1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154
|
/*
* Copyright (c) 2011-2022, The DART development contributors
* All rights reserved.
*
* The list of contributors can be found at:
* https://github.com/dartsim/dart/blob/master/LICENSE
*
* This file is provided under the following "BSD-style" License:
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include "MyWindow.hpp"
#include <dart/gui/GLFuncs.hpp>
using namespace dart;
using namespace math;
using namespace dynamics;
using namespace gui;
using namespace dart::constraint;
void MyWindow::timeStepping()
{
mWorld->getSkeleton(1)->getBodyNode("h_spine")->addExtForce(mForce);
// mController->setConstrForces(mWorld->getConstraintHandler()->getTotalConstraintForce(1));
mController->computeTorques(
mWorld->getSkeleton(1)->getPositions(),
mWorld->getSkeleton(1)->getVelocities());
mWorld->getSkeleton(1)->setForces(mController->getTorques());
mWorld->step();
// for perturbation test
mImpulseDuration--;
if (mImpulseDuration <= 0)
{
mImpulseDuration = 0;
mForce.setZero();
}
}
void MyWindow::drawSkels()
{
for (unsigned int i = 0; i < mWorld->getNumSkeletons(); i++)
drawSkeleton(mWorld->getSkeleton(i).get());
// draw arrow
if (mImpulseDuration > 0)
{
Eigen::Vector3d poa
= mWorld->getSkeleton(1)->getBodyNode("h_spine")->getTransform()
* Eigen::Vector3d(0.0, 0.0, 0.0);
Eigen::Vector3d start = poa - mForce / 10.0;
double len = mForce.norm() / 10.0;
drawArrow3D(start, mForce, len, 0.05, 0.1);
}
}
void MyWindow::keyboard(unsigned char key, int x, int y)
{
switch (key)
{
case ' ': // use space key to play or stop the motion
mSimulating = !mSimulating;
if (mSimulating)
mPlay = false;
break;
case 'p': // playBack
mPlay = !mPlay;
if (mPlay)
mSimulating = false;
break;
case '[': // step backward
if (!mSimulating)
{
mPlayFrame--;
if (mPlayFrame < 0)
mPlayFrame = 0;
glutPostRedisplay();
}
break;
case ']': // step forwardward
if (!mSimulating)
{
mPlayFrame++;
if (mPlayFrame >= mWorld->getRecording()->getNumFrames())
mPlayFrame = 0;
glutPostRedisplay();
}
break;
case 'v': // show or hide markers
mShowMarkers = !mShowMarkers;
break;
case '1':
mForce[0] = 40;
mImpulseDuration = 100.0;
std::cout << "push forward" << std::endl;
break;
case '2':
mForce[0] = -40;
mImpulseDuration = 100.0;
std::cout << "push backward" << std::endl;
break;
case '3':
mForce[2] = 50;
mImpulseDuration = 100.0;
std::cout << "push right" << std::endl;
break;
case '4':
mForce[2] = -50;
mImpulseDuration = 100.0;
std::cout << "push left" << std::endl;
break;
case 'h':
mHarnessOn = !mHarnessOn;
if (mHarnessOn)
{
BodyNode* bd = mWorld->getSkeleton(1)->getBodyNode("h_pelvis");
mWeldJoint = std::make_shared<WeldJointConstraint>(bd);
mWorld->getConstraintSolver()->addConstraint(mWeldJoint);
}
else
{
mWorld->getConstraintSolver()->removeConstraint(mWeldJoint);
}
break;
default:
Win3D::keyboard(key, x, y);
}
glutPostRedisplay();
}
|