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/*
* Copyright (C) 2001-2005 Jacek Sieka, arnetheduck on gmail point com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _CLIENT_H
#define _CLIENT_H
#if _MSC_VER > 1000
#pragma once
#endif
#include "User.h"
#include "BufferedSocket.h"
#include "SettingsManager.h"
class Client;
class AdcCommand;
class ClientListener
{
public:
template<int I> struct X { enum { TYPE = I }; };
typedef X<0> Connecting;
typedef X<1> Connected;
typedef X<2> BadPassword;
typedef X<3> UserUpdated;
typedef X<4> UsersUpdated;
typedef X<5> UserRemoved;
typedef X<6> Redirect;
typedef X<7> Failed;
typedef X<8> GetPassword;
typedef X<9> HubUpdated;
typedef X<11> Message;
typedef X<12> PrivateMessage;
typedef X<13> UserCommand;
typedef X<14> HubFull;
typedef X<15> NickTaken;
typedef X<16> SearchFlood;
typedef X<17> NmdcSearch;
typedef X<18> AdcSearch;
virtual void on(Connecting, Client*) throw() { }
virtual void on(Connected, Client*) throw() { }
virtual void on(BadPassword, Client*) throw() { }
virtual void on(UserUpdated, Client*, const User::Ptr&) throw() { }
virtual void on(UsersUpdated, Client*, const User::List&) throw() { }
virtual void on(UserRemoved, Client*, const User::Ptr&) throw() { }
virtual void on(Redirect, Client*, const string&) throw() { }
virtual void on(Failed, Client*, const string&) throw() { }
virtual void on(GetPassword, Client*) throw() { }
virtual void on(HubUpdated, Client*) throw() { }
virtual void on(Message, Client*, const string&) throw() { }
virtual void on(PrivateMessage, Client*, const User::Ptr&, const string&) throw() { }
virtual void on(UserCommand, Client*, int, int, const string&, const string&) throw() { }
virtual void on(HubFull, Client*) throw() { }
virtual void on(NickTaken, Client*) throw() { }
virtual void on(SearchFlood, Client*, const string&) throw() { }
virtual void on(NmdcSearch, Client*, const string&, int, int64_t, int, const string&) throw() { }
virtual void on(AdcSearch, Client*, const AdcCommand&) throw() { }
};
/** Yes, this should probably be called a Hub */
class Client : public Speaker<ClientListener>, public BufferedSocketListener {
public:
typedef Client* Ptr;
typedef list<Ptr> List;
typedef List::iterator Iter;
Client(const string& hubURL, char separator);
virtual ~Client() throw();
virtual void connect(const User* user) = 0;
virtual void hubMessage(const string& aMessage) = 0;
virtual void privateMessage(const User* user, const string& aMessage) = 0;
virtual void send(const string& aMessage) = 0;
virtual void sendUserCmd(const string& aUserCmd) = 0;
virtual void search(int aSizeMode, int64_t aSize, int aFileType, const string& aString, const string& aToken) = 0;
virtual void password(const string& pwd) = 0;
virtual void info(bool alwaysSend) = 0;
virtual size_t getUserCount() const = 0;
virtual int64_t getAvailable() const = 0;
virtual const string& getName() const = 0;
virtual bool getOp() const = 0;
virtual User::NickMap& lockUserList() = 0;
virtual void unlockUserList() = 0;
const string& getAddress() const { return address; }
const string& getAddressPort() const { return addressPort; }
short getPort() const { return port; }
const string& getIp() const { return socket->getIp().empty() ? getAddress() : socket->getIp(); };
string getIpPort() const { return port == 411 ? getIp() : getIp() + ':' + Util::toString(port); };
string getLocalIp() const;
virtual void connect();
bool isConnected() const { return socket->isConnected(); }
void disconnect() { socket->disconnect(); }
void updated(User::Ptr& aUser) {
fire(ClientListener::UserUpdated(), this, aUser);
}
static string getCounts() {
char buf[128];
return string(buf, sprintf(buf, "%ld/%ld/%ld", counts.normal, counts.registered, counts.op));
}
const User::Ptr& getMe() const { return me; };
User::Ptr& getMe() { return me; }
void setMe(const User::Ptr& aMe) { me = aMe; }
const string& getDescription() const { return description.empty() ? SETTING(DESCRIPTION) : description; };
void setDescription(const string& aDesc) { description = aDesc; };
void scheduleDestruction() const { socket->shutdown(); }
virtual string escape(string const& str) const { return str; };
StringMap& escapeParams(StringMap& sm) {
for(StringMapIter i = sm.begin(); i != sm.end(); ++i) {
i->second = escape(i->second);
}
return sm;
}
protected:
struct Counts {
Counts(long n = 0, long r = 0, long o = 0) : normal(n), registered(r), op(o) { };
volatile long normal;
volatile long registered;
volatile long op;
bool operator !=(const Counts& rhs) { return normal != rhs.normal || registered != rhs.registered || op != rhs.op; };
};
BufferedSocket* socket;
User::Ptr me;
static Counts counts;
Counts lastCounts;
void updateCounts(bool aRemove);
void setPort(short aPort) { port = aPort; }
// reload nick from settings, other details from hubmanager
void reloadSettings();
virtual string checkNick(const string& nick) = 0;
virtual string getHubURL() = 0;
GETSET(string, nick, Nick);
GETSET(string, defpassword, Password);
GETSET(u_int32_t, reconnDelay, ReconnDelay);
GETSET(bool, registered, Registered);
private:
enum CountType {
COUNT_UNCOUNTED,
COUNT_NORMAL,
COUNT_REGISTERED,
COUNT_OP
};
Client(const Client&);
Client& operator=(const Client&);
string description;
string address;
string addressPort;
u_int16_t port;
CountType countType;
// BufferedSocketListener
virtual void on(BufferedSocketListener::Shutdown) throw() {
removeListeners();
delete this;
}
};
#endif // _CLIENT_H
/**
* @file
* $Id: Client.h,v 1.2 2005/08/21 14:03:43 olof Exp $
*/
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