File: ScriptMassCompile.cpp

package info (click to toggle)
descent3 1.5.0%2Bds-2
  • links: PTS, VCS
  • area: contrib
  • in suites: forky, sid
  • size: 35,256 kB
  • sloc: cpp: 416,147; ansic: 3,233; sh: 10; makefile: 8
file content (724 lines) | stat: -rw-r--r-- 19,504 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>.

--- HISTORICAL COMMENTS FOLLOW ---

* $Logfile: /DescentIII/Main/editor/ScriptMassCompile.cpp $
* $Revision: 1.1.1.1 $
* $Date: 2003-08-26 03:57:39 $
* $Author: kevinb $
*
* Implementation of mass script compile dialog
*
* $Log: not supported by cvs2svn $
 *
 * 9     4/03/99 1:36a Jeff
 * added no-check out option for mass compiler
 *
 * 8     2/25/99 12:34p Jeff
 * don't display message if someone has a file checked out during mass
 * compile
 *
 * 7     2/21/99 8:05p Jeff
 * better handling of out-of-sync scripts
 *
 * 6     1/11/99 3:34p Jeff
 * added checks for when going editor->game to see if scripts are out of
 * date, if so give the option of breaking out.  Add some options to mass
 * script compiler, along with a toolbar shortcut.
 *
 * 5     12/30/98 4:39p Jeff
 * selectable to what scripts to display (checked out, non-checked out or
 * both)
 *
 * 4     12/20/98 9:57p Jeff
 * finished mass compile dialog
 *
 * 3     12/18/98 12:36p Jeff
 * created a function to determine a script's type and hooked it in
 *
 * 2     12/18/98 12:11p Jeff
 * added mass script compile dialog
*
* $NoKeywords: $
*/

// ScriptMassCompile.cpp : implementation file
//

#include "stdafx.h"
#include "editor.h"
#include "ScriptMassCompile.h"
#include "cfile.h"
#include "gamefile.h"
#include "gamefilepage.h"
#include "AppDatabase.h"
#include "Descent.h"
#include "mono.h"
#include "ddio.h"
#include "ScriptCompilerAPI.h"
#include <string.h>
#include <stdarg.h>
#include "mem.h"
#include "pserror.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CScriptMassCompile dialog
CString MassScriptEditContent;
CEdit *MassScriptEdit;
void writeline(char *format, ...);

CScriptMassCompile::CScriptMassCompile(CWnd *pParent /*=NULL*/) : CDialog(CScriptMassCompile::IDD, pParent) {
  //{{AFX_DATA_INIT(CScriptMassCompile)
  m_AutoCheckIn = FALSE;
  m_DisplayType = 2;
  m_NoCheckout = FALSE;
  //}}AFX_DATA_INIT
}

void CScriptMassCompile::DoDataExchange(CDataExchange *pDX) {
  CDialog::DoDataExchange(pDX);
  //{{AFX_DATA_MAP(CScriptMassCompile)
  DDX_Control(pDX, IDC_LIST, m_ScriptList);
  DDX_Check(pDX, IDC_AUTOCHECKIN, m_AutoCheckIn);
  DDX_Radio(pDX, IDC_LOCKED, m_DisplayType);
  DDX_Check(pDX, IDC_NOCHECKOUT, m_NoCheckout);
  //}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CScriptMassCompile, CDialog)
//{{AFX_MSG_MAP(CScriptMassCompile)
ON_BN_CLICKED(IDC_BUILD, OnBuild)
ON_BN_CLICKED(IDC_LOCKED, OnLocked)
ON_BN_CLICKED(IDC_NOTLOCKED, OnNotlocked)
ON_BN_CLICKED(IDC_BOTH, OnBoth)
ON_BN_CLICKED(IDC_SELECTALL, OnSelectall)
ON_BN_CLICKED(IDC_OODSCRIPTS, OnOodscripts)
ON_BN_CLICKED(IDC_OOSSCRIPTS, OnOosscripts)
ON_BN_CLICKED(IDC_NOCHECKOUT, OnNocheckout)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CScriptMassCompile message handlers

void CScriptMassCompile::OnBuild() {
  UpdateData(true);

