File: TerrainSoundDialog.cpp

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descent3 1.5.0%2Bds-2
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/*
 * Descent 3
 * Copyright (C) 2024 Parallax Software
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

// TerrainSoundDialog.cpp : implementation file
//

#include "stdafx.h"
#include "editor.h"
#include "TerrainSoundDialog.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CTerrainSoundDialog dialog

CTerrainSoundDialog::CTerrainSoundDialog(CWnd *pParent /*=NULL*/) : CDialog(CTerrainSoundDialog::IDD, pParent) {
  //{{AFX_DATA_INIT(CTerrainSoundDialog)
  m_high_alt = 0;
  m_low_alt = 0;
  m_high_volume = 0.0f;
  m_low_volume = 0.0f;
  //}}AFX_DATA_INIT

  for (int b = 0; b < NUM_TERRAIN_SOUND_BANDS; b++)
    m_bands[b] = Terrain_sound_bands[b];
}

void CTerrainSoundDialog::DoDataExchange(CDataExchange *pDX) {
  CDialog::DoDataExchange(pDX);
  //{{AFX_DATA_MAP(CTerrainSoundDialog)
  DDX_Control(pDX, IDC_TERRAIN_SOUND_COMBO, m_sound_combo);
  DDX_Text(pDX, IDC_TERRAIN_SOUND_HIGH_ALT, m_high_alt);
  DDV_MinMaxInt(pDX, m_high_alt, 0, 255);
  DDX_Text(pDX, IDC_TERRAIN_SOUND_LOW_ALT, m_low_alt);
  DDV_MinMaxInt(pDX, m_low_alt, 0, 255);
  DDX_Text(pDX, IDC_TERRAIN_SOUND_HIGH_VOLUME, m_high_volume);
  DDV_MinMaxFloat(pDX, m_high_volume, 0.f, 1.f);
  DDX_Text(pDX, IDC_TERRAIN_SOUND_LOW_VOLUME, m_low_volume);
  DDV_MinMaxFloat(pDX, m_low_volume, 0.f, 1.f);
  //}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CTerrainSoundDialog, CDialog)
//{{AFX_MSG_MAP(CTerrainSoundDialog)
ON_BN_CLICKED(IDC_TERRAIN_SOUND_NEXT, OnTerrainSoundNext)
ON_BN_CLICKED(IDC_TERRAIN_SOUND_PREV, OnTerrainSoundPrev)
ON_CBN_SELCHANGE(IDC_TERRAIN_SOUND_COMBO, OnSelchangeTerrainSoundCombo)
ON_EN_KILLFOCUS(IDC_TERRAIN_SOUND_HIGH_ALT, OnKillfocusTerrainSoundHighAlt)
ON_EN_KILLFOCUS(IDC_TERRAIN_SOUND_HIGH_VOLUME, OnKillfocusTerrainSoundHighVolume)
ON_EN_KILLFOCUS(IDC_TERRAIN_SOUND_LOW_ALT, OnKillfocusTerrainSoundLowAlt)
ON_EN_KILLFOCUS(IDC_TERRAIN_SOUND_LOW_VOLUME, OnKillfocusTerrainSoundLowVolume)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CTerrainSoundDialog message handlers

BOOL CTerrainSoundDialog::OnInitDialog() {
  CDialog::OnInitDialog();

  m_sound_combo.Init(Terrain_sound_bands[0].sound_index);
  m_current = 0;
  CopyToControls();
  UpdateDialog();

  return TRUE; // return TRUE unless you set the focus to a control
               // EXCEPTION: OCX Property Pages should return FALSE
}

void CTerrainSoundDialog::EnableDisableAll(int flag) {
  ((CButton *)GetDlgItem(IDC_TERRAIN_SOUND_LOW_ALT))->EnableWindow(flag);
  ((CButton *)GetDlgItem(IDC_TERRAIN_SOUND_HIGH_ALT))->EnableWindow(flag);
  ((CButton *)GetDlgItem(IDC_TERRAIN_SOUND_LOW_VOLUME))->EnableWindow(flag);
  ((CButton *)GetDlgItem(IDC_TERRAIN_SOUND_HIGH_VOLUME))->EnableWindow(flag);
}

void CTerrainSoundDialog::UpdateDialog() {
  // Enabled/disable edit boxes
  EnableDisableAll(m_bands[m_current].sound_index != -1);

  // Show which band
  PrintToDlgItem(this, IDC_TERRAIN_SOUND_BAND_TEXT, "Band %d:", m_current);

  // Enable/disable next & prev
  ((CButton *)GetDlgItem(IDC_TERRAIN_SOUND_NEXT))->EnableWindow(m_current < NUM_TERRAIN_SOUND_BANDS - 1);
  ((CButton *)GetDlgItem(IDC_TERRAIN_SOUND_PREV))->EnableWindow(m_current > 0);
}

void CTerrainSoundDialog::CopyToControls() {
  m_low_alt = m_bands[m_current].low_alt;
  m_high_alt = m_bands[m_current].high_alt;
  m_low_volume = m_bands[m_current].low_volume;
  m_high_volume = m_bands[m_current].high_volume;
  m_sound_combo.SetSelected(m_bands[m_current].sound_index);

  UpdateData(false);
}

void CTerrainSoundDialog::CopyFromControls() {
  UpdateData(true);

  m_bands[m_current].low_alt = m_low_alt;
  m_bands[m_current].high_alt = m_high_alt;
  m_bands[m_current].low_volume = m_low_volume;
  m_bands[m_current].high_volume = m_high_volume;
  m_bands[m_current].sound_index = m_sound_combo.GetSelected();
}

void CTerrainSoundDialog::OnTerrainSoundNext() {
  ASSERT(m_current < NUM_TERRAIN_SOUND_BANDS - 1);

  CopyFromControls();

  if (m_low_alt > m_high_alt) {
    OutrageMessageBox("High elevation must be greater than or equal to low elevation.");
    return;
  }

  m_current++;

  CopyToControls();

  UpdateDialog();
}

void CTerrainSoundDialog::OnTerrainSoundPrev() {
  ASSERT(m_current > 0);

  CopyFromControls();

  if (m_low_alt > m_high_alt) {
    OutrageMessageBox("High elevation must be greater than or equal to low elevation.");
    return;
  }

  m_current--;

  CopyToControls();

  UpdateDialog();
}

void CTerrainSoundDialog::OnOK() {
  // Validate and make sure values ok
  if (UpdateData(true)) {

    // Make sure high/low alt values are ok
    if (m_low_alt > m_high_alt) {
      OutrageMessageBox("High elevation must be greater than or equal to low elevation.");
    } else { // everything ok, so bail

      CDialog::OnOK();

      // Copy the new data into our original struct
      for (int b = 0; b < NUM_TERRAIN_SOUND_BANDS; b++)
        Terrain_sound_bands[b] = m_bands[b];

      // It's possible that nothing has changed, but we'll assume something has
      World_changed = 1;
    }
  }
}

void CTerrainSoundDialog::OnSelchangeTerrainSoundCombo() {
  CopyFromControls();
  UpdateDialog();
}

void CTerrainSoundDialog::OnKillfocusTerrainSoundHighAlt() {
  // Force validation
  UpdateData(true);
}

void CTerrainSoundDialog::OnKillfocusTerrainSoundHighVolume() {
  // Force validation
  UpdateData(true);
}

void CTerrainSoundDialog::OnKillfocusTerrainSoundLowAlt() {
  // Force validation
  UpdateData(true);
}

void CTerrainSoundDialog::OnKillfocusTerrainSoundLowVolume() {
  // Force validation
  UpdateData(true);
}