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// DasherViewSquare.cpp
//
// Copyright (c) 2008 The Dasher Team
//
// This file is part of Dasher.
//
// Dasher is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Dasher is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Dasher; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../Common/Common.h"
#ifdef _WIN32
#include "..\Win32\Common\WinCommon.h"
#endif
#include "DasherViewSquare.h"
#include "DasherView.h"
#include "DasherTypes.h"
#include "Event.h"
#include "Observable.h"
#include <algorithm>
#include <iostream>
#include <limits>
#include <stdlib.h>
using namespace Dasher;
using namespace Opts;
// Track memory leaks on Windows to the line that new'd the memory
#ifdef _WIN32
#ifdef _DEBUG_MEMLEAKS
#define DEBUG_NEW new( _NORMAL_BLOCK, THIS_FILE, __LINE__ )
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#endif
// FIXME - quite a lot of the code here probably should be moved to
// the parent class (DasherView). I think we really should make the
// parent class less general - we're probably not going to implement
// anything which uses radically different co-ordinate transforms, and
// we can always override if necessary.
// FIXME - duplicated 'mode' code throught - needs to be fixed (actually, mode related stuff, Input2Dasher etc should probably be at least partially in some other class)
CDasherViewSquare::CDasherViewSquare(CSettingsUser *pCreateFrom, CDasherScreen *DasherScreen, Opts::ScreenOrientations orient)
: CDasherView(DasherScreen,orient), CSettingsUserObserver(pCreateFrom), m_Y1(4), m_Y2(0.95 * CDasherModel::MAX_Y), m_Y3(0.05 * CDasherModel::MAX_Y), m_bVisibleRegionValid(false) {
//Note, nonlinearity parameters set in SetScaleFactor
ScreenResized(DasherScreen);
}
CDasherViewSquare::~CDasherViewSquare() {}
void CDasherViewSquare::SetOrientation(Opts::ScreenOrientations newOrient) {
if (newOrient == GetOrientation()) return;
CDasherView::SetOrientation(newOrient);
m_bVisibleRegionValid=false;
SetScaleFactor();
}
void CDasherViewSquare::HandleEvent(int iParameter) {
switch (iParameter) {
case LP_MARGIN_WIDTH:
case BP_NONLINEAR_Y:
case LP_NONLINEAR_X:
case LP_GEOMETRY:
m_bVisibleRegionValid = false;
SetScaleFactor();
}
}
CDasherNode *CDasherViewSquare::Render(CDasherNode *pRoot, myint iRootMin, myint iRootMax,
CExpansionPolicy &policy) {
DASHER_ASSERT(pRoot != 0);
myint iDasherMinX;
myint iDasherMinY;
myint iDasherMaxX;
myint iDasherMaxY;
VisibleRegion(iDasherMinX, iDasherMinY, iDasherMaxX, iDasherMaxY);
//
m_iRenderCount = 0;
CDasherNode *pOutput = pRoot->Parent();
// Blank the region around the root node:
if (GetLongParameter(LP_SHAPE_TYPE)==0) { //disjoint rects, so go round root
if(iRootMin > iDasherMinY)
DasherDrawRectangle(iDasherMaxX, iDasherMinY, iDasherMinX, iRootMin, 0, -1, 0);
if(iRootMax < iDasherMaxY)
DasherDrawRectangle(iDasherMaxX, iRootMax, iDasherMinX, iDasherMaxY, 0, -1, 0);
//to left (greater Dasher X)
if (iRootMax - iRootMin < iDasherMaxX)
DasherDrawRectangle(iDasherMaxX, std::max(iRootMin,iDasherMinY), iRootMax-iRootMin, std::min(iRootMax,iDasherMaxY), 0, -1, 0);
//to right (margin)
DasherDrawRectangle(0, iDasherMinY, iDasherMinX, iDasherMaxY, 0, -1, 0);
//and render root.
DisjointRender(pRoot, iRootMin, iRootMax, NULL, policy, std::numeric_limits<double>::infinity(), pOutput);
} else {
//overlapping rects/shapes
if (pOutput) {
//LEFT of Y axis, would be entirely covered by the root node parent (before we render root)
// (getColour() gives the right colour, even if pOutput is invisible - in that case it gives
// the colour of its parent)
DasherDrawRectangle(iDasherMaxX, iDasherMinY, 0, iDasherMaxY, pOutput->getColour(), -1, 0);
//RIGHT of Y axis, should be white.
DasherDrawRectangle(0, iDasherMinY, iDasherMinX, iDasherMaxY, 0, -1, 0);
} else //easy case, whole screen is white (outside root node, e.g. when starting)
Screen()->DrawRectangle(0, 0, Screen()->GetWidth(), Screen()->GetHeight(), 0, -1, 0);
NewRender(pRoot, iRootMin, iRootMax, NULL, policy, std::numeric_limits<double>::infinity(), pOutput);
}
// Labels are drawn in a second parse to get the overlapping right
for (vector<CTextString *>::iterator it=m_DelayedTexts.begin(), E=m_DelayedTexts.end(); it!=E; it++)
DoDelayedText(*it);
m_DelayedTexts.clear();
// Finally decorate the view
Crosshair();
return pOutput;
}
/// Draw text specified in Dasher co-ordinates. The position is
/// specified as two co-ordinates, intended to the be the corners of
/// the leading edge of the containing box.
CDasherViewSquare::CTextString *CDasherViewSquare::DasherDrawText(myint iDasherMaxX, myint iDasherMidY, CDasherScreen::Label *pLabel, CTextString *pParent, int iColor) {
screenint x,y;
Dasher2Screen(iDasherMaxX, iDasherMidY, x, y);
//compute font size...
int iSize = GetLongParameter(LP_DASHER_FONTSIZE);
{
const myint iMaxY(CDasherModel::MAX_Y);
if (Screen()->MultiSizeFonts() && iSize>4) {
//font size maxes out at ((iMaxY*3)/2)+iMaxY)/iMaxY = 3/2*smallest
// which is reached when iDasherMaxX == iMaxY/2, i.e. the crosshair
iSize = ((min(iDasherMaxX*3,(iMaxY*3)/2) + iMaxY) * iSize) / iMaxY;
} else {
//old style fonts; ignore iSize passed-in.
myint iLeftTimesFontSize = (iMaxY - iDasherMaxX )*iSize;
if(iLeftTimesFontSize < iMaxY * 19/ 20)
iSize *= 20;
else if(iLeftTimesFontSize < iMaxY * 159 / 160)
iSize *= 14;
else
iSize *= 11;
}
}
CTextString *pRet = new CTextString(pLabel, x, y, iSize, iColor);
vector<CTextString *> &dest(pParent ? pParent->m_children : m_DelayedTexts);
dest.push_back(pRet);
return pRet;
}
void CDasherViewSquare::DoDelayedText(CTextString *pText) {
//note that it'd be better to compute old-style font sizes here, or even after shunting
// across according to the aiMax array, but this needs Dasher co-ordinates, which were
// more easily available at CTextString creation time. If it really doesn't look as good,
// can put in extra calls to Screen2Dasher....
