1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226
|
/*
* Copyright (c) 2011-2021, The DART development contributors
* All rights reserved.
*
* The list of contributors can be found at:
* https://github.com/dartsim/dart/blob/master/LICENSE
*
* This file is provided under the following "BSD-style" License:
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include "StateMachine.hpp"
#include "State.hpp"
// Macro for functions not implemented yet
#define NOT_YET(FUNCTION) \
std::cout << #FUNCTION << "Not implemented yet." << std::endl;
using namespace std;
using namespace dart::dynamics;
using namespace dart::constraint;
//==============================================================================
StateMachine::StateMachine(const std::string& _name)
: mName(_name),
mCurrentState(nullptr),
mBeginTime(0.0),
mEndTime(0.0),
mFrame(0),
mElapsedTime(0.0),
mVerbosity(false)
{
// Do nothing
}
//==============================================================================
StateMachine::~StateMachine()
{
for (vector<State*>::iterator it = mStates.begin(); it != mStates.end(); ++it)
{
delete *it;
}
}
//==============================================================================
void StateMachine::setName(const std::string& _name)
{
mName = _name;
}
//==============================================================================
const std::string& StateMachine::getName() const
{
return mName;
}
//==============================================================================
void StateMachine::addState(State* _state)
{
assert(_state != nullptr && "Invalid state");
assert(!_containState(_state) && "_state shouldn't be in mStates");
mStates.push_back(_state);
}
//==============================================================================
void StateMachine::setInitialState(State* _state)
{
assert(_state != nullptr);
assert(_containState(_state));
mCurrentState = _state;
}
//==============================================================================
void StateMachine::begin(double _currentTime)
{
// dtmsg << "StateMachine [" << getName() << "]: begin()." << endl;
mBeginTime = _currentTime;
mFrame = 0;
mElapsedTime = 0.0;
}
//==============================================================================
void StateMachine::computeControlForce(double _dt)
{
assert(mCurrentState != nullptr && "Invaild current state.");
// Check transition is needed from current state
if (mCurrentState->isTerminalConditionSatisfied())
transiteTo(mCurrentState->getNextState(), mBeginTime + mElapsedTime);
// Update control force
mCurrentState->computeControlForce(_dt);
mElapsedTime += _dt;
mFrame++;
}
//==============================================================================
void StateMachine::end(double _currentTime)
{
mEndTime = _currentTime;
// dtmsg << "StateMachine [" << getName() << "]: end()." << endl;
}
//==============================================================================
State* StateMachine::getCurrentState()
{
return mCurrentState;
}
//==============================================================================
void StateMachine::transiteToNextState(double _currentTime)
{
transiteTo(mCurrentState->getNextState(), _currentTime);
}
//==============================================================================
void StateMachine::transiteTo(State* _state, double _currentTime)
{
assert(_containState(_state) && "_state should be in mStates");
string prevStateName = mCurrentState->getName();
string nextStateName = _state->getName();
// Finish current state
mCurrentState->end(_currentTime);
// Transite to _state
mCurrentState = _state;
mCurrentState->begin(_currentTime);
if (mVerbosity)
{
dtmsg << "Transition: [" << prevStateName << "] --> [" << nextStateName
<< "]." << endl;
}
}
//==============================================================================
void StateMachine::transiteTo(string& _stateName, double _currentTime)
{
// _state should be in mStates
State* state = _findState(_stateName);
assert(state != nullptr && "Invaild state.");
transiteTo(state, _currentTime);
}
//==============================================================================
void StateMachine::transiteTo(std::size_t _idx, double _currentTime)
{
assert(_idx <= mStates.size() && "Invalid index of State.");
transiteTo(mStates[_idx], _currentTime);
}
//==============================================================================
void StateMachine::setVerbosity(bool verbosity)
{
mVerbosity = verbosity;
}
//==============================================================================
bool StateMachine::_containState(const State* _state) const
{
for (vector<State*>::const_iterator it = mStates.begin(); it != mStates.end();
++it)
{
if (*it == _state)
return true;
}
return false;
}
//==============================================================================
bool StateMachine::_containState(const string& _name) const
{
return _containState(_findState(_name));
}
//==============================================================================
State* StateMachine::_findState(const string& _name) const
{
State* state = nullptr;
for (vector<State*>::const_iterator it = mStates.begin(); it != mStates.end();
++it)
{
if ((*it)->getName() == _name)
{
state = *it;
break;
}
}
return state;
}
|