1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785
|
/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/editor/ObjCScript.cpp $
* $Revision: 1.1.1.1 $
* $Date: 2003-08-26 03:57:38 $
* $Author: kevinb $
*
* Script loading and saving from editor.
*
* $Log: not supported by cvs2svn $
*
* 29 10/08/98 4:24p Kevin
* Changed code to comply with memory library usage. Always use mem_malloc
* , mem_free and mem_strdup
*
* 28 6/23/98 3:04p Samir
* sped up script list generation.
*
* 27 5/04/98 3:22p Samir
* ability to select which scripts you want to generate scriptwiz info
* for.
*
* 26 4/21/98 12:16a Samir
* Hopefully if you change script definition, it's reflected as you edit
* it.
*
* 25 4/19/98 9:56p Chris
* AI system is integrated with OSIRIS. Path system is integrated with
* the AI system. Bugs will ensue.
*
* 24 4/15/98 5:56p Chris
* Made the AI system script friendly
*
* 23 3/16/98 11:19a Jason
* got scripts working with multiplayer
*
* 22 2/25/98 4:06p Samir
* Added function to generate a table of all scripts on disk.
*
* 21 1/22/98 6:22p Samir
* Parse script parameters now.
*
* 20 11/16/97 4:35p Samir
* Took out annoying mprintfs.
*
* 19 9/25/97 5:28p Samir
* Even newer script code due to more changes in ObjCScript.cpp
*
* 18 9/24/97 2:56p Samir
* New ScriptWizard functionality, without extra commenting in files.
*
* 17 9/22/97 5:59p Samir
* Changed ObjCScript system, so everything is broken, but it shouldn't
* crash the game.
*
* 16 9/12/97 4:14p Samir
* Fixed up list of events and strings.
*
* 15 9/10/97 1:57p Samir
* Redid FindScriptFile functions, adding scripts to script files involves
* specifying a type also.
*
* 14 9/09/97 1:04p Samir
* Added code to create new script and save level script name.
*
* 13 9/08/97 4:29p Samir
* Added EVT_DESTROYED support to editing code.
*
* 12 9/04/97 4:39p Matt
* Added includes needed as a result of removing includes from d3edit.h
*
* 11 8/21/97 6:00p Samir
* A whole lot of script editing stuff added for ScriptWizard.
*
* 10 8/18/97 12:14p Samir
* Added function to get the index of a script name in the script list.
*
* 9 8/15/97 6:32p Samir
* Use a more generic editor script interface instead of specifying
* default scripts, etc.
*
* 8 8/13/97 5:39p Samir
* Use CompileScript to compile a script now, and we compile default
* script at startup of editor.
*
* 7 8/12/97 3:23p Samir
* D3XReallocProgram has more arguments.
*
* 6 8/06/97 10:38a Samir
* Don't load in script obejct file. Don't need to.
*
* 5 8/04/97 6:45p Samir
* Fixed crash when freeing a null script.
*
* 4 8/04/97 4:13p Samir
* Added code to load and save the default script code.
*
* $NoKeywords: $
*/
#include "stdafx.h"
#include "ObjCScript.h"
#include "editor.h"
#include "cfile.h"
#include "ddio.h"
#include "d3x.h"
#include "manage.h"
#include "mission.h"
#include "gamefile.h"
#include "pserror.h"
#include "mem.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#define MAX_SCRIPT_LINE_SIZE 800
// script name for current level
char Level_script_name[MAX_SCRFILENAME];
// Currently loaded script file
char *Default_script_source = NULL;
char *Level_script_source = NULL;
// Table of scripts within script file
tScriptName Script_names[MAX_SCRIPTS];
#define MAX_SCREVTS 15
// INCREMENT MAX_SCREVTS in ObjCScript when you add a new event!
