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/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/editor/TextureDialog.h $
* $Revision: 1.1.1.1 $
* $Date: 2003-08-26 03:57:39 $
* $Author: kevinb $
*
* Texture dialog keypad
*
* $Log: not supported by cvs2svn $
*
* 13 4/08/99 5:47p Jason
* added face finding function
*
* 12 12/04/98 1:14p Jason
* added "Currently Used" texture flag
*
* 11 8/20/98 4:09p Jason
* added facemap feature
*
* 10 8/05/98 8:44p Jason
* added uniform scaling of textures
*
* 9 6/15/98 4:00p Jason
* replaced monochromatic polymodel lighting with rgb lighting
*
* 8 3/03/98 5:39p Jason
* added swatch to texture tab
*
* 7 11/14/97 12:41p Jason
* Added ReplaceTexture function
*
* 6 9/15/97 1:18p Jason
* got selectable tmap2s working
*
* 5 9/14/97 9:48p Matt
* Made CEditorView a friend class
*
* 4 8/29/97 1:52p Samir
* Added bitmap buttons for Texture Keypad.
*
* 3 8/25/97 7:39p Samir
* Using new GrListBox from old editorPictListBox
*
* 10 6/03/97 4:55p Mark
*
* 9 5/27/97 3:11p Samir
* Allow 'masking' of textures to be displayed in listbox.
*
* 8 4/11/97 4:53p Samir
* Grab texture button works for tmap 1s
*
* 7 2/26/97 4:00p Samir
* Added most keypad functions.
*
* 6 2/21/97 5:09p Samir
* Uses new PictListBox class for texture listbox here.
*
* 5 2/19/97 7:30p Samir
* Got scrolling texture view to work.
*
* 4 1/27/97 11:38a Samir
* Added horizontal scrolling of keypad modeless dialog.
*
* $NoKeywords: $
*/
#ifndef M_TEXTUREDIALOG_H
#define M_TEXTUREDIALOG_H
#include "KeypadDialog.h"
#include "GrListBox.h"
class CGrTextureListBox : public CGrListBox {
protected:
// enumerates items maximum in the list box. this is here to insure that any changes in
// the user-managed list.
virtual int ListEnumerate();
// Specify the first item to be drawn in the box by DrawItem. returns the item #
// return -1 if there is no first item (list is empty, maybe)
virtual int ListFirstItem(int firsttex);
// Specify the next/prev item to be drawn in the box by DrawItem.
// Returns the item # following or preceding the passed the item #
virtual int ListNextItem(int curtex);
virtual int ListPrevItem(int curtex);
// draw the item
virtual void DrawItem(int x, int y, grHardwareSurface *itemsurf, int item);
// if item was selected from the list box, this function is invoked.
virtual void OnItemSelected(int tex);
};
/////////////////////////////////////////////