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/*
* Copyright (c) 2011-2022, The DART development contributors
* All rights reserved.
*
* The list of contributors can be found at:
* https://github.com/dartsim/dart/blob/master/LICENSE
*
* This file is provided under the following "BSD-style" License:
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include <iostream>
#include <gtest/gtest.h>
#include "dart/common/sub_ptr.hpp"
#include "dart/dynamics/BodyNode.hpp"
#include "dart/dynamics/RevoluteJoint.hpp"
#include "dart/dynamics/Skeleton.hpp"
#include "dart/math/Geometry.hpp"
#include "dart/simulation/World.hpp"
#include "dart/utils/SkelParser.hpp"
#include "TestHelpers.hpp"
using namespace dart;
using namespace math;
using namespace dynamics;
using namespace simulation;
std::vector<common::Uri> getFileList()
{
std::vector<common::Uri> fileList;
fileList.push_back("dart://sample/skel/test/chainwhipa.skel");
fileList.push_back("dart://sample/skel/test/single_pendulum.skel");
fileList.push_back(
"dart://sample/skel/test/single_pendulum_euler_joint.skel");
fileList.push_back("dart://sample/skel/test/single_pendulum_ball_joint.skel");
fileList.push_back("dart://sample/skel/test/double_pendulum.skel");
fileList.push_back(
"dart://sample/skel/test/double_pendulum_euler_joint.skel");
fileList.push_back("dart://sample/skel/test/double_pendulum_ball_joint.skel");
fileList.push_back(
"dart://sample/skel/test/serial_chain_revolute_joint.skel");
fileList.push_back(
"dart://sample/skel/test/serial_chain_eulerxyz_joint.skel");
fileList.push_back("dart://sample/skel/test/serial_chain_ball_joint.skel");
fileList.push_back("dart://sample/skel/test/serial_chain_ball_joint_20.skel");
fileList.push_back("dart://sample/skel/test/serial_chain_ball_joint_40.skel");
fileList.push_back("dart://sample/skel/test/simple_tree_structure.skel");
fileList.push_back(
"dart://sample/skel/test/simple_tree_structure_euler_joint.skel");
fileList.push_back(
"dart://sample/skel/test/simple_tree_structure_ball_joint.skel");
fileList.push_back("dart://sample/skel/test/tree_structure.skel");
fileList.push_back("dart://sample/skel/test/tree_structure_euler_joint.skel");
fileList.push_back("dart://sample/skel/test/tree_structure_ball_joint.skel");
fileList.push_back("dart://sample/skel/fullbody1.skel");
return fileList;
}
std::vector<SkeletonPtr> getSkeletons()
{
const auto fileList = getFileList();
std::vector<WorldPtr> worlds;
for (std::size_t i = 0; i < fileList.size(); ++i)
worlds.push_back(utils::SkelParser::readWorld(fileList[i]));
std::vector<SkeletonPtr> skeletons;
for (std::size_t i = 0; i < worlds.size(); ++i)
{
WorldPtr world = worlds[i];
for (std::size_t j = 0; j < world->getNumSkeletons(); ++j)
skeletons.push_back(world->getSkeleton(j));
}
return skeletons;
}
void constructSubtree(std::vector<BodyNode*>& _tree, BodyNode* bn)
{
_tree.push_back(bn);
for (std::size_t i = 0; i < bn->getNumChildBodyNodes(); ++i)
constructSubtree(_tree, bn->getChildBodyNode(i));
}
TEST(Skeleton, Restructuring)
{
std::vector<SkeletonPtr> skeletons = getSkeletons();
#ifndef NDEBUG
std::size_t numIterations = 10;
#else
std::size_t numIterations = 2 * skeletons.size();
#endif
for (const auto& skeleton : skeletons)
EXPECT_TRUE(skeleton->checkIndexingConsistency());
// Test moves within the current Skeleton
for (std::size_t i = 0; i < numIterations; ++i)
{
std::size_t index
= math::Random::uniform<std::size_t>(0, skeletons.size() - 1);
index = std::min(index, skeletons.size() - 1);
SkeletonPtr skeleton = skeletons[index];
EXPECT_TRUE(skeleton->checkIndexingConsistency());
SkeletonPtr original = skeleton->cloneSkeleton();
