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// DasherNode.cpp
//
// Copyright (c) 2007 David Ward
//
// This file is part of Dasher.
//
// Dasher is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Dasher is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Dasher; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../Common/Common.h"
// #include "AlphabetManager.h" - doesnt seem to be required - pconlon
#include "DasherInterfaceBase.h"
using namespace Dasher;
using namespace Opts;
using namespace std;
// Track memory leaks on Windows to the line that new'd the memory
#ifdef _WIN32
#ifdef _DEBUG
#define DEBUG_NEW new( _NORMAL_BLOCK, THIS_FILE, __LINE__ )
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#endif
static int iNumNodes = 0;
int Dasher::currentNumNodeObjects() {return iNumNodes;}
//TODO this used to be inline - should we make it so again?
CDasherNode::CDasherNode(int iOffset, int iColour, CDasherScreen::Label *pLabel)
: m_pParent(NULL), m_iFlags(DEFAULT_FLAGS), onlyChildRendered(NULL), m_iLbnd(0), m_iHbnd(CDasherModel::NORMALIZATION), m_iOffset(iOffset), m_iColour(iColour), m_pLabel(pLabel) {
iNumNodes++;
}
// TODO: put this back to being inlined
CDasherNode::~CDasherNode() {
// std::cout << "Deleting node: " << this << std::endl;
// Release any storage that the node manager has allocated,
// unreference ref counted stuff etc.
Delete_children();
// std::cout << "done." << std::endl;
iNumNodes--;
}
void CDasherNode::Trace() const {
/* TODO sort out
dchar out[256];
if (m_Symbol)
wsprintf(out,TEXT("%7x %3c %7x %5d %7x %5d %8x %8x \n"),this,m_Symbol,m_iGroup,m_context,m_Children,m_Cscheme,m_iLbnd,m_iHbnd);
else
wsprintf(out,TEXT("%7x %7x %5d %7x %5d %8x %8x \n"),this,m_iGroup,m_context,m_Children,m_Cscheme,m_iLbnd,m_iHbnd);
OutputDebugString(out);
if (m_Children) {
unsigned int i;
for (i=1;i<m_iChars;i++)
m_Children[i]->Dump_node();
}
*/
}
void CDasherNode::GetContext(CDasherInterfaceBase *pInterface, const CAlphabetMap *pAlphabet, vector<symbol> &vContextSymbols, int iOffset, int iLength) {
if (!GetFlag(NF_SEEN)) {
DASHER_ASSERT(m_pParent);
if (m_pParent) m_pParent->GetContext(pInterface, pAlphabet, vContextSymbols, iOffset,iLength);
} else {
std::string strContext = pInterface->GetContext(iOffset, iLength);
pAlphabet->GetSymbols(vContextSymbols, strContext);
}
}
// kill ourselves and all other children except for the specified
// child
// FIXME this probably shouldn't be called after history stuff is working
void CDasherNode::OrphanChild(CDasherNode *pChild) {
DASHER_ASSERT(ChildCount() > 0);
ChildMap::const_iterator i;
for(i = GetChildren().begin(); i != GetChildren().end(); i++) {
if((*i) != pChild) {
(*i)->Delete_children();
delete (*i);
}
}
pChild->m_pParent=NULL;
Children().clear();
SetFlag(NF_ALLCHILDREN, false);
}
// Delete nephews of the child which has the specified symbol
// TODO: Need to allow for subnode
void CDasherNode::DeleteNephews(CDasherNode *pChild) {
DASHER_ASSERT(Children().size() > 0);
ChildMap::iterator i;
for(i = Children().begin(); i != Children().end(); i++) {
if(*i != pChild) {
(*i)->Delete_children();
}
}
}
// TODO: Need to allow for subnodes
// TODO: Incorporate into above routine
void CDasherNode::Delete_children() {
// std::cout << "Start: " << this << std::endl;
ChildMap::iterator i;
for(i = Children().begin(); i != Children().end(); i++) {
// std::cout << "CNM: " << (*i)->MgrID() << (*i) << " " << (*i)->Parent() << std::endl;
delete (*i);
}
Children().clear();
// std::cout << "NM: " << MgrID() << std::endl;
SetFlag(NF_ALLCHILDREN, false);
onlyChildRendered = NULL;
}
void CDasherNode::SetFlag(int iFlag, bool bValue) {
if(bValue)
m_iFlags = m_iFlags | iFlag;
else
m_iFlags = m_iFlags & (~iFlag);
}
void CDasherNode::Reparent(CDasherNode *pNewParent, unsigned int iLbnd, unsigned int iHbnd) {
DASHER_ASSERT(!m_pParent);
DASHER_ASSERT(pNewParent);
DASHER_ASSERT(!pNewParent->GetFlag(NF_ALLCHILDREN));
DASHER_ASSERT(iLbnd == (pNewParent->GetChildren().empty() ? 0 : pNewParent->GetChildren().back()->m_iHbnd));
m_pParent = pNewParent;
pNewParent->Children().push_back(this);
m_iLbnd = iLbnd;
m_iHbnd = iHbnd;
}
int CDasherNode::MostProbableChild() {
int iMax(0);
int iCurrent;
for(ChildMap::iterator it(m_mChildren.begin()); it != m_mChildren.end(); ++it) {
iCurrent = (*it)->Range();
if(iCurrent > iMax)
iMax = iCurrent;
}
return iMax;
}
bool CDasherNode::GameSearchChildren(symbol sym) {
for (ChildMap::iterator i = Children().begin(); i != Children().end(); i++) {
if ((*i)->GameSearchNode(sym)) return true;
}
return false;
}
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