1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315
|
/*
* Copyright (c) 2011-2022, The DART development contributors
* All rights reserved.
*
* The list of contributors can be found at:
* https://github.com/dartsim/dart/blob/master/LICENSE
*
* This file is provided under the following "BSD-style" License:
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include <dart/dart.hpp>
#include <dart/external/imgui/imgui.h>
#include <dart/gui/osg/osg.hpp>
//==============================================================================
class CustomWorldNode : public dart::gui::osg::WorldNode
{
public:
CustomWorldNode(const dart::simulation::WorldPtr& world = nullptr)
: dart::gui::osg::WorldNode(world)
{
// Set up the customized WorldNode
}
void customPreRefresh()
{
// Use this function to execute custom code before each time that the
// window is rendered. This function can be deleted if it does not need
// to be used.
}
void customPostRefresh()
{
// Use this function to execute custom code after each time that the
// window is rendered. This function can be deleted if it does not need
// to be used.
}
void customPreStep()
{
// Use this function to execute custom code before each simulation time
// step is performed. This function can be deleted if it does not need
// to be used.
}
void customPostStep()
{
// Use this function to execute custom code after each simulation time
// step is performed. This function can be deleted if it does not need
// to be used.
}
};
//==============================================================================
class CustomEventHandler : public osgGA::GUIEventHandler
{
public:
CustomEventHandler(/*Pass in any necessary arguments*/)
{
// Set up the customized event handler
}
virtual bool handle(
const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter&) override
{
if (ea.getEventType() == osgGA::GUIEventAdapter::KEYDOWN)
{
if (ea.getKey() == 'q')
{
std::cout << "Lowercase q pressed" << std::endl;
return true;
}
else if (ea.getKey() == 'Q')
{
std::cout << "Capital Q pressed" << std::endl;
return true;
}
else if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Left)
{
std::cout << "Left arrow key pressed" << std::endl;
return true;
}
else if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Right)
{
std::cout << "Right arrow key pressed" << std::endl;
return true;
}
}
else if (ea.getEventType() == osgGA::GUIEventAdapter::KEYUP)
{
if (ea.getKey() == 'q')
{
std::cout << "Lowercase q released" << std::endl;
return true;
}
else if (ea.getKey() == 'Q')
{
std::cout << "Capital Q released" << std::endl;
return true;
}
else if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Left)
{
std::cout << "Left arrow key released" << std::endl;
return true;
}
else if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Right)
{
std::cout << "Right arrow key released" << std::endl;
return true;
}
}
// The return value should be 'true' if the input has been fully handled
// and should not be visible to any remaining event handlers. It should be
// false if the input has not been fully handled and should be viewed by
// any remaining event handlers.
return false;
}
};
//==============================================================================
class TestWidget : public dart::gui::osg::ImGuiWidget
{
public:
/// Constructor
TestWidget(
dart::gui::osg::ImGuiViewer* viewer, dart::simulation::WorldPtr world)
: mViewer(viewer),
mWorld(std::move(world)),
mGuiGravity(true),
mGravity(true),
mGuiHeadlights(true)
{
// Do nothing
}
// Documentation inherited
void render() override
{
ImGui::SetNextWindowPos(ImVec2(10, 20));
ImGui::SetNextWindowSize(ImVec2(240, 320));
ImGui::SetNextWindowBgAlpha(0.5f);
if (!ImGui::Begin(
"Tinkertoy Control",
nullptr,
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_MenuBar
| ImGuiWindowFlags_HorizontalScrollbar))
{
// Early out if the window is collapsed, as an optimization.