  MassScriptEditContent = "";
  writeline("Starting Mass Build.");

  int i, list_size, listbox_size, index;
  int *index_map = NULL;
  CCheckListBox *list;
  char tempbuffer[_MAX_PATH];
  CWnd *wnd;

  list = (CCheckListBox *)GetDlgItem(IDC_LIST);
  listbox_size = list->GetCount();
  list_size = 0;
  for (i = 0; i < listbox_size; i++) {
    if (list->GetCheck(i)) {
      list_size++;
    }
  }

  if (list_size == 0)
    return;
  index_map = (int *)mem_malloc(list_size * sizeof(int));
  if (!index_map)
    return;

  index = 0;
  for (i = 0; i < listbox_size; i++) {
    if (list->GetCheck(i)) {
      index_map[index] = i;
      index++;
    }
  }

  wnd = (CWnd *)GetDlgItem(IDC_FILENAME);
  bool ret1, ret2, ret3, ret4;

  for (i = 0; i < list_size; i++) {
    index = index_map[i];

    SetStepText(1, "-Not Done-");
    SetStepText(2, "-Not Done-");
    SetStepText(3, "-Not Done-");
    SetStepText(4, "-Not Done-");

    list->GetText(index, tempbuffer);
    wnd->SetWindowText(tempbuffer);
    writeline("------------------------------- %s --------------------------", tempbuffer);
    Descent->defer();

    ret1 = Step1(tempbuffer);
    Descent->defer();

    ret2 = Step2(tempbuffer);
    Descent->defer();

    ret3 = Step3(tempbuffer, ret2);
    Descent->defer();

    if (ret1) {
      ret4 = Step4(tempbuffer);
      Descent->defer();
    } else {
      SetStepText(4, "Skipping due to results of Step 1");
      writeline("Step 4: Skipped due to result of Step 1 (maybe already checked out)");
      ret4 = true;
    }
  }

  OutrageMessageBox("Mass Compile Complete");

  mem_free(index_map);
}

void CScriptMassCompile::OnOK() {
  UpdateData(true);
  Database->write("EditorScriptAutoCheckin", m_AutoCheckIn);
  CDialog::OnOK();
}

void writeline(char *format, ...) {
  char buffer[2048];
  va_list marker;
  va_start(marker, format);
  std::vsprintf(buffer, format, marker);
  va_end(marker);

  MassScriptEditContent += buffer;
  MassScriptEditContent += "\r\n";

  MassScriptEdit->SetWindowText(MassScriptEditContent.GetBuffer(0));
  Descent->defer();

  int total_lines = MassScriptEdit->GetLineCount();
  int curr_index = MassScriptEdit->GetFirstVisibleLine();
  if ((total_lines - curr_index) > 16) {
    // we need to scroll down a line
    MassScriptEdit->LineScroll((total_lines - curr_index) - 16);
  }
}

uint8_t DetermineScriptType(char *filename) {
  CFILE *file;
  file = cfopen(filename, "rt");
  if (!file) {
    return 255;
  }

  char buffer[4096];
  bool done = false;
  uint8_t script_type = ST_GAME;

  cf_ReadString(buffer, 4096, file);
  while (!(cfeof(file) || done)) {
    if (strstr(buffer, "GetTriggerScriptID")) {
      // we found it!
      script_type = ST_LEVEL;
      done = true;
    }

    cf_ReadString(buffer, 4096, file);
  }

  cfclose(file);

  return script_type;
}

void CScriptMassCompile::BuildList(void) {
  CCheckListBox *list = (CCheckListBox *)GetDlgItem(IDC_LIST);
  if (!list)
    return;

  list->ResetContent();

  char buffer[_MAX_PATH];
  int length;

  for (int i = 0; i < MAX_GAMEFILES; i++) {
    if (Gamefiles[i].used) {
      // we're only adding .cpp's to this list
      length = strlen(Gamefiles[i].name);
      if (length > 4 && !stricmp(&Gamefiles[i].name[length - 4], ".cpp")) {
        switch (m_DisplayType) {
        case 0: // checked out only
        {
          if (mng_FindTrackLock(Gamefiles[i].name, PAGETYPE_GAMEFILE) != -1) {
            strcpy(buffer, Gamefiles[i].name);
            buffer[length - 4] = '\0';
            list->AddString(buffer);
          }
        } break;
        case 1: // non-check out only
        {
          if (mng_FindTrackLock(Gamefiles[i].name, PAGETYPE_GAMEFILE) == -1) {
            strcpy(buffer, Gamefiles[i].name);
            buffer[length - 4] = '\0';
            list->AddString(buffer);
          }
        } break;
        case 2: // both
        {
          strcpy(buffer, Gamefiles[i].name);
          buffer[length - 4] = '\0';
          list->AddString(buffer);
        } break;
        };
      }
    }
  }
}

