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// ------------------------------------------------------------------------
//
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 1998 - 2025 by the deal.II authors
//
// This file is part of the deal.II library.
//
// Part of the source code is dual licensed under Apache-2.0 WITH
// LLVM-exception OR LGPL-2.1-or-later. Detailed license information
// governing the source code and code contributions can be found in
// LICENSE.md and CONTRIBUTING.md at the top level directory of deal.II.
//
// ------------------------------------------------------------------------
#ifndef dealii_function_h
#define dealii_function_h
#include <deal.II/base/config.h>
#include <deal.II/base/enable_observer_pointer.h>
#include <deal.II/base/exceptions.h>
#include <deal.II/base/function_time.h>
#include <deal.II/base/numbers.h>
#include <deal.II/base/point.h>
#include <deal.II/base/symmetric_tensor.h>
#include <deal.II/base/tensor.h>
#include <functional>
#include <vector>
DEAL_II_NAMESPACE_OPEN
// Forward declarations
#ifndef DOXYGEN
template <typename number>
class Vector;
template <int rank, int dim, typename Number>
class TensorFunction;
#endif
/**
* This class is a model for a general function that, given a point at which
* to evaluate the function, returns a vector of values with one or more
* components.
*
* The class serves the purpose of representing both scalar and vector valued
* functions. To this end, we consider scalar functions as a special case of
* vector valued functions, in the former case only having a single component
* return vector. Since handling vectors is comparatively expensive, the
* interface of this class has functions which only ask for a single component
* of the vector-valued results (this is what you will usually need in case
* you know that your function is scalar-valued) as well as functions you can
* ask for an entire vector of results with as many components as the function
* object represents. Access to function objects therefore is through the
* following methods:
* @code
* // access to one component at one point
* double
* value(const Point<dim> & p,
* const unsigned int component = 0) const;
*
* // return all components at one point
* void
* vector_value(const Point<dim> &p,
* Vector<double> &value) const;
* @endcode
*
* For more efficiency, there are other functions returning one or all
* components at a list of points at once:
* @code
* // access to one component at several points
* void
* value_list(const std::vector<Point<dim>> &point_list,
* std::vector<double> &value_list,
* const unsigned int component = 0) const;
*
* // return all components at several points
* void
* vector_value_list(const std::vector<Point<dim>> &point_list,
* std::vector<Vector<double>> &value_list) const;
* @endcode
*
* Furthermore, there are functions returning the gradient of the function or
* even higher derivatives at one or several points.
*
* You will usually only overload those functions you need; the functions
* returning several values at a time (value_list(), vector_value_list(), and
* gradient analogs) will call those returning only one value (value(),
* vector_value(), and gradient analogs), while those ones will throw an
* exception when called but not overloaded.
*
* Conversely, the functions returning all components of the function at one
* or several points (i.e. vector_value(), vector_value_list()), will
* <em>not</em> call the function returning one component at one point
* repeatedly, once for each point and component. The reason is efficiency:
* this would amount to too many virtual function calls. If you have
* vector-valued functions, you should therefore also provide overloads of the
* virtual functions for all components at a time.
*
* Also note, that unless only called a very small number of times, you should
* overload all sets of functions (returning only one value, as well as those
* returning a whole array), since the cost of evaluation of a point value is
* often less than the virtual function call itself.
*
* Support for time dependent functions can be found in the base class
* FunctionTime.
*
*
* <h3>Functions that return tensors</h3>
*
* If the functions you are dealing with have a number of components that are
* a priori known (for example, <tt>dim</tt> elements), you might consider
* using the TensorFunction class instead. This is, in particular, true if the
* objects you return have the properties of a tensor, i.e., they are for
* example dim-dimensional vectors or dim-by-dim matrices. On the other hand,
* functions like VectorTools::interpolate or
* VectorTools::interpolate_boundary_values definitely only want objects of
* the current type. You can use the VectorFunctionFromTensorFunction class to
* convert the former to the latter.
*
*
* <h3>Functions that return vectors of other data types</h3>
*
* Most of the time, your functions will have the form $f : \Omega \rightarrow
* {\mathbb R}^{n_\text{components}}$. However, there are occasions where you
* want the function to return vectors (or scalars) over a different number
* field, for example functions that return complex numbers or vectors of
* complex numbers: $f : \Omega \rightarrow {\mathbb
* C}^{n_\text{components}}$. In such cases, you can choose a value different
* than the default @p double for the second template
* argument of this class: it describes the scalar type to be used for each
* component of your return values. It defaults to @p double, but in the
* example above, it could be set to <code>std::complex@<double@></code>.
* step-58 is an example of this.
*
* @tparam dim The space dimension of the range space within which the domain
* $\Omega$ of the function lies. Consequently, the function will be
* evaluated at objects of type @p Point<dim>.
* @tparam RangeNumberType The scalar type of the vector space that is
* the range (or image) of this function. As discussed above,
* objects of the current type represent functions from ${\mathbb
* R}^\text{dim}$ to $S^{n_\text{components}}$ where $S$ is the
* underlying scalar type of the vector space. The type of $S$ is
* given by the @p RangeNumberType template argument.
*
* @ingroup functions
*/
template <int dim, typename RangeNumberType = double>
class Function : public FunctionTime<
typename numbers::NumberTraits<RangeNumberType>::real_type>,
public EnableObserverPointer
{
public:
/**
* Export the value of the template parameter as a static member constant.
