File: dialogs.py

package info (click to toggle)
democracyplayer 0.9.1-1.1
  • links: PTS
  • area: main
  • in suites: etch, etch-m68k
  • size: 20,876 kB
  • ctags: 6,313
  • sloc: python: 36,830; cpp: 1,038; ansic: 286; xml: 257; sh: 71; makefile: 30
file content (246 lines) | stat: -rw-r--r-- 9,490 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
"""Handle dialog popups.

Simple Choices:
    For dialogs where you just want to ask the user a question use the
    ChoiceDialog class.  Pass it a title, description and a the buttons to
    display.  The call dialog.run, passing it a callback.  Here's an example:

    dialog = dialog.ChoiceDialog("Do you like pizza?",
        "Democracy would like to know if you enjoy eating pizza.",
        dialog.BUTTON_YES, dialog.BUTTON_NO)
    def handlePizzaAnswer(dialog):
        if dialog.choice is None:
            # handle the user closing the dialog windows
        elif dialog.choice == dialog.BUTTON_YES:
            # handle yes response
        elif dialog.choice == dialag.BUTTON_NO:
            # handle no respnose
    dialog.run(handlePizzaAnswer)

Advanced usage:
    For more advanced usage, check out the other Dialog subclasses.  They will
    probably have different constructor arguments and may have attributes
    other than choice that will be set.  For example, the HTTPAuthDialog has a
    "username" and "password" attribute that store what the user entered in
    the textboxes.

Frontend requirements:
    Frontends should implement the runDialog method in UIBackendDelegate
    class.  It inputs a Dialog subclass and displays it to the user.  When the
    user clicks on a button, or closes the dialog window, the frontend must
    call dialog.runCallback().

    As we add new dialog boxes, the frontend may run into Dialog subclasses
    that it doesn't recognize.  In that case, call dialog.runCallback(None).

    The frontend can layout the window however it wants, in particular buttons
    can be arranged with the default on the right or the left depending on the
    platform (The default button is the 1st button in the list).  Frontends
    should try to recognize standard buttons and display the stock icons for
    them.  
    """

import eventloop
from gtcache import gettext as _

# Pass in a connection to the frontend
def setDelegate(newDelegate):
    global delegate
    delegate = newDelegate

class DialogButton(object):
    def __init__(self, text):
        self.text = text
    def __eq__(self, other):
        return isinstance(other, DialogButton) and self.text == other.text
    def __str__(self):
        return "DialogButton(%r)" % self.text

BUTTON_OK = DialogButton(_("Ok"))
BUTTON_CANCEL = DialogButton(_("Cancel"))
BUTTON_YES = DialogButton(_("Yes"))
BUTTON_NO = DialogButton(_("No"))
BUTTON_QUIT = DialogButton(_("Quit"))
BUTTON_MIGRATE = DialogButton(_("Migrate"))
BUTTON_DONT_MIGRATE = DialogButton(_("Don't Migrate"))
BUTTON_DOWNLOAD = DialogButton(_("Download"))
BUTTON_REMOVE_ENTRY = DialogButton(_("Remove Entry"))
BUTTON_DELETE_FILE = DialogButton(_("Delete File"))
BUTTON_DELETE_FILES = DialogButton(_("Delete Files"))
BUTTON_KEEP_VIDEOS = DialogButton(_("Keep Videos"))
BUTTON_DELETE_VIDEOS = DialogButton(_("Delete Videos"))
BUTTON_CREATE = DialogButton(_("Create"))
BUTTON_CREATE_CHANNEL = DialogButton(_("Create Channel"))
BUTTON_ADD = DialogButton(_("Add"))
BUTTON_ADD_INTO_NEW_FOLDER = DialogButton(_("Add Into New Folder"))
BUTTON_KEEP = DialogButton(_("Keep"))
BUTTON_DELETE = DialogButton(_("Delete"))

class Dialog(object):
    """Abstract base class for dialogs."""

    def __init__(self, title, description, buttons):
        self.title = title
        self.description = description
        self.buttons = buttons

    def run(self, callback):
        self.callback = callback
        self.choice = None
        delegate.runDialog(self)

    def runCallback(self, choice):
        """Run the callback for this dialog.  Choice should be the button that
        the user clicked, or None if the user closed the window without
        makeing a selection.
        """

        self.choice = choice
        eventloop.addUrgentCall(self.callback, "%s callback" % self.__class__, 
                args=(self,))

class MessageBoxDialog(Dialog):
    """Show the user some info in a dialog box.  The only button is Okay.  The
    callback is optional for a message box dialog.  """

    def __init__(self, title, description):
        Dialog.__init__(self, title, description, [BUTTON_OK])