EXPECT_TRUE(original->checkIndexingConsistency());
std::size_t maxNode = skeleton->getNumBodyNodes() - 1;
BodyNode* bn1
= skeleton->getBodyNode(math::Random::uniform<std::size_t>(0, maxNode));
BodyNode* bn2
= skeleton->getBodyNode(math::Random::uniform<std::size_t>(0, maxNode));
if (bn1 == bn2)
{
--i;
continue;
}
BodyNode* child = bn1->descendsFrom(bn2) ? bn1 : bn2;
BodyNode* parent = child == bn1 ? bn2 : bn1;
auto skelVer = skeleton->getVersion();
auto childVer = child->getVersion();
child->moveTo(parent);
EXPECT_NE(skeleton->getVersion(), skelVer);
EXPECT_NE(child->getVersion(), childVer);
EXPECT_TRUE(skeleton->getNumBodyNodes() == original->getNumBodyNodes());
if (skeleton->getNumBodyNodes() == original->getNumBodyNodes())
{
for (std::size_t j = 0; j < skeleton->getNumBodyNodes(); ++j)
{
// Make sure no BodyNodes have been lost or gained in translation
std::string name = original->getBodyNode(j)->getName();
BodyNode* bn = skeleton->getBodyNode(name);
EXPECT_FALSE(bn == nullptr);
if (bn)
{
EXPECT_TRUE(bn->getName() == name);
}
name = skeleton->getBodyNode(j)->getName();
bn = original->getBodyNode(name);
EXPECT_FALSE(bn == nullptr);
if (bn)
{
EXPECT_TRUE(bn->getName() == name);
}
// Make sure no Joints have been lost or gained in translation
name = original->getJoint(j)->getName();
Joint* joint = skeleton->getJoint(name);
EXPECT_FALSE(joint == nullptr);
if (joint)
{
EXPECT_TRUE(joint->getName() == name);
}
name = skeleton->getJoint(j)->getName();
joint = original->getJoint(name);
EXPECT_FALSE(joint == nullptr);
if (joint)
{
EXPECT_TRUE(joint->getName() == name);
}
}
}
EXPECT_TRUE(skeleton->getNumDofs() == original->getNumDofs());
for (std::size_t j = 0; j < skeleton->getNumDofs(); ++j)
{
std::string name = original->getDof(j)->getName();
DegreeOfFreedom* dof = skeleton->getDof(name);
EXPECT_FALSE(dof == nullptr);
if (dof)
{
EXPECT_TRUE(dof->getName() == name);
}
name = skeleton->getDof(j)->getName();
dof = original->getDof(name);
EXPECT_FALSE(dof == nullptr);
if (dof)
{
EXPECT_TRUE(dof->getName() == name);
}
}
}
// Test moves between Skeletons
for (std::size_t i = 0; i < numIterations; ++i)
{
std::size_t fromIndex
= math::Random::uniform<std::size_t>(0, skeletons.size() - 1);
fromIndex = std::min(fromIndex, skeletons.size() - 1);
SkeletonPtr fromSkel = skeletons[fromIndex];
if (fromSkel->getNumBodyNodes() == 0)
{
--i;
continue;
}
std::size_t toIndex
= math::Random::uniform<std::size_t>(0, skeletons.size() - 1);
toIndex = std::min(toIndex, skeletons.size() - 1);
SkeletonPtr toSkel = skeletons[toIndex];
if (toSkel->getNumBodyNodes() == 0)
{
--i;
continue;
}
BodyNode* childBn = fromSkel->getBodyNode(
math::Random::uniform<std::size_t>(0, fromSkel->getNumBodyNodes() - 1));
BodyNode* parentBn = toSkel->getBodyNode(
math::Random::uniform<std::size_t>(0, toSkel->getNumBodyNodes() - 1));
if (fromSkel == toSkel)
{
if (childBn == parentBn)
{
--i;
continue;
}
if (parentBn->descendsFrom(childBn))
{
BodyNode* tempBn = childBn;
childBn = parentBn;
parentBn = tempBn;
SkeletonPtr tempSkel = fromSkel;
fromSkel = toSkel;
toSkel = tempSkel;
}
}
BodyNode* originalParent = childBn->getParentBodyNode();
std::vector<BodyNode*> subtree;
constructSubtree(subtree, childBn);
// Move to a new Skeleton
auto fromSkelVer = fromSkel->getVersion();
auto toSkelVer = toSkel->getVersion();
auto child_ver = childBn->getVersion();
childBn->moveTo(parentBn);
EXPECT_NE(fromSkel->getVersion(), fromSkelVer);
EXPECT_NE(toSkel->getVersion(), toSkelVer);
EXPECT_NE(childBn->getVersion(), child_ver);
EXPECT_TRUE(childBn->getSkeleton()->checkIndexingConsistency());