* Sometimes useful for some expression template programming.
*/
static constexpr unsigned int dimension = dim;
/**
* Number of vector components.
*/
const unsigned int n_components;
/**
* The scalar-valued real type used for representing time.
*/
using time_type = typename FunctionTime<
typename numbers::NumberTraits<RangeNumberType>::real_type>::time_type;
/**
* Constructor. May take an initial value for the number of components
* (which defaults to one, i.e. a scalar function), and the time variable,
* which defaults to zero.
*/
explicit Function(const unsigned int n_components = 1,
const time_type initial_time = 0.0);
/**
* Copy constructor.
*/
Function(const Function &f) = default;
/**
* Virtual destructor; absolutely necessary in this case.
*
* This destructor is declared pure virtual, such that objects of this class
* cannot be created. Since all the other virtual functions have a
* pseudo-implementation to avoid overhead in derived classes, they can not be
* abstract. As a consequence, we could generate an object of this class
* because none of this class's functions are abstract.
*
* We circumvent this problem by making the destructor of this class
* abstract virtual. This ensures that at least one member function is
* abstract, and consequently, no objects of type Function can be created.
* However, there is no need for derived classes to explicitly implement a
* destructor: every class has a destructor, either explicitly implemented
* or implicitly generated by the compiler, and this resolves the
* abstractness of any derived class even if they do not have an explicitly
* declared destructor.
*
* Nonetheless, since derived classes want to call the destructor of a base
* class, this destructor is implemented (despite it being pure virtual).
*/
virtual ~Function() override = 0;
/**
* Assignment operator. This is here only so that you can have objects of
* derived classes in containers, or assign them otherwise. It will raise an
* exception if the object from which you assign has a different number of
* components than the one being assigned to.
*/
Function &
operator=(const Function &f);
/**
* Return the value of the function at the given point. Unless there is only
* one component (i.e. the function is scalar), you should state the
* component you want to have evaluated; it defaults to zero, i.e. the first
* component.
*/
virtual RangeNumberType
value(const Point<dim> &p, const unsigned int component = 0) const;
/**
* Return all components of a vector-valued function at a given point.
*
* <tt>values</tt> shall have the right size beforehand, i.e. #n_components.
*
* The default implementation will call value() for each component.
*/
virtual void
vector_value(const Point<dim> &p, Vector<RangeNumberType> &values) const;
/**
* Set <tt>values</tt> to the point values of the specified component of the
* function at the <tt>points</tt>. It is assumed that <tt>values</tt>
* already has the right size, i.e. the same size as the <tt>points</tt>
* array.
*
* By default, this function repeatedly calls value() for each point
* separately, to fill the output array.
*/
virtual void
value_list(const std::vector<Point<dim>> &points,
std::vector<RangeNumberType> &values,
const unsigned int component = 0) const;
/**
* Set <tt>values</tt> to the point values of the function at the
* <tt>points</tt>. It is assumed that <tt>values</tt> already has the
* right size, i.e. the same size as the <tt>points</tt> array, and that
* all elements be vectors with the same number of components as this
* function has.
*
* By default, this function repeatedly calls vector_value() for each point
* separately, to fill the output array.
*/
virtual void
vector_value_list(const std::vector<Point<dim>> &points,
std::vector<Vector<RangeNumberType>> &values) const;
/**
* For each component of the function, fill a vector of values, one for each
* point.
*
* The default implementation of this function in Function calls
* value_list() for each component. In order to improve performance, this
* can be reimplemented in derived classes to speed up performance.
*/
virtual void
vector_values(const std::vector<Point<dim>> &points,
std::vector<std::vector<RangeNumberType>> &values) const;
/**
* Return the gradient of the specified component of the function at the
* given point.
*/
virtual Tensor<1, dim, RangeNumberType>
gradient(const Point<dim> &p, const unsigned int component = 0) const;
/**
* Return the gradient of all components of the function at the given point.
*/
virtual void
vector_gradient(
const Point<dim> &p,
std::vector<Tensor<1, dim, RangeNumberType>> &gradients) const;
/**
* Set <tt>gradients</tt> to the gradients of the specified component of the
* function at the <tt>points</tt>. It is assumed that <tt>gradients</tt>
* already has the right size, i.e. the same size as the <tt>points</tt>
* array.
*/
virtual void
gradient_list(const std::vector<Point<dim>> &points,
std::vector<Tensor<1, dim, RangeNumberType>> &gradients,
const unsigned int component = 0) const;
/**
* For each component of the function, fill a vector of gradient values, one
* for each point.
*
* The default implementation of this function in Function calls
* value_list() for each component. In order to improve performance, this
* can be reimplemented in derived classes to speed up performance.
*/
virtual void
vector_gradients(
const std::vector<Point<dim>> &points,
std::vector<std::vector<Tensor<1, dim, RangeNumberType>>> &gradients) const;
/**
* Set <tt>gradients</tt> to the gradients of the function at the
* <tt>points</tt>, for all components. It is assumed that
* <tt>gradients</tt> already has the right size, i.e. the same size as the
* <tt>points</tt> array.
*
* The outer loop over <tt>gradients</tt> is over the points in the list,
* the inner loop over the different components of the function.
*/
virtual void
vector_gradient_list(
const std::vector<Point<dim>> &points,
std::vector<std::vector<Tensor<1, dim, RangeNumberType>>> &gradients) const;
/**
* Compute the Laplacian of a given component at point <tt>p</tt>.