char *Script_evt_names[MAX_SCREVTS] = {
"EVT_AI_FRAME", "EVT_AI_NOTIFY", "EVT_AI_INIT",
"EVT_CREATED", "EVT_COLLIDE", "EVT_DAMAGED",
"EVT_INTERVAL", "EVT_DESTROY", "EVT_USE",
"EVT_CLIENT_AI", "EVT_CLIENT_CREATED", "EVT_CLIENT_COLLIDE",
"EVT_CLIENT_DAMAGED", "EVT_CLIENT_INTERVAL", "EVT_CLIENT_DESTROY",
};
#if 0 // LGT - EVT_X undefined
uint16_t Script_evt_ids[MAX_SCREVTS] = {
EVT_AI_FRAME,
EVT_AI_NOTIFY,
EVT_AI_INIT,
EVT_CREATED,
EVT_COLLIDE,
EVT_DAMAGED,
EVT_INTERVAL,
EVT_DESTROY,
EVT_USE,
EVT_CLIENT_AI,
EVT_CLIENT_CREATED,
EVT_CLIENT_COLLIDE,
EVT_CLIENT_DAMAGED,
EVT_CLIENT_INTERVAL,
EVT_CLIENT_DESTROY
};
#endif
// function to find first free slot in script list.
int FindFreeScriptSlot();
char *GotoScriptInText(char *text, const char *script);
int GenerateScriptParamInfo(int id, const char *script_text);
bool NewScript(const char *filename) {
char path[_MAX_PATH];
CFILE *file;
ddio_MakePath(path, LocalLevelsDir, filename, NULL);
// create the file
file = cfopen(path, "wt");
if (!file)
return false;
cfclose(file);
return true;
}
// Loads the script into into memory (Don't forget to call FreeScript() to free the memory when done)
// Returns true on success
char *LoadScript(const char *filename) {
char *source;
char file_path[256];
CFILE *file;
CString temp;
int size;
char buffer[MAX_SCRIPT_LINE_SIZE];
memset(buffer, 0, MAX_SCRIPT_LINE_SIZE);
ddio_MakePath(file_path, LocalLevelsDir, filename, NULL);
// mprintf(0,"Loading script from %s\n",file_path);
if (!cfexist(file_path)) {
return false;
}
file = cfopen(file_path, "rt");
do {
size = cf_ReadString(buffer, MAX_SCRIPT_LINE_SIZE - 2, file);
buffer[size] = '\xd';
buffer[size + 1] = '\xa';
buffer[size + 2] = '\0';
temp += buffer;
memset(buffer, 0, size);
} while (!cfeof(file));
char *tmp_script;
size = strlen(temp.GetBuffer(1));
tmp_script = (char *)mem_malloc(size + 1);
ASSERT(tmp_script);
strcpy(tmp_script, temp.GetBuffer(1));
if (size > 2)
tmp_script[size - 2] = '\0';
temp = tmp_script;
if (tmp_script)
mem_free(tmp_script);
cfclose(file);
source = (char *)mem_malloc(strlen(temp.GetBuffer(1)) + 1);
if (!source)
return false;
strcpy(source, temp.GetBuffer(1));
return source;
}
void SaveScript(const char *filename, char *script) {
CFILE *file;
char file_path[256];
ddio_MakePath(file_path, LocalLevelsDir, filename, NULL);
file = cfopen(file_path, "wt");
cf_WriteString(file, script);
// mprintf(0,"Saving script to %s\n",file_path);
cfclose(file);
}
void FreeScript(char *script) { mem_free(script); }
// Generates a program from a script
bool CompileScript(tD3XProgram *program, char *script) {
#if 0 // LGT: D3XReallocProgram undefined. Legacy scripting system?
int nscr, nstr, d3xlen;
char *strbuf; // string buffer grabbed from compile
tD3XInstruction *ins; // temporary holder for code
tD3XPMap *map; // temporary holder for map
if (!script) {
mprintf(1, "Unable to compile null script!\n");
return false;
}
if (program == NULL) {
mprintf(1, "You can't compile an uninitialized script!\n");
return false;
}
if(!osi_Compile(script, &d3xlen, &ins, &nscr, &map, &nstr, &strbuf)) {
mprintf(1, "Script failed to compile.\n");
return false;
}
D3XReallocProgram(program, d3xlen, nscr, nstr);
D3XLoadProgramFromComponents(program, ins, map, strbuf);
return true;
#else
return false;
#endif
}
void SaveScriptCode(const char *filename, tD3XProgram *program) {
CFILE *file;
char file_path[256];
// write out default script program
ddio_MakePath(file_path, LocalLevelsDir, filename, NULL);
file = cfopen(file_path, "wb");
// D3XSaveProgram(file, program); // LGT: function undefined
mprintf(0, "Saving %s.\n", filename);
cfclose(file);
}
//////////////////////////////////////////////////////////////////////////////
// LIST FUNCTIONS
inline int AddScriptToList(char *name, uint16_t type, bool custom) {
int slot = FindFreeScriptSlot();
strcpy(Script_names[slot].name, name);
Script_names[slot].used = true;
Script_names[slot].type = type;
Script_names[slot].iscustom = custom;
Script_names[slot].free_parameters();
return slot;
}
// Resets all entries in script list to null.