EXPECT_TRUE(parentBn->getSkeleton()->checkIndexingConsistency());
// Make sure all the objects have moved
for (std::size_t j = 0; j < subtree.size(); ++j)
{
BodyNode* bn = subtree[j];
EXPECT_TRUE(bn->getSkeleton() == toSkel);
}
// Move to the Skeleton's root while producing a new Joint type
sub_ptr<Joint> originalJoint = childBn->getParentJoint();
childBn->moveTo<FreeJoint>(nullptr);
// The original parent joint should be deleted now
EXPECT_TRUE(originalJoint == nullptr);
// The BodyNode should now be a root node
EXPECT_TRUE(childBn->getParentBodyNode() == nullptr);
// The subtree should still be in the same Skeleton
for (std::size_t j = 0; j < subtree.size(); ++j)
{
BodyNode* bn = subtree[j];
EXPECT_TRUE(bn->getSkeleton() == toSkel);
}
// Create some new Skeletons and mangle them all up
childBn->copyTo<RevoluteJoint>(fromSkel, originalParent);
SkeletonPtr temporary = childBn->split("temporary");
SkeletonPtr other_temporary
= childBn->split<PrismaticJoint>("other temporary");
SkeletonPtr another_temporary = childBn->copyAs("another temporary");
SkeletonPtr last_temporary = childBn->copyAs<ScrewJoint>("last temporary");
childBn->copyTo(another_temporary->getBodyNode(
another_temporary->getNumBodyNodes() - 1));
childBn->copyTo<PlanarJoint>(another_temporary->getBodyNode(0));
childBn->copyTo<TranslationalJoint>(temporary, nullptr);
childBn->moveTo(
last_temporary,
last_temporary->getBodyNode(last_temporary->getNumBodyNodes() - 1));
childBn->moveTo<BallJoint>(last_temporary, nullptr);
childBn->moveTo<EulerJoint>(last_temporary, last_temporary->getBodyNode(0));
childBn->changeParentJointType<FreeJoint>();
// Test the non-recursive copying
if (toSkel->getNumBodyNodes() > 1)
{
SkeletonPtr singleBodyNode
= toSkel->getBodyNode(0)->copyAs("single", false);
EXPECT_TRUE(singleBodyNode->getNumBodyNodes() == 1);
std::pair<Joint*, BodyNode*> singlePair
= toSkel->getBodyNode(0)->copyTo(nullptr, false);
EXPECT_TRUE(singlePair.second->getNumChildBodyNodes() == 0);
}
// Check that the mangled Skeletons are all self-consistent
EXPECT_TRUE(fromSkel->checkIndexingConsistency());
EXPECT_TRUE(toSkel->checkIndexingConsistency());
EXPECT_TRUE(temporary->checkIndexingConsistency());
EXPECT_TRUE(other_temporary->checkIndexingConsistency());
EXPECT_TRUE(another_temporary->checkIndexingConsistency());
EXPECT_TRUE(last_temporary->checkIndexingConsistency());
}
}
TEST(Skeleton, Persistence)
{
WeakBodyNodePtr weakBnPtr;
SoftBodyNodePtr softBnPtr;
WeakSoftBodyNodePtr weakSoftBnPtr;
WeakSkeletonPtr weakSkelPtr;
{
BodyNodePtr strongPtr;
{
{
SkeletonPtr skeleton = createThreeLinkRobot(
Eigen::Vector3d(1.0, 1.0, 1.0),
DOF_X,
Eigen::Vector3d(1.0, 1.0, 1.0),
DOF_Y,
Eigen::Vector3d(1.0, 1.0, 1.0),
DOF_Z);
weakSkelPtr = skeleton;
// Test usability of the BodyNodePtr
strongPtr = skeleton->getBodyNode(0);
weakBnPtr = strongPtr;
ConstBodyNodePtr constPtr = strongPtr;
EXPECT_FALSE(strongPtr == nullptr);
EXPECT_FALSE(nullptr == strongPtr);
EXPECT_TRUE(strongPtr == skeleton->getBodyNode(0));
EXPECT_TRUE(skeleton->getBodyNode(0) == strongPtr);
EXPECT_TRUE(constPtr == strongPtr);
EXPECT_TRUE(weakBnPtr.lock() == strongPtr);
EXPECT_FALSE(strongPtr < constPtr);
EXPECT_FALSE(strongPtr < skeleton->getBodyNode(0));
EXPECT_FALSE(strongPtr < weakBnPtr.lock());
EXPECT_FALSE(skeleton->getBodyNode(0) < strongPtr);
EXPECT_FALSE(weakBnPtr.lock() < strongPtr);
EXPECT_FALSE(strongPtr > constPtr);
EXPECT_FALSE(strongPtr > skeleton->getBodyNode(0));
EXPECT_FALSE(strongPtr > weakBnPtr.lock());
EXPECT_FALSE(skeleton->getBodyNode(0) > strongPtr);
EXPECT_FALSE(weakBnPtr.lock() > strongPtr);
BodyNodePtr tail