screenint x(pText->m_ix), y(pText->m_iy);
pair<screenint,screenint> textDims=Screen()->TextSize(pText->m_pLabel, pText->m_iSize);
switch (GetOrientation()) {
case Dasher::Opts::LeftToRight: {
screenint iRight = x + textDims.first;
if (iRight < Screen()->GetWidth()) {
Screen()->DrawString(pText->m_pLabel, x, y-textDims.second/2, pText->m_iSize, pText->m_iColor);
for (vector<CTextString *>::iterator it = pText->m_children.begin(); it!=pText->m_children.end(); it++) {
CTextString *pChild=*it;
pChild->m_ix = max(pChild->m_ix, iRight);
DoDelayedText(pChild);
}
pText->m_children.clear();
}
break;
}
case Dasher::Opts::RightToLeft: {
screenint iLeft = x-textDims.first;
if (iLeft>=0) {
Screen()->DrawString(pText->m_pLabel, iLeft, y-textDims.second/2, pText->m_iSize, pText->m_iColor);
for (vector<CTextString *>::iterator it = pText->m_children.begin(); it!=pText->m_children.end(); it++) {
CTextString *pChild=*it;
pChild->m_ix = min(pChild->m_ix, iLeft);
DoDelayedText(*it);
}
pText->m_children.clear();
}
break;
}
case Dasher::Opts::TopToBottom: {
screenint iBottom = y + textDims.second;
if (iBottom < Screen()->GetHeight()) {
Screen()->DrawString(pText->m_pLabel, x-textDims.first/2, y, pText->m_iSize, pText->m_iColor);
for (vector<CTextString *>::iterator it = pText->m_children.begin(); it!=pText->m_children.end(); it++) {
CTextString *pChild=*it;
pChild->m_iy = max(pChild->m_iy, iBottom);
DoDelayedText(*it);
}
pText->m_children.clear();
}
break;
}
case Dasher::Opts::BottomToTop: {
screenint iTop = y - textDims.second;
if (y>=0) {
Screen()->DrawString(pText->m_pLabel, x-textDims.first/2, iTop, pText->m_iSize, pText->m_iColor);
for (vector<CTextString *>::iterator it = pText->m_children.begin(); it!=pText->m_children.end(); it++) {
CTextString *pChild=*it;
pChild->m_iy = min(pChild->m_iy, iTop);
DoDelayedText(*it);
}
pText->m_children.clear();
}
break;
}
}
delete pText;
}
CDasherViewSquare::CTextString::~CTextString() {
for (vector<CTextString *>::iterator it = m_children.begin(); it!=m_children.end(); it++)
delete *it;
}
void CDasherViewSquare::TruncateTri(myint x, myint y1, myint y2, myint midy1, myint midy2, int fillColor, int outlineColor, int lineWidth) {
DASHER_ASSERT (y1<=midy1 && midy1<=midy2 && midy2<=y2);
myint iVisibleMinX, iVisibleMaxX, iVisibleMinY, iVisibleMaxY;
VisibleRegion(iVisibleMinX, iVisibleMinY, iVisibleMaxX, iVisibleMaxY);
myint x1(x), x2(x); //(max)x-coords of the two lines
myint tempx1(0),tempx2(0); //& min x-coords
//intersect y1's diagonal with screen
if (!ClipLineToVisible(x1,midy1,tempx1,y1)) {
//entirely offscreen....i.e. off top/bottom
//DASHER_ASSERT (midy1 < iVisibleMinY);//no, args undefined if returns false!
midy1 = y1 = iVisibleMinY;
x1 = min(x1, iVisibleMaxX);
tempx1=0;
}
//intersect y2's diagonal with screen
if (!ClipLineToVisible(tempx2, y2, x2, midy2)) {
//entirely offscreen again, i.e. off bottom/top
midy2 = y2 = iVisibleMaxY;
x2 = min(x2, iVisibleMaxX);
tempx2=0;
}
if (x1!=x2) {
//both will be clipped to be <= iVisibleMaxX by above. If they are still
// unequal, one must have been further clipped by passing off top/bottom
// (i.e., the point of max x is off the top/off the bottom), in which case
// the other line is entirely offscreen:
DASHER_ASSERT(midy1 == midy2); //point/line of max x has been removed
if (x1<x2) {
//(0,y1) - (x1,midy1) hit max-y edge of screen
//(0,y2) - (x2,midy2) entirely offscreen
DASHER_ASSERT(midy1==iVisibleMaxY && y2 == midy2);
x2=x1;
} else {
// (0,y2) - (x2, midy2) hit min-y edge of screen
// (0,y1) - (x1,midy1) entirely offscreen
DASHER_ASSERT(midy2 == iVisibleMinY && y1 == midy1);
x1=x2;
}
}
// midy1,x1 is now start point
vector<CDasherScreen::point> pts(1);
Dasher2Screen(x1, midy1, pts[0].x, pts[0].y);
DasherLine2Screen(x1, midy1, tempx1, y1, pts);
if (tempx1) {
//did not reach y axis
DASHER_ASSERT(y1 == iVisibleMinY);
pts.push_back(CDasherScreen::point());
Dasher2Screen(0, iVisibleMinY, pts.back().x, pts.back().y);
}
//that gets us to the min-y (y1) end of the line along the y-axis
//add line along y-axis...
pts.push_back(CDasherScreen::point());
Dasher2Screen(0, y2, pts.back().x, pts.back().y);
if (tempx2) {
//y2's diagonal did not reach y-axis
DASHER_ASSERT(y2 == iVisibleMaxY);
pts.push_back(CDasherScreen::point());
Dasher2Screen(tempx2, iVisibleMaxY, pts.back().x, pts.back().y);
}
//and the diagonal part...