*/
virtual RangeNumberType
laplacian(const Point<dim> &p, const unsigned int component = 0) const;
/**
* Compute the Laplacian of all components at point <tt>p</tt> and store
* them in <tt>values</tt>.
*/
virtual void
vector_laplacian(const Point<dim> &p, Vector<RangeNumberType> &values) const;
/**
* Compute the Laplacian of one component at a set of points.
*/
virtual void
laplacian_list(const std::vector<Point<dim>> &points,
std::vector<RangeNumberType> &values,
const unsigned int component = 0) const;
/**
* Compute the Laplacians of all components at a set of points.
*/
virtual void
vector_laplacian_list(const std::vector<Point<dim>> &points,
std::vector<Vector<RangeNumberType>> &values) const;
/**
* Compute the Hessian of a given component at point <tt>p</tt>, that is the
* gradient of the gradient of the function.
*/
virtual SymmetricTensor<2, dim, RangeNumberType>
hessian(const Point<dim> &p, const unsigned int component = 0) const;
/**
* Compute the Hessian of all components at point <tt>p</tt> and store them
* in <tt>values</tt>.
*/
virtual void
vector_hessian(
const Point<dim> &p,
std::vector<SymmetricTensor<2, dim, RangeNumberType>> &values) const;
/**
* Compute the Hessian of one component at a set of points.
*/
virtual void
hessian_list(const std::vector<Point<dim>> &points,
std::vector<SymmetricTensor<2, dim, RangeNumberType>> &values,
const unsigned int component = 0) const;
/**
* Compute the Hessians of all components at a set of points.
*/
virtual void
vector_hessian_list(
const std::vector<Point<dim>> &points,
std::vector<std::vector<SymmetricTensor<2, dim, RangeNumberType>>> &values)
const;
/**
* Return an estimate for the memory consumption, in bytes, of this object.
*
* This function is virtual and can be overloaded by derived classes.
*/
virtual std::size_t
memory_consumption() const;
};
namespace Functions
{
/**
* Provide a function which always returns the constant values handed to the
* constructor.
*
* @ingroup functions
*/
template <int dim, typename RangeNumberType = double>
class ConstantFunction : public Function<dim, RangeNumberType>
{
public:
/**
* Constructor; set values of all components to the provided one. The
* default number of components is one.
*/
explicit ConstantFunction(const RangeNumberType value,
const unsigned int n_components = 1);
/**
* Constructor; takes an <tt>std::vector<RangeNumberType></tt> object as an
* argument. The number of components is determined by
* <tt>values.size()</tt>.
*/
explicit ConstantFunction(const std::vector<RangeNumberType> &values);
/**
* Constructor; takes an <tt>Vector<RangeNumberType></tt> object as an
* argument. The number of components is determined by
* <tt>values.size()</tt>.
*/
explicit ConstantFunction(const Vector<RangeNumberType> &values);
/**
* Constructor; uses whatever stores in [begin_ptr, begin_ptr+n_components)
* to initialize a new object.
*/
ConstantFunction(const RangeNumberType *begin_ptr,
const unsigned int n_components);
virtual RangeNumberType
value(const Point<dim> &p, const unsigned int component = 0) const override;
virtual void
vector_value(const Point<dim> &p,
Vector<RangeNumberType> &return_value) const override;
virtual void
value_list(const std::vector<Point<dim>> &points,
std::vector<RangeNumberType> &return_values,
const unsigned int component = 0) const override;
virtual void
vector_value_list(
const std::vector<Point<dim>> &points,
std::vector<Vector<RangeNumberType>> &return_values) const override;
virtual Tensor<1, dim, RangeNumberType>
gradient(const Point<dim> &p,
const unsigned int component = 0) const override;
virtual void
vector_gradient(
const Point<dim> &p,
std::vector<Tensor<1, dim, RangeNumberType>> &gradients) const override;
virtual void
gradient_list(const std::vector<Point<dim>> &points,
std::vector<Tensor<1, dim, RangeNumberType>> &gradients,
const unsigned int component = 0) const override;
virtual void
vector_gradient_list(
const std::vector<Point<dim>> &points,
std::vector<std::vector<Tensor<1, dim, RangeNumberType>>> &gradients)
const override;
virtual SymmetricTensor<2, dim, RangeNumberType>
hessian(const Point<dim> &point,
const unsigned int component = 0) const override;
virtual RangeNumberType
laplacian(const Point<dim> &point,
const unsigned int component = 0) const override;
virtual std::size_t
memory_consumption() const override;
protected:
/**
* Store the constant function value vector.
*/
std::vector<RangeNumberType> function_value_vector;
};
/**
* Provide a function which always returns zero. Obviously, also the
* derivatives of this function are zero. Also, it returns zero on all
* components in case the function is not a scalar one, which can be obtained
* by passing the constructor the appropriate number of components.
*
* This function is of use when you want to implement homogeneous boundary
* conditions, or zero initial conditions.
*
* @ingroup functions
*/
template <int dim, typename RangeNumberType = double>
class ZeroFunction : public ConstantFunction<dim, RangeNumberType>
{
public:
/**
* Constructor. The number of components is preset to one.
*/
explicit ZeroFunction(const unsigned int n_components = 1);
};
/**
* A function whose output is also its input. One possible application of this
* function is interpolating or projecting a finite element field that
* represents spatial coordinates: e.g., one can set up a finite element field
* to interpolate the positions of a Triangulation's cells with this function
* (via VectorTools::interpolate()), which is useful when doing calculations
* in a Lagrangian reference frame.