= skeleton->getBodyNode(skeleton->getNumBodyNodes() - 1);
std::pair<Joint*, SoftBodyNode*> pair
= skeleton->createJointAndBodyNodePair<RevoluteJoint, SoftBodyNode>(
tail);
softBnPtr = pair.second;
weakSoftBnPtr = softBnPtr;
WeakBodyNodePtr otherWeakPtr = weakSoftBnPtr; // Test convertability
// Test usability of the DegreeOfFreedomPtr
DegreeOfFreedomPtr dof = skeleton->getDof(1);
WeakDegreeOfFreedomPtr weakdof = dof;
ConstDegreeOfFreedomPtr const_dof = dof;
WeakConstDegreeOfFreedomPtr const_weakdof = weakdof;
const_weakdof = const_dof;
EXPECT_TRUE(dof == skeleton->getDof(1));
EXPECT_TRUE(dof == const_dof);
EXPECT_TRUE(weakdof.lock() == const_weakdof.lock());
EXPECT_TRUE(const_weakdof.lock() == skeleton->getDof(1));
EXPECT_TRUE(skeleton->getDof(1) == const_weakdof.lock());
EXPECT_FALSE(dof < const_dof);
EXPECT_FALSE(dof < skeleton->getDof(1));
EXPECT_FALSE(dof < weakdof.lock());
EXPECT_FALSE(skeleton->getDof(1) < dof);
EXPECT_FALSE(weakdof.lock() < dof);
EXPECT_FALSE(dof > const_dof);
EXPECT_FALSE(dof > skeleton->getDof(1));
EXPECT_FALSE(dof > weakdof.lock());
EXPECT_FALSE(skeleton->getDof(1) > dof);
EXPECT_FALSE(weakdof.lock() > dof);
dof = nullptr;
weakdof = nullptr;
const_dof = nullptr;
const_weakdof = nullptr;
EXPECT_TRUE(dof == nullptr);
EXPECT_TRUE(nullptr == dof);
EXPECT_TRUE(weakdof.lock() == nullptr);
EXPECT_TRUE(nullptr == weakdof.lock());
EXPECT_TRUE(const_dof == nullptr);
EXPECT_TRUE(const_weakdof.lock() == nullptr);
EXPECT_FALSE(dof < const_dof);
// Test usability of the JointPtr
JointPtr joint = skeleton->getJoint(1);
WeakJointPtr weakjoint = joint;
ConstJointPtr const_joint = joint;
WeakConstJointPtr const_weakjoint = const_joint;
EXPECT_TRUE(joint == skeleton->getJoint(1));
EXPECT_TRUE(joint == const_joint);
EXPECT_TRUE(weakjoint.lock() == const_weakjoint.lock());
EXPECT_TRUE(const_weakjoint.lock() == skeleton->getJoint(1));
EXPECT_FALSE(joint < const_joint);
EXPECT_FALSE(joint < skeleton->getJoint(1));
EXPECT_FALSE(joint < weakjoint.lock());
EXPECT_FALSE(skeleton->getJoint(1) < joint);
EXPECT_FALSE(weakjoint.lock() < joint);
EXPECT_FALSE(joint > const_joint);
EXPECT_FALSE(joint > skeleton->getJoint(1));
EXPECT_FALSE(joint > weakjoint.lock());
EXPECT_FALSE(skeleton->getJoint(1) > joint);
EXPECT_FALSE(weakjoint.lock() > joint);
joint = nullptr;
weakjoint = nullptr;
const_joint = nullptr;
const_weakjoint = nullptr;
EXPECT_TRUE(joint == nullptr);
EXPECT_TRUE(weakjoint.lock() == nullptr);
EXPECT_TRUE(const_joint == nullptr);
EXPECT_TRUE(const_weakjoint.lock() == nullptr);
}
// The BodyNode should still be alive, because a BodyNodePtr still
// references it
EXPECT_FALSE(weakBnPtr.expired());
// The Skeleton should still be alive, because a BodyNodePtr still
// references one of its BodyNodes
EXPECT_FALSE(weakSkelPtr.lock() == nullptr);
// Take the BodyNode out of its Skeleton and put it into a temporary one
strongPtr->remove();
// The BodyNode should still be alive, because a BodyNodePtr still
// references it
EXPECT_FALSE(weakBnPtr.expired());
// The Skeleton should be destroyed, because it lost the only BodyNode
// that still had a reference
EXPECT_TRUE(weakSkelPtr.lock() == nullptr);
// Update the weakSkelPtr so it references the Skeleton that still exists
weakSkelPtr = strongPtr->getSkeleton();
EXPECT_FALSE(weakSkelPtr.lock() == nullptr);
// Change the BodyNode that this BodyNodePtr is referencing
strongPtr = strongPtr->getChildBodyNode(0);
// Make sure the Skeleton is still alive. If the SkeletonPtr being used
// by the BodyNodePtr is not swapped atomically, then this will fail,
// which means we cannot rely on BodyNodePtr to keep BodyNodes alive.
