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/*
* Copyright (c) 2011-2022, The DART development contributors
* All rights reserved.
*
* The list of contributors can be found at:
* https://github.com/dartsim/dart/blob/master/LICENSE
*
* This file is provided under the following "BSD-style" License:
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include <iostream>
#include <Eigen/Dense>
#include <gtest/gtest.h>
#include "dart/collision/dart/DARTCollisionDetector.hpp"
#include "dart/common/Console.hpp"
#include "dart/dynamics/BodyNode.hpp"
#include "dart/dynamics/Skeleton.hpp"
#include "dart/math/Geometry.hpp"
#include "dart/math/Helpers.hpp"
#include "dart/math/Random.hpp"
#include "dart/simulation/World.hpp"
#include "dart/utils/SkelParser.hpp"
#include "TestHelpers.hpp"
//==============================================================================
class ConstraintTest : public ::testing::Test
{
public:
// Get Skel file list to test.
const std::vector<std::string>& getList();
//
void SingleContactTest(const std::string& _fileName);
protected:
// Sets up the test fixture.
void SetUp() override;
// Skel file list.
std::vector<std::string> list;
};
//==============================================================================
void ConstraintTest::SetUp()
{
list.push_back("dart://sample/skel/test/chainwhipa.skel");
list.push_back("dart://sample/skel/test/single_pendulum.skel");
list.push_back("dart://sample/skel/test/single_pendulum_euler_joint.skel");
list.push_back("dart://sample/skel/test/single_pendulum_ball_joint.skel");
list.push_back("dart://sample/skel/test/double_pendulum.skel");
list.push_back("dart://sample/skel/test/double_pendulum_euler_joint.skel");
list.push_back("dart://sample/skel/test/double_pendulum_ball_joint.skel");
list.push_back("dart://sample/skel/test/serial_chain_revolute_joint.skel");
list.push_back("dart://sample/skel/test/serial_chain_eulerxyz_joint.skel");
list.push_back("dart://sample/skel/test/serial_chain_ball_joint.skel");
list.push_back("dart://sample/skel/test/serial_chain_ball_joint_20.skel");
list.push_back("dart://sample/skel/test/serial_chain_ball_joint_40.skel");
list.push_back("dart://sample/skel/test/simple_tree_structure.skel");
list.push_back(
"dart://sample/skel/test/simple_tree_structure_euler_joint.skel");
list.push_back(
"dart://sample/skel/test/simple_tree_structure_ball_joint.skel");
list.push_back("dart://sample/skel/test/tree_structure.skel");
list.push_back("dart://sample/skel/test/tree_structure_euler_joint.skel");
list.push_back("dart://sample/skel/test/tree_structure_ball_joint.skel");
list.push_back("dart://sample/skel/fullbody1.skel");
}
//==============================================================================
const std::vector<std::string>& ConstraintTest::getList()
{
return list;
}
//==============================================================================
void ConstraintTest::SingleContactTest(const std::string& /*_fileName*/)
{
using namespace std;
using namespace Eigen;
using namespace dart::math;
using namespace dart::collision;
using namespace dart::constraint;
using namespace dart::dynamics;
using namespace dart::simulation;
using namespace dart::utils;
//----------------------------------------------------------------------------
// Settings
//----------------------------------------------------------------------------
// Number of random state tests for each skeletons
#ifndef NDEBUG // Debug mode
// std::size_t testCount = 1;
#else