BOOL CScriptMassCompile::OnInitDialog() {
  CDialog::OnInitDialog();

  bool bval;
  if (Database->read("EditorScriptAutoCheckin", &bval))
    m_AutoCheckIn = bval;
  else
    m_AutoCheckIn = true;
  UpdateData(false);

  MassScriptEditContent = "";
  MassScriptEdit = (CEdit *)GetDlgItem(IDC_OUTPUT);
  writeline("System Initialized.");

  if (!Network_up) {
    writeline("WARNING: You did not say yes to the data update, therefore, your work will not be saved for the scripts "
              "that you don't currently have checked out.");
  }
  writeline("----------------------------------------------------------------------------------------------------------"
            "--------------------------------------");

  BuildList();

  return TRUE;
}

void CScriptMassCompile::SetStepText(int step, char *format, ...) {
  if (step < 1 || step > 4)
    return;

  char buffer[1024];
  va_list marker;
  va_start(marker, format);
  std::vsprintf(buffer, format, marker);
  va_end(marker);

  CWnd *wnd;
  int msg_to;

  switch (step) {
  case 1:
    wnd = (CWnd *)GetDlgItem(IDC_STEP1);
    msg_to = IDC_STEP1;
    break;
  case 2:
    wnd = (CWnd *)GetDlgItem(IDC_STEP2);
    msg_to = IDC_STEP2;
    break;
  case 3:
    wnd = (CWnd *)GetDlgItem(IDC_STEP3);
    msg_to = IDC_STEP3;
    break;
  case 4:
    wnd = (CWnd *)GetDlgItem(IDC_STEP4);
    msg_to = IDC_STEP4;
    break;
  };
  wnd->SetWindowText(buffer);
  SendDlgItemMessage(msg_to, WM_PAINT, 0, 0);
  Descent->defer();
}

// return true if the file was checked out for this step
bool CheckOutGamefile(char *tempbuffer, bool show_ok_confirmation, bool report_who_has_locked);
bool CScriptMassCompile::Step1(char *filename) {
  if (!Network_up) {
    SetStepText(1, "Skipping, Network 'Down'");
    writeline("Step 1: Skipping, Due to the NO on data update");
    return false;
  }

  if (m_NoCheckout) {
    SetStepText(1, "Skipping, 'no checkout' option checked");
    writeline("Step 1: Skipping, 'no checkout' option checked");
    return false;
  }

  char source_filename[_MAX_PATH], compiled_filename[_MAX_PATH];

  // make the locker
  if (!mng_MakeLocker()) {
    SetStepText(1, "Unable to create locker, can't check out");
    writeline("Step 1: Can't make locker file, skipping check out");
    return false;
  }

  // make real filenames
  strcpy(source_filename, filename);
  strcpy(compiled_filename, filename);
  strcat(source_filename, ".cpp");
  strcat(compiled_filename, ".dll");

  bool found_script = false, found_compiled = false;
  int i;

  // make sure the compiled script is in the gamefiles
  for (i = 0; i < MAX_GAMEFILES; i++) {
    if (Gamefiles[i].used) {
      if (!found_script && !stricmp(Gamefiles[i].name, source_filename))
        found_script = true;
      if (!found_compiled && !stricmp(Gamefiles[i].name, compiled_filename))
        found_compiled = true;
    }
    if (found_script && found_compiled)
      break;
  }

  if (!found_script) {
    // ummm, this shouldn't happen
    MessageBox("Hmmm, I couldn't find the source file for the script in the manage system...this isn't good", "Uh oh");
    SetStepText(1, "File Not Found");
    writeline("Step 1: Couldn't find source script in manage system");
    mng_EraseLocker();
    return false;
  }

  bool ntco_script = true, ntco_compiled = true;
  if (!found_compiled)
    ntco_compiled = false;

  // see if we have these checked out
  if (mng_FindTrackLock(source_filename, PAGETYPE_GAMEFILE) != -1)
    ntco_script = false;

  if (ntco_compiled && mng_FindTrackLock(compiled_filename, PAGETYPE_GAMEFILE) != -1)
    ntco_compiled = false;