EXPECT_FALSE(weakSkelPtr.lock() == nullptr);
}
SkeletonPtr other_skeleton = createThreeLinkRobot(
Eigen::Vector3d(1.0, 1.0, 1.0),
DOF_X,
Eigen::Vector3d(1.0, 1.0, 1.0),
DOF_Y,
Eigen::Vector3d(1.0, 1.0, 1.0),
DOF_Z);
BodyNode* tail
= other_skeleton->getBodyNode(other_skeleton->getNumBodyNodes() - 1);
WeakConstBodyNodePtr weakParentPtr;
{
ConstBodyNodePtr parent = strongPtr;
parent = parent->getParentBodyNode();
weakParentPtr = parent;
strongPtr->moveTo(tail);
// The Skeleton should still be alive because 'parent' exists
EXPECT_FALSE(weakSkelPtr.lock() == nullptr);
}
// Now that 'parent' is out of scope, the Skeleton should be gone
EXPECT_TRUE(weakSkelPtr.lock() == nullptr);
EXPECT_TRUE(weakParentPtr.lock() == nullptr);
weakBnPtr = strongPtr;
weakSkelPtr = strongPtr->getSkeleton();
EXPECT_FALSE(weakBnPtr.expired());
EXPECT_FALSE(weakSkelPtr.expired());
}
// softBnPtr still exists, so it should be keeping the Skeleton active
EXPECT_FALSE(weakBnPtr.expired());
std::weak_ptr<Skeleton> weakSkel = softBnPtr->remove();
// Now that the SoftBodyNode which is holding the reference has been moved to
// another Skeleton, the weakBnPtr and weakSkelPtr should disappear
EXPECT_TRUE(weakBnPtr.expired());
EXPECT_TRUE(weakSkelPtr.expired());
// The WeakSoftBodyNodePtr should not have expired yet, because a strong
// reference to its SoftBodyNode still exists
EXPECT_FALSE(weakSoftBnPtr.expired());
// Test the user-defined copy constructor
SoftBodyNodePtr otherSoftBnPtr = softBnPtr;
softBnPtr = nullptr;
EXPECT_FALSE(weakSkel.lock() == nullptr);
EXPECT_FALSE(weakSoftBnPtr.lock() == nullptr);
BodyNodePtr strongPtr = otherSoftBnPtr;
otherSoftBnPtr = nullptr;
BodyNodePtr otherStrongPtr = strongPtr;
strongPtr = nullptr;
EXPECT_FALSE(weakSkel.lock() == nullptr);
EXPECT_FALSE(weakSoftBnPtr.lock() == nullptr);
otherStrongPtr = nullptr;
// Now that all the strong BodyNodePtrs have been cleared, the
// WeakSoftBodyNodePtr should also be cleared
EXPECT_TRUE(weakSoftBnPtr.lock() == nullptr);
EXPECT_TRUE(weakSkel.lock() == nullptr);
}
class GenericNode final : public dart::dynamics::Node,
public AccessoryNode<GenericNode>
{
public:
GenericNode(BodyNode* bn, const std::string& name) : Node(bn), mName(name) {}
const std::string& setName(const std::string& newName) override
{
mName = registerNameChange(newName);
return mName;
}
const std::string& getName() const override
{
return mName;
}
protected:
Node* cloneNode(BodyNode* bn) const override
{
return new GenericNode(bn, mName);
}
std::string mName;
};
TEST(Skeleton, NodePersistence)
{
SkeletonPtr skel = Skeleton::create();
skel->createJointAndBodyNodePair<FreeJoint>(nullptr);
//--------------------------------------------------------------------------
// Testing EndEffector, which is a specialized Node type
//--------------------------------------------------------------------------
{
EndEffector* manip = skel->getBodyNode(0)->createEndEffector("manip");
// Test both methods of adding a Support to an EndEffector
manip->createAspect<Support>();
manip->createSupport();
EXPECT_EQ(skel->getEndEffector("manip"), manip);
EXPECT_EQ(skel->getEndEffector(0), manip);
// EXPECT_EQ(skel->getBodyNode(0)->getEndEffector(0), manip);
WeakEndEffectorPtr weakManip = manip;
EXPECT_NE(weakManip.lock(), nullptr);
manip->remove();
// The Node has been removed, and no strong reference to it exists, so it
// should be gone from the Skeleton