    def run(self, callback=None):
        Dialog.run(self, callback)

    def runCallback(self, choice):
        if self.callback is not None:
            Dialog.runCallback(self, choice)

class ChoiceDialog(Dialog):
    """Give the user a choice of 2 options (Yes/No, Ok/Cancel,
    Migrate/Don't Migrate, etc.)
    """

    def __init__(self, title, description, defaultButton, otherButton):
        super(ChoiceDialog, self).__init__(title, description,
                [defaultButton, otherButton])

class ThreeChoiceDialog(Dialog):
    """Give the user a choice of 3 options (e.g. Remove entry/
    Delete file/Cancel).
    """

    def __init__(self, title, description, defaultButton, secondButton,
            thirdButton):
        super(ThreeChoiceDialog, self).__init__(title, description,
                [defaultButton, secondButton, thirdButton])

class HTTPAuthDialog(Dialog):
    """Ask for a username and password for HTTP authorization.  Frontends
    should create a dialog with text entries for a username and password.  Use
    prefillUser and prefillPassword for the initial values of the entries.

    The buttons are always BUTTON_OK and BUTTON_CANCEL.
    """

    def __init__(self, url, realm, prefillUser=None, prefillPassword=None):
        desc = 'location %s requires a username and password for "%s".'  % \
                (url, realm)
        super(HTTPAuthDialog, self).__init__("Login Required", desc,
                (BUTTON_OK, BUTTON_CANCEL))
        self.prefillUser = prefillUser
        self.prefillPassword = prefillPassword

    def runCallback(self, choice, username='', password=''):
        self.username = username
        self.password = password
        super(HTTPAuthDialog, self).runCallback(choice)

class SearchChannelDialog(Dialog):
    """Ask for information to create a new search channel.  Frontends
    should create a dialog with all sorts of fields.  Use the given
    values for the initial values and replace the values if the user
    selects anything.

    The buttons are always BUTTON_CREATE_CHANNEL and BUTTON_CANCEL.
    """
    CHANNEL = 0
    ENGINE = 1
    URL = 2
    def __init__(self, term=None, style=CHANNEL, location=None):
        import views
        import indexes
        import util
        from feed import RSSFeedImpl, ScraperFeedImpl
        self.term = term
        self.style = style
        self.location = location

        self.channels = []
        for feed in views.feeds:
            if feed.actualFeed.__class__ in (RSSFeedImpl, ScraperFeedImpl):
                self.channels.append((feed.id, feed.getTitle()))

        self.engines = []
        for engine in views.searchEngines:
            self.engines.append((engine.name, engine.title))

        # For testing
        if style == self.CHANNEL and self.location == -1:
            self.location = self.channels[2][0]

        searchFeed = util.getSingletonDDBObject (views.feeds.filterWithIndex(indexes.feedsByURL, 'dtv:search'))
        self.defaultEngine = searchFeed.lastEngine
        
        super(SearchChannelDialog, self).__init__(_("New Search Channel"), _("A search channel contains items that match a search term."),
                (BUTTON_CREATE_CHANNEL, BUTTON_CANCEL))

    def getURL(self):
        from xhtmltools import urlencode
        import searchengines
        from database import defaultDatabase

        term = self.term
        location = self.location
        style = self.style
        
        if not term or not location:
            return None

        if style == self.CHANNEL:
            # Pull data from channel and switch style.
            channel = defaultDatabase.getObjectByID(location)
            if channel:
                style = self.URL
                location = channel.getBaseURL()

                searchTerm = channel.getSearchTerm()
                if searchTerm is not None:
                    term = searchTerm + " " + term

        # Do this after possibly pulling data from channel.
        if type (term) == unicode:
            term = term.encode("utf8")
        if type (location) == unicode:
            location = location.encode("utf8")

        if style == self.ENGINE:
            return searchengines.getRequestURL (location, term)

        if style == self.URL:
            return "dtv:searchTerm:%s?%s" % (urlencode(location), urlencode(term))

        return None

class TextEntryDialog(Dialog):
    """Like the ChoiceDialog, but also contains a textbox for the user to
    enter a value into.  This is used for things like the create playlist
    dialog, the rename dialog, etc.
    """

    def __init__(self, title, description, defaultButton, otherButton, prefillCallback=None, fillWithClipboardURL=False):
        super(TextEntryDialog, self).__init__(title, description,
                [defaultButton, otherButton])
        self.prefillCallback = prefillCallback
        self.fillWithClipboardURL = fillWithClipboardURL

    def runCallback(self, choice, value=None):
        self.value = value
        super(TextEntryDialog, self).runCallback(choice)