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            <h2 class="title" style="clear: both"><a id="envget_memory_init"></a>DbEnv::get_memory_init()</h2>
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      <pre class="programlisting">#include &lt;db_cxx.h&gt;

int
DbEnv::get_memory_init(DB_MEM_CONFIG type, u_int32_t *countp);</pre>
      <p>
        The <code class="methodname">DbEnv::get_memory_init()</code> method returns
        the number of objects to allocate and initialize when an
        environment is created. The count is returned for a specific named
        structure. The count for each structure is set using the
        <a class="xref" href="envset_memory_init.html" title="DbEnv::set_memory_init()">DbEnv::set_memory_init()</a>
        method.
     </p>
      <p>
         The <code class="methodname">DbEnv::get_memory_init()</code> method may be
         called at any time during the life of the application.
     </p>
      <p>
         The <code class="methodname">DbEnv::get_memory_init()</code>  <span>
            
            <span>
                method either returns a non-zero error value or throws an
                exception that encapsulates a non-zero error value on
                failure, and returns 0 on success.
            </span>
        </span>
         
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      <div class="sect2" lang="en" xml:lang="en">
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              <h3 class="title"><a id="idp6874256"></a>Parameters</h3>
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        <div class="sect3" lang="en" xml:lang="en">
          <div class="titlepage">
            <div>
              <div>
                <h4 class="title"><a id="idp6873608"></a>type</h4>
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          <p>
                  The <span class="bold"><strong>struct</strong></span> parameter
                  identifies the structure for which you want 
                  an object count returned. It must be one of the following
                  values:
             </p>
          <div class="itemizedlist">
            <ul type="disc">
              <li>
                <p>
                        <code class="literal">DB_MEM_LOCK</code>
                    </p>
                <p>
                        Initialize locks.  A thread uses this structure
                        to lock a page (or record for the QUEUE access
                        method) and hold it to the end of a transactions.
                    </p>
              </li>
              <li>
                <p>
                        <code class="literal">DB_MEM_LOCKOBJECT</code>
                    </p>
                <p>
                        Initialize lock objects.  For each page (or record) which
                        is locked in the system, a lock object will be allocated.
                    </p>
              </li>
              <li>
                <p>
                        <code class="literal">DB_MEM_LOCKER</code>
                    </p>
                <p>
                        Initialize lockers. Each thread which is active in a
                        transactional environment will use a locker structure
                        either for each transaction which is active, or for each
                        non-transactional cursor that is active.
                    </p>
              </li>
              <li>
                <p>
                          <code class="literal">DB_MEM_LOGID</code>
                    </p>
                <p>
                        Initialize the log fileid structures.  For each database handle
                        which is opened for writing in a transactional environment,
                        a log fileid structure is used.
                    </p>
              </li>
              <li>
                <p>
                          <code class="literal">DB_MEM_TRANSACTION</code>
                    </p>
                <p>
                        Initialize transaction structures.  Each active
                        transaction uses a transaction structure until it
                        either commits or aborts.
                    </p>
              </li>
              <li>
                <p>
                          <code class="literal">DB_MEM_THREAD</code> 
                    </p>
                <p>
                        Initialize thread identification structures.  If thread
                        tracking is enabled then each active thread will use a
                        structure.  Note that since a thread does not signal the
                        BDB library that it will no longer be making calls, unused
                        structures may accumulate until a cleanup is triggered either
                        using a high water mark or by running 
                        <a class="xref" href="envfailchk.html" title="DbEnv::failchk()">DbEnv::failchk()</a>.
                    </p>
              </li>
            </ul>
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              <div>
                <h4 class="title"><a id="idp6887960"></a>countp</h4>
              </div>
            </div>
          </div>
          <p>
                  The <span class="bold"><strong>countp</strong></span> parameter references
                  memory into which the object count for the specified
                  structure is copied.
             </p>
        </div>
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              <h3 class="title"><a id="idp6877816"></a>Class</h3>
            </div>
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            <a class="link" href="env.html" title="Chapter 5.  The DbEnv Handle">DbEnv</a>  
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              <h3 class="title"><a id="idp6890248"></a>See Also</h3>
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             <a class="xref" href="env.html#envlist" title="Database Environments and Related Methods">Database Environments and Related Methods</a> 
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