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/*
* Copyright (c) 2011-2022, The DART development contributors
* All rights reserved.
*
* The list of contributors can be found at:
* https://github.com/dartsim/dart/blob/master/LICENSE
*
* This file is provided under the following "BSD-style" License:
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include <iostream>
#include <dart/dart.hpp>
#include <dart/external/imgui/imgui.h>
#include <dart/gui/osg/osg.hpp>
#include <dart/utils/utils.hpp>
using namespace dart;
//==============================================================================
dynamics::SkeletonPtr createBox(const Eigen::Vector3d& position)
{
dynamics::SkeletonPtr boxSkel = dynamics::Skeleton::create("box");
// Give the floor a body
dynamics::BodyNodePtr boxBody
= boxSkel->createJointAndBodyNodePair<dynamics::FreeJoint>(nullptr)
.second;
// Give the body a shape
double boxWidth = 1.0;
double boxDepth = 1.0;
double boxHeight = 0.5;
auto boxShape = std::make_shared<dynamics::BoxShape>(
Eigen::Vector3d(boxWidth, boxDepth, boxHeight));
dynamics::ShapeNode* shapeNode = boxBody->createShapeNodeWith<
dynamics::VisualAspect,
dynamics::CollisionAspect,
dynamics::DynamicsAspect>(boxShape);
shapeNode->getVisualAspect()->setColor(
dart::math::Random::uniform<Eigen::Vector3d>(0.0, 1.0));
// Put the body into position
Eigen::Isometry3d tf = Eigen::Isometry3d::Identity();
tf.translation() = position;
boxBody->getParentJoint()->setTransformFromParentBodyNode(tf);
return boxSkel;
}
//==============================================================================
std::vector<dynamics::SkeletonPtr> createBoxStack(
std::size_t numBoxes, double heightFromGround = 0.5)
{
std::vector<dynamics::SkeletonPtr> boxSkels(numBoxes);
for (auto i = 0u; i < numBoxes; ++i)
boxSkels[i] = createBox(
Eigen::Vector3d(0.0, 0.0, heightFromGround + 0.25 + i * 0.5));
return boxSkels;
}
//==============================================================================
dynamics::SkeletonPtr createFloor()
{
dynamics::SkeletonPtr floor = dynamics::Skeleton::create("floor");
// Give the floor a body
dynamics::BodyNodePtr body
= floor->createJointAndBodyNodePair<dynamics::WeldJoint>(nullptr).second;
// Give the body a shape
double floorWidth = 10.0;
double floorHeight = 0.01;
auto box = std::make_shared<dynamics::BoxShape>(
Eigen::Vector3d(floorWidth, floorWidth, floorHeight));
dynamics::ShapeNode* shapeNode = body->createShapeNodeWith<
dynamics::VisualAspect,
dynamics::CollisionAspect,
dynamics::DynamicsAspect>(box);
shapeNode->getVisualAspect()->setColor(dart::Color::LightGray());
// Put the body into position
Eigen::Isometry3d tf = Eigen::Isometry3d::Identity();
tf.translation() = Eigen::Vector3d(0.0, 0.0, -floorHeight / 2.0);
body->getParentJoint()->setTransformFromParentBodyNode(tf);
return floor;
}
//==============================================================================
class CustomWorldNode : public dart::gui::osg::RealTimeWorldNode
{
public:
explicit CustomWorldNode(const dart::simulation::WorldPtr& world = nullptr)
: dart::gui::osg::RealTimeWorldNode(world)
{
// Set up the customized WorldNode
}
void customPreRefresh()
{
// Use this function to execute custom code before each time that the
// window is rendered. This function can be deleted if it does not need
// to be used.
}
void customPostRefresh()
{
// Use this function to execute custom code after each time that the
// window is rendered. This function can be deleted if it does not need
// to be used.
}
void customPreStep()
{
// Use this function to execute custom code before each simulation time
// step is performed. This function can be deleted if it does not need
// to be used.
}
void customPostStep()
{
// Use this function to execute custom code after each simulation time
// step is performed. This function can be deleted if it does not need
// to be used.