*
* @ingroup functions
*/
template <int dim, typename RangeNumberType = double>
class IdentityFunction : public Function<dim, RangeNumberType>
{
public:
/**
* Constructor. The number of components is set to dim.
*/
IdentityFunction();
/**
* @copydoc Function::value()
*/
virtual RangeNumberType
value(const Point<dim> &p, const unsigned int component = 0) const override;
/**
* @copydoc Function::gradient()
*/
virtual Tensor<1, dim, RangeNumberType>
gradient(const Point<dim> &p,
const unsigned int component = 0) const override;
/**
* @copydoc Function::laplacian()
*/
virtual RangeNumberType
laplacian(const Point<dim> &p,
const unsigned int component = 0) const override;
/**
* @copydoc Function::hessian()
*/
virtual SymmetricTensor<2, dim, RangeNumberType>
hessian(const Point<dim> &p,
const unsigned int component = 0) const override;
};
} // namespace Functions
/**
* This is a constant vector-valued function, in which one or more components
* of the vector have a constant value and all other components are zero. It
* is especially useful as a weight function for
* VectorTools::integrate_difference, where it allows to integrate only one or
* a few vector components, rather than the entire vector-valued solution. In
* other words, it acts as a component mask with a single component selected
* (see the
* @ref GlossComponentMask "the glossary entry on component masks").
* See the step-20 tutorial program for a detailed explanation and a use case.
*
* @ingroup functions
*/
template <int dim, typename RangeNumberType = double>
class ComponentSelectFunction
: public Functions::ConstantFunction<dim, RangeNumberType>
{
public:
/**
* Constructor if only a single component shall be non-zero. Arguments
* denote the component selected, the value for that component and the total
* number of vector components.
*/
ComponentSelectFunction(const unsigned int selected,
const RangeNumberType value,
const unsigned int n_components);
/**
* Constructor. As before, but the value for the selected component is
* assumed to be one. In essence, this function then works as a mask.
*/
ComponentSelectFunction(const unsigned int selected,
const unsigned int n_components);
/**
* Constructor if multiple components shall have non-zero, unit values (i.e.
* this should be a mask for multiple components). The first argument
* denotes a half-open interval of components (for example std::pair(0,dim)
* for the first dim components), and the second argument is the total
* number of vector components.
*/
ComponentSelectFunction(const std::pair<unsigned int, unsigned int> &selected,
const unsigned int n_components);
/**
* Substitute function value with value of a <tt>ConstantFunction@<dim,
* RangeNumberType@></tt> object and keep the current selection pattern.
*
* This is useful if you want to have different values in different
* components since the provided constructors of
* <tt>ComponentSelectFunction@<dim, RangeNumberType@></tt> class can only
* have same value for all components.
*
* @note We copy the underlying component value data from @p f from its
* beginning. So the number of components of @p f cannot be less than the
* calling object.
*/
virtual void
substitute_function_value_with(
const Functions::ConstantFunction<dim, RangeNumberType> &f);
/**
* Return the value of the function at the given point for all components.
*/
virtual void
vector_value(const Point<dim> &p,
Vector<RangeNumberType> &return_value) const override;
/**
* Set <tt>values</tt> to the point values of the function at the
* <tt>points</tt>, for all components. It is assumed that <tt>values</tt>
* already has the right size, i.e. the same size as the <tt>points</tt>
* array.
*/
virtual void
vector_value_list(
const std::vector<Point<dim>> &points,
std::vector<Vector<RangeNumberType>> &values) const override;
/**
* Return an estimate for the memory consumption, in bytes, of this object.
*/
virtual std::size_t
memory_consumption() const override;
protected:
/**
* Half-open interval of the indices of selected components.
*/
const std::pair<unsigned int, unsigned int> selected_components;
};
/**
* This class provides a way to convert a scalar function of the kind
* @code
* RangeNumberType foo (const Point<dim> &);
* @endcode
* into an object of type Function@<dim@>. Since the argument returns a
* scalar, the result is clearly a Function object for which
* <code>function.n_components == 1</code>. The class works by storing a pointer
* to the given function and every time
* <code>function.value(p,component)</code> is called, calls
* <code>foo(p)</code> and returns the corresponding value. It also makes sure
* that <code>component</code> is in fact zero, as needs be for scalar
* functions.
*
* The class provides an easy way to turn a simple global function into
* something that has the required Function@<dim@> interface for operations
* like VectorTools::interpolate_boundary_values() etc., and thereby allows
* for simpler experimenting without having to write all the boiler plate code
* of declaring a class that is derived from Function and implementing the
* Function::value() function. An example of this is given in the results
* section of step-53.
