1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42
|
// ScreenGameModule.h
//
// Created by Alan Lawrence on 17/06/2011.
// Copyright 2011 The Dasher Team.
//
// This file is part of Dasher.
//
// Dasher is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Dasher is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Dasher; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef __SCREEN_GAME_MODULE_H__
#define __SCREEN_GAME_MODULE_H__
#include "GameModule.h"
namespace Dasher {
class CScreenGameModule : public CGameModule {
public:
CScreenGameModule(Dasher::CSettingsUser *pCreateFrom, CDasherInterfaceBase *pInterface,CDasherView *pView, CDasherModel *pModel);
void HandleEvent(const CEditEvent *);
protected:
virtual void ChunkGenerated();
virtual void DrawText(CDasherView *pView);
private:
std::string m_strEntered, m_strTarget;
CDasherScreen::Label *m_pLabEntered, *m_pLabTarget, *m_pLabWrong;
int m_iFirstSym, m_iLastSym;
};
}
#endif
|