DasherLine2Screen(tempx2, y2, x2, midy2, pts);
if (midy1 != midy2) {
//is the max-x extent a line, after cropping - i.e. handles both
// normal triangle (orig midy1==orig midy2) being cropped to screen edge,
// and trunc tri (orig midy1 < orig midy2, possibly cropped) cases
DASHER_ASSERT(x1 == x2);
pts.push_back(CDasherScreen::point());
Dasher2Screen(x1, midy1, pts.back().x, pts.back().y);
} else DASHER_ASSERT(pts.back().x == pts[0].x && pts.back().y == pts[0].y);
CDasherScreen::point *p_array=new CDasherScreen::point[pts.size()];
for (unsigned int i = 0; i<pts.size(); i++) p_array[i] = pts[i];
Screen()->Polygon(p_array, pts.size(), fillColor, outlineColor, lineWidth);
delete[] p_array;
}
#define sq(X) ((X)*(X))
void CDasherViewSquare::Circle(myint Range, myint y1, myint y2, int fCol, int oCol, int lWidth) {
std::vector<CDasherScreen::point> pts;
myint cy((y1+y2)/2),r(Range/2), x1, x2;
myint iDasherMinX, iDasherMinY, iDasherMaxX, iDasherMaxY;
VisibleRegion(iDasherMinX, iDasherMinY, iDasherMaxX, iDasherMaxY);
CDasherScreen::point p;
//run along bottom edge...
if (y1 < iDasherMinY) {
Dasher2Screen(0, iDasherMinY, p.x, p.y);
pts.push_back(p);
//intersect with bottom edge
x1 = min(iDasherMaxX, myint(sqrt(double(r*r - sq(cy-iDasherMinY)))));
y1 = iDasherMinY;
} else {
x1=0;
}
Dasher2Screen(x1,y1,p.x,p.y);
pts.push_back(p);
//and along top...
if (y2 > iDasherMaxY) {
//intersect...
x2 = min(iDasherMaxX, myint(sqrt(double(r*r - sq(iDasherMaxY-cy)))));
Dasher2Screen(x2, y2=iDasherMaxY, p.x, p.y);
//that's target point for end of curved section.
if (x2==iDasherMaxX && x1==iDasherMaxX) {
//circle entirely covers screen
DASHER_ASSERT(y1==iDasherMinY);
DasherDrawRectangle(iDasherMaxX, iDasherMinY, 0, iDasherMaxY, fCol, oCol, lWidth);
return;
}
//will also need final point at top-right (0,y2 in dasher coords)....
} else {
Dasher2Screen(x2=0,y2,p.x,p.y);
}
CircleTo(cy,r,y1,x1,y2,x2,p,pts, 2.0);
if (iDasherMaxY == y2) {
Dasher2Screen(0, iDasherMaxX, p.x, p.y);
pts.push_back(p);
}
CDasherScreen::point *p_array = new CDasherScreen::point[pts.size()];
for (unsigned int i=0; i<pts.size(); i++) p_array[i] = pts[i];
Screen()->Polygon(p_array, pts.size(), fCol, oCol, lWidth);
delete[] p_array;
}
void CDasherViewSquare::CircleTo(myint cy, myint r, myint y1, myint x1, myint y3, myint x3, CDasherScreen::point dest, vector<CDasherScreen::point> &pts, double dXMul) {
myint y2((y1+y3)/2);
myint x2(sqrt(double(sq(r)-sq(cy-y2)))*dXMul);
CDasherScreen::point mid; //where midpoint of circle/arc should be
Dasher2Screen(x2, y2, mid.x, mid.y); //(except "midpoint" measured along y axis)
int lmx=(pts.back().x + dest.x)/2, lmy = (pts.back().y + dest.y)/2; //midpoint of straight line
if (abs(dest.y-pts.back().y)<2 || abs(mid.x-lmx) + abs(mid.y-lmy)<2) {
//okay, use straight line
pts.push_back(dest);
} else {
CircleTo(cy, r, y1, x1, y2, x2, mid, pts, dXMul);
CircleTo(cy, r, y2, x2, y3, x3, dest, pts, dXMul);
}
}
#undef sq
void CDasherViewSquare::DasherSpaceArc(myint cy, myint r, myint x1, myint y1, myint x2, myint y2, int iColour, int iLineWidth) {
CDasherScreen::point p;
//start point
Dasher2Screen(x1, y1, p.x, p.y);
vector<CDasherScreen::point> pts;
pts.push_back(p);
//if circle goes behind crosshair and we want the point of max-x, force division into two sections with that point as boundary
if (r>CDasherModel::ORIGIN_X && ((y1 < cy) ^ (y2 < cy))) {
Dasher2Screen(r, cy, p.x, p.y);
CircleTo(cy, r, y1, x1, cy, r, p, pts, 1.0);
x1=r; y1=cy;
}
Dasher2Screen(x2, y2, p.x, p.y);
CircleTo(cy, r, y1, x1, y2, x2, p, pts, 1.0);
CDasherScreen::point *p_array = new CDasherScreen::point[pts.size()];
for (unsigned int i=0; i<pts.size(); i++) p_array[i] = pts[i];
Screen()->Polyline(p_array, pts.size(), iLineWidth, iColour);
}
void CDasherViewSquare::Quadric(myint Range, myint lowY, myint highY, int fillColor, int outlineColour, int lineWidth) {
static const double RR2=1.0/sqrt(2.0);
const int midY=(lowY+highY)/2;
#define NUM_STEPS 40
CDasherScreen::point p_array[2*NUM_STEPS+2];
myint minX,maxX,minY,maxY;
VisibleRegion(minX, minY, maxX, maxY);
{
myint x1(0), y1(highY), x2(Range*RR2),y2(highY*RR2 + midY*(1.0-RR2)), x3(Range), y3(midY);
for (int i=0; i<=NUM_STEPS; i++) {
double f=i/(double)NUM_STEPS, of = 1.0-f;
Dasher2Screen(min(maxX,myint(of*of*x1 + 2.0*of*f*x2 + f*f*x3)), max(minY,min(maxY,myint(of*of*y1 + 2.0*of*f*y2 + f*f*y3))), p_array[i].x, p_array[i].y);
}
}
{
myint x1(Range), y1(midY), x2(Range*RR2), y2(lowY*RR2 + midY*(1.0-RR2)), x3(0), y3(lowY);
for (int i=0; i<=NUM_STEPS; i++) {
double f=i/(double)NUM_STEPS, of = 1.0-f;
Dasher2Screen(min(maxX,myint(of*of*x1 + 2.0*of*f*x2 + f*f*x3)),max(minY,min(maxY,myint(of*of*y1 + 2.0*of*f*y2 + f*f*y3))), p_array[i+NUM_STEPS+1].x, p_array[i+NUM_STEPS+1].y);
}
}
Screen()->Polygon(p_array, 2*NUM_STEPS+2, fillColor, outlineColour, lineWidth);
#undef NUM_STEPS
}
bool CDasherViewSquare::IsSpaceAroundNode(myint y1, myint y2) {
myint iVisibleMinX;
myint iVisibleMinY;
myint iVisibleMaxX;
myint iVisibleMaxY;
VisibleRegion(iVisibleMinX, iVisibleMinY, iVisibleMaxX, iVisibleMaxY);
const myint maxX(y2-y1);
if ((maxX < iVisibleMaxX) || (y1 > iVisibleMinY) || (y2 < iVisibleMaxY))
return true; //space around sq => space around anything smaller!