}
};
//==============================================================================
class CustomEventHandler : public osgGA::GUIEventHandler
{
public:
CustomEventHandler(/*Pass in any necessary arguments*/)
{
// Set up the customized event handler
}
virtual bool handle(
const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter&) override
{
if (ea.getEventType() == osgGA::GUIEventAdapter::KEYDOWN)
{
if (ea.getKey() == 'q')
{
std::cout << "Lowercase q pressed" << std::endl;
return true;
}
else if (ea.getKey() == 'Q')
{
std::cout << "Capital Q pressed" << std::endl;
return true;
}
else if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Left)
{
std::cout << "Left arrow key pressed" << std::endl;
return true;
}
else if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Right)
{
std::cout << "Right arrow key pressed" << std::endl;
return true;
}
}
else if (ea.getEventType() == osgGA::GUIEventAdapter::KEYUP)
{
if (ea.getKey() == 'q')
{
std::cout << "Lowercase q released" << std::endl;
return true;
}
else if (ea.getKey() == 'Q')
{
std::cout << "Capital Q released" << std::endl;
return true;
}
else if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Left)
{
std::cout << "Left arrow key released" << std::endl;
return true;
}
else if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Right)
{
std::cout << "Right arrow key released" << std::endl;
return true;
}
}
// The return value should be 'true' if the input has been fully handled
// and should not be visible to any remaining event handlers. It should be
// false if the input has not been fully handled and should be viewed by
// any remaining event handlers.
return false;
}
};
//==============================================================================
class TestWidget : public dart::gui::osg::ImGuiWidget
{
public:
/// Constructor
TestWidget(
dart::gui::osg::ImGuiViewer* viewer, dart::simulation::WorldPtr world)
: mViewer(viewer),
mWorld(std::move(world)),
mGuiGravity(true),
mGravity(true),
mGuiHeadlights(true),
mSolverType(-1)
{
// Do nothing
}
// Documentation inherited
void render() override
{
ImGui::SetNextWindowPos(ImVec2(10, 20));
ImGui::SetNextWindowSize(ImVec2(240, 320));
ImGui::SetNextWindowBgAlpha(0.5f);
if (!ImGui::Begin(
"Box Stacking",
nullptr,
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_MenuBar
| ImGuiWindowFlags_HorizontalScrollbar))
{
// Early out if the window is collapsed, as an optimization.
ImGui::End();
return;
}
// Menu
if (ImGui::BeginMenuBar())
{
if (ImGui::BeginMenu("Menu"))
{
if (ImGui::MenuItem("Exit"))
mViewer->setDone(true);
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Help"))
{
if (ImGui::MenuItem("About DART"))
mViewer->showAbout();
ImGui::EndMenu();
}
ImGui::EndMenuBar();
}
ImGui::Text("Box stacking demo");
ImGui::Spacing();
ImGui::Separator();
ImGui::Text(
"%.3f ms/frame (%.1f FPS)",
1000.0f / ImGui::GetIO().Framerate,
ImGui::GetIO().Framerate);
ImGui::Spacing();
if (ImGui::CollapsingHeader("Simulation", ImGuiTreeNodeFlags_DefaultOpen))
{
int e = mViewer->isSimulating() ? 0 : 1;
if (mViewer->isAllowingSimulation())
{
if (ImGui::RadioButton("Play", &e, 0) && !mViewer->isSimulating())
mViewer->simulate(true);
ImGui::SameLine();
if (ImGui::RadioButton("Pause", &e, 1) && mViewer->isSimulating())
mViewer->simulate(false);
}
ImGui::Text("LCP solver:");
static int solverType = 0;
// ImGui::RadioButton("SI", &solverType, 0);
ImGui::RadioButton("Dantzig", &solverType, 0);
ImGui::SameLine();
ImGui::RadioButton("Dantzig", &solverType, 1);
ImGui::SameLine();
ImGui::RadioButton("PGS", &solverType, 2);
setLcpSolver(solverType);
ImGui::Text("Time: %.3f", mWorld->getTime());
}
if (ImGui::CollapsingHeader(
