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/*
* Copyright (c) 2011-2022, The DART development contributors
* All rights reserved.
*
* The list of contributors can be found at:
* https://github.com/dartsim/dart/blob/master/LICENSE
*
* This file is provided under the following "BSD-style" License:
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include <dart/collision/bullet/bullet.hpp>
#include <dart/dart.hpp>
#include <dart/external/imgui/imgui.h>
#include <dart/gui/osg/osg.hpp>
#include <dart/utils/utils.hpp>
using namespace dart;
class FetchWorldNode : public gui::osg::RealTimeWorldNode
{
public:
explicit FetchWorldNode(
simulation::WorldPtr world,
dynamics::SkeletonPtr robot,
dynamics::BodyNode* mocap,
dynamics::Frame* interactiveFrame)
: gui::osg::RealTimeWorldNode(std::move(world)),
mRobot(std::move(robot)),
mMocap(mocap),
mInteractiveFrame(interactiveFrame)
{
// Do nothing
}
void customPreStep() override
{
if (!mRobot || !mMocap || !mInteractiveFrame)
return;
mMocap->getParentJoint()->setTransformFromParentBodyNode(
mInteractiveFrame->getTransform());
}
protected:
dynamics::SkeletonPtr mRobot;
dynamics::BodyNode* mMocap;
dynamics::Frame* mInteractiveFrame;
};
class PointCloudWidget : public dart::gui::osg::ImGuiWidget
{
public:
PointCloudWidget(
dart::gui::osg::ImGuiViewer* viewer,
FetchWorldNode* node,
gui::osg::GridVisual* grid)
: mViewer(viewer), mNode(node), mGrid(grid)
{
// Do nothing
}
void render() override
{
ImGui::SetNextWindowPos(ImVec2(10, 20));
ImGui::SetNextWindowSize(ImVec2(360, 600));
ImGui::SetNextWindowBgAlpha(0.5f);
if (!ImGui::Begin(
"Fetch robot example",
nullptr,
ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_HorizontalScrollbar))
{
// Early out if the window is collapsed, as an optimization.
ImGui::End();
return;
}
// Menu
if (ImGui::BeginMenuBar())
{
if (ImGui::BeginMenu("Menu"))
{
if (ImGui::MenuItem("Exit"))
mViewer->setDone(true);
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Help"))
{
if (ImGui::MenuItem("About DART"))
mViewer->showAbout();
ImGui::EndMenu();
}
ImGui::EndMenuBar();
}
ImGui::Text("Point cloud and voxel grid rendering example");
ImGui::Spacing();
ImGui::TextWrapped(
"The whole body motion of the Fetch robot is determined by the "
"location of the end-effector. The end-effector simply follows the "
"invisible dummy object where the position is indicated at the cross "
"of the two tranparent green bars.");
if (ImGui::CollapsingHeader("Help"))
{
ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + 320);
ImGui::Text("User Guid:\n");
ImGui::Text("%s", mViewer->getInstructions().c_str());
ImGui::PopTextWrapPos();
}
if (ImGui::CollapsingHeader("Simulation", ImGuiTreeNodeFlags_DefaultOpen))
{
int e = mViewer->isSimulating() ? 0 : 1;
if (mViewer->isAllowingSimulation())
{
if (ImGui::RadioButton("Play", &e, 0) && !mViewer->isSimulating())
mViewer->simulate(true);
ImGui::SameLine();
if (ImGui::RadioButton("Pause", &e, 1) && mViewer->isSimulating())
mViewer->simulate(false);
}
}
ImGui::End();
}
protected:
osg::ref_ptr<dart::gui::osg::ImGuiViewer> mViewer;
osg::ref_ptr<FetchWorldNode> mNode;
osg::ref_ptr<gui::osg::GridVisual> mGrid;
};
int main()
{
using namespace math::suffixes;
// Create a world from ant.xml
auto world = utils::MjcfParser::readWorld(
"dart://sample/mjcf/openai/robotics/fetch/pick_and_place.xml");
assert(world);
world->getConstraintSolver()->setCollisionDetector(
collision::BulletCollisionDetector::create());
// Get Fetch robot and set properties
auto robot = world->getSkeleton("robot0:base_link");
assert(robot);
robot->getJoint(0)->setActuatorType(dynamics::Joint::ActuatorType::LOCKED);
robot->eachDof(
[](dynamics::DegreeOfFreedom* dof) { dof->setSpringStiffness(1e+3); });
robot->getJoint("robot0:torso_lift_joint")->setSpringStiffness(0, 1e+7);
// Set initial base positions
robot->setPosition(0, 0.405);
robot->setPosition(1, 0.480);
robot->setPosition(2, 0.000);
// Set initial arm positions;
robot->setPosition(6, 0.01);
robot->setPosition(7, -0.73);
robot->setPosition(8, 0.00);
robot->setPosition(9, 1.64);
robot->setPosition(10, 0.0);
robot->setPosition(11, 0.66);
robot->setPosition(12, 0.01);
// Get object and set initial object transform
auto object = world->getSkeleton("object0");
assert(object);
object->setPosition(3, 1.25);
object->setPosition(4, 0.53);
object->setPosition(5, 0.40);
// Get mocap object
auto mocap = world->getSkeleton("robot0:mocap");
assert(mocap);
// Reset the relative transform constraint of mocap object and fetch's EE
auto weldJointConstraint
= std::dynamic_pointer_cast<constraint::WeldJointConstraint>(
world->getConstraintSolver()->getConstraint(0));
assert(weldJointConstraint);
weldJointConstraint->setRelativeTransform(Eigen::Isometry3d::Identity());
// Create interactive frame to control the EE of Fetch
Eigen::Isometry3d tf = Eigen::Isometry3d::Identity();
tf.translation() = Eigen::Vector3d(1.3, 0.75, 0.50);
tf.linear()
= Eigen::AngleAxisd(0.5_pi, Eigen::Vector3d::UnitY()).toRotationMatrix();
auto frame = std::make_shared<gui::osg::InteractiveFrame>(
dynamics::Frame::World(), "interactive frame", tf, 0.2);
world->addSimpleFrame(frame);
// Wrap a WorldNode around it
::osg::ref_ptr<FetchWorldNode> node
= new FetchWorldNode(world, robot, mocap->getRootBodyNode(), frame.get());
// Create a Viewer and set it up with the WorldNode
auto viewer = gui::osg::ImGuiViewer();
viewer.addWorldNode(node);
// Create grid
::osg::ref_ptr<gui::osg::GridVisual> grid = new gui::osg::GridVisual();
grid->setOffset(Eigen::Vector3d(1.3, 0.75, 0));
viewer.addAttachment(grid);
// Add control widget for fetch
viewer.getImGuiHandler()->addWidget(
std::make_shared<PointCloudWidget>(&viewer, node, grid));
viewer.enableDragAndDrop(frame.get());
// Set up the window to be 1280x960
viewer.setUpViewInWindow(0, 0, 1280, 960);
// Adjust the viewpoint of the Viewer
viewer.getCameraManipulator()->setHomePosition(
::osg::Vec3(4.0f, 4.0f, 2.5f),
::osg::Vec3(0.1f, -0.3f, 0.3f),
::osg::Vec3(0.f, 0.f, 1.f));
// We need to re-dirty the CameraManipulator by passing it into the viewer
// again, so that the viewer knows to update its HomePosition setting
viewer.setCameraManipulator(viewer.getCameraManipulator());
// Begin running the application loop
viewer.run();
return 0;
}
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