ImGui::End();
return;
}
// Menu
if (ImGui::BeginMenuBar())
{
if (ImGui::BeginMenu("Menu"))
{
if (ImGui::MenuItem("Exit"))
mViewer->setDone(true);
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Help"))
{
if (ImGui::MenuItem("About DART"))
mViewer->showAbout();
ImGui::EndMenu();
}
ImGui::EndMenuBar();
}
ImGui::Text("An empty OSG example with ImGui");
ImGui::Spacing();
if (ImGui::CollapsingHeader("Simulation", ImGuiTreeNodeFlags_DefaultOpen))
{
int e = mViewer->isSimulating() ? 0 : 1;
if (mViewer->isAllowingSimulation())
{
if (ImGui::RadioButton("Play", &e, 0) && !mViewer->isSimulating())
mViewer->simulate(true);
ImGui::SameLine();
if (ImGui::RadioButton("Pause", &e, 1) && mViewer->isSimulating())
mViewer->simulate(false);
}
ImGui::Text("Time: %.3f", mWorld->getTime());
}
if (ImGui::CollapsingHeader(
"World Options", ImGuiTreeNodeFlags_DefaultOpen))
{
// Gravity
ImGui::Checkbox("Gravity On/Off", &mGuiGravity);
setGravity(mGuiGravity);
ImGui::Spacing();
// Headlights
mGuiHeadlights = mViewer->checkHeadlights();
ImGui::Checkbox("Headlights On/Off", &mGuiHeadlights);
mViewer->switchHeadlights(mGuiHeadlights);
}
if (ImGui::CollapsingHeader("View", ImGuiTreeNodeFlags_DefaultOpen))
{
osg::Vec3d eye;
osg::Vec3d center;
osg::Vec3d up;
mViewer->getCamera()->getViewMatrixAsLookAt(eye, center, up);
ImGui::Text("Eye : (%.2f, %.2f, %.2f)", eye.x(), eye.y(), eye.z());
ImGui::Text(
"Center: (%.2f, %.2f, %.2f)", center.x(), center.y(), center.z());
ImGui::Text("Up : (%.2f, %.2f, %.2f)", up.x(), up.y(), up.z());
}
if (ImGui::CollapsingHeader("Help"))
{
ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + 320);
ImGui::Text("User Guide:\n");
ImGui::Text("%s", mViewer->getInstructions().c_str());
ImGui::PopTextWrapPos();
}
ImGui::End();
}
protected:
void setGravity(bool gravity)
{
if (mGravity == gravity)
return;
mGravity = gravity;
if (mGravity)
mWorld->setGravity(-9.81 * Eigen::Vector3d::UnitZ());
else
mWorld->setGravity(Eigen::Vector3d::Zero());
}
osg::ref_ptr<dart::gui::osg::ImGuiViewer> mViewer;
dart::simulation::WorldPtr mWorld;
bool mGuiGravity;
bool mGravity;
bool mGuiHeadlights;
};
//==============================================================================
int main()
{
// Create a world
dart::simulation::WorldPtr world(new dart::simulation::World);
// Add a target object to the world
dart::gui::osg::InteractiveFramePtr target(
new dart::gui::osg::InteractiveFrame(dart::dynamics::Frame::World()));
world->addSimpleFrame(target);
// Wrap a WorldNode around it
osg::ref_ptr<CustomWorldNode> node = new CustomWorldNode(world);
// Create a Viewer and set it up with the WorldNode
osg::ref_ptr<dart::gui::osg::ImGuiViewer> viewer
= new dart::gui::osg::ImGuiViewer();
viewer->addWorldNode(node);
// Add control widget for atlas
viewer->getImGuiHandler()->addWidget(
std::make_shared<TestWidget>(viewer, world));
// Active the drag-and-drop feature for the target
viewer->enableDragAndDrop(target.get());
// Pass in the custom event handler
viewer->addEventHandler(new CustomEventHandler);
// Set up the window to be 640x480
viewer->setUpViewInWindow(0, 0, 640, 480);
// Adjust the viewpoint of the Viewer
viewer->getCameraManipulator()->setHomePosition(
::osg::Vec3(2.57f, 3.14f, 1.64f),
::osg::Vec3(0.00f, 0.00f, 0.00f),
::osg::Vec3(-0.24f, -0.25f, 0.94f));
// We need to re-dirty the CameraManipulator by passing it into the viewer
// again, so that the viewer knows to update its HomePosition setting
viewer->setCameraManipulator(viewer->getCameraManipulator());
// Begin running the application loop
viewer->run();
}
|