void ResetScriptList() {
int i;
for (i = 0; i < MAX_SCRIPTS; i++)
Script_names[i].used = false;
}
// This function generates ScriptWizard comment header information for script files
// if it doesn't already have it. This should be called whenever a script file is loaded and compiled
// via script wizard.
// returns true
bool GenerateScriptWizardInfo(tD3XProgram *prog, bool custom) {
#if 0 // LGT: Legacy scripting system?
int i;
if (!prog) {
Int3();
return false;
}
for (i = 0; i < prog->nscripts; i++)
{
int slot;
slot = AddScriptToList(prog->map[i].name, prog->map[i].type, custom);
Script_names[slot].line = 0;
}
return true;
#else
return false;
#endif
}
// This function actually tries to go throught the script source to find script names.
// to find a script name we use the following algorithmn
//
// find one line containing:
// trigger || object || level && script in succession
// next word will be the script name
// following script name will be '(' then look for endscript
// repeat.
bool GenerateScriptWizardInfo(char *script, bool custom) {
char word[256];
bool inword;
int i, index, line;
int state; // 0 = nothing, 1 = typeword, 2 = scriptword
int slot, strsize;
uint16_t type = 0xffff;
inword = false;
index = 0;
state = 0;
line = 1;
slot = 0;
if (script == NULL)
return false;
strsize = strlen(script);
for (i = 0; i < strsize; i++) {
char ch;
ch = script[i];
if (ch != ' ' && ch != '\t' && ch != '\r' && ch != '\n' && ch != '(' && ch != ')' && ch != ',') {
// no whitespace
if (!inword)
inword = true;
if (inword)
word[index++] = ch;
} else {
// whitespace
// word is complete, check if a keyword
if (ch == '\n')
line++;
word[index] = 0;
if (state == 0) {
if (!strcmp(word, "object"))
type = REF_OBJTYPE;
else if (!strcmp(word, "trigger"))
type = REF_TRIGTYPE;
else if (!strcmp(word, "level"))
type = REF_LEVELTYPE;
else
type = 0xffff;
if (type != 0xffff) {
state = 1;
}
} else if (state == 1) {
if (!strcmp(word, "script"))
state = 2;
else
state = 0;
} else if (state == 2) {
// if we are in state 2, then we have PROBABLY FOUND a script name, saved_ptr defined.
if (inword) {
slot = AddScriptToList(word, type, custom);
Script_names[slot].line = line;
i += GenerateScriptParamInfo(slot, &script[i]);
state = 3;
}
} else if (state == 3) {
// check for endscript, then we go to state 0
if (!strcmp(word, "endscript"))
state = 0;
}
index = 0;
inword = false;
}
}
return true;
}
// create paramameter table for script
int GenerateScriptParamInfo(int id, const char *script_text) {
char word[256];
char saved_word[256];
bool inword = false;
int index = 0;
int state = 0;
int i, strsize = strlen(script_text);
for (i = 0; i < strsize; i++) {
char ch;
ch = script_text[i];
if (ch != ' ' && ch != '\t' && ch != '\r' && ch != '\n' && ch != '(' && ch != ')' && ch != ',') {
// no whitespace
if (!inword)
inword = true;
if (inword)
word[index++] = ch;
} else {
// word is complete, check if a keyword
word[index] = 0;
// if we are in state 1, then we have PROBABLY FOUND a script name, make sure name matches
if (state == 0) {
// in parameter definition if we've reached a ')', reset state to start
if (Script_names[id].nparms == MAX_SCRPARAMS) {
OutrageMessageBox("Parameter parsing list size maxed.");
return i;
} else if (ch == ')')
break;
else if (inword) {
strcpy(saved_word, word);
state = 1;
}
} else if (state == 1) {
// in parameter name
if (inword) {
Script_names[id].add_parameter(saved_word, word);
state = 0; // read next parameter
}
if (ch == ')')
break;
}
index = 0;
inword = false;
}
}
return i;
}
char *GotoScriptInText(char *text, const char *script) {
char word[256];
bool inword;
int i, index, line;
int state; // 0 = nothing, 1 = typeword, 2 = scriptword
int strsize = strlen(text);
inword = false;
index = 0;
state = 0;
line = 1;
for (i = 0; i < strsize; i++) {
char ch;
ch = text[i];