// std::size_t testCount = 1;
#endif
WorldPtr world = World::create();
EXPECT_TRUE(world != nullptr);
world->setGravity(Vector3d(0.0, -10.00, 0.0));
world->setTimeStep(0.001);
world->getConstraintSolver()->setCollisionDetector(
DARTCollisionDetector::create());
SkeletonPtr sphereSkel = createSphere(0.05, Vector3d(0.0, 1.0, 0.0));
BodyNode* sphere = sphereSkel->getBodyNode(0);
Joint* sphereJoint = sphere->getParentJoint();
sphereJoint->setVelocity(3, Random::uniform(-2.0, 2.0)); // x-axis
sphereJoint->setVelocity(5, Random::uniform(-2.0, 2.0)); // z-axis
world->addSkeleton(sphereSkel);
EXPECT_EQ(sphereSkel->getGravity(), world->getGravity());
assert(sphere);
SkeletonPtr boxSkel
= createBox(Vector3d(1.0, 1.0, 1.0), Vector3d(0.0, 1.0, 0.0));
BodyNode* box = boxSkel->getBodyNode(0);
Joint* boxJoint = box->getParentJoint();
boxJoint->setVelocity(3, Random::uniform(-2.0, 2.0)); // x-axis
boxJoint->setVelocity(5, Random::uniform(-2.0, 2.0)); // z-axis
// world->addSkeleton(boxSkel);
// EXPECT_EQ(boxSkel->getGravity(), world->getGravity());
// assert(box);
SkeletonPtr groundSkel = createGround(
Vector3d(10000.0, 0.1, 10000.0), Vector3d(0.0, -0.05, 0.0));
groundSkel->setMobile(false);
// BodyNode* ground = groundSkel->getBodyNode(0);
world->addSkeleton(groundSkel);
EXPECT_EQ(groundSkel->getGravity(), world->getGravity());
// assert(ground);
EXPECT_EQ((int)world->getNumSkeletons(), 2);
// Lower and upper bound of configuration for system
// double lb = -1.5 * constantsd::pi();
// double ub = 1.5 * constantsd::pi();
int maxSteps = 500;
for (int i = 0; i < maxSteps; ++i)
{
// Vector3d pos1 = sphere->getWorldTransform().translation();
// Vector3d vel1 = sphere->getWorldLinearVelocity(pos1);
// std::cout << "pos1:" << pos1.transpose() << std::endl;
// std::cout << "vel1:" << vel1.transpose() << std::endl;
if (!world->checkCollision())
{
world->step();
continue;
}
// for (std::size_t j = 0; j < cd->getNumContacts(); ++j)
// {
// Contact contact = cd->getContact(j);
// Vector3d pos1 = sphere->getTransform().inverse() * contact.point;
// Vector3d vel1 = sphere->getWorldLinearVelocity(pos1);
// std::cout << "pos1:" << pos1.transpose() << std::endl;
// std::cout << "vel1:" << vel1.transpose() << std::endl;
// }
world->step();
const auto& result = world->getConstraintSolver()->getLastCollisionResult();
for (const auto& contact : result.getContacts())
{
Vector3d pos1 = sphere->getTransform().inverse() * contact.point;
Vector3d vel1 = sphere->getLinearVelocity(pos1);
// std::cout << "pos1:" << pos1.transpose() << std::endl;
// std::cout << "pos1[1]: " << pos1[1] << std::endl;
// std::cout << "pos1:" << pos1.transpose() << std::endl;
std::cout << "vel1:" << vel1.transpose() << ", pos1[1]: " << pos1[1]
<< std::endl;
// EXPECT_NEAR(pos1[0], 0.0, 1e-9);
// EXPECT_NEAR(pos1[1], -0.05, 1e-2);
// EXPECT_NEAR(pos1[2], 0.0, 1e-9);
// EXPECT_NEAR(vel1[0], 0.0, 1e-9);
// EXPECT_NEAR(vel1[1], 0.0, 1e-9);
// EXPECT_NEAR(vel1[2], 0.0, 1e-9);
// if (!equals(vel1, Vector3d(0.0, 0.0, 0.0)))
// std::cout << "vel1:" << vel1.transpose() << std::endl;
// EXPECT_EQ(vel1, Vector3d::Zero());
}
// std::cout << std::endl;
break;
}
}
//==============================================================================
TEST_F(ConstraintTest, SingleContactTest)
{
// for (int i = 0; i < getList().size(); ++i)
// {
//#ifndef NDEBUG
// dtdbg << getList()[i] << std::endl;
//#endif
// SingleContactTest(getList()[i]);
// }
SingleContactTest(getList()[0]);
}
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