File: BriefManage.cpp

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descent3 1.5.0%2Bds-2
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/*
 * Descent 3
 * Copyright (C) 2024 Parallax Software
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

// BriefManage.cpp : implementation file
//

#include "stdafx.h"
#include "BriefManage.h"
#include "editor.h"
#include "ddio.h"
#include "manage.h"
#include "pserror.h"
#include "pstypes.h"
#include "gamefile.h"
#include "soundpage.h"
#include "editlinedialog.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CBriefManage dialog

CBriefManage::CBriefManage(CWnd *pParent /*=NULL*/) : CDialog(CBriefManage::IDD, pParent) {
  //{{AFX_DATA_INIT(CBriefManage)
  // NOTE: the ClassWizard will add member initialization here
  //}}AFX_DATA_INIT
}

void CBriefManage::DoDataExchange(CDataExchange *pDX) {
  CDialog::DoDataExchange(pDX);
  //{{AFX_DATA_MAP(CBriefManage)
  DDX_Control(pDX, IDC_LIST, m_List);
  //}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CBriefManage, CDialog)
//{{AFX_MSG_MAP(CBriefManage)
ON_BN_CLICKED(IDC_ADD, OnAdd)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CBriefManage message handlers
bool AddNewGameFile(char *fullpath, char *directory);
bool CheckInGamefile(char *tempbuffer, bool show_ok_confirmation);
void CBriefManage::OnAdd() {
  if (!Network_up) {
    MessageBox("You need to say YES on the data update when starting the editor");
    return;
  }

  int sel = m_List.GetCurSel();
  if (sel == LB_ERR) {
    MessageBox("Please select the file you want to add");
    return;
  }

  char full_buffer[_MAX_PATH + 100];
  m_List.GetText(sel, full_buffer);

  int page_type = -1;
  char *ptr;

  // break it down
  ptr = full_buffer + strlen(full_buffer);

  while (ptr > full_buffer && (*ptr) != '|')
    ptr--;

  if (*ptr != '|') {
    MessageBox("Internal Error");
    Int3(); // get jeff;
    return;
  }

  *ptr = '\0';
  ptr++;

  if (page_type == -1 && strstr(ptr, "[sound]"))
    page_type = PAGETYPE_SOUND;
  if (page_type == -1 && strstr(ptr, "[file]"))
    page_type = PAGETYPE_GAMEFILE;

  if (page_type == -1) {
    MessageBox("Internal Error");
    Int3(); // get Jeff
    return;
  }

  if (page_type == PAGETYPE_SOUND) {
    MessageBox("You must add sounds in the sound dialog");
    return;
  }

  switch (page_type) {
  case PAGETYPE_GAMEFILE: {
    char filename[255];
    char real_filename[_MAX_PATH];

    strcpy(filename, full_buffer);

    // Get the filename of the representing image
    CString filter = "";

    if (!OpenFileDialog(this, (LPCTSTR)filter, filename, Current_files_dir, sizeof(Current_files_dir)))
      return;

    char directory[32], ext[32];
    bool know_dir = false;

    ddio_SplitPath(filename, NULL, real_filename, ext);
    strcat(real_filename, ext);

    if (!know_dir && !stricmp(ext, ".ogf")) {
      know_dir = true;
      strcpy(directory, "graphics");
    }

    if (!know_dir && !stricmp(ext, ".tga")) {
      know_dir = true;
      strcpy(directory, "graphics");
    }

    if (!know_dir && !stricmp(ext, ".pcx")) {
      know_dir = true;
      strcpy(directory, "graphics");
    }

    if (!know_dir && !stricmp(ext, ".oof")) {
      know_dir = true;
      strcpy(directory, "models");
    }

    if (!know_dir) {
      CEditLineDialog dlg("What directory does this belong in?", "Directory", "graphics", false, this);
      if (dlg.DoModal() != IDOK)
        return;

      strcpy(directory, dlg.GetText());

      bool is_ok = false;

      if (!is_ok && !stricmp(directory, "briefings"))
        is_ok = true;

      if (!is_ok && !stricmp(directory, "graphics"))
        is_ok = true;

      if (!is_ok && !stricmp(directory, "levels"))
        is_ok = true;

      if (!is_ok && !stricmp(directory, "misc"))
        is_ok = true;

      if (!is_ok && !stricmp(directory, "models"))
        is_ok = true;

      if (!is_ok && !stricmp(directory, "music"))
        is_ok = true;

      if (!is_ok && !stricmp(directory, "scripts"))
        is_ok = true;

      if (!is_ok && !stricmp(directory, "sounds"))
        is_ok = true;

      if (!is_ok) {
        MessageBox("Invalid directory");
        return;
      }
    }

    if (!AddNewGameFile(filename, directory)) {
      char buffer[_MAX_PATH * 2];
      sprintf(buffer, "Unable to add:\r\n%s\r\nto %s", filename, directory);
      MessageBox(buffer);
      return;
    }