  // ok, we know what files we need to check out
  bool sret = false, cret = false;

  if (ntco_script) {
    writeline("Step 1: Checking out %s", source_filename);
    sret = CheckOutGamefile(source_filename, false, false);
    if (!sret)
      writeline("Step 1: Unable to check out %s", source_filename);
  }

  if (ntco_compiled) {
    writeline("Step 1: Checking out %s", compiled_filename);
    cret = CheckOutGamefile(compiled_filename, false, false);
    if (!cret)
      writeline("Step 1: Unable to check out %s", compiled_filename);
  }

  if ((ntco_script || ntco_compiled)) {
    if (((!ntco_script) || sret) && ((!ntco_compiled) || cret)) {
      SetStepText(1, "Files checked out");
      writeline("Step 1: Success");
    } else {
      SetStepText(1, "Error checking files out");
      writeline("Step 1: Errors have occurred");
    }
  } else {
    SetStepText(1, "No files needed to be checked out");
    writeline("Step 1: Success");
  }

  mng_EraseLocker();
  return (sret || cret);
}

// return true if it's a level script
bool CScriptMassCompile::Step2(char *filename) {
  char source_filename[_MAX_PATH];
  strcpy(source_filename, filename);
  strcat(source_filename, ".cpp");

  if (DetermineScriptType(source_filename) == ST_LEVEL) {
    writeline("Step 2: Determined to be a level script");
    SetStepText(2, "Level Script");
    return true;
  } else {
    writeline("Step 2: Determined to be a game script");
    SetStepText(2, "Game Script");
    return false;
  }

  return false;
}

void masscompilercallback(char *str) {
  MassScriptEditContent += str;

  MassScriptEdit->SetWindowText(MassScriptEditContent.GetBuffer(0));

  int total_lines = MassScriptEdit->GetLineCount();
  int curr_index = MassScriptEdit->GetFirstVisibleLine();
  if ((total_lines - curr_index) > 16) {
    // we need to scroll down a line
    MassScriptEdit->LineScroll((total_lines - curr_index) - 16);
  }

  Descent->defer();
}

bool CScriptMassCompile::Step3(char *filename, bool islevel) {
  tCompilerInfo ci;
  ci.callback = masscompilercallback;
  ci.script_type = (islevel) ? ST_LEVEL : ST_GAME;
  strcpy(ci.source_filename, filename);
  strcat(ci.source_filename, ".cpp");

  char compiled_filename[_MAX_PATH], full_path[_MAX_PATH];
  strcpy(compiled_filename, filename);
  strcat(compiled_filename, ".dll");
  ddio_MakePath(full_path, LocalScriptDir, compiled_filename, NULL);
  if (cfexist(full_path)) {
    ddio_DeleteFile(full_path);
  }

  writeline("===START COMPILE===");
  ScriptCompile(&ci);
  writeline("");
  writeline("===END COMPILE===");

  bool ret;
  if (cfexist(full_path)) {
    writeline("Step 3: DLL Created");
    SetStepText(3, "DLL Created");
    ret = true;
  } else {
    writeline("Step 3: DLL Not Created");
    SetStepText(3, "DLL NOT Created");
    ret = false;
  }

  return ret;
}

bool CheckInGamefile(char *tempbuffer, bool giveok);
bool AddNewGameFile(char *fullpath, char *directory);
bool CScriptMassCompile::Step4(char *filename) {
  if (!Network_up) {
    SetStepText(4, "Skipping, Network 'Down'");
    writeline("Step 4: Skipping, Due to the NO on data update");
    return false;
  }

  if (!m_AutoCheckIn) {
    SetStepText(4, "Skipping, Auto Checkin box not set");
    writeline("Step 4: Skipping, Auto Checkin box not set");
    return false;
  }

  char source_filename[_MAX_PATH], compiled_filename[_MAX_PATH];

  // make the locker
  if (!mng_MakeLocker()) {
    SetStepText(4, "Unable to create locker, can't check in");
    writeline("Step 4: Can't make locker file, skipping check in");
    return false;
  }

  // make real filenames
  strcpy(source_filename, filename);
  strcpy(compiled_filename, filename);
  strcat(source_filename, ".cpp");
  strcat(compiled_filename, ".dll");

  bool ntci_source = false, ntci_compiled = false;
  int i;

  for (i = 0; i < MAX_GAMEFILES; i++) {
    if (Gamefiles[i].used) {
      if (!ntci_source && !stricmp(Gamefiles[i].name, source_filename) &&
          (mng_FindTrackLock(source_filename, PAGETYPE_GAMEFILE) != -1)) {
        ntci_source = true;
      }
      if (!ntci_compiled && !stricmp(Gamefiles[i].name, compiled_filename) &&
          (mng_FindTrackLock(source_filename, PAGETYPE_GAMEFILE) != -1)) {
        ntci_compiled = true;
      }
    }
    if (ntci_source && ntci_compiled)
      break;
  }

  if (!ntci_source && !ntci_compiled) {
    SetStepText(4, "Skipping, files not checked out");
    writeline("Step 4: Skipping because both source and compiled are not checked out or not in the manage system");
    mng_EraseLocker();
    return false;
  }

