb;
for(int j=0;j<=samples+1;j++) for(int i=0;i<=samples+1;i++)
{
const int xx = p.x + 2*i;
const int yy = p.y + 2*j;
if(xx + 1 >= rin_wd || yy + 1 >= rin_ht) continue;
const float xfilter = (i == 0) ? 1.0f - d.x : ((i == samples+1) ? d.x : 1.0f);
const float yfilter = (j == 0) ? 1.0f - d.y : ((j == samples+1) ? d.y : 1.0f);
// get four mosaic pattern uint16:
const float p1 = read_imagef(in, sampleri, (int2)(xx, yy )).x;
const float p2 = read_imagef(in, sampleri, (int2)(xx+1, yy )).x;
const float p3 = read_imagef(in, sampleri, (int2)(xx, yy+1)).x;
const float p4 = read_imagef(in, sampleri, (int2)(xx+1, yy+1)).x;
color += yfilter*xfilter*(float4)(p1, (p2+p3)*0.5f, p4, 0.0f);
weight += yfilter*xfilter;
}
color = (weight > 0.0f) ? fmax(0.0f, color)/weight : (float4)0.0f;
write_imagef (out, (int2)(x, y), color);
}
/**
* fill greens pass of pattern pixel grouping.
* in (float) or (float4).x -> out (float4)
*/
kernel void
ppg_demosaic_green (read_only image2d_t in, write_only image2d_t out, const int width, const int height,
const unsigned int filters, local float *buffer)
{
const int x = get_global_id(0);
const int y = get_global_id(1);
const int xlsz = get_local_size(0);
const int ylsz = get_local_size(1);
const int xlid = get_local_id(0);
const int ylid = get_local_id(1);
const int xgid = get_group_id(0);
const int ygid = get_group_id(1);
// individual control variable in this work group and the work group size
const int l = mad24(ylid, xlsz, xlid);
const int lsz = mul24(xlsz, ylsz);
// stride and maximum capacity of local buffer
// cells of 1*float per pixel with a surrounding border of 3 cells
const int stride = xlsz + 2*3;
const int maxbuf = mul24(stride, ylsz + 2*3);
// coordinates of top left pixel of buffer
// this is 3 pixel left and above of the work group origin
const int xul = mul24(xgid, xlsz) - 3;
const int yul = mul24(ygid, ylsz) - 3;
// populate local memory buffer
for(int n = 0; n <= maxbuf/lsz; n++)
{
const int bufidx = mad24(n, lsz, l);
if(bufidx >= maxbuf) continue;
const int xx = xul + bufidx % stride;
const int yy = yul + bufidx / stride;
buffer[bufidx] = read_imagef(in, sampleri, (int2)(xx, yy)).x;
}
// center buffer around current x,y-Pixel
buffer += mad24(ylid + 3, stride, xlid + 3);
barrier(CLK_LOCAL_MEM_FENCE);
// make sure we dont write the outermost 3 pixels
if(x >= width - 3 || x < 3 || y >= height - 3 || y < 3) return;
// process all non-green pixels
const int row = y;
const int col = x;
const int c = FC(row, col, filters);
float4 color; // output color
const float pc = buffer[0];
if (c == 0) color.x = pc; // red
else if(c == 1) color.y = pc; // green1
else if(c == 2) color.z = pc; // blue
else color.y = pc; // green2
// fill green layer for red and blue pixels:
if(c == 0 || c == 2)
{
// look up horizontal and vertical neighbours, sharpened weight:
const float pym = buffer[-1 * stride];
const float pym2 = buffer[-2 * stride];
const float pym3 = buffer[-3 * stride];
const float pyM = buffer[ 1 * stride];
const float pyM2 = buffer[ 2 * stride];
const float pyM3 = buffer[ 3 * stride];
const float pxm = buffer[-1];
const float pxm2 = buffer[-2];
const float pxm3 = buffer[-3];
const float pxM = buffer[ 1];
const float pxM2 = buffer[ 2];
const float pxM3 = buffer[ 3];
const float guessx = (pxm + pc + pxM) * 2.0f - pxM2 - pxm2;
const float diffx = (fabs(pxm2 - pc) +
fabs(pxM2 - pc) +
fabs(pxm - pxM)) * 3.0f +
(fabs(pxM3 - pxM) + fabs(pxm3 - pxm)) * 2.0f;
const float guessy = (pym + pc + pyM) * 2.0f - pyM2 - pym2;
const float diffy = (fabs(pym2 - pc) +
fabs(pyM2 - pc) +
fabs(pym - pyM)) * 3.0f +
(fabs(pyM3 - pyM) + fabs(pym3 - pym)) * 2.0f;
if(diffx > diffy)
{
// use guessy
const float m = fmin(pym, pyM);
const float M = fmax(pym, pyM);
color.y = fmax(fmin(guessy*0.25f, M), m);
}
else
{
const float m = fmin(pxm, pxM);
const float M = fmax(pxm, pxM);
color.y = fmax(fmin(guessx*0.25f, M), m);
}
}
write_imagef (out, (int2)(x, y), fmax(color, 0.0f));
}
/**
* fills the reds and blues in the gaps (done after ppg_demosaic_green).