*
* The class gains additional expressive power because the argument it takes
* does not have to be a pointer to an actual function. Rather, it is a
* function object, i.e., it can also be the result of a lambda function or some
* other object that can be called with a single argument. For
* example, if you need a Function object that returns the norm of a point, you
* could write it like so:
* @code
* template <int dim, typename RangeNumberType>
* class Norm : public Function<dim, RangeNumberType>
* {
* public:
* virtual RangeNumberType
* value(const Point<dim> & p,
* const unsigned int component) const
* {
* Assert (component == 0, ExcMessage ("This object is scalar!"));
* return p.norm();
* }
* };
*
* Norm<2> my_norm_object;
* @endcode
* and then pass the <code>my_norm_object</code> around, or you could write it
* like so:
* @code
* ScalarFunctionFromFunctionObject<dim, RangeNumberType> my_norm_object(
* &Point<dim>::norm);
* @endcode
*
* Similarly, to generate an object that computes the distance to a point
* <code>q</code>, we could do this:
* @code
* template <int dim, typename RangeNumberType>
* class DistanceTo : public Function<dim, RangeNumberType>
* {
* public:
* DistanceTo (const Point<dim> &q) : q(q) {}
*
* virtual RangeNumberType
* value (const Point<dim> & p,
* const unsigned int component) const
* {
* Assert(component == 0, ExcMessage("This object is scalar!"));
* return q.distance(p);
* }
* private:
* const Point<dim> q;
* };
*
* Point<2> q (2, 3);
* DistanceTo<2> my_distance_object;
* @endcode
* or we could write it like so:
* @code
* ScalarFunctionFromFunctionObject<dim, RangeNumberType> my_distance_object(
* [&q](const Point<dim> &p){return q.distance(p);});
* @endcode
* The savings in work to write this are apparent.
*
* Finally, these lambda functions can be used as a way to map points in
* different ways. As an example, let us assume that we have computed
* the solution to a one-dimensional problem and that that solution
* resides in the following variables:
* @code
* DoFHandler<1> dof_handler_1d;
* Vector<double> solution_1d;
* @endcode
* We will denote this solution function described by this DoFHandler
* and vector object by $u_h(x)$ where $x$ is a vector with just one
* component, and consequently is not shown in boldface. Then assume
* that we want this $u_h(x)$ to be used as a boundary condition for a 2d
* problem at the line $y=0$. Let's say that this line corresponds to
* @ref GlossBoundaryIndicator "boundary indicator"
* 123.
* If we say that the 2d problem is associated with
* @code
* DoFHandler<2> dof_handler_2d;
* @endcode
* then in order to evaluate the boundary conditions for this 2d problem,
* we would want to call VectorTools::interpolate_boundary_values()
* via
* @code
* AffineConstraints<double> boundary_values_2d;
* VectorTools::interpolate_boundary_values (dof_handler_2d,
* 123,
* ???,
* boundary_values_2d);
* @endcode
* The question here is what to use as the Function object that can be passed
* as third argument. It needs to be a Function<2> object, i.e., it
* receives a 2d input point and is supposed to return the value at that
* point. What we *want* it to do is to just take the $x$ component of the
* input point and evaluate the 1d solution at that point, knowing that at
* the boundary with indicator 123, the $y$ component of the input point
* must be zero. This all can be achieved via the following function
* object:
* @code
* Functions::FEFieldFunction<1>
* solution_1d_as_function_object (dof_handler_1d, solution_1d);
* auto boundary_evaluator
* = [&] (const Point<2> &p)
* {
* // First extract the x component of the input point:
* const Point<1> point_on_axis (p[0]);
*
* // Then evaluate the 1d solution at that point:
* return solution_1d_as_function_object.value(point_on_axis);
* }
*
* AffineConstraints<double> boundary_values_2d;
* VectorTools::interpolate_boundary_values (dof_handler_2d,
* 123,
* ScalarFunctionFromFunctionObject<2>(boundary_evaluator),
* boundary_values_2d);
* @endcode
*
* @ingroup functions
*/
template <int dim, typename RangeNumberType = double>
class ScalarFunctionFromFunctionObject : public Function<dim, RangeNumberType>
{
public:
/**
* Given a function object that takes a Point and returns a RangeNumberType
* value, convert this into an object that matches the Function<dim,
* RangeNumberType> interface.
*/
explicit ScalarFunctionFromFunctionObject(
const std::function<RangeNumberType(const Point<dim> &)> &function_object);
/**
* Given a function object that takes a time and a Point and returns a
* RangeNumberType value, convert this into an object that matches the
* Function<dim, RangeNumberType> interface.
*/
explicit ScalarFunctionFromFunctionObject(
const std::function<RangeNumberType(const double, const Point<dim> &)>
&function_object_t);
/**
* Return the value of the function at the given point. Returns the value
* the function given to the constructor produces for this point.
*/
virtual RangeNumberType
value(const Point<dim> &p, const unsigned int component = 0) const override;
private:
/**
* The function object which we call when this class's value() or
* value_list() functions are called.
*/
const std::function<RangeNumberType(const double, const Point<dim> &)>
function_object;
};
/**
* This class is similar to the ScalarFunctionFromFunctionObject class in that
* it allows for the easy conversion of a function object to something that
* satisfies the interface of the Function base class. The difference is that
* here, the given function object is still a scalar function (i.e. it has a
* single value at each space point) but that the Function object generated is
* vector valued. The number of vector components is specified in the
* constructor, where one also selects a single one of these vector components
* that should be filled by the passed object. The result is a vector Function
* object that returns zero in each component except the single selected one
* where it returns the value returned by the given as the first argument to
* the constructor.
*
* @note In the above discussion, note the difference between the (scalar)
* "function object" (i.e., a C++ object <code>x</code> that can be called as
* in <code>x(p)</code>) and the capitalized (vector valued) "Function object"
* (i.e., an object of a class that is derived from the Function base class).