//in theory, even if the crosshair is off-screen (!), anything spanning y1-y2 should cover it...
DASHER_ASSERT (CoversCrosshair(y2-y1, y1, y2));
switch (GetLongParameter(LP_SHAPE_TYPE)) {
case 0: //non-overlapping rects
case 1: //overlapping rects
return false;
case 2: { //simple triangles
const myint iMidY((y1+y2)/2);
return (iMidY < iVisibleMaxY && (y2-iVisibleMaxY)*maxX < iVisibleMaxX*(y2-iMidY))
|| (iMidY > iVisibleMinY && (iVisibleMinY-y1)*maxX < iVisibleMaxX*(iMidY-y1));
}
case 3: { //truncated triangles
const myint y113((y1+y1+y2)/3), y123((y1+y2+y2)/3);
return (y123 < iVisibleMaxY && (y2-iVisibleMaxY)*maxX < iVisibleMaxX*(y2-y123))
|| (y113 > iVisibleMinY && (iVisibleMinY-y1)*maxX < iVisibleMaxX*(y123-y1));
}
case 4: //quadric.
//erm. seems hard. fall-through to circle, as it isn't far out -
// unfortunately it's not a conservative approximation, the circle
// covers the quadric not the other way around, so we'll say the
// circle covers the screen when the quadric doesn't :-(. However
// atm circles seem better generally so fixing quadrics is a low priority!
case 5: { //circle - or rather ellipse, x diameter is twice y diam, hence the *2 to normalize
const myint iMidY((y1+y2)/2); //centerX=0, radius = maxX
const myint maxYDiff(max(iVisibleMaxY-iMidY,iMidY-iVisibleMinY)*2);
return maxYDiff*maxYDiff + iVisibleMaxX*iVisibleMaxX > maxX*maxX;
}
}
}
void CDasherViewSquare::DisjointRender(CDasherNode *pRender, myint y1, myint y2,
CTextString *pPrevText, CExpansionPolicy &policy, double dMaxCost,
CDasherNode *&pOutput)
{
DASHER_ASSERT_VALIDPTR_RW(pRender);
++m_iRenderCount;
// Set the NF_SUPER flag if this node entirely frames the visual
// area.
myint iDasherMinX;
myint iDasherMinY;
myint iDasherMaxX;
myint iDasherMaxY;
VisibleRegion(iDasherMinX, iDasherMinY, iDasherMaxX, iDasherMaxY);
pRender->SetFlag(NF_SUPER, (y2-y1 >= iDasherMaxX) && (y1 <= iDasherMinY) && (y2 >= iDasherMaxY));
const int myColor = pRender->getColour();
if( pRender->getLabel() )
{
const int textColor = GetLongParameter(LP_OUTLINE_WIDTH)<0 ? myColor : 4;
myint ny1 = std::min(iDasherMaxY, std::max(iDasherMinY, y1)),
ny2 = std::min(iDasherMaxY, std::max(iDasherMinY, y2));
CTextString *pText = DasherDrawText(y2-y1, (ny1+ny2)/2, pRender->getLabel(), pPrevText, textColor);
if (pRender->bShove()) pPrevText = pText;
}
const myint Range(y2-y1);
//Does node cover crosshair?
if (pOutput == pRender->Parent() && Range > CDasherModel::ORIGIN_X && y1 < CDasherModel::ORIGIN_Y && y2 > CDasherModel::ORIGIN_Y) {
pOutput=pRender;
if (pRender->ChildCount()==0) {
//covers crosshair! forcibly populate, now!
policy.ExpandNode(pRender);
}
}
if (pRender->ChildCount() == 0) {
//allow empty node to be expanded, it's big enough.
policy.pushNode(pRender, y1, y2, true, dMaxCost);
//and render whole node in one go
DasherDrawRectangle(std::min(Range,iDasherMaxX), std::max(y1,iDasherMinY),0, std::min(y2,iDasherMaxY), myColor, -1, 0);
//fall through to draw outline
} else {
//Node has children. It can therefore be collapsed...however,
// we don't allow a node covering the crosshair to be collapsed
// (at best this'll mean there's nowhere useful to go forwards;
// at worst, all kinds of crashes trying to do text output!)
//No reason why we can't collapse a game mode node that's too small/offscreen
// - we've got its coordinates, and can recreate its children and set their
// NF_GAME flags appropriately when it becomes renderable again...
if (pRender != pOutput)
dMaxCost = policy.pushNode(pRender, y1, y2, false, dMaxCost);
// Render children
int id=-1;
if (CDasherNode *pChild = pRender->onlyChildRendered)
{
//if child still covers screen, render _just_ it and return
myint newy1 = y1 + (Range * pChild->Lbnd()) / CDasherModel::NORMALIZATION;
myint newy2 = y1 + (Range * pChild->Hbnd()) / CDasherModel::NORMALIZATION;
if (newy1 < iDasherMinY && newy2 > iDasherMaxY) {
//still covers entire screen. Parent should too...
DASHER_ASSERT(dMaxCost == std::numeric_limits<double>::infinity());
if (newy2-newy1 < iDasherMaxX) //fill in to it's left...
DasherDrawRectangle(std::min(Range,iDasherMaxX), std::max(y1,iDasherMinY), newy2-newy1, std::min(y2,iDasherMaxY), myColor, -1, 0);
DisjointRender(pChild, newy1, newy2, pPrevText,
policy, dMaxCost, pOutput);
//leave pRender->onlyChildRendered set, so remaining children are skipped
}
else
pRender->onlyChildRendered = NULL;
}
if (!pRender->onlyChildRendered) {
//render all children...
myint lasty=y1;
for(CDasherNode::ChildMap::const_iterator i = pRender->GetChildren().begin();
i != pRender->GetChildren().end(); i++) {
id++;
CDasherNode *pChild = *i;
myint newy1 = y1 + (Range * pChild->Lbnd()) / CDasherModel::NORMALIZATION;
myint newy2 = y1 + (Range * pChild->Hbnd()) / CDasherModel::NORMALIZATION;
if (pChild->GetFlag(NF_GAME)) {
CGameNodeDrawEvent evt(pChild, newy1, newy2);
Observable<CGameNodeDrawEvent*>::DispatchEvent(&evt);
}
//switch to "render just one child" mode if all others are off the screen,
//and if this _won't_ cause us to avoid rendering a game node...
if (newy1 < iDasherMinY && newy2 > iDasherMaxY && (!pRender->GetFlag(NF_GAME) || pChild->GetFlag(NF_GAME))) {
DASHER_ASSERT(dMaxCost == std::numeric_limits<double>::infinity());
pRender->onlyChildRendered = pChild;
if (newy2-newy1 < iDasherMaxX)
DasherDrawRectangle(std::min(Range,iDasherMaxX), std::max(y1,iDasherMinY), newy2-newy1, std::min(y2,iDasherMaxY), myColor, -1, 0);
DisjointRender(pChild, newy1, newy2, pPrevText, policy, dMaxCost, pOutput);
//ensure we don't blank over this child in "finishing off" the parent (!)
lasty=newy2;
//all remaining children are offscreen. quickly delete, avoid recomputing ranges...
while ((++i)!=pRender->GetChildren().end())
if (!(*i)->GetFlag(NF_SEEN)) (*i)->Delete_children();
break;
} else if (newy2-newy1 >= GetLongParameter(LP_MIN_NODE_SIZE) //simple test if big enough
&& newy1 <= iDasherMaxY && newy2 >= iDasherMinY) //at least partly on screen
{
//child should be rendered!