EXPECT_EQ(skel->getEndEffector("manip"), nullptr);
EXPECT_EQ(skel->getNumEndEffectors(), 0u);
// EXPECT_EQ(skel->getBodyNode(0)->getNumEndEffectors(), 0u);
EXPECT_EQ(weakManip.lock(), nullptr);
}
{
EndEffector* manip = skel->getBodyNode(0)->createEndEffector("manip");
EXPECT_EQ(skel->getEndEffector("manip"), manip);
EXPECT_EQ(skel->getEndEffector(0), manip);
// EXPECT_EQ(skel->getBodyNode(0)->getEndEffector(0), manip);
EndEffectorPtr strongManip = manip;
WeakEndEffectorPtr weakManip = strongManip;
EXPECT_FALSE(weakManip.lock() == nullptr);
manip->remove();
// The Node has been removed, so no reference to it will exist in the
// Skeleton
#ifdef NDEBUG // Release Mode
EXPECT_NE(skel->getEndEffector("manip"), manip);
EXPECT_EQ(skel->getEndEffector("manip"), nullptr);
EXPECT_NE(skel->getEndEffector(0), manip);
EXPECT_EQ(skel->getEndEffector(0), nullptr);
#endif // Release Mode
#ifdef NDEBUG // Release Mode
// But it will not remain in the BodyNode's indexing.
// Note: We should only run this test in release mode, because otherwise it
// will trigger an assertion.
// EXPECT_NE(skel->getBodyNode(0)->getEndEffector(0), manip);
// EXPECT_EQ(skel->getBodyNode(0)->getEndEffector(0), nullptr);
#endif // Release Mode
EXPECT_NE(weakManip.lock(), nullptr);
strongManip = nullptr;
// The Node has been removed, and no strong reference to it exists any
// longer, so it should be gone from the Skeleton
EXPECT_EQ(skel->getEndEffector("manip"), nullptr);
EXPECT_EQ(skel->getNumEndEffectors(), 0u);
// EXPECT_EQ(skel->getBodyNode(0)->getNumEndEffectors(), 0u);
EXPECT_EQ(weakManip.lock(), nullptr);
}
using GenericNodePtr = TemplateNodePtr<GenericNode, BodyNode>;
using WeakGenericNodePtr = TemplateWeakNodePtr<GenericNode, BodyNode>;
//--------------------------------------------------------------------------
// Testing GenericNode, which is NOT a specialized Node type
//--------------------------------------------------------------------------
{
GenericNode* node = skel->getBodyNode(0)->createNode<GenericNode>("node");
EXPECT_EQ(skel->getNode<GenericNode>("node"), node);
EXPECT_EQ(skel->getNode<GenericNode>(0), node);
EXPECT_EQ(skel->getBodyNode(0)->getNode<GenericNode>(0), node);
WeakGenericNodePtr weakNode = node;
EXPECT_NE(weakNode.lock(), nullptr);
node->remove();
// The Node has been removed, and no strong reference to it exists, so it
// should be gone from the Skeleton
EXPECT_EQ(skel->getNode<GenericNode>("node"), nullptr);
EXPECT_EQ(skel->getNumNodes<GenericNode>(), 0u);
EXPECT_EQ(skel->getBodyNode(0)->getNumNodes<GenericNode>(), 0u);
EXPECT_EQ(weakNode.lock(), nullptr);
}
{
GenericNode* node = skel->getBodyNode(0)->createNode<GenericNode>("node");
EXPECT_EQ(skel->getNode<GenericNode>("node"), node);
EXPECT_EQ(skel->getNode<GenericNode>(0), node);
EXPECT_EQ(skel->getBodyNode(0)->getNode<GenericNode>(0), node);
GenericNodePtr strongNode = node;
WeakGenericNodePtr weakNode = strongNode;
EXPECT_FALSE(weakNode.lock() == nullptr);
node->remove();
// The Node has been removed, so no reference to it will exist in the
// Skeleton
#ifdef NDEBUG // Release Mode
EXPECT_NE(skel->getNode<GenericNode>("node"), node);
EXPECT_EQ(skel->getNode<GenericNode>("node"), nullptr);
EXPECT_NE(skel->getNode<GenericNode>(0), node);
EXPECT_EQ(skel->getNode<GenericNode>(0), nullptr);
#endif // Release Mode
#ifdef NDEBUG // Release Mode
// But it will not remain in the BodyNode's indexing.