*
* To be more concrete, let us consider the following example:
* @code
* RangeNumberType
* one(const Point<2> &p)
* {
* return 1.0;
* }
*
* VectorFunctionFromScalarFunctionObject<2, RangeNumberType>
* component_mask(&one, 1, 3);
* @endcode
* Here, <code>component_mask</code> then represents a Function object that
* for every point returns the vector $(0, 1, 0)^T$, i.e. a mask function that
* could, for example, be passed to VectorTools::integrate_difference(). This
* effect can also be achieved using the ComponentSelectFunction class but is
* obviously easily extended to functions that are non-constant in their one
* component.
*
* @ingroup functions
*/
template <int dim, typename RangeNumberType = double>
class VectorFunctionFromScalarFunctionObject
: public Function<dim, RangeNumberType>
{
public:
/**
* Given a function object that takes a Point and returns a RangeNumberType
* value, convert this into an object that matches the Function@<dim@>
* interface.
*
* @param function_object The scalar function that will form one component
* of the resulting Function object.
* @param n_components The total number of vector components of the
* resulting Function object.
* @param selected_component The single component that should be filled by
* the first argument.
*/
VectorFunctionFromScalarFunctionObject(
const std::function<RangeNumberType(const Point<dim> &)> &function_object,
const unsigned int selected_component,
const unsigned int n_components);
/**
* Return the value of the function at the given point. Returns the value
* the function given to the constructor produces for this point.
*/
virtual RangeNumberType
value(const Point<dim> &p, const unsigned int component = 0) const override;
/**
* Return all components of a vector-valued function at a given point.
*
* <tt>values</tt> shall have the right size beforehand, i.e. #n_components.
*/
virtual void
vector_value(const Point<dim> &p,
Vector<RangeNumberType> &values) const override;
private:
/**
* The function object which we call when this class's value() or
* value_list() functions are called.
*/
const std::function<RangeNumberType(const Point<dim> &)> function_object;
/**
* The vector component whose value is to be filled by the given scalar
* function.
*/
const unsigned int selected_component;
};
/**
* This class is similar to the ScalarFunctionFromFunctionObject and
* VectorFunctionFromFunctionObject classes in that it allows for the easy
* conversion of a vector of function objects to something that satisfies the
* interface of the Function base class.
*
* The difference is that here the Function object generated may be vector
* valued, and you can specify the gradients of the function. The number of
* vector components is deduced from the size of the vector in the constructor.
*
* To be more concrete, let us consider the following example:
*
* @code
* RangeNumberType
* first_component(const Point<2> &p)
* {
* return 1.0;
* }
*
* RangeNumberType
* second_component(const Point<2> &p)
* {
* return 2.0;
* }
*
* Tensor<1, 2, RangeNumberType>
* zero_gradient(const Point<2> &) {
* return Tensor<1, 2, RangeNumberType>();
* }
*
* FunctionFromFunctionObjects<2, RangeNumberType>
* custom_function({&first_component, &second_component},
* {&zero_gradient, &zero_gradient});
* @endcode
*/
template <int dim, typename RangeNumberType = double>
class FunctionFromFunctionObjects : public Function<dim, RangeNumberType>
{
public:
/**
* Default constructor.
*
* This constructor does not initialize the internal methods. To have a
* usable function, you need to call at least the set_function_values()
* method. If you need also the gradients of the solution, then you must
* also call the set_function_gradients() method.
*/
explicit FunctionFromFunctionObjects(const unsigned int n_components = 1,
const double initial_time = 0);
/**
* Constructor for functions of which you only know the values.
*
* The resulting function will have a number of components equal to the size
* of the vector @p values. A call to the FunctionFromFunctionObject::gradient()
* method will trigger an exception, unless you first call the
* set_function_gradients() method.
*/
explicit FunctionFromFunctionObjects(
const std::vector<std::function<RangeNumberType(const Point<dim> &)>>
&values,
const double initial_time = 0.0);
/**
* Constructor for functions of which you only know the values.
*
* The resulting function will have a number of components equal @p n_components.
* A call to the FunctionFromFunctionObject::gradient()
* method will trigger an exception, unless you first call the
* set_function_gradients() method.
*/
explicit FunctionFromFunctionObjects(
const std::function<RangeNumberType(const Point<dim> &, const unsigned int)>
&values,
const unsigned int n_components,
const double initial_time = 0.0);
/**
* Constructor for functions of which you know both the values and the
* gradients.
*
* The resulting function will have a number of components equal to the size
* of the vector @p values. If the size of @p values and @p gradients does not
* match, an exception is triggered.
*/
FunctionFromFunctionObjects(
const std::vector<std::function<RangeNumberType(const Point<dim> &)>>
&values,
const std::vector<
std::function<Tensor<1, dim, RangeNumberType>(const Point<dim> &)>>
&gradients,
const double initial_time = 0.0);
/**
* Return the value of the function at the given point. Unless there is only
* one component (i.e. the function is scalar), you should state the
* component you want to have evaluated; it defaults to zero, i.e. the first
* component.
*/
virtual RangeNumberType
value(const Point<dim> &p, const unsigned int component = 0) const override;
/**
* Return the gradient of the function at the given point. Unless there is
* only one component (i.e. the function is scalar), you should state the
* component you want to have evaluated; it defaults to zero, i.e. the first
* component.
*/
virtual Tensor<1, dim, RangeNumberType>
gradient(const Point<dim> &p,
const unsigned int component = 0) const override;
/**
* Reset the function values of this object. An assertion is thrown if the
* size of the @p values parameter does not match the number of components of
* this object.