if (ch != ' ' && ch != '\t' && ch != '\r' && ch != '\n' && ch != '(') {
// no whitespace
if (!inword)
inword = true;
if (inword)
word[index++] = ch;
} else {
// whitespace
if (ch == '\n')
line++;
if (inword) {
// word is complete, check if a keyword
word[index] = 0;
if (!strcmp(word, "trigger") || !strcmp(word, "object") || !strcmp(word, "level")) {
if (state == 0)
state = 1;
else
state = 0; // type word out of sequence
} else if (!strcmp(word, "script")) {
if (state == 1)
state = 2;
else
state = 0;
} else {
// if we are in state 2, then we have PROBABLY FOUND a script name
if (state == 2) {
if (!strcmp(word, script))
return &text[i];
else
state = 0;
} else
state = 0;
}
index = 0;
inword = false;
}
}
}
return NULL;
}
// These functions manage enumeration of all script files located in the script directory
static int hGameFile = -1, hInitialFile = -1;
static char TempStr[256];
char *StartScriptFileList() {
char path[_MAX_PATH];
ddio_MakePath(path, LocalLevelsDir, "*.scr", NULL);
if (!ddio_FindFileStart(path, TempStr))
return NULL;
return TempStr;
}
char *GetNextScriptFile() {
if (!ddio_FindNextFile(TempStr))
return NULL;
return TempStr;
}
void EndScriptFileList() { ddio_FindFileClose(); }
//////////////////////////////////////////////////////////////////////////////
// Script source management
int FindScriptIDFromName(const char *name) {
int i;
for (i = 0; i < MAX_SCRIPTS; i++)
if (Script_names[i].used && strcmp(name, Script_names[i].name) == 0)
return i;
return -1;
}
char *FindEventNameFromID(int id) {
#if 0 // LGT: MAX_SCREVTS undefined
for (int i = 0; i < MAX_SCREVTS; i++)
if (id == Script_evt_ids[i]) return Script_evt_names[i];
#endif
return NULL;
}
int FindEventIDFromName(const char *name) {
#if 0 // LGT: MAX_SCREVTS undefined
for (int i = 0; i < MAX_SCREVTS; i++)
if (strcmp(name, Script_evt_names[i]) == 0) return Script_evt_ids[i];
#endif
return 0;
}
// these functions add ScriptWizard formatting
#define SCRHDR_FORMAT "%s script %s()"
#define SCRIPT_FORMAT "// %s\r\n//\t<comments here>\r\n%s\r\n\r\n\r\nendscript\r\n\r\n\r\n"
char *AddScriptBlockToScript(char *script, const char *newname, const char *type_str) {
char *newsrc, *strline;
char newhdr[128];
char newblk[384];
int slot, line = 0, type = 0;
strline = script;
while (strline) {
line++;
strline = strchr(strline, '\n');
if (strline)
strline++;
}
if (!strcmp(type_str, "object"))
type = REF_OBJTYPE;
else if (!strcmp(type_str, "trigger"))
type = REF_TRIGTYPE;
else if (!strcmp(type_str, "level"))
type = REF_LEVELTYPE;
sprintf(newhdr, SCRHDR_FORMAT, type_str, newname);
sprintf(newblk, SCRIPT_FORMAT, newname, newhdr);
newsrc = (char *)mem_malloc(strlen(script) + strlen(newblk) + 1);
if (!newsrc) {
mprintf(1, "Allocation failure in creating new script buffer.\n");
return NULL;
}
sprintf(newsrc, "%s%s", script, newblk);
slot = AddScriptToList((char *)newname, type, false);
Script_names[slot].line = line;
return newsrc;
}
#define EVT_STATEMENT "\r\n\r\nevent '%s'\r\n//insert code here\r\ncomplete\r\n"
char *AddEventBlockToScript(char *script, const char *evtname, const char *scriptname) {
// we must first find the requested script, then add the event BEFORE the next 'endscript'
char *txtstart, *newtxt;
char *preword;
char word[256];
bool inword;
int i, index;
int strsize;
inword = false;
index = 0;
txtstart = GotoScriptInText(script, scriptname);
if (!txtstart)
return NULL;
preword = txtstart;
strsize = strlen(script);
for (i = 0; i < strsize; i++) {
char ch;
ch = txtstart[i];
if (ch != ' ' && ch != '\t' && ch != '\r' && ch != '\n') {
// no whitespace
if (!inword)
inword = true;
if (inword)
word[index++] = ch;
} else {
// whitespace
if (inword) {
// word is complete, check if a keyword, save location of word if not a keyword
word[index] = 0;
if (!strcmp(word, "endscript")) {
// okay, we can now add the event block at preword.
