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/*
* Copyright (c) 2011-2022, The DART development contributors
* All rights reserved.
*
* The list of contributors can be found at:
* https://github.com/dartsim/dart/blob/master/LICENSE
*
* This file is provided under the following "BSD-style" License:
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include <string>
#include <vector>
#include <Eigen/Dense>
#include <gtest/gtest.h>
#include "dart/common/Console.hpp"
#include "dart/dynamics/Joint.hpp"
#include "dart/dynamics/PointMass.hpp"
#include "dart/dynamics/Skeleton.hpp"
#include "dart/dynamics/SoftBodyNode.hpp"
#include "dart/math/Constants.hpp"
#include "dart/simulation/World.hpp"
#include "dart/utils/SkelParser.hpp"
using namespace std;
using namespace Eigen;
using namespace dart;
//==============================================================================
/// Returns true if the two matrices are equal within the given bound
template <class MATRIX>
bool equals(
const DenseBase<MATRIX>& A, const DenseBase<MATRIX>& B, double tol = 1e-5)
{
// Get the matrix sizes and sanity check the call
const std::size_t n1 = A.cols(), m1 = A.rows();
const std::size_t n2 = B.cols(), m2 = B.rows();
if (m1 != m2 || n1 != n2)
return false;
// Check each index
for (std::size_t i = 0; i < m1; i++)
{
for (std::size_t j = 0; j < n1; j++)
{
if (std::isnan(A(i, j)) ^ std::isnan(B(i, j)))
return false;
else if (std::abs(A(i, j) - B(i, j)) > tol)
return false;
}
}
// If no problems, the two matrices are equal
return true;
}
//==============================================================================
class SoftDynamicsTest : public ::testing::Test
{
public:
// Get Skel file list to test.
const std::vector<std::string>& getList();
// Get mass matrix of _skel using Jacobians and inertias of each body
// in _skel.
MatrixXd getMassMatrix(dynamics::SkeletonPtr _skel);
// Get augmented mass matrix of _skel using Jacobians and inertias of
// each body in _skel.
MatrixXd getAugMassMatrix(dynamics::SkeletonPtr _skel);
// TODO(JS): Not implemented yet.
// Compare velocities computed by recursive method, Jacobian, and finite
// difference.
// void compareVelocities(const std::string& _fileName) {}
// TODO(JS): Not implemented yet.
// Compare accelerations computed by recursive method, Jacobian, and finite
// difference.
// void compareAccelerations(const std::string& _fileName) {}
// Compare dynamics terms in equations of motion such as mass matrix, mass
// inverse matrix, Coriolis force vector, gravity force vector, and external
// force vector.
void compareEquationsOfMotion(const std::string& _fileName);
protected:
// Sets up the test fixture.
void SetUp() override;
// Skel file list.
std::vector<std::string> list;
};
//==============================================================================
void SoftDynamicsTest::SetUp()
{
list.push_back("dart://sample/skel/test/test_drop_box.skel");
}
//==============================================================================
const std::vector<std::string>& SoftDynamicsTest::getList()
{
return list;
}
//==============================================================================
MatrixXd SoftDynamicsTest::getMassMatrix(dynamics::SkeletonPtr _skel)
{
int skelDof = _skel->getNumDofs();
MatrixXd skelM = MatrixXd::Zero(skelDof, skelDof); // Mass matrix of skeleton
MatrixXd M; // Body mass
Eigen::Matrix6d I; // Body inertia
math::Jacobian J; // Body Jacobian
for (std::size_t i = 0; i < _skel->getNumBodyNodes(); ++i)
{
dynamics::BodyNode* body = _skel->getBodyNode(i);
int dof = body->getNumDependentGenCoords();
I = body->getSpatialInertia();
J = body->getJacobian();
EXPECT_EQ(I.rows(), 6);
EXPECT_EQ(I.cols(), 6);
EXPECT_EQ(J.rows(), 6);
EXPECT_EQ(J.cols(), dof);
M = J.transpose() * I * J; // (dof x dof) matrix
for (int j = 0; j < dof; ++j)
{
int jIdx = body->getDependentGenCoordIndex(j);
for (int k = 0; k < dof; ++k)
{
int kIdx = body->getDependentGenCoordIndex(k);
skelM(jIdx, kIdx) += M(j, k);
}
}
}
return skelM;
}
//==============================================================================
MatrixXd SoftDynamicsTest::getAugMassMatrix(dynamics::SkeletonPtr _skel)
{
int dof = _skel->getNumDofs();
double dt = _skel->getTimeStep();