*/
void
set_function_values(
const std::vector<std::function<RangeNumberType(const Point<dim> &)>>
&values);
/**
* Reset the function gradients of this object. An assertion is thrown if the
* size of the @p gradients parameter does not match the number of components of
* this object.
*/
void
set_function_gradients(
const std::vector<
std::function<Tensor<1, dim, RangeNumberType>(const Point<dim> &)>>
&gradients);
private:
/**
* The actual function values.
*/
std::function<RangeNumberType(const Point<dim> &, const unsigned int)>
function_values;
/**
* The actual function gradients.
*/
std::function<Tensor<1, dim, RangeNumberType>(const Point<dim> &,
const unsigned int)>
function_gradients;
};
/**
* This class is built as a means of translating the <code>Tensor<1,dim,
* RangeNumberType> </code> values produced by objects of type TensorFunction
* and returning them as a multiple component version of the same thing as a
* Vector for use in, for example, the VectorTools::interpolate or the many
* other functions taking Function objects. It allows the user to place the
* desired components into an <tt>n_components</tt> long vector starting at
* the <tt>selected_component</tt> location in that vector and have all other
* components be 0.
*
* For example: Say you created a class called
* @code
* class RightHandSide : public TensorFunction<rank,dim, RangeNumberType>
* @endcode
* which extends the TensorFunction class and you have an object
* @code
* RightHandSide<1,dim, RangeNumberType> rhs;
* @endcode
* of that class which you want to interpolate onto your mesh using the
* VectorTools::interpolate function, but the finite element you use for the
* DoFHandler object has 3 copies of a finite element with <tt>dim</tt>
* components, for a total of 3*dim components. To interpolate onto that
* DoFHandler, you need an object of type Function that has 3*dim vector
* components. Creating such an object from the existing <code>rhs</code>
* object is done using this piece of code:
* @code
* RightHandSide<1,dim, RangeNumberType> rhs;
* VectorFunctionFromTensorFunction<dim, RangeNumberType> rhs_vector_function(
* rhs, 0, 3*dim);
* @endcode
* where the <code>dim</code> components of the tensor function are placed
* into the first <code>dim</code> components of the function object.
*
* @ingroup functions
*/
template <int dim, typename RangeNumberType = double>
class VectorFunctionFromTensorFunction : public Function<dim, RangeNumberType>
{
public:
/**
* Given a TensorFunction object that takes a <tt>Point</tt> and returns a
* <tt>Tensor<1,dim, RangeNumberType></tt> value, convert this into an object
* that matches the Function@<dim@> interface.
*
* By default, create a Vector object of the same size as
* <tt>tensor_function</tt> returns, i.e., with <tt>dim</tt> components.
*
* @param tensor_function The TensorFunction that will form `dim` components of
* the resulting Vector Function object.
* @param n_components The total number of vector components of the
* resulting TensorFunction object. This clearly has to be at least `dim`.
* @param selected_component The first component that should be filled by
* the first argument. This should be such that the entire `tensor_function`
* fits inside the <tt>n_component</tt> length return vector.
*/
explicit VectorFunctionFromTensorFunction(
const TensorFunction<1, dim, RangeNumberType> &tensor_function,
const unsigned int selected_component = 0,
const unsigned int n_components = dim);
/**
* This destructor is defined as virtual so as to coincide with all other
* aspects of class.
*/
virtual ~VectorFunctionFromTensorFunction() override = default;
/**
* Return a single component of a vector-valued function at a given point.
*/
virtual RangeNumberType
value(const Point<dim> &p, const unsigned int component = 0) const override;
/**
* Return all components of a vector-valued function at a given point.
*
* <tt>values</tt> shall have the right size beforehand, i.e. #n_components.
*/
virtual void
vector_value(const Point<dim> &p,
Vector<RangeNumberType> &values) const override;
/**
* Return all components of a vector-valued function at a list of points.
*
* <tt>value_list</tt> shall be the same size as <tt>points</tt> and each
* element of the vector will be passed to vector_value() to evaluate the
* function
*/
virtual void
vector_value_list(
const std::vector<Point<dim>> &points,
std::vector<Vector<RangeNumberType>> &value_list) const override;
/**
* Return the gradient of the specified component of the function at the given
* point.
*/
virtual Tensor<1, dim, RangeNumberType>
gradient(const Point<dim> &p,
const unsigned int component = 0) const override;
/**
* Return the gradient of all components of the function at the given point.
*/
virtual void
vector_gradient(
const Point<dim> &p,
std::vector<Tensor<1, dim, RangeNumberType>> &gradients) const override;
/**
* Set <tt>gradients</tt> to the gradients of the specified component of the
* function at the <tt>points</tt>. It is assumed that <tt>gradients</tt>
* already has the right size, i.e. the same size as the <tt>points</tt>
* array.
*/
virtual void
gradient_list(const std::vector<Point<dim>> &points,
std::vector<Tensor<1, dim, RangeNumberType>> &gradients,
const unsigned int component = 0) const override;
/**
* For each component of the function, fill a vector of gradient values, one
* for each point.
*
* The default implementation of this function in Function calls
* value_list() for each component. In order to improve performance, this
* can be reimplemented in derived classes to speed up performance.
