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/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/editor/GrListBox.cpp $
* $Revision: 1.1.1.1 $
* $Date: 2003-08-26 03:57:38 $
* $Author: kevinb $
*
* New graphical listbox
*
* $Log: not supported by cvs2svn $
*
* 8 6/10/98 1:57p Samir
* fixed some listbox problems.
*
* 7 6/10/98 12:18p Matt
* Added hack to fix bug until Samir can fix it for real.
*
* 6 2/10/98 3:16p Craig
* Samir
*
* 5 9/30/97 5:35p Samir
* Fixed hangup bug when masking out textures.
*
* 4 8/26/97 11:39a Samir
* Check editor_active to see whether editor graphics are active or not.
*
* 3 8/26/97 10:49a Samir
* Fixed some small bugs with the scroll bar.
*
* $NoKeywords: $
*/
// GrListBox.cpp : implementation file
//
#include "stdafx.h"
#include "editor.h"
#include "GrListBox.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CGrListBox
CGrListBox::CGrListBox() {
items_max_row = 0;
items_per_row = 0;
m_ListLen = 0;
m_ListItem = 0;
m_SurfDimension = 0;
m_ItemSel = -1; // -1 because item number can be 0 and a valid item.
m_HitX = 0;
m_HitY = 0;
m_CheckHit = false;
m_IsItemSelInBox = false;
}
CGrListBox::~CGrListBox() {}
BOOL CGrListBox::Create(CWnd *parent_wnd, int id, const RECT &rect, int surf_dim, bool selbox) {
m_SurfDimension = surf_dim;
m_SelectionBox = selbox;
return CWnd::Create(NULL, "GrListBox", WS_CHILD | WS_VISIBLE | WS_VSCROLL, rect, parent_wnd, id);
}
void CGrListBox::SelectItem(int item) {
// don't do a damn thing if the item selected equals the requested selected item
if (item != m_ItemSel) {
m_ItemSel = item;
OnItemSelected(item);
ListBoxProc(false); // update list box data but don't draw yet.
// scroll window until item wanted is in view.
if (m_IsItemSelInBox == false) {
// SAMIR: fix this!!
int count = 0;
while (m_ListItem < m_ItemSel && (++count < 100))
if (RowDown(1, false))
break;
while (m_ListItem > m_ItemSel && (++count < 100))
if (RowUp(1, false))
break;
}
CWnd::Invalidate();
}
}
void CGrListBox::SetItemFirst(int item) { m_ListItem = item; }
int CGrListBox::GetItemFirst() const { return m_ListItem; }
BEGIN_MESSAGE_MAP(CGrListBox, CWnd)
//{{AFX_MSG_MAP(CGrListBox)
ON_WM_LBUTTONDOWN()
ON_WM_PAINT()
ON_WM_VSCROLL()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGrListBox message handlers
void CGrListBox::OnPaint() {
CPaintDC dc(this); // device context for painting
ListBoxProc(true);
}
void CGrListBox::OnLButtonDown(UINT nFlags, CPoint point) {
int old_sel;
m_CheckHit = true;
m_HitX = point.x;
m_HitY = point.y;
// should we have to redraw box if we haven't changed a selection?
old_sel = m_ItemSel;
ListBoxProc(false);
if (old_sel != m_ItemSel)
CWnd::Invalidate(FALSE);
CWnd::OnLButtonDown(nFlags, point);
}
void CGrListBox::OnVScroll(UINT nSBCode, UINT nPos, CScrollBar *pScrollBar) {
SCROLLINFO si;
int cur_pos, new_pos;
GetScrollInfo(SB_VERT, &si, SIF_ALL);
cur_pos = m_ScrollPos;
switch (nSBCode) {
case SB_LINEDOWN:
new_pos = cur_pos + 1;
break;
case SB_LINEUP:
new_pos = cur_pos - 1;
break;
case SB_THUMBPOSITION:
new_pos = nPos;
break;
case SB_THUMBTRACK:
new_pos = nPos;
break;
case SB_PAGEDOWN:
new_pos = cur_pos + si.nPage;
break;
case SB_PAGEUP:
new_pos = cur_pos - si.nPage;
break;
default:
new_pos = cur_pos;
}
if (new_pos < 0)
new_pos = 0;
if (new_pos > (int)(si.nMax - si.nPage + 1))
new_pos = (int)(si.nMax - si.nPage + 1);
// if (new_pos == 0) RowUp((cur_pos-new_pos)+1); // list up until start of list. prevents missing items
if (new_pos != cur_pos) {
// ok, new_pos will be an index into the listbox, NOT the texture list.
// so we will get the number of texture rows we went up or down and change
// tex_start accordingly.
SCROLLINFO si;
// mprintf(0, "scroll new_pos = %d. original_pos = %d\n", new_pos, cur_pos);
if (new_pos < cur_pos)
RowUp(cur_pos - new_pos);
if (new_pos > cur_pos)
RowDown(new_pos - cur_pos);
cur_pos = new_pos;
si.cbSize = sizeof(si);
si.fMask = SIF_POS;
si.nPos = m_ScrollPos = cur_pos;
CWnd::SetScrollInfo(SB_VERT, &si);
}
CWnd::OnVScroll(nSBCode, nPos, pScrollBar);
}
/////////////////////////////////////////////////////////////////////////////
// internal functions
// these functions move the list pointer (m_ListItem) up or down a few rows.