MatrixXd M = getMassMatrix(_skel);
MatrixXd D = MatrixXd::Zero(dof, dof);
MatrixXd K = MatrixXd::Zero(dof, dof);
MatrixXd AugM;
// Compute diagonal matrices of joint damping and joint stiffness
for (std::size_t i = 0; i < _skel->getNumBodyNodes(); ++i)
{
dynamics::BodyNode* body = _skel->getBodyNode(i);
dynamics::Joint* joint = body->getParentJoint();
EXPECT_TRUE(body != nullptr);
EXPECT_TRUE(joint != nullptr);
int dof = joint->getNumDofs();
for (int j = 0; j < dof; ++j)
{
int idx = joint->getIndexInSkeleton(j);
D(idx, idx) = joint->getDampingCoefficient(j);
K(idx, idx) = joint->getSpringStiffness(j);
}
}
// dynamics::SkeletonPtr softSkel
// = dynamic_cast<dynamics::SkeletonPtr>(_skel);
// if (softSkel != nullptr)
// {
// for (int i = 0; i < softSkel->getNumSoftBodyNodes(); ++i)
// {
// dynamics::SoftBodyNode* softBody = softSkel->getSoftBodyNode(i);
// for (int j = 0; j < softBody->getNumPointMasses(); ++j)
// {
// dynamics::PointMass* pm = softBody->getPointMass(j);
// int dof = 3;
// for (int k = 0; k < dof; ++k)
// {
// int idx = pm->getIndexInSkeleton(k);
// D(idx, idx) = softBody->getDampingCoefficient();
// K(idx, idx) = softBody->getVertexSpringStiffness();
// }
// }
// }
// }
AugM = M + (dt * D) + (dt * dt * K);
return AugM;
}
//==============================================================================
void SoftDynamicsTest::compareEquationsOfMotion(const std::string& _fileName)
{
using namespace std;
using namespace Eigen;
using namespace dart;
using namespace math;
using namespace dynamics;
using namespace simulation;
using namespace utils;
//---------------------------- Settings --------------------------------------
// Number of random state tests for each skeletons
#ifndef NDEBUG // Debug mode
std::size_t nRandomItr = 1;
#else
std::size_t nRandomItr = 1;
#endif
// Lower and upper bound of configuration for system
double lb = -1.5 * constantsd::pi();
double ub = 1.5 * constantsd::pi();
// Lower and upper bound of joint damping and stiffness
double lbD = 0.0;
double ubD = 10.0;
double lbK = 0.0;
double ubK = 10.0;
simulation::WorldPtr myWorld;
//----------------------------- Tests ----------------------------------------
// Check whether multiplication of mass matrix and its inverse is identity
// matrix.
myWorld = utils::SkelParser::readWorld(_fileName);
EXPECT_TRUE(myWorld != nullptr);
for (std::size_t i = 0; i < myWorld->getNumSkeletons(); ++i)
{
dynamics::SkeletonPtr softSkel = myWorld->getSkeleton(i);
int dof = softSkel->getNumDofs();
// int nBodyNodes = skel->getNumBodyNodes();
int nSoftBodyNodes = 0;
if (softSkel != nullptr)
nSoftBodyNodes = softSkel->getNumSoftBodyNodes();
if (dof == 0)
{
dtmsg << "Skeleton [" << softSkel->getName()
<< "] is skipped since it has "
<< "0 DOF." << endl;
continue;
}
for (std::size_t j = 0; j < nRandomItr; ++j)
{
// Random joint stiffness and damping coefficient
for (std::size_t k = 0; k < softSkel->getNumBodyNodes(); ++k)
{
BodyNode* body = softSkel->getBodyNode(k);
Joint* joint = body->getParentJoint();
int localDof = joint->getNumDofs();
for (int l = 0; l < localDof; ++l)
{
joint->setDampingCoefficient(l, Random::uniform(lbD, ubD));
joint->setSpringStiffness(l, Random::uniform(lbK, ubK));
double lbRP = joint->getPositionLowerLimit(l);
double ubRP = joint->getPositionUpperLimit(l);
joint->setRestPosition(l, Random::uniform(lbRP, ubRP));
}
}
// Set random states
Skeleton::Configuration x = softSkel->getConfiguration();
for (auto k = 0u; k < softSkel->getNumDofs(); ++k)
{
x.mPositions[k] = Random::uniform(lb, ub);
x.mVelocities[k] = Random::uniform(lb, ub);
}
softSkel->setConfiguration(x);
//------------------------ Mass Matrix Test ----------------------------
// Get matrices
MatrixXd M = softSkel->getMassMatrix();
MatrixXd M2 = getMassMatrix(softSkel);
MatrixXd InvM = softSkel->getInvMassMatrix();
MatrixXd M_InvM = M * InvM;
MatrixXd InvM_M = InvM * M;
MatrixXd AugM = softSkel->getAugMassMatrix();
MatrixXd AugM2 = getAugMassMatrix(softSkel);
MatrixXd InvAugM = softSkel->getInvAugMassMatrix();
MatrixXd AugM_InvAugM = AugM * InvAugM;
MatrixXd InvAugM_AugM = InvAugM * AugM;
MatrixXd I = MatrixXd::Identity(dof, dof);
// Check if the number of generalized coordinates and dimension of mass
// matrix are same.