  // check to make sure the compiled version exists
  if (!cfexist(compiled_filename)) {
    writeline("Step 4: %s does not exist...possibly due to compilation errors", compiled_filename);
    writeline("Step 4: Aborting check in");
    SetStepText(4, "Aborted");
    mng_EraseLocker();
    return false;
  }

  // see if we need to add the compiled version to manage system
  if (!ntci_compiled) {
    int j;
    for (j = 0; j < MAX_GAMEFILES; j++) {
      if (Gamefiles[j].used) {
        if (!stricmp(Gamefiles[j].name, compiled_filename))
          break;
      }
    }
    if (j >= MAX_GAMEFILES) {
      // compiled file doesn't exist, we'll need to add it
      writeline("Step 4: Attempting to add %s to manage system", compiled_filename);
      char fullpath[_MAX_PATH];
      ddio_MakePath(fullpath, LocalScriptDir, compiled_filename, NULL);
      bool ret = AddNewGameFile(fullpath, "scripts");
      if (!ret) {
        writeline("Step 4: Unable to add %s to manage system", compiled_filename);
        writeline("Step 4: Aborting");
        SetStepText(4, "Aborted");
        mng_EraseLocker();
        return false;
      } else
        ntci_compiled = true;
    }
  }

  // we have at least 1 file to check in
  bool sret = true, cret = true;

  if (ntci_source) {
    sret = CheckInGamefile(source_filename, false);
    if (!sret) {
      writeline("Step 4: Unable to check in source file");
    }
  }

  if (ntci_compiled) {
    cret = CheckInGamefile(compiled_filename, false);
    if (!cret) {
      writeline("Step 4: Unable to check in compiled file");
    }
  }

  if (!sret || !cret) {
    SetStepText(4, "There were errors checking in files");
    writeline("Step 4: Errors had occurred");
  } else {
    SetStepText(4, "Success");
    writeline("Step 4: Success");
  }

  mng_EraseLocker();
  return (sret || cret);
}

void CScriptMassCompile::OnLocked() {
  UpdateData(true);
  BuildList();
}

void CScriptMassCompile::OnNotlocked() {
  UpdateData(true);
  BuildList();
}

void CScriptMassCompile::OnBoth() {
  UpdateData(true);
  BuildList();
}

void CScriptMassCompile::OnSelectall() {
  CCheckListBox *list = (CCheckListBox *)GetDlgItem(IDC_LIST);
  if (!list)
    return;

  int count = list->GetCount();
  for (int i = 0; i < count; i++) {
    list->SetCheck(i, 1);
    list->SetSel(i, TRUE);
  }
}

bool IsScriptOutofDate(char *name);
void CScriptMassCompile::OnOodscripts() {
  CCheckListBox *list = (CCheckListBox *)GetDlgItem(IDC_LIST);
  if (!list)
    return;

  char old_dir[_MAX_PATH];
  ddio_GetWorkingDir(old_dir, _MAX_PATH);
  ddio_SetWorkingDir(LocalScriptDir);

  char filename[_MAX_PATH];
  int count = list->GetCount();
  for (int i = 0; i < count; i++) {
    list->GetText(i, filename);
    strcat(filename, ".cpp");

    if (IsScriptOutofDate(filename)) {
      list->SetCheck(i, 1);
      list->SetSel(i, TRUE);
    } else {
      list->SetCheck(i, 0);
      list->SetSel(i, FALSE);
    }
  }

  ddio_SetWorkingDir(old_dir);
}
bool IsScriptOutofSync(char *name);
void CScriptMassCompile::OnOosscripts() {
  CCheckListBox *list = (CCheckListBox *)GetDlgItem(IDC_LIST);
  if (!list)
    return;

  char filename[_MAX_PATH];
  int count = list->GetCount();
  for (int i = 0; i < count; i++) {
    list->GetText(i, filename);
    strcat(filename, ".cpp");

    if (IsScriptOutofSync(filename)) {
      list->SetCheck(i, 1);
      list->SetSel(i, TRUE);
    } else {
      list->SetCheck(i, 0);
      list->SetSel(i, FALSE);
    }
  }
}

void CScriptMassCompile::OnNocheckout() {
  // TODO: Add your control notification handler code here
}