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/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_OBJECTLISTDIALOG_H__3DEE8311_972E_11D1_BFC6_00A0C94B8467__INCLUDED_)
#define AFX_OBJECTLISTDIALOG_H__3DEE8311_972E_11D1_BFC6_00A0C94B8467__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// ObjectListDialog.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CObjectListDialog dialog
#define CLIPBOARD_LEAF 0
#define POWERUP_LEAF 1
#define ROBOT_LEAF 2
#define BUILDING_LEAF 3
#define DOOR_LEAF 4
#define PLAYER_LEAF 5
#define CLUTTER_LEAF 6
#define CAMERA_LEAF 7
#define SOUNDSOURCE_LEAF 8
#define MISC_LEAF 9
#define MAX_OBJ_LEAFS 10
struct object;
class CObjectListDialog : public CDialog {
// Construction
public:
CObjectListDialog(CWnd *pParent = NULL); // standard constructor
void Refresh();
void ClearTree();
int GetObjectSelected() const;
// Dialog Data
//{{AFX_DATA(CObjectListDialog)
enum { IDD = IDD_OBJTREEDLG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CObjectListDialog)
protected:
virtual void DoDataExchange(CDataExchange *pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CObjectListDialog)
virtual BOOL OnInitDialog();
afx_msg void OnDestroy();
afx_msg void OnSelchangedObjtree(NMHDR *pNMHDR, LRESULT *pResult);
afx_msg void OnGoto();
afx_msg void OnDelete();
afx_msg void OnClear();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
struct tObjNode {
HTREEITEM hItem;
int handle;
};
tObjNode *m_Leafs[MAX_OBJ_LEAFS];
HTREEITEM hClipboardTree;
HTREEITEM hRobotTree;
HTREEITEM hPowerupTree;
HTREEITEM hBuildingTree;
HTREEITEM hDoorTree;
HTREEITEM hPlayerTree;
HTREEITEM hClutterTree;
HTREEITEM hCameraTree;
HTREEITEM hSoundSourceTree;
HTREEITEM hMiscTree;
int m_ObjectHandle; // current object handle selected.
int nclipboard, npowerup, nrobot, nbuilding, nclutter, ndoor, nplayer, ncamera, nsndsrc, nmisc;
private:
void MakeInfoStr(object *obj, char *str);
int GetObjHandleFromItem(HTREEITEM hItem);
};
// modeless implementation of object fialog.
class CObjectListModeless : public CObjectListDialog {
public:
CObjectListModeless(CWnd *pParent = NULL);
BOOL Create();
// Dialog Data
//{{AFX_DATA(CObjectListModeless)
enum { IDD = IDD_OBJTREEDLG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CObjectListModeless)
protected:
virtual void DoDataExchange(CDataExchange *pDX); // DDX/DDV support
virtual void PostNcDestroy();
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CObjectListModeless)
afx_msg void OnMove(int x, int y);
virtual void OnCancel();
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
CWnd *m_wndParent;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_OBJECTLISTDIALOG_H__3DEE8311_972E_11D1_BFC6_00A0C94B8467__INCLUDED_)
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