    // auto checkin
    if (!mng_MakeLocker()) {
      return;
    }

    if (!CheckInGamefile(real_filename, true)) {
      MessageBox("Unable to auto-checkin");
    }

    mng_EraseLocker();
  } break;
  }

  UpdateDialog();
}

BOOL CBriefManage::OnInitDialog() {
  CDialog::OnInitDialog();

  UpdateDialog();

  return TRUE;
}

void CBriefManage::AddString(char *filename, int pagetype) {
  char buffer[_MAX_PATH + 100];
  char real_filename[_MAX_PATH];
  char page_type[100];
  char *pagename = filename;

  switch (pagetype) {
  case PAGETYPE_SOUND: {
    // look for the page in the manage system
    bool found;

    found = false;

    mngs_sound_page page;

    if (mng_FindSpecificSoundPage(filename, &page) > 0) {
      found = true;
    }

    if (!found) {
      // ok there wasn't one in the gamefiles make sure there isn't a tracklocked
      if (mng_FindTrackLock(filename, PAGETYPE_SOUND) != -1) {
        // there isn't one in the track lock...this is our first compile!
        found = true;
      }
    }

    if (found) {
      // we already have this in the manage system
      return;
    }

    strcpy(page_type, "[sound]");
  } break;
  case PAGETYPE_GAMEFILE: {
    // look for the page in the manage system
    bool found;
    int i;

    char ext[32];
    ddio_SplitPath(filename, NULL, real_filename, ext);
    strcat(real_filename, ext);
    pagename = real_filename;

    found = false;
    for (i = 0; i < MAX_GAMEFILES; i++) {
      if (Gamefiles[i].used && (!stricmp(real_filename, Gamefiles[i].name))) {
        found = true;
        break;
      }
    }

    if (!found) {
      // ok there wasn't one in the gamefiles make sure there isn't a tracklocked
      if (mng_FindTrackLock(real_filename, PAGETYPE_GAMEFILE) != -1) {
        // there isn't one in the track lock...this is our first compile!
        found = true;
      }
    }

    if (found) {
      // we already have this in the manage system
      return;
    }

    strcpy(page_type, "[file]");
  } break;
  default:
    Int3();
    return;
  }

  sprintf(buffer, "%s|%s", pagename, page_type);

  // see if it's already in the list
  if (m_List.FindStringExact(-1, buffer) == LB_ERR) {
    m_List.AddString(buffer);
  }
}

void CBriefManage::UpdateDialog(void) {
  m_List.ResetContent();

  int curr_screen = Briefing_root_screen;
  int curr_effect;
  tBriefScreen *screen;
  tBriefEffect *effect;

  // go through and see what we have
  while (curr_screen != -1) {
    screen = &Briefing_screens[curr_screen];

    ASSERT(screen->used);

    if (screen->layout[0] != '\0') {
      // add the layout screen
      AddString(screen->layout);
    }

    // go through all the effects for this screen
    curr_effect = screen->root_effect;
    while (curr_effect != -1) {
      effect = &screen->effects[curr_effect];
      ASSERT(effect->used);

      switch (effect->type) {
      case BE_MOVIE:
      case BE_TEXT:
      case BE_BKG:
        break; // no files in here

      case BE_BMP:
        if (*effect->bmp_desc.filename) {
          AddString(effect->bmp_desc.filename);
        }
        break;

      case BE_POLY:
        if (*effect->poly_desc.polyname) {
          AddString(effect->poly_desc.polyname);
        }
        break;
      case BE_SND:
        if (*effect->snd_desc.filename) {
          AddString(effect->snd_desc.filename, PAGETYPE_SOUND);
        }
        break;
      case BE_BUTTON:
        if (*effect->button_desc.filename) {
          AddString(effect->button_desc.filename);
        }

        if (*effect->button_desc.filename_focus) {
          AddString(effect->button_desc.filename_focus);
        }

        if (*effect->button_desc.flash_filename) {
          AddString(effect->button_desc.flash_filename);
        }

        if (*effect->button_desc.flash_filename_focus) {
          AddString(effect->button_desc.flash_filename_focus);
        }

        break;
      default:
        break;
      }

      curr_effect = effect->next;
    }

    curr_screen = screen->next;
  }

  m_List.SetCurSel(0);
}