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/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// LevelDialog.cpp : implementation file
//
#include "stdafx.h"
#include "editor.h"
#include "d3edit.h"
#include "LevelDialog.h"
#include "room.h"
#include "ambient.h"
#include "hlsoundlib.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
extern const char *EnvAudio_PresetNames[N_ENVAUDIO_PRESETS];
/////////////////////////////////////////////////////////////////////////////
// CLevelDialog dialog
CLevelDialog::CLevelDialog(CWnd *pParent /*=NULL*/) : CDialog(CLevelDialog::IDD, pParent) {
//{{AFX_DATA_INIT(CLevelDialog)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CLevelDialog::DoDataExchange(CDataExchange *pDX) {
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CLevelDialog)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CLevelDialog, CDialog)
//{{AFX_MSG_MAP(CLevelDialog)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CLevelDialog message handlers
#define NULL_NAME "<none>"
BOOL CLevelDialog::OnInitDialog() {
CDialog::OnInitDialog();
// set up reverb dropdown listbox
CComboBox *cbox = (CComboBox *)GetDlgItem(IDC_ENVAUD_LIST);
int i;
cbox->ResetContent();
for (i = 0; i < N_ENVAUDIO_PRESETS; i++) {
cbox->AddString(EnvAudio_PresetNames[i]);
}
cbox = (CComboBox *)GetDlgItem(IDC_AMBIENT_SOUND);
cbox->ResetContent();
cbox->AddString(NULL_NAME);
for (i = 0; i < Num_ambient_sound_patterns; i++) {
if (Ambient_sound_patterns[i].name[0]) {
cbox->AddString((LPCTSTR)AmbientSoundPatternName(i));
}
}
// select based off of selected rooms.
bool single_ambient_sel = true, single_env_sel = true;
if (N_selected_rooms) {
room *rp = &Rooms[Selected_rooms[0]];
int amb_sound = rp->ambient_sound;
uint8_t env_preset = rp->env_reverb;
for (i = 1; i < N_selected_rooms; i++) {
rp = &Rooms[Selected_rooms[i]];
if (rp->ambient_sound != amb_sound) {
single_ambient_sel = false;
}
if (rp->env_reverb != env_preset) {
single_env_sel = false;
}
}
rp = &Rooms[Selected_rooms[0]];
cbox = (CComboBox *)GetDlgItem(IDC_AMBIENT_SOUND);
if (single_ambient_sel) {
cbox->SelectString(-1, (rp->ambient_sound == -1) ? NULL_NAME : AmbientSoundPatternName(rp->ambient_sound));
} else {
cbox->SetCurSel(-1);
}
cbox = (CComboBox *)GetDlgItem(IDC_ENVAUD_LIST);
if (single_env_sel) {
cbox->SelectString(-1, EnvAudio_PresetNames[(rp->env_reverb < N_ENVAUDIO_PRESETS) ? rp->env_reverb : 0]);
} else {
cbox->SetCurSel(-1);
}
} else {
((CComboBox *)GetDlgItem(IDC_AMBIENT_SOUND))
->SelectString(-1,
(Curroomp->ambient_sound == -1) ? NULL_NAME : AmbientSoundPatternName(Curroomp->ambient_sound));
((CComboBox *)GetDlgItem(IDC_ENVAUD_LIST))
->SelectString(-1,
EnvAudio_PresetNames[(Curroomp->env_reverb < N_ENVAUDIO_PRESETS) ? Curroomp->env_reverb : 0]);
}
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CLevelDialog::OnOK() {
// if there's a current selection for each of the dropdown lists, set each room's properties via
// the selected room list.
CComboBox *cbox = (CComboBox *)GetDlgItem(IDC_ENVAUD_LIST);
CString selection;
int i;
room *rp;
if (cbox->GetCurSel() != CB_ERR) {
uint8_t env_reverb = 0;
cbox->GetLBText(cbox->GetCurSel(), selection);
for (i = 0; i < N_ENVAUDIO_PRESETS; i++) {
if (selection == EnvAudio_PresetNames[i]) {
env_reverb = i;
break;
}
}
if (i == N_ENVAUDIO_PRESETS) {
Int3(); // Samir!
}
if (N_selected_rooms) {
for (i = 0; i < N_selected_rooms; i++) {
rp = &Rooms[Selected_rooms[i]];
rp->env_reverb = env_reverb;
}
} else {
Curroomp->env_reverb = env_reverb;
}
}
cbox = (CComboBox *)GetDlgItem(IDC_AMBIENT_SOUND);
if (cbox->GetCurSel() != CB_ERR) {
int amb_sound = -1;
cbox->GetLBText(cbox->GetCurSel(), selection);
if (selection != NULL_NAME) {
for (i = 0; i < Num_ambient_sound_patterns; i++) {
if (Ambient_sound_patterns[i].name[0]) {
if (selection == AmbientSoundPatternName(i)) {
amb_sound = i;
break;
}
}
}
if (i == Num_ambient_sound_patterns) {
Int3(); // Samir!
}
}
if (N_selected_rooms) {
for (i = 0; i < N_selected_rooms; i++) {
rp = &Rooms[Selected_rooms[i]];
rp->ambient_sound = amb_sound;
}
} else {
Curroomp->ambient_sound = amb_sound;
}
}
Mine_changed = 1;
CDialog::OnOK();
}
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