*/
virtual void
vector_gradients(const std::vector<Point<dim>> &points,
std::vector<std::vector<Tensor<1, dim, RangeNumberType>>>
&gradients) const override;
/**
* Set <tt>gradients</tt> to the gradients of the function at the
* <tt>points</tt>, for all components. It is assumed that
* <tt>gradients</tt> already has the right size, i.e. the same size as the
* <tt>points</tt> array.
*
* The outer loop over <tt>gradients</tt> is over the points in the list,
* the inner loop over the different components of the function.
*/
virtual void
vector_gradient_list(const std::vector<Point<dim>> &points,
std::vector<std::vector<Tensor<1, dim, RangeNumberType>>>
&gradients) const override;
private:
/**
* The TensorFunction object which we call when this class's vector_value()
* or vector_value_list() functions are called.
*/
const TensorFunction<1, dim, RangeNumberType> &tensor_function;
/**
* The first vector component whose value is to be filled by the given
* TensorFunction. The values will be placed in components
* selected_component to selected_component+dim-1 for a
* <tt>TensorFunction<1,dim, RangeNumberType></tt> object.
*/
const unsigned int selected_component;
};
/**
* This class is built as a means of translating the <code>Tensor<1,dim,
* RangeNumberType> </code> values produced by function objects that
* for a given point return a tensor,
* and returning them as a multiple component version of the same thing as a
* Vector for use in, for example, the VectorTools::interpolate or the many
* other functions taking Function objects. It allows the user to place the
* desired components into an <tt>n_components</tt> long vector starting at
* the <tt>selected_component</tt> location in that vector and have all other
* components be 0.
*
* For example: Say you created a function object that returns the gravity
* (here, a radially inward pointing vector of magnitude 9.81):
* @code
* const auto gravity
* = [](const Point<dim> &p) -> Tensor<1,dim> { return -9.81 * (p /
* p.norm()); }
* @endcode
* and you want to interpolate this onto your mesh using the
* VectorTools::interpolate function, with a finite element for the
* DoFHandler object has 3 copies of a finite element with <tt>dim</tt>
* components, for a total of 3*dim components. To interpolate onto that
* DoFHandler, you need an object of type Function that has 3*dim vector
* components. Creating such an object from the existing <code>gravity</code>
* object is done using this piece of code:
* @code
* VectorFunctionFromTensorFunctionObject<dim, RangeNumberType>
* gravity_vector_function(gravity, 0, 3*dim);
* @endcode
* where the <code>dim</code> components of the `gravity` function are placed
* into the first <code>dim</code> components of the function object.
*
* @ingroup functions
*/
template <int dim, typename RangeNumberType = double>
class VectorFunctionFromTensorFunctionObject
: public Function<dim, RangeNumberType>
{
public:
/**
* Given a function object that takes a <tt>Point</tt> and returns a
* <tt>Tensor<1,dim, RangeNumberType></tt> value, convert this into an object
* that matches the Function@<dim@> interface.
*
* By default, create a Vector object of the same size as
* <tt>tensor_function</tt> returns, i.e., with <tt>dim</tt> components.
*
* @param tensor_function_object The TensorFunction that will form `dim` components of
* the resulting Vector Function object.
* @param n_components The total number of vector components of the
* resulting TensorFunction object. This clearly has to be at least `dim`.
* @param selected_component The first component that should be filled by
* the first argument. This should be such that the entire tensor_function
* fits inside the <tt>n_component</tt> length return vector.
*/
explicit VectorFunctionFromTensorFunctionObject(
const std::function<Tensor<1, dim, RangeNumberType>(const Point<dim> &)>
&tensor_function_object,
const unsigned int selected_component = 0,
const unsigned int n_components = dim);
/**
* This destructor is defined as virtual so as to coincide with all other
* aspects of class.
*/
virtual ~VectorFunctionFromTensorFunctionObject() override = default;
/**
* Return a single component of a vector-valued function at a given point.
*/
virtual RangeNumberType
value(const Point<dim> &p, const unsigned int component = 0) const override;
/**
* Return all components of a vector-valued function at a given point.
*
* <tt>values</tt> shall have the right size beforehand, i.e. #n_components.
*/
virtual void
vector_value(const Point<dim> &p,
Vector<RangeNumberType> &values) const override;
/**
* Return all components of a vector-valued function at a list of points.
*
* <tt>value_list</tt> shall be the same size as <tt>points</tt> and each
* element of the vector will be passed to vector_value() to evaluate the
* function
*/
virtual void
vector_value_list(
const std::vector<Point<dim>> &points,
std::vector<Vector<RangeNumberType>> &value_list) const override;
private:
/**
* The TensorFunction object which we call when this class's vector_value()
* or vector_value_list() functions are called.
*/
const std::function<Tensor<1, dim, RangeNumberType>(const Point<dim> &)>
tensor_function_object;
/**
* The first vector component whose value is to be filled by the given
* TensorFunction. The values will be placed in components
* selected_component to selected_component+dim-1 for a
* <tt>TensorFunction<1,dim, RangeNumberType></tt> object.
*/
const unsigned int selected_component;
};
#ifndef DOXYGEN
// icc 2018 complains about an undefined reference
// if we put this in the templates.h file
//
// The destructor is pure virtual so we can't default it
// in the declaration.
template <int dim, typename RangeNumberType>
inline Function<dim, RangeNumberType>::~Function() = default;
#endif
DEAL_II_NAMESPACE_CLOSE
#endif
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