1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167
|
/*
* Copyright (c) 2011-2021, The DART development contributors
* All rights reserved.
*
* The list of contributors can be found at:
* https://github.com/dartsim/dart/blob/master/LICENSE
*
* This file is provided under the following "BSD-style" License:
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef EXAMPLES_JOINTCONSTRAINTS_MYWINDOW_HPP_
#define EXAMPLES_JOINTCONSTRAINTS_MYWINDOW_HPP_
#include <Eigen/Dense>
#include <dart/dart.hpp>
#include <dart/gui/gui.hpp>
#include <stdarg.h>
#include "Controller.hpp"
class MyWindow : public dart::gui::glut::SimWindow
{
public:
MyWindow() : SimWindow()
{
mForce = Eigen::Vector3d::Zero();
mController = nullptr;
mWeldJoint = nullptr;
mImpulseDuration = 0;
mHarnessOn = false;
}
virtual ~MyWindow() {}
void timeStepping() override;
void drawSkels() override;
// void displayTimer(int _val) override;
// void draw() override;
void keyboard(unsigned char key, int x, int y) override;
void setController(Controller* _controller)
{
mController = _controller;
}
private:
Eigen::Vector3d mForce;
Controller* mController;
dart::constraint::WeldJointConstraintPtr mWeldJoint;
int mImpulseDuration;
bool mHarnessOn;
};
#endif // EXAMPLES_JOINTCONSTRAINTS_MYWINDOW_HPP_
/*
#include <stdarg.h>
#include "Controller.hpp"
#include "dynamics/SkeletonDynamics.hpp"
#include "integration/EulerIntegrator.hpp"
#include "integration/RK4Integrator.hpp"
#include "yui/Win3D.hpp"
class MyWindow : public yui::Win3D, public integration::IntegrableSystem {
public:
// MyWindow(dynamics::SkeletonDynamics* _m1, dynamics::SkeletonDynamics*
_m2) MyWindow(dynamics::SkeletonDynamics* _mList = 0, ...): Win3D() {
mBackground[0] = 1.0;
mBackground[1] = 1.0;
mBackground[2] = 1.0;
mBackground[3] = 1.0;
mSim = false;
mPlay = false;
mSimFrame = 0;
mPlayFrame = 0;
mShowMarkers = true;
mImpulseDuration = 0;
mPersp = 45.f;
mTrans[1] = 300.f;
mGravity = Eigen::Vector3d(0.0, -9.8, 0.0);
mTimeStep = 1.0/1000.0;
mForce = Eigen::Vector3d::Zero();
if (_mList) {
mSkels.push_back(_mList);
va_list ap;
va_start(ap, _mList);
while (true) {
dynamics::SkeletonDynamics *skel = va_arg(ap,
dynamics::SkeletonDynamics*); if(skel) mSkels.push_back(skel); else break;
}
va_end(ap);
}
int sumNDofs = 0;
mIndices.push_back(sumNDofs);
for (unsigned int i = 0; i < mSkels.size(); i++) {
int nDofs = mSkels[i]->getNumDofs();
sumNDofs += nDofs;
mIndices.push_back(sumNDofs);
}
initDyn();
}
virtual void draw();
virtual void keyboard(unsigned char key, int x, int y);
virtual void displayTimer(int _val);
// Needed for integration
virtual Eigen::VectorXd getState();
virtual Eigen::VectorXd evalDeriv();
virtual void setState(const Eigen::VectorXd &state);
protected:
int mSimFrame;
bool mSim;
int mPlayFrame;
bool mPlay;
bool mShowMarkers;
integration::EulerIntegrator mIntegrator;
// integration::RK4Integrator mIntegrator;
std::vector<Eigen::VectorXd> mBakedStates;
std::vector<dynamics::SkeletonDynamics*> mSkels;
dynamics::ContactDynamics *mCollisionHandle;
std::vector<Eigen::VectorXd> mDofVels;
std::vector<Eigen::VectorXd> mDofs;
double mTimeStep;
Eigen::Vector3d mGravity;
Eigen::Vector3d mForce;
std::vector<int> mIndices;
Controller *mController;
int mImpulseDuration;
void initDyn();
void setConfig();
void bake();
};
#endif
*/
|