//fill in to its left
DasherDrawRectangle(std::min(y2-y1,iDasherMaxX), std::max(newy1,iDasherMinY), std::min(newy2-newy1,iDasherMaxX), std::min(newy2,iDasherMaxY), myColor, -1, 0);
if (std::max(lasty,iDasherMinY)<newy1) //fill in interval above child up to the last drawn child
DasherDrawRectangle(std::min(Range,iDasherMaxX), std::max(lasty,iDasherMinY),0, std::min(newy1,iDasherMaxY), myColor, -1, 0);
lasty = newy2;
DisjointRender(pChild, newy1, newy2, pPrevText, policy, dMaxCost, pOutput);
} else {
// We get here if the node is too small to render or is off-screen.
// So, collapse it immediately.
if(!pChild->GetFlag(NF_SEEN))
pChild->Delete_children();
}
}
//all children rendered.
if (lasty<min(y2,iDasherMaxY)) {
// Finish off the drawing process, filling in any part of the parent below the last-rendered child
DasherDrawRectangle(std::min(Range,iDasherMaxX), std::max(lasty, iDasherMinY), 0, std::min(y2, iDasherMaxY), myColor, -1, 0);
}
}
//end rendering children, fall through to outline
}
// Lastly, draw the outline
if(GetLongParameter(LP_OUTLINE_WIDTH) && pRender->GetFlag(NF_VISIBLE)) {
DasherDrawRectangle(std::min(Range,iDasherMaxX), std::max(y1,iDasherMinY),0, std::min(y2,iDasherMaxY), -1, -1, abs(GetLongParameter(LP_OUTLINE_WIDTH)));
}
}
bool CDasherViewSquare::CoversCrosshair(myint Range, myint y1, myint y2) {
if (Range > CDasherModel::ORIGIN_X && y1 < CDasherModel::ORIGIN_Y && y2 > CDasherModel::ORIGIN_Y) {
switch (GetLongParameter(LP_SHAPE_TYPE)) {
case 0: //Disjoint rectangles
case 1: //Rectangles
return true;
case 2: { //Triangles
myint iMidY((y1+y2)/2);
return (iMidY > CDasherModel::ORIGIN_Y)
? ((CDasherModel::ORIGIN_Y-y1)*Range) > (iMidY - y1) * CDasherModel::ORIGIN_X
: ((y2-CDasherModel::ORIGIN_Y)*Range) > (y2 - iMidY) * CDasherModel::ORIGIN_X;
}
case 3: { //Truncated tris
myint midy1((y1+y1+y2)/3), midy2((y1+y2+y2)/3);
if (midy1 > CDasherModel::ORIGIN_Y) //(0,y1) - (Range,midy1)
return (CDasherModel::ORIGIN_Y-y1)*Range > (midy1 - y1) * CDasherModel::ORIGIN_X;
if (midy2 > CDasherModel::ORIGIN_Y) // (Range,midy1) - (Range,midy2)
return true;
return (y2 - CDasherModel::ORIGIN_Y)*Range > (y2 - midy2) * CDasherModel::ORIGIN_X;
break;
}
case 4: //quadrics. We'll approximate with circles, as they're easier...
// however, note that the circle is bigger, so this'll output things
// too soon/aggressively :-(.
// (hence, fallthrough to:)
case 5: { //circles - actually ellipses, as x diameter is twice y diameter, hence the *4
const myint y_dist(CDasherModel::ORIGIN_Y - (y1+y2)/2);
return CDasherModel::ORIGIN_X * CDasherModel::ORIGIN_X + y_dist*y_dist*4 < Range*Range;
}
}
}
return false;
}
void CDasherViewSquare::NewRender(CDasherNode *pRender, myint y1, myint y2,
CTextString *pPrevText, CExpansionPolicy &policy, double dMaxCost,
CDasherNode *&pOutput)
{
//when we have only one child node to render, which'll be the last thing we
// do before returning, we make a tail call by jumping here, rather than
// pushing another stack frame:
beginning:
DASHER_ASSERT_VALIDPTR_RW(pRender);
++m_iRenderCount;
// Set the NF_SUPER flag if this node entirely frames the visual
// area.
myint iDasherMinX;
myint iDasherMinY;
myint iDasherMaxX;
myint iDasherMaxY;
VisibleRegion(iDasherMinX, iDasherMinY, iDasherMaxX, iDasherMaxY);
pRender->SetFlag(NF_SUPER, !IsSpaceAroundNode(y1, y2));
const int myColor = pRender->getColour();
if( pRender->getLabel() )
{
const int textColor = GetLongParameter(LP_OUTLINE_WIDTH)<0 ? myColor : 4;
myint ny1 = std::min(iDasherMaxY, std::max(iDasherMinY, y1)),
ny2 = std::min(iDasherMaxY, std::max(iDasherMinY, y2));
CTextString *pText = DasherDrawText(y2-y1, (ny1+ny2)/2, pRender->getLabel(), pPrevText, textColor);
if (pRender->bShove()) pPrevText = pText;
}
const myint Range(y2-y1);
// Draw node...we can both fill & outline in one go, since
// we're drawing the whole node at once (unlike disjoint-rects),
// as any part of the outline which is obscured by a child node,
// will have the outline of the child node painted over it,
// and all outlines are the same colour.
//"invisible" nodes are given same colour as parent, so we neither fill
// nor outline them. TODO this isn't quite right, as nodes that are
// _supposed_ to be the same colour as their parent, will have no outlines...