int prelen = (int)(preword - script);
int postlen = (int)strlen(script) - prelen;
char *preblk = new char[prelen + 1];
char *postblk = new char[postlen + 1];
char evtblk[256];
strncpy(preblk, script, prelen);
preblk[prelen] = 0;
strncpy(postblk, preword, postlen);
postblk[postlen] = 0;
sprintf(evtblk, EVT_STATEMENT, evtname);
newtxt = (char *)mem_malloc(strlen(preblk) + strlen(postblk) + strlen(evtblk) + 1);
sprintf(newtxt, "%s%s%s", preblk, evtblk, postblk);
delete[] postblk;
delete[] preblk;
return newtxt;
} else
preword = &txtstart[i];
index = 0;
inword = false;
}
}
}
return NULL;
}
// generates script list from all script files.
void GenerateScriptListFromAllFiles(int mask) {
char *filename;
//@@ tD3XProgram *m_ScriptCode;
//@@ m_ScriptCode = D3XReallocProgram(NULL, 0, 0, 0);
// initialize script list.
ResetScriptList();
// compile all script files and place into script list.
filename = StartScriptFileList();
while (filename) {
// compile script first. if we failed, then display a messagebox giving the warning
if (!stricmp(filename, DEFAULT_SCRIPT_NAME) && (mask & DEFAULT_SCRIPT_MASK))
GenerateScriptListFromFile(filename);
else if ((mask & CUSTOM_SCRIPT_MASK) && stricmp(filename, DEFAULT_SCRIPT_NAME))
GenerateScriptListFromFile(filename);
filename = GetNextScriptFile();
}
EndScriptFileList();
//@@ D3XFreeProgram(m_ScriptCode);
}
// generates script list from one file
void GenerateScriptListFromFile(const char *fname) {
char *script;
script = LoadScript(fname);
if (script) {
if (stricmp(fname, DEFAULT_SCRIPT_NAME) == 0)
GenerateScriptWizardInfo(script, false);
else
GenerateScriptWizardInfo(script, true);
FreeScript(script);
}
}
//@@
//@@// ****************************************************************************
//@@// INTERNAL FUNCTIONS
//@@// ****************************************************************************
//@@
//@@// function to find first free slot in default script list.
int FindFreeScriptSlot() {
int i;
for (i = 0; i < MAX_SCRIPTS; i++)
if (!Script_names[i].used)
return i;
return -1;
}
// other stuff
void tScriptName::add_parameter(const char *type, const char *parm) {
ASSERT(nparms < MAX_SCRPARAMS);
paramtypes[nparms] = new char[strlen(type) + 1];
parameters[nparms] = new char[strlen(parm) + 1];
strcpy(parameters[nparms], parm);
strcpy(paramtypes[nparms], type);
nparms++;
}
void tScriptName::free_parameters() {
for (int i = 0; i < nparms; i++) {
if (parameters[i]) {
delete[] (parameters[i]);
parameters[i] = NULL;
}
if (paramtypes[i]) {
delete[] (paramtypes[i]);
paramtypes[i] = NULL;
}
}
nparms = 0;
}
|