"World Options", ImGuiTreeNodeFlags_DefaultOpen))
{
// Gravity
ImGui::Checkbox("Gravity On/Off", &mGuiGravity);
setGravity(mGuiGravity);
ImGui::Spacing();
// Headlights
mGuiHeadlights = mViewer->checkHeadlights();
ImGui::Checkbox("Headlights On/Off", &mGuiHeadlights);
mViewer->switchHeadlights(mGuiHeadlights);
}
if (ImGui::CollapsingHeader("View", ImGuiTreeNodeFlags_DefaultOpen))
{
osg::Vec3d eye;
osg::Vec3d center;
osg::Vec3d up;
mViewer->getCamera()->getViewMatrixAsLookAt(eye, center, up);
ImGui::Text("Eye : (%.2f, %.2f, %.2f)", eye.x(), eye.y(), eye.z());
ImGui::Text(
"Center: (%.2f, %.2f, %.2f)", center.x(), center.y(), center.z());
ImGui::Text("Up : (%.2f, %.2f, %.2f)", up.x(), up.y(), up.z());
}
if (ImGui::CollapsingHeader("Help"))
{
ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + 320);
ImGui::Text("User Guide:\n");
ImGui::Text("%s", mViewer->getInstructions().c_str());
ImGui::PopTextWrapPos();
}
ImGui::End();
}
protected:
void setLcpSolver(int solverType)
{
if (solverType == mSolverType)
return;
if (solverType == 0)
{
// auto solver
// =
// std::make_unique<constraint::SequentialImpulseConstraintSolver>(
// mWorld->getTimeStep());
auto lcpSolver = std::make_shared<constraint::DantzigBoxedLcpSolver>();
auto solver
= std::make_unique<constraint::BoxedLcpConstraintSolver>(lcpSolver);
mWorld->setConstraintSolver(std::move(solver));
}
else if (solverType == 1)
{
auto lcpSolver = std::make_shared<constraint::DantzigBoxedLcpSolver>();
auto solver
= std::make_unique<constraint::BoxedLcpConstraintSolver>(lcpSolver);
mWorld->setConstraintSolver(std::move(solver));
}
else if (solverType == 2)
{
auto lcpSolver = std::make_shared<constraint::PgsBoxedLcpSolver>();
auto solver
= std::make_unique<constraint::BoxedLcpConstraintSolver>(lcpSolver);
mWorld->setConstraintSolver(std::move(solver));
}
else
{
dtwarn << "Unsupported boxed-LCP solver selected: " << solverType << "\n";
}
mSolverType = solverType;
}
void setGravity(bool gravity)
{
if (mGravity == gravity)
return;
mGravity = gravity;
if (mGravity)
mWorld->setGravity(-9.81 * Eigen::Vector3d::UnitZ());
else
mWorld->setGravity(Eigen::Vector3d::Zero());
}
::osg::ref_ptr<dart::gui::osg::ImGuiViewer> mViewer;
dart::simulation::WorldPtr mWorld;
bool mGuiGravity;
bool mGravity;
bool mGuiHeadlights;
int mSolverType;
};
//==============================================================================
int main()
{
simulation::WorldPtr world = simulation::World::create();
world->addSkeleton(createFloor());
auto boxSkels = createBoxStack(5);
for (const auto& boxSkel : boxSkels)
world->addSkeleton(boxSkel);
// Wrap a WorldNode around it
osg::ref_ptr<CustomWorldNode> node = new CustomWorldNode(world);
// Create a Viewer and set it up with the WorldNode
osg::ref_ptr<dart::gui::osg::ImGuiViewer> viewer
= new dart::gui::osg::ImGuiViewer();
viewer->addWorldNode(node);
// Add control widget for atlas
viewer->getImGuiHandler()->addWidget(
std::make_shared<TestWidget>(viewer, world));
// Pass in the custom event handler
viewer->addEventHandler(new CustomEventHandler);
// Set up the window to be 800x640
viewer->setUpViewInWindow(0, 0, 800, 640);
// Adjust the viewpoint of the Viewer
viewer->getCameraManipulator()->setHomePosition(
::osg::Vec3(12.00f, 12.00f, 9.00f),
::osg::Vec3(0.00f, 0.00f, 2.00f),
::osg::Vec3(0.00f, 0.00f, 1.00f));
// We need to re-dirty the CameraManipulator by passing it into the viewer
// again, so that the viewer knows to update its HomePosition setting
viewer->setCameraManipulator(viewer->getCameraManipulator());
// Begin running the application loop
viewer->run();
return 0;
}
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