// (thankfully having 2 "phases" means this doesn't happen in standard
// colour schemes)
if (pRender->GetFlag(NF_VISIBLE)) {
//outline width 0 = fill only; >0 = fill + outline; <0 = outline only
int fillColour = GetLongParameter(LP_OUTLINE_WIDTH)>=0 ? myColor : -1;
int lineWidth = abs(GetLongParameter(LP_OUTLINE_WIDTH));
switch (GetLongParameter(LP_SHAPE_TYPE)) {
case 1: //overlapping rects
DasherDrawRectangle(std::min(Range,iDasherMaxX), std::max(y1,iDasherMinY), 0, std::min(y2,iDasherMaxY), fillColour, -1, lineWidth);
break;
case 2: //simple triangles
TruncateTri(Range, y1, y2, (y1+y2)/2, (y1+y2)/2, fillColour, -1, lineWidth);
break;
case 3: //truncated triangles
TruncateTri(Range, y1, y2, (y1+y1+y2)/3, (y1+y2+y2)/3, fillColour, -1, lineWidth);
break;
case 4:
Quadric(Range, y1, y2, fillColour, -1, lineWidth);
break;
case 5:
Circle(Range, y1, y2, fillColour, -1, lineWidth);
break;
}
}
//Does node cover crosshair?
if (pOutput == pRender->Parent() && CoversCrosshair(Range, y1, y2))
pOutput = pRender;
if (pRender->ChildCount() == 0) {
if (pOutput==pRender) {
//covers crosshair! forcibly populate, now!
policy.ExpandNode(pRender);
} else {
//allow empty node to be expanded, it's big enough.
policy.pushNode(pRender, y1, y2, true, dMaxCost);
return; //no children atm => nothing more to do
}
} else {
//Node has children. It can therefore be collapsed...however,
// we don't allow a node covering the crosshair to be collapsed
// (at best this'll mean there's nowhere useful to go forwards;
// at worst, all kinds of crashes trying to do text output!)
//No reason why we can't collapse a game mode node that's too small/offscreen
// - we've got its coordinates, and can recreate its children and set their
// NF_GAME flags appropriately when it becomes renderable again...
if (pRender != pOutput)
dMaxCost = policy.pushNode(pRender, y1, y2, false, dMaxCost);
}
//Node has children - either it already did, or else it covers the crosshair,
// and we've just made them...so render them.
//first check if there's only one child we need to render
if (CDasherNode *pChild = pRender->onlyChildRendered) {
//if child still covers screen, render _just_ it and return
myint newy1 = y1 + (Range * pChild->Lbnd()) / CDasherModel::NORMALIZATION;
myint newy2 = y1 + (Range * pChild->Hbnd()) / CDasherModel::NORMALIZATION;
if (
(newy1 < iDasherMinY && newy2 > iDasherMaxY)) { //covers entire y-axis!
//render just that child; nothing more to do for this node => tail call to beginning
pRender = pChild; y1=newy1; y2=newy2;
goto beginning;
}
pRender->onlyChildRendered = NULL;
}
//ok, need to render all children...
myint newy1=y1,newy2;
CDasherNode::ChildMap::const_iterator I = pRender->GetChildren().begin(), E = pRender->GetChildren().end();
while (I!=E) {
CDasherNode *pChild(*I);
newy2 = y1 + (Range * pChild->Hbnd()) / CDasherModel::NORMALIZATION;
if (pChild->GetFlag(NF_GAME)) {
CGameNodeDrawEvent evt(pChild, newy1, newy2);
Observable<CGameNodeDrawEvent*>::DispatchEvent(&evt);
}
if (newy1<=iDasherMaxY && newy2 >= iDasherMinY) { //onscreen
if (newy2-newy1 > GetLongParameter(LP_MIN_NODE_SIZE)) {
//definitely big enough to render.
NewRender(pChild, newy1, newy2, pPrevText, policy, dMaxCost, pOutput);
} else if (!pChild->GetFlag(NF_SEEN)) pChild->Delete_children();
if (newy2>iDasherMaxY && !pRender->GetFlag(NF_GAME)) {
//remaining children offscreen and no game-mode child we might skip
// (among the remainder, or any previous off the top of the screen)
if (newy1 < iDasherMinY) pRender->onlyChildRendered = pChild; //previous children also offscreen!
break; //skip remaining children
}
}
I++;
newy1=newy2;
}
if (I!=E) {
//broke out of loop. Possibly more to delete...
while (++I!=E) if (!(*I)->GetFlag(NF_SEEN)) (*I)->Delete_children();
}
//all children rendered.
}
/// Convert screen co-ordinates to dasher co-ordinates. This doesn't
/// include the nonlinear mapping for eyetracking mode etc - it is
/// just the inverse of the mapping used to calculate the screen
/// positions of boxes etc.
void CDasherViewSquare::Screen2Dasher(screenint iInputX, screenint iInputY, myint &iDasherX, myint &iDasherY) {
// Things we're likely to need:
screenint iScreenWidth = Screen()->GetWidth();
screenint iScreenHeight = Screen()->GetHeight();
switch(GetOrientation()) {
case Dasher::Opts::LeftToRight:
iDasherX = ( iScreenWidth - iInputX ) * SCALE_FACTOR / iScaleFactorX;
iDasherY = CDasherModel::MAX_Y / 2 + ( iInputY - iScreenHeight / 2 ) * SCALE_FACTOR / iScaleFactorY;
break;
case Dasher::Opts::RightToLeft:
iDasherX = myint( ( iInputX ) * SCALE_FACTOR / iScaleFactorX);
iDasherY = myint(CDasherModel::MAX_Y / 2 + ( iInputY - iScreenHeight / 2 ) * SCALE_FACTOR / iScaleFactorY);
break;
case Dasher::Opts::TopToBottom:
iDasherX = myint( ( iScreenHeight - iInputY ) * SCALE_FACTOR / iScaleFactorX);
iDasherY = myint(CDasherModel::MAX_Y / 2 + ( iInputX - iScreenWidth / 2 ) * SCALE_FACTOR / iScaleFactorY);
break;
case Dasher::Opts::BottomToTop:
iDasherX = myint( ( iInputY ) * SCALE_FACTOR / iScaleFactorX);
iDasherY = myint(CDasherModel::MAX_Y / 2 + ( iInputX - iScreenWidth / 2 ) * SCALE_FACTOR / iScaleFactorY);
break;
}
iDasherX = ixmap(iDasherX);
iDasherY = iymap(iDasherY);
}
void CDasherViewSquare::SetScaleFactor( void )
{
//Parameters for X non-linearity.
// Set some defaults here, in case we change(d) them later...
m_iXlogThres=CDasherModel::MAX_Y/2; //threshold: DasherX's less than this are linear; those greater are logarithmic
//set log scaling coefficient (unused if LP_NONLINEAR_X==0)
// note previous value = 1/0.2, i.e. a value of LP_NONLINEAR_X =~= 4.8
m_dXlogCoeff = exp(GetLongParameter(LP_NONLINEAR_X)/3.0);
const bool bHoriz(GetOrientation() == Dasher::Opts::LeftToRight || GetOrientation() == Dasher::Opts::RightToLeft);
const screenint iScreenWidth(Screen()->GetWidth()), iScreenHeight(Screen()->GetHeight());
const double dPixelsX(bHoriz ? iScreenWidth : iScreenHeight), dPixelsY(bHoriz ? iScreenHeight : iScreenWidth);
//Defaults/starting values, will be modified later according to scheme in use...
iMarginWidth = GetLongParameter(LP_MARGIN_WIDTH);
double dScaleFactorY(dPixelsY / CDasherModel::MAX_Y );
double dScaleFactorX(dPixelsX / static_cast<double>(CDasherModel::MAX_Y + iMarginWidth) );
switch (GetLongParameter(LP_GEOMETRY)) {
case 0: {
//old style
if (dScaleFactorX < dScaleFactorY) {
//fewer (pixels per dasher coord) in X direction - i.e., X is more compressed.
