File: SoundSourceDialog.cpp

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descent3 1.5.0%2Bds-2
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/*
 * Descent 3
 * Copyright (C) 2024 Parallax Software
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

// SoundSourceDialog.cpp : implementation file
//

#include "stdafx.h"
#include "editor.h"
#include "SoundSourceDialog.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSoundSourceDialog dialog

CSoundSourceDialog::CSoundSourceDialog(soundsource_info_s *data, CWnd *pParent /*=NULL*/)
    : CDialog(CSoundSourceDialog::IDD, pParent) {
  //{{AFX_DATA_INIT(CSoundSourceDialog)
  m_volume = 0.0f;
  //}}AFX_DATA_INIT

  m_data_ptr = data;
  m_volume = data->volume;
}

void CSoundSourceDialog::DoDataExchange(CDataExchange *pDX) {
  CDialog::DoDataExchange(pDX);
  //{{AFX_DATA_MAP(CSoundSourceDialog)
  DDX_Control(pDX, IDC_SOUND_COMBO, m_sound_combo);
  DDX_Text(pDX, IDC_VOLUME, m_volume);
  DDV_MinMaxFloat(pDX, m_volume, 0.f, 1.f);
  //}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CSoundSourceDialog, CDialog)
//{{AFX_MSG_MAP(CSoundSourceDialog)
ON_BN_CLICKED(IDC_SELECT, OnSelect)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSoundSourceDialog message handlers

BOOL CSoundSourceDialog::OnInitDialog() {
  CDialog::OnInitDialog();

  m_sound_combo.Init(m_data_ptr->sound_index);

  return TRUE; // return TRUE unless you set the focus to a control
               // EXCEPTION: OCX Property Pages should return FALSE
}

void CSoundSourceDialog::OnOK() {
  if (UpdateData(true)) {
    m_data_ptr->volume = m_volume;
    m_data_ptr->sound_index = m_sound_combo.GetSelected();

    CDialog::OnOK();
  }
}

#include "soundload.h"
#include "DallasSoundDlg.h"

void CSoundSourceDialog::OnSelect() {
  CDallasSoundDlg dlg;

  int selected = m_sound_combo.GetSelected();
  if (selected != -1)
    dlg.m_SoundName = Sounds[selected].name;

  if (dlg.DoModal() == IDCANCEL)
    return;

  m_sound_combo.SetSelected(dlg.m_SoundIndex);
}