* in (float4) -> out (float4)
*/
kernel void
ppg_demosaic_redblue (read_only image2d_t in, write_only image2d_t out, const int width, const int height,
const unsigned int filters, local float4 *buffer)
{
// image in contains full green and sparse r b
const int x = get_global_id(0);
const int y = get_global_id(1);
const int xlsz = get_local_size(0);
const int ylsz = get_local_size(1);
const int xlid = get_local_id(0);
const int ylid = get_local_id(1);
const int xgid = get_group_id(0);
const int ygid = get_group_id(1);
// individual control variable in this work group and the work group size
const int l = mad24(ylid, xlsz, xlid);
const int lsz = mul24(xlsz, ylsz);
// stride and maximum capacity of local buffer
// cells of float4 per pixel with a surrounding border of 1 cell
const int stride = xlsz + 2;
const int maxbuf = mul24(stride, ylsz + 2);
// coordinates of top left pixel of buffer
// this is 1 pixel left and above of the work group origin
const int xul = mul24(xgid, xlsz) - 1;
const int yul = mul24(ygid, ylsz) - 1;
// populate local memory buffer
for(int n = 0; n <= maxbuf/lsz; n++)
{
const int bufidx = mad24(n, lsz, l);
if(bufidx >= maxbuf) continue;
const int xx = xul + bufidx % stride;
const int yy = yul + bufidx / stride;
buffer[bufidx] = read_imagef(in, sampleri, (int2)(xx, yy));
}
// center buffer around current x,y-Pixel
buffer += mad24(ylid + 1, stride, xlid + 1);
barrier(CLK_LOCAL_MEM_FENCE);
if(x >= width || y >= height) return;
const int row = y;
const int col = x;
const int c = FC(row, col, filters);
float4 color = buffer[0];
if(x == 0 || y == 0 || x == (width-1) || y == (height-1))
{
write_imagef (out, (int2)(x, y), fmax(color, 0.0f));
return;
}
if(c == 1 || c == 3)
{ // calculate red and blue for green pixels:
// need 4-nbhood:
const float4 nt = buffer[-stride];
const float4 nb = buffer[ stride];
const float4 nl = buffer[-1];
const float4 nr = buffer[ 1];
if(FC(row, col+1, filters) == 0) // red nb in same row
{
color.z = (nt.z + nb.z + 2.0f*color.y - nt.y - nb.y)*0.5f;
color.x = (nl.x + nr.x + 2.0f*color.y - nl.y - nr.y)*0.5f;
}
else
{ // blue nb
color.x = (nt.x + nb.x + 2.0f*color.y - nt.y - nb.y)*0.5f;
color.z = (nl.z + nr.z + 2.0f*color.y - nl.y - nr.y)*0.5f;
}
}
else
{
// get 4-star-nbhood:
const float4 ntl = buffer[-stride - 1];
const float4 ntr = buffer[-stride + 1];
const float4 nbl = buffer[ stride - 1];
const float4 nbr = buffer[ stride + 1];
if(c == 0)
{ // red pixel, fill blue:
const float diff1 = fabs(ntl.z - nbr.z) + fabs(ntl.y - color.y) + fabs(nbr.y - color.y);
const float guess1 = ntl.z + nbr.z + 2.0f*color.y - ntl.y - nbr.y;
const float diff2 = fabs(ntr.z - nbl.z) + fabs(ntr.y - color.y) + fabs(nbl.y - color.y);
const float guess2 = ntr.z + nbl.z + 2.0f*color.y - ntr.y - nbl.y;
if (diff1 > diff2) color.z = guess2 * 0.5f;
else if(diff1 < diff2) color.z = guess1 * 0.5f;
else color.z = (guess1 + guess2)*0.25f;
}
else // c == 2, blue pixel, fill red:
{
const float diff1 = fabs(ntl.x - nbr.x) + fabs(ntl.y - color.y) + fabs(nbr.y - color.y);
const float guess1 = ntl.x + nbr.x + 2.0f*color.y - ntl.y - nbr.y;
const float diff2 = fabs(ntr.x - nbl.x) + fabs(ntr.y - color.y) + fabs(nbl.y - color.y);
const float guess2 = ntr.x + nbl.x + 2.0f*color.y - ntr.y - nbl.y;
if (diff1 > diff2) color.x = guess2 * 0.5f;
else if(diff1 < diff2) color.x = guess1 * 0.5f;
else color.x = (guess1 + guess2)*0.25f;
}
}
write_imagef (out, (int2)(x, y), fmax(color, 0.0f));
}
/**
* Demosaic image border
*/
kernel void
border_interpolate(read_only image2d_t in, write_only image2d_t out, const int width, const int height, const unsigned int filters, const int border)
{
const int x = get_global_id(0);
const int y = get_global_id(1);
if(x >= width || y >= height) return;
const int avgwindow = 1;
if(x >= border && x < width-border && y >= border && y < height-border) return;
float4 o;
float sum[4] = { 0.0f };
int count[4] = { 0 };
for (int j=y-avgwindow; j<=y+avgwindow; j++) for (int i=x-avgwindow; i<=x+avgwindow; i++)
{
if (j>=0 && i>=0 && j<height && i<width)
{
const int f = FC(j,i,filters);
sum[f] += fmax(0.0f, read_imagef(in, sampleri, (int2)(i, j)).x);
count[f]++;
}
}
const float i = fmax(0.0f, read_imagef(in, sampleri, (int2)(x, y)).x);
o.x = count[0] > 0 ? sum[0]/count[0] : i;
o.y = count[1]+count[3] > 0 ? (sum[1]+sum[3])/(count[1]+count[3]) : i;
o.z = count[2] > 0 ? sum[2]/count[2] : i;
const int f = FC(y,x,filters);
if (f == 0) o.x = i;
else if(f == 1) o.y = i;
else if(f == 2) o.z = i;
else o.y = i;
write_imagef (out, (int2)(x, y), o);
}
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