File: TableFileFilterMng.h

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descent3 1.5.0%2Bds-2
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/*
 * Descent 3
 * Copyright (C) 2024 Parallax Software
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef _TABLE_FILE_FILTER_MNG_H_
#define _TABLE_FILE_FILTER_MNG_H_

#include "pstypes.h"
#include "manage.h"

#define SOURCE_TABLE_FILENAME "F:\\Descent3\\data\\tables\\table.gam"

#define DEFAULT_TABLEPARSE_FNAME "main\\table_parse.out"

// Control Column header info
#define PAGE_NAME_COLUMN 0
#define PAGE_TYPE_COLUMN 1

#define PAGE_NAME_COLUMN_WIDTH 0.7
#define PAGE_TYPE_COLUMN_WIDTH 0.3

// Data Node Flags
#define ADDED_FOR_LEVEL_FLAG 0x01
#define ADDED_FOR_USER_FLAG 0x02
#define PAGE_WRITTEN_FLAG 0x04

// Page Processing types
#define ADD_PAGES 0
#define REMOVE_PAGES 1

#define ALWAYS_WRITE_GAMEFILE_PAGES 0

///////////////////////
// Page Data Node class
///////////////////////
class PageDataNode {
  friend class PageDataList;

private:
  PageDataNode *prev;
  PageDataNode *next;

  // The page data
  uint8_t type;            // stores the page type
  char name[PAGENAME_LEN]; // stores the page name

  int flags;     // Stores whether file was added from level (or just added as extra)
  int tag_count; // Stores number of level files requiring this page

public:
  PageDataNode::PageDataNode();
  PageDataNode::~PageDataNode();

  bool operator<(const PageDataNode &node);

  bool Load(CFILE *infile);
  bool Save(CFILE *outfile);
};

///////////////////////////////////////////////////////////
// Generic Page List class (maintains linked list of pages)
///////////////////////////////////////////////////////////

#define MAX_LEVEL_FILENAMES 256

class PageDataList {
private:
  PageDataNode *m_head;
  PageDataNode *m_tail;
  int m_size;

  char m_LevelFilenames[MAX_LEVEL_FILENAMES][_MAX_PATH];
  int m_NumLevelFilenames;

  // Dialog controls
  CDialog *m_Dlg;
  CEdit *m_TableParseFile;
  CListCtrl *m_PageDataListCtrl;
  CListBox *m_LevelListBox;
  CString *m_NumPagesText;
  CString *m_StatusText;

  CString m_DataListFilename;
  bool m_DataListLoaded;
  bool m_DataListModified;

public:
  PageDataList::PageDataList();
  PageDataList::~PageDataList();

  void SetModified(bool mMod) { m_DataListModified = mMod; }
  bool IsModified(void) { return (m_DataListModified); }
  bool IsLoaded(void) { return (m_DataListLoaded); }
  bool FilenameSpecified(void) { return (!m_DataListFilename.IsEmpty()); }

  void ClearList(void);
  bool AddToList(PageDataNode *node);
  bool AddToList(char *page_name, uint8_t page_type, int page_flags);
  bool RemoveFromList(PageDataNode *goner_node);
  bool RemoveFromList(char *page_name, uint8_t page_type);
  PageDataNode *FindNode(char *page_name, uint8_t page_type);

  bool LoadList(char *list_filename);
  bool SaveList(char *list_filename);

  bool AddLevelFilename(char *level_filename);
  bool RemoveSelLevelFilename(void);

  bool ProcessPagesForLevel(char *level_filename, int process_type);
  bool DetermineRequiredPages(int process_type);
  bool ProcessPage(char *page_name, uint8_t page_type, int process_type, int flags = ADDED_FOR_LEVEL_FLAG);

  void AddTexturePage(int id, int process_type);
  void AddSoundPage(int id, int process_type);
  void AddGenericPage(int id, int process_type);
  void AddWeaponPage(int id, int process_type);
  void AddDoorPage(int id, int process_type);
  void AddShipPage(int id, int process_type);

  bool AddPageFromUser(char *page_name, uint8_t page_type);
  bool ProcessPagesInTextFile(char *filename, int process_type);
  bool ProcessPageFromFile(char *page_name, uint8_t page_type, int process_type);
  uint8_t GetPageTypeFromString(char *text);

  bool CreateNewTableFile(char *new_table_filename, char *src_table_filename);

  // Dialog control functions
  void BindDlg(CDialog *dlg) { m_Dlg = dlg; }
  void BindOutputFileEdit(CEdit *edit) { m_TableParseFile = edit; }
  void BindPageDataListCtrl(CListCtrl *list) { m_PageDataListCtrl = list; }
  void BindLevelListBox(CListBox *box) { m_LevelListBox = box; }
  void BindNumPagesText(CString *str) { m_NumPagesText = str; }
  void BindStatusText(CString *str) { m_StatusText = str; }

  bool AddAllGamefilePages(void);

  bool AddToListCtrl(int index, PageDataNode *node);
  bool RemoveSelFromListCtrl(void);

  int ModifiedPrompt(void);
  void SetTitleString(void);
};

#endif /* _TABLE_FILE_FILTER_MNG_H_ */