bool CGrListBox::RowUp(int rows, bool draw) {
int old = m_ListItem;
int done = 0, count = 0;
bool retval = false;
while ((count < (items_per_row * rows)) && !done) {
int olditem;
if (m_ListItem == m_ItemSel)
retval = true;
olditem = m_ListItem;
m_ListItem = ListPrevItem(m_ListItem);
// mprintf(0, "m_ListItem = %d\n", m_ListItem);
if (m_ListItem > olditem) {
m_ListItem = olditem;
done = 1;
// mprintf(0, "m_ListItem = %d\n", m_ListItem);
} else if (old <= m_ListItem) {
m_ListItem = old;
done = 1;
} else
count++;
}
if (draw)
CWnd::Invalidate();
return retval;
}
bool CGrListBox::RowDown(int rows, bool draw) {
int old = m_ListItem;
int done = 0, count = 0;
bool retval = false;
while ((count < (items_per_row * rows)) && !done) {
if (m_ListItem == m_ItemSel)
retval = true;
m_ListItem = ListNextItem(m_ListItem);
if (old >= m_ListItem) {
m_ListItem = old;
done = 1;
} else
count++;
}
if (draw)
CWnd::Invalidate();
return retval;
}
int CGrListBox::CalcRowOfItem(int item) {
int curitem = 0, oldcuritem = 0;
int column = 0;
int row = 0;
do {
curitem = ListNextItem(curitem);
column++;
if (column == items_per_row) {
row++;
column = 0;
}
if (oldcuritem >= curitem)
return 0;
oldcuritem = curitem;
} while (curitem != item);
return row;
}
// draws all the items in the list, or don't draw. invoking DrawItem and uses the list management functions
void CGrListBox::ListBoxProc(bool do_draw) {
static bool in_listboxproc = false;
grHardwareSurface m_ItemSurf;
grHardwareSurface m_ItemSurfSel;
RECT box_rect;
int left, top, draw_x, draw_y;
int box_width, box_height;
int num_items, item;
// don't draw if editor is in background.
if (in_listboxproc)
return;
in_listboxproc = true;
if (!Editor_active)
do_draw = false;
// initialize graphic objects
CWnd::GetClientRect(&box_rect);
box_height = box_rect.bottom - box_rect.top;
box_width = box_rect.right - box_rect.left;
if (do_draw) {
Desktop_surf->attach_to_window((unsigned)CWnd::m_hWnd);
Desktop_surf->clear(0, 0, box_width, box_height);
m_ItemSurf.create(m_SurfDimension, m_SurfDimension, BPP_16);
m_ItemSurfSel.create(m_SurfDimension + 8, m_SurfDimension + 8, BPP_16);
}
// initialize list manager.
items_per_row = box_width / (m_SurfDimension + 8);
items_max_row = box_height / (m_SurfDimension + 8);
m_ListLen = this->ListEnumerate();
m_ListItem = (m_ListItem / items_per_row) * items_per_row; // align rows correctly
m_ListItem = this->ListFirstItem(m_ListItem);
// start drawing items in list box.
left = (box_width / 2) - (items_per_row * (m_SurfDimension + 8)) / 2;
top = (box_height / 2) - (items_max_row * (m_SurfDimension + 8)) / 2;
num_items = 0;
item = m_ListItem;
m_IsItemSelInBox = false; // this will turn true during the drawing loop
// drawing and item selection check all purpose loop
// if our start list function returned a -1, this means that there are no list items to draw!
// also stop if we've exceeded the number of items that can exist in the limited box of visible
// space.
while ((m_ListItem > -1) && (num_items < (items_per_row * items_max_row))) {
int previtem;
// draw at draw_x, draw_y. go to next item in list and check if we are at end of list.
draw_x = left + ((num_items % items_per_row) * (m_SurfDimension + 8));
draw_y = top + ((num_items / items_per_row) * (m_SurfDimension + 8));
previtem = item;
if (m_CheckHit)
if (m_HitX >= draw_x && m_HitX <= (draw_x + m_SurfDimension + 8) && m_HitY >= draw_y &&
m_HitY <= (draw_y + m_SurfDimension + 8)) {
m_ItemSel = item;
OnItemSelected(m_ItemSel);
m_CheckHit = false;
}
if (m_ItemSel == item)
m_IsItemSelInBox = true;
if (do_draw) {
if (m_ItemSel == item) {
if (m_SelectionBox) {
grViewport vp(&m_ItemSurfSel);
vp.clear();
vp.lock();
vp.rect(GR_RGB(255, 0, 255), 0, 0, vp.width() - 1, vp.height() - 1);
vp.rect(GR_RGB(255, 0, 255), 1, 1, vp.width() - 2, vp.height() - 2);
vp.rect(GR_RGB(255, 0, 255), 2, 2, vp.width() - 3, vp.height() - 3);
vp.unlock();
Desktop_surf->blt(draw_x - 4, draw_y - 4, vp.get_parent());
this->DrawItem(draw_x, draw_y, &m_ItemSurf, item);
} else {
this->DrawItem(draw_x - 4, draw_y - 4, &m_ItemSurfSel, item);
}
} else
this->DrawItem(draw_x, draw_y, &m_ItemSurf, item);
}
item = this->ListNextItem(item);
// break if we hit end of list.
if (item <= previtem)
break;
num_items++;
}
// update the scroll bar
// free up any graphic resources initialized here.
if (do_draw) {
SCROLLINFO si;
si.cbSize = sizeof(si);
si.fMask = SIF_ALL;
si.nMin = 0;
si.nMax = (m_ListLen / items_per_row) + ((m_ListLen % items_per_row) ? 0 : -1);
si.nPos = m_ScrollPos = CalcRowOfItem(m_ListItem);
si.nPage = (si.nMax >= items_max_row) ? items_max_row : (si.nMax + 1);
CWnd::SetScrollInfo(SB_VERT, &si);
CWnd::ShowScrollBar(SB_VERT);
m_ItemSurfSel.free();
m_ItemSurf.free();
Desktop_surf->attach_to_window(NULL);
}
in_listboxproc = false;
}
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