EXPECT_EQ(M.rows(), dof);
EXPECT_EQ(M.cols(), dof);
// Check mass matrix
EXPECT_TRUE(equals(M, M2, 1e-6));
if (!equals(M, M2, 1e-6))
{
cout << "M :" << endl << M << endl << endl;
cout << "M2:" << endl << M2 << endl << endl;
}
// Check augmented mass matrix
EXPECT_TRUE(equals(AugM, AugM2, 1e-6));
if (!equals(AugM, AugM2, 1e-6))
{
cout << "AugM :" << endl << AugM << endl << endl;
cout << "AugM2:" << endl << AugM2 << endl << endl;
}
// Check if both of (M * InvM) and (InvM * M) are identity.
EXPECT_TRUE(equals(M_InvM, I, 1e-6));
if (!equals(M_InvM, I, 1e-6))
{
cout << "InvM :" << endl << InvM << endl << endl;
}
EXPECT_TRUE(equals(InvM_M, I, 1e-6));
if (!equals(InvM_M, I, 1e-6))
{
cout << "InvM_M:" << endl << InvM_M << endl << endl;
}
// Check if both of (M * InvM) and (InvM * M) are identity.
EXPECT_TRUE(equals(AugM_InvAugM, I, 1e-6));
if (!equals(AugM_InvAugM, I, 1e-6))
{
cout << "InvAugM :" << endl << InvAugM << endl << endl;
cout << "InvAugM2 :" << endl << AugM.inverse() << endl << endl;
cout << "AugM_InvAugM :" << endl << AugM_InvAugM << endl << endl;
}
EXPECT_TRUE(equals(InvAugM_AugM, I, 1e-6));
if (!equals(InvAugM_AugM, I, 1e-6))
{
cout << "InvAugM_AugM:" << endl << InvAugM_AugM << endl << endl;
}
//------- Coriolis Force Vector and Combined Force Vector Tests --------
// Get C1, Coriolis force vector using recursive method
VectorXd C = softSkel->getCoriolisForces();
VectorXd Cg = softSkel->getCoriolisAndGravityForces();
// Get C2, Coriolis force vector using inverse dynamics algorithm
Vector3d oldGravity = softSkel->getGravity();
VectorXd oldTau = softSkel->getForces();
VectorXd oldDdq = softSkel->getAccelerations();
// TODO(JS): Save external forces of body nodes
vector<double> oldKv(nSoftBodyNodes, 0.0);
vector<double> oldKe(nSoftBodyNodes, 0.0);
vector<double> oldD(nSoftBodyNodes, 0.0);
for (int k = 0; k < nSoftBodyNodes; ++k)
{
assert(softSkel != nullptr);
dynamics::SoftBodyNode* sbn = softSkel->getSoftBodyNode(k);
oldKv[k] = sbn->getVertexSpringStiffness();
oldKe[k] = sbn->getEdgeSpringStiffness();
oldD[k] = sbn->getDampingCoefficient();
}
softSkel->resetGeneralizedForces();
softSkel->clearExternalForces();
softSkel->setAccelerations(VectorXd::Zero(dof));
for (int k = 0; k < nSoftBodyNodes; ++k)
{
assert(softSkel != nullptr);
dynamics::SoftBodyNode* sbn = softSkel->getSoftBodyNode(k);
sbn->setVertexSpringStiffness(0.0);
sbn->setEdgeSpringStiffness(0.0);
sbn->setDampingCoefficient(0.0);
}
EXPECT_TRUE(softSkel->getForces() == VectorXd::Zero(dof));
EXPECT_TRUE(softSkel->getExternalForces() == VectorXd::Zero(dof));
EXPECT_TRUE(softSkel->getAccelerations() == VectorXd::Zero(dof));
softSkel->setGravity(Vector3d::Zero());
EXPECT_TRUE(softSkel->getGravity() == Vector3d::Zero());
softSkel->computeInverseDynamics(false, false);
VectorXd C2 = softSkel->getForces();
softSkel->setGravity(oldGravity);
EXPECT_TRUE(softSkel->getGravity() == oldGravity);
softSkel->computeInverseDynamics(false, false);
VectorXd Cg2 = softSkel->getForces();
EXPECT_TRUE(equals(C, C2, 1e-6));
if (!equals(C, C2, 1e-6))
{
cout << "C :" << C.transpose() << endl;
cout << "C2:" << C2.transpose() << endl;
}
EXPECT_TRUE(equals(Cg, Cg2, 1e-6));
if (!equals(Cg, Cg2, 1e-6))
{
cout << "Cg :" << Cg.transpose() << endl;
cout << "Cg2:" << Cg2.transpose() << endl;
}
softSkel->setForces(oldTau);
softSkel->setAccelerations(oldDdq);
// TODO(JS): Restore external forces of body nodes
}
}
}
//==============================================================================
TEST_F(SoftDynamicsTest, compareEquationsOfMotion)
{
// TODO(JS): Equations of motion for softbody skeleton is not done yet
// for (int i = 0; i < getList().size(); ++i)
// {
//#ifndef NDEBUG
// dtdbg << getList()[i] << std::endl;
//#endif
// compareEquationsOfMotion(getList()[i]);
// }
}
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