//So, use X scale for Y too...except first, we'll _try_ to reduce the difference
// by changing the relative scaling of X and Y (by at most 20%):
double dMul = max(0.8, dScaleFactorX / dScaleFactorY);
dScaleFactorY = std::max(dScaleFactorX/dMul, dScaleFactorY / 4.0);
dScaleFactorX *= 0.9;
iMarginWidth = (CDasherModel::MAX_Y/20.0 + iMarginWidth*0.95)/0.9;
} else {
//X has more room; use Y scale for both -> will get lots history
// however, "compensate" by relaxing the default "relative scaling" of X
// (normally only 90% of Y) towards 1...
double dXmpc = std::min(1.0,0.9 * dScaleFactorX / dScaleFactorY);
dScaleFactorX = max(dScaleFactorY, dScaleFactorX / 4.0)*dXmpc;
iMarginWidth = (iMarginWidth + dPixelsX/dScaleFactorX - CDasherModel::MAX_Y)/2;
}
break;
}
//all new styles fix the y axis the way we want it (i.e. leave as above),
// and just do different things with x...
case 1:
//square with x-hair possibly offscreen
dScaleFactorX = dScaleFactorY;
break;
case 2:
case 3: {
//2 or 3 => squish x (so xhair always visible)
const double dDesiredXPerPixel( (CDasherModel::MAX_Y + iMarginWidth) / dPixelsX), dMinXPerPixel((CDasherModel::ORIGIN_X+iMarginWidth)/dPixelsX);
const double dAspect(1.0/dScaleFactorY/dDesiredXPerPixel);
double dDasherXPerPixel( (dAspect<1.0)
? (dMinXPerPixel+pow(dAspect,3.0)*(dDesiredXPerPixel-dMinXPerPixel)) //tall+thin
: (1.0/dScaleFactorY)); //square or wide+low
iMarginWidth /= 0.9; //this comes from the old scaling by m_dXmpc=0.9. Drop in new scheme?
if (GetLongParameter(LP_GEOMETRY)==3) {
//make whole screen logarithmic (but keep xhair in same place)
myint crosshair(xmap(2048)); //should be 2048...
m_iXlogThres=0;
dDasherXPerPixel *= xmap(2048)/static_cast<double>(crosshair);
}
dScaleFactorX = 0.9 / dDasherXPerPixel;
}
}
iScaleFactorX = myint(dScaleFactorX * SCALE_FACTOR);
iScaleFactorY = myint(dScaleFactorY * SCALE_FACTOR);
#ifdef DEBUG
//test...
for (screenint x=0; x<iScreenWidth; x++) {
dasherint dx, dy;
Screen2Dasher(x, 0, dx, dy);
screenint fx, fy;
Dasher2Screen(dx, dy, fx, fy);
if (fx!=x)
std::cout << "ERROR ScreenX " << x << " becomes " << dx << " back to " << fx << std::endl;;
}
for (screenint y=0; y<iScreenHeight; y++) {
dasherint dx,dy;
Screen2Dasher(0, y, dx, dy);
screenint fx,fy;
Dasher2Screen(dx, dy, fx, fy);
if (fy!=y)
std::cout << "ERROR ScreenY " << y << " becomes " << dy << " back to " << fy << std::endl;
}
#endif
//notify listeners that coordinates have changed...
Observable<CDasherView*>::DispatchEvent(this);
}
inline myint CDasherViewSquare::CustomIDivScaleFactor(myint iNumerator) {
// Integer division rounding away from zero
long long int num, denom, quot, rem;
myint res;
num = iNumerator;
denom = SCALE_FACTOR;
DASHER_ASSERT(denom != 0);
#ifdef HAVE_LLDIV
lldiv_t ans = ::lldiv(num, denom);
quot = ans.quot;
rem = ans.rem;
#else
quot = num / denom;
rem = num % denom;
#endif
if (rem < 0)
res = quot - 1;
else if (rem > 0)
res = quot + 1;
else
res = quot;
return res;
// return (iNumerator + iDenominator - 1) / iDenominator;
}
void CDasherViewSquare::Dasher2Screen(myint iDasherX, myint iDasherY, screenint &iScreenX, screenint &iScreenY) {
// Apply the nonlinearities
iDasherX = xmap(iDasherX);
iDasherY = ymap(iDasherY);
// Things we're likely to need:
screenint iScreenWidth = Screen()->GetWidth();
screenint iScreenHeight = Screen()->GetHeight();
// Note that integer division is rounded *away* from zero here to
// ensure that this really is the inverse of the map the other way
// around.
switch( GetOrientation() ) {
case Dasher::Opts::LeftToRight:
iScreenX = screenint(iScreenWidth -
CustomIDivScaleFactor(iDasherX * iScaleFactorX));
iScreenY = screenint(iScreenHeight / 2 +
CustomIDivScaleFactor(( iDasherY - CDasherModel::MAX_Y / 2 ) * iScaleFactorY));
break;
case Dasher::Opts::RightToLeft:
iScreenX = screenint(CustomIDivScaleFactor(iDasherX * iScaleFactorX));
iScreenY = screenint(iScreenHeight / 2 +
CustomIDivScaleFactor( (iDasherY - CDasherModel::MAX_Y/2) * iScaleFactorY));
break;
case Dasher::Opts::TopToBottom:
iScreenX = screenint(iScreenWidth / 2 +
CustomIDivScaleFactor( (iDasherY - CDasherModel::MAX_Y/2) * iScaleFactorY));
iScreenY = screenint(iScreenHeight -
CustomIDivScaleFactor( iDasherX * iScaleFactorX ));
break;
case Dasher::Opts::BottomToTop:
iScreenX = screenint(iScreenWidth / 2 +
CustomIDivScaleFactor(( iDasherY - CDasherModel::MAX_Y/2 ) * iScaleFactorY));
iScreenY = screenint(CustomIDivScaleFactor( iDasherX * iScaleFactorX ));
break;
}
}
void CDasherViewSquare::Dasher2Polar(myint iDasherX, myint iDasherY, double &r, double &theta) {
iDasherX = xmap(iDasherX);
iDasherY = ymap(iDasherY);
myint iDasherOX = xmap(CDasherModel::ORIGIN_X);
myint iDasherOY = ymap(CDasherModel::ORIGIN_Y);
double x = -(iDasherX - iDasherOX) / double(iDasherOX); //Use normalised coords so min r works
double y = -(iDasherY - iDasherOY) / double(iDasherOY);
theta = atan2(y, x);
r = sqrt(x * x + y * y);
}
void CDasherViewSquare::DasherLine2Screen(myint x1, myint y1, myint x2, myint y2, vector<CDasherScreen::point> &vPoints) {
if (x1!=x2 && y1!=y2) { //only diagonal lines ever get changed...
