File: DeathDialog.h

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/*
 * Descent 3
 * Copyright (C) 2024 Parallax Software
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#if !defined(AFX_DEATHDIALOG_H__ADECD300_ABA8_11D2_A13A_0060089A83BE__INCLUDED_)
#define AFX_DEATHDIALOG_H__ADECD300_ABA8_11D2_A13A_0060089A83BE__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DeathDialog.h : header file
//

#include "DeathInfo.h"
#include "objinfo.h"

/////////////////////////////////////////////////////////////////////////////
// CDeathDialog dialog

class CDeathDialog : public CDialog {
  // Construction
public:
  CDeathDialog(death_info *death_info, CWnd *pParent = NULL); // standard constructor

  death_info *m_death_info_ptr;
  int m_flags;

  // Dialog Data
  //{{AFX_DATA(CDeathDialog)
  enum { IDD = IDD_DEATH_DIALOG };
  int m_explosion_size_radio;
  float m_delay_max;
  float m_delay_min;
  //}}AFX_DATA

  // Overrides
  // ClassWizard generated virtual function overrides
  //{{AFX_VIRTUAL(CDeathDialog)
protected:
  virtual void DoDataExchange(CDataExchange *pDX); // DDX/DDV support
                                                   //}}AFX_VIRTUAL

  // Implementation
private:
  void UpdateDialog();

protected:
  // Generated message map functions
  //{{AFX_MSG(CDeathDialog)
  afx_msg void OnDeathBreaksApart();
  afx_msg void OnDeathCommonAnimal();
  afx_msg void OnDeathCommonDescent();
  afx_msg void OnDeathCommonQuickExplosion();
  afx_msg void OnDeathCommonR2D2();
  afx_msg void OnDeathCommonShootUp();
  afx_msg void OnDeathContactBreaksApart();
  afx_msg void OnDeathContactExplodes();
  afx_msg void OnDeathContactRemains();
  afx_msg void OnDeathCopy();
  afx_msg void OnDeathDebrisContactExplodes();
  afx_msg void OnDeathDebrisContactRemains();
  afx_msg void OnDeathDelayFireballs();
  afx_msg void OnDeathDelayFlying();
  afx_msg void OnDeathDelayLosesAntigrav();
  afx_msg void OnChangeDeathDelayMax();
  afx_msg void OnChangeDeathDelayMin();
  afx_msg void OnDeathDelaySparks();
  afx_msg void OnDeathExplodes();
  afx_msg void OnDeathExplosionLarge();
  afx_msg void OnDeathExplosionMedium();
  afx_msg void OnDeathExplosionSmall();
  afx_msg void OnDeathPaste();
  afx_msg void OnDeathBlastRing();
  virtual BOOL OnInitDialog();
  virtual void OnOK();
  afx_msg void OnDeathContactBlastRing();
  afx_msg void OnDeathContactFireball();
  afx_msg void OnDeathDebrisContactBlastRing();
  afx_msg void OnDeathDebrisContactFireball();
  afx_msg void OnDeathDebrisSmokes();
  afx_msg void OnDeathDelayFromAnim();
  afx_msg void OnDeathDelaySmoke();
  afx_msg void OnDeathFireball();
  afx_msg void OnDeathLosesAntigrav();
  afx_msg void OnDeathRemains();
  afx_msg void OnDeathDelayFadeAway();
  afx_msg void OnDeathFadesAway();
  afx_msg void OnDeathDelaySound();
  afx_msg void OnDeathDelayNoTumble();
  //}}AFX_MSG
  DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DEATHDIALOG_H__ADECD300_ABA8_11D2_A13A_0060089A83BE__INCLUDED_)