// Note: We should only run this test in release mode, because otherwise it
// will trigger an assertion.
EXPECT_NE(skel->getBodyNode(0)->getNode<GenericNode>(0), node);
EXPECT_EQ(skel->getBodyNode(0)->getNode<GenericNode>(0), nullptr);
#endif // Release Mode
EXPECT_NE(weakNode.lock(), nullptr);
strongNode = nullptr;
// The Node has been removed, and no strong reference to it exists any
// longer, so it should be gone from the Skeleton
EXPECT_EQ(skel->getNode<GenericNode>("node"), nullptr);
EXPECT_EQ(skel->getNumNodes<GenericNode>(), 0u);
EXPECT_EQ(skel->getBodyNode(0)->getNumNodes<GenericNode>(), 0u);
EXPECT_EQ(weakNode.lock(), nullptr);
}
}
TEST(Skeleton, CloneNodeOrdering)
{
// This test checks that the ordering of Nodes in a cloned Skeleton will match
// the ordering of Nodes in the original that was copied.
SkeletonPtr skel = Skeleton::create();
skel->createJointAndBodyNodePair<FreeJoint>(nullptr);
skel->createJointAndBodyNodePair<FreeJoint>(nullptr);
skel->createJointAndBodyNodePair<FreeJoint>(nullptr);
// Add Nodes in the reverse order, so that their indexing is different from
// the BodyNodes they are attached to
for (int i = skel->getNumBodyNodes() - 1; i > 0; --i)
{
skel->getBodyNode(i)->createEndEffector("manip_" + std::to_string(i));
}
skel->getBodyNode(1)->createEndEffector("other_manip");
skel->getBodyNode(0)->createEndEffector("another_manip");
skel->getBodyNode(2)->createEndEffector("yet_another_manip");
SkeletonPtr clone = skel->cloneSkeleton();
for (std::size_t i = 0; i < skel->getNumEndEffectors(); ++i)
{
EXPECT_EQ(
skel->getEndEffector(i)->getName(),
clone->getEndEffector(i)->getName());
}
}
TEST(Skeleton, ZeroDofJointInReferential)
{
// This is a regression test which makes sure that the BodyNodes of
// ZeroDofJoints will be correctly included in linkages.
SkeletonPtr skel = Skeleton::create();
BodyNode* bn = skel->createJointAndBodyNodePair<RevoluteJoint>().second;
BodyNode* zeroDof1 = skel->createJointAndBodyNodePair<WeldJoint>(bn).second;
bn = skel->createJointAndBodyNodePair<PrismaticJoint>(zeroDof1).second;
BodyNode* zeroDof2 = skel->createJointAndBodyNodePair<WeldJoint>(bn).second;
BranchPtr branch = Branch::create(skel->getBodyNode(0));
EXPECT_EQ(branch->getNumBodyNodes(), skel->getNumBodyNodes());
EXPECT_FALSE(branch->getIndexOf(zeroDof1) == INVALID_INDEX);
EXPECT_FALSE(branch->getIndexOf(zeroDof2) == INVALID_INDEX);
}
TEST(Skeleton, ZeroDofJointConstraintForces)
{
// This is a regression test which makes sure that the BodyNodes of
// ZeroDofJoints will be correctly aggregate constraint forces.
SkeletonPtr skel = Skeleton::create();
BodyNode* bn = skel->createJointAndBodyNodePair<RevoluteJoint>().second;
BodyNode* zeroDof1 = skel->createJointAndBodyNodePair<WeldJoint>(bn).second;
bn = skel->createJointAndBodyNodePair<PrismaticJoint>(zeroDof1).second;
skel->createJointAndBodyNodePair<WeldJoint>(bn);
const auto numSkelDofs = skel->getNumDofs();
for (auto& bodyNode : skel->getBodyNodes())
bodyNode->setConstraintImpulse(Eigen::Vector6d::Random());
// Make sure this does not cause seg-fault
Eigen::VectorXd constraintForces = skel->getConstraintForces();
EXPECT_EQ(constraintForces.size(), static_cast<int>(numSkelDofs));
}
TEST(Skeleton, Configurations)
{
SkeletonPtr twoLink = createTwoLinkRobot(
Vector3d::Ones(), DOF_YAW, Vector3d::Ones(), DOF_ROLL);
SkeletonPtr threeLink = createThreeLinkRobot(
Vector3d::Ones(),
DOF_PITCH,
Vector3d::Ones(),
DOF_ROLL,
Vector3d::Ones(),
DOF_YAW);
Skeleton::Configuration c2 = twoLink->getConfiguration();
Skeleton::Configuration c3 = threeLink->getConfiguration();
EXPECT_FALSE(c2 == c3);
EXPECT_TRUE(c2 == c2);
EXPECT_TRUE(c3 == c3);
EXPECT_TRUE(c2 != c3);
twoLink->setPosition(0, 1.0);
EXPECT_FALSE(c2 == twoLink->getConfiguration());
threeLink->setPosition(1, 2.0);
EXPECT_FALSE(c3 == twoLink->getConfiguration());
c2 = twoLink->getConfiguration(Skeleton::CONFIG_VELOCITIES);
EXPECT_TRUE(c2.mPositions.size() == 0);
EXPECT_TRUE(c2.mVelocities.size() == static_cast<int>(twoLink->getNumDofs()));
EXPECT_TRUE(c2.mAccelerations.size() == 0);
}
TEST(Skeleton, LinearJacobianDerivOverload)
{
// Regression test for #626: Make sure that getLinearJacobianDeriv's overload
// is working appropriately.
SkeletonPtr skeleton = createThreeLinkRobot(
Vector3d::Ones(),
DOF_PITCH,
Vector3d::Ones(),
DOF_ROLL,
Vector3d::Ones(),
DOF_YAW);
skeleton->getLinearJacobianDeriv(skeleton->getBodyNode(0));
LinkagePtr linkage = Branch::create(skeleton->getBodyNode(0));
linkage->getLinearJacobianDeriv(linkage->getBodyNode(0));
}
TEST(Skeleton, Updating)
{
// Make sure that structural properties get automatically updated correctly
// RevoluteJoint
SkeletonPtr skeleton = createTwoLinkRobot(
Vector3d::Ones(), DOF_PITCH, Vector3d::Ones(), DOF_ROLL);
Joint* joint0 = skeleton->getJoint(0);
Joint* joint1 = skeleton->getJoint(1);
math::Jacobian J0i = joint0->getRelativeJacobian();
joint0->get<RevoluteJoint::Aspect>()->setProperties(
joint1->get<RevoluteJoint::Aspect>()->getProperties());
math::Jacobian J0f = joint0->getRelativeJacobian();
EXPECT_FALSE(equals(J0i, J0f));
// PrismaticJoint
skeleton
= createTwoLinkRobot(Vector3d::Ones(), DOF_X, Vector3d::Ones(), DOF_Y);
joint0 = skeleton->getJoint(0);
joint1 = skeleton->getJoint(1);
J0i = joint0->getRelativeJacobian();
joint0->get<PrismaticJoint::Aspect>()->setProperties(
joint1->get<PrismaticJoint::Aspect>()->getProperties());
J0f = joint0->getRelativeJacobian();
EXPECT_FALSE(equals(J0i, J0f));
skeleton = Skeleton::create();
ScrewJoint* screw = skeleton->createJointAndBodyNodePair<ScrewJoint>().first;
screw->setAxis(Eigen::Vector3d::UnitX());
screw->setPitch(2);
J0i = screw->getRelativeJacobian();
screw->setAxis(Eigen::Vector3d::UnitY());
J0f = screw->getRelativeJacobian();
EXPECT_FALSE(equals(J0i, J0f));
J0i = J0f;
screw->setPitch(3);
J0f = screw->getRelativeJacobian();
EXPECT_FALSE(equals(J0i, J0f));
// Regression test for Pull Request #731
const double originalMass = skeleton->getMass();
BodyNode* lastBn = skeleton->getBodyNode(skeleton->getNumBodyNodes() - 1);
const double removedMass = lastBn->getMass();
EXPECT_FALSE(removedMass == 0.0);
lastBn->remove();
const double newMass = skeleton->getMass();
EXPECT_FALSE(originalMass == newMass);
EXPECT_TRUE(newMass == originalMass - removedMass);
}
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