if (GetBoolParameter(BP_NONLINEAR_Y)) {
if ((y1 < m_Y3 && y2 > m_Y3) ||(y2 < m_Y3 && y1 > m_Y3)) {
//crosses bottom non-linearity border
myint x_mid = x1+(x2-x1) * (m_Y3-y1)/(y2-y1);
DasherLine2Screen(x1, y1, x_mid, m_Y3, vPoints);
x1=x_mid; y1=m_Y3;
}//else //no, a single line might cross _both_ borders!
if ((y1 > m_Y2 && y2 < m_Y2) || (y2 > m_Y2 && y1 < m_Y2)) {
//crosses top non-linearity border
myint x_mid = x1 + (x2-x1) * (m_Y2-y1)/(y2-y1);
DasherLine2Screen(x1, y1, x_mid, m_Y2, vPoints);
x1=x_mid; y1=m_Y2;
}
}
if (GetLongParameter(LP_NONLINEAR_X) && (x1 > m_iXlogThres || x2 > m_iXlogThres)) {
//into logarithmic section
CDasherScreen::point pStart, pScreenMid, pEnd;
Dasher2Screen(x2, y2, pEnd.x, pEnd.y);
for(;;) {
Dasher2Screen(x1, y1, pStart.x, pStart.y);
//a straight line on the screen between pStart and pEnd passes through pScreenMid:
pScreenMid.x = (pStart.x + pEnd.x)/2;
pScreenMid.y = (pStart.y + pEnd.y)/2;
//whereas a straight line _in_Dasher_space_ passes through pDasherMid:
myint xMid=(x1+x2)/2, yMid=(y1+y2)/2;
CDasherScreen::point pDasherMid;
Dasher2Screen(xMid, yMid, pDasherMid.x, pDasherMid.y);
//since we know both endpoints are in the same section of the screen wrt. Y nonlinearity,
//the midpoint along the DasherY axis of both lines should be the same.
if (GetOrientation()==Dasher::Opts::LeftToRight || GetOrientation()==Dasher::Opts::RightToLeft) {
DASHER_ASSERT(abs(pDasherMid.y - pScreenMid.y)<=1);//allow for rounding error
if (abs(pDasherMid.x - pScreenMid.x)<=1) break; //call a straight line accurate enough
} else {
DASHER_ASSERT(abs(pDasherMid.x - pScreenMid.x)<=1);
if (abs(pDasherMid.y - pScreenMid.y)<=1) break;
}
//line should appear bent. Subdivide!
DasherLine2Screen(x1,y1,xMid,yMid,vPoints); //recurse for first half (to Dasher-space midpoint)
if (x1==xMid || y1 == yMid) break; // as test on entry, only diagonal lines need to be bent...
x1=xMid; y1=yMid; //& loop round for second half
}
//broke out of loop. a straight line (x1,y1)-(x2,y2) on the screen is an accurate portrayal of a straight line in Dasher-space.
vPoints.push_back(pEnd);
return;
}
//ok, not in x nonlinear section; fall through.
}
#ifdef DEBUG
CDasherScreen::point pTest;
Dasher2Screen(x1, y1, pTest.x, pTest.y);
DASHER_ASSERT(vPoints.back().x == pTest.x && vPoints.back().y == pTest.y);
#endif
CDasherScreen::point p;
Dasher2Screen(x2, y2, p.x, p.y);
vPoints.push_back(p);
}
void CDasherViewSquare::VisibleRegion( myint &iDasherMinX, myint &iDasherMinY, myint &iDasherMaxX, myint &iDasherMaxY ) {
// TODO: Change output parameters to pointers and allow NULL to mean
// 'I don't care'. Need to be slightly careful about this as it will
// require a slightly more sophisticated caching mechanism
if(!m_bVisibleRegionValid) {
switch( GetOrientation() ) {
case Dasher::Opts::LeftToRight:
Screen2Dasher(Screen()->GetWidth(),0,m_iDasherMinX,m_iDasherMinY);
Screen2Dasher(0,Screen()->GetHeight(),m_iDasherMaxX,m_iDasherMaxY);
break;
case Dasher::Opts::RightToLeft:
Screen2Dasher(0,0,m_iDasherMinX,m_iDasherMinY);
Screen2Dasher(Screen()->GetWidth(),Screen()->GetHeight(),m_iDasherMaxX,m_iDasherMaxY);
break;
case Dasher::Opts::TopToBottom:
Screen2Dasher(0,Screen()->GetHeight(),m_iDasherMinX,m_iDasherMinY);
Screen2Dasher(Screen()->GetWidth(),0,m_iDasherMaxX,m_iDasherMaxY);
break;
case Dasher::Opts::BottomToTop:
Screen2Dasher(0,0,m_iDasherMinX,m_iDasherMinY);
Screen2Dasher(Screen()->GetWidth(),Screen()->GetHeight(),m_iDasherMaxX,m_iDasherMaxY);
break;
}
m_bVisibleRegionValid = true;
}
iDasherMinX = m_iDasherMinX;
iDasherMaxX = m_iDasherMaxX;
iDasherMinY = m_iDasherMinY;
iDasherMaxY = m_iDasherMaxY;
}
// void CDasherViewSquare::NewDrawGoTo(myint iDasherMin, myint iDasherMax, bool bActive) {
// myint iHeight(iDasherMax - iDasherMin);
// int iColour;
// int iWidth;
// if(bActive) {
// iColour = 1;
// iWidth = 3;
// }
// else {
// iColour = 2;
// iWidth = 1;
// }
// CDasherScreen::point p[4];
// Dasher2Screen( 0, iDasherMin, p[0].x, p[0].y);
// Dasher2Screen( iHeight, iDasherMin, p[1].x, p[1].y);
// Dasher2Screen( iHeight, iDasherMax, p[2].x, p[2].y);
// Dasher2Screen( 0, iDasherMax, p[3].x, p[3].y);
// Screen()->Polyline(p, 4, iWidth, iColour);
// }
void CDasherViewSquare::ScreenResized(CDasherScreen *NewScreen) {
m_bVisibleRegionValid = false;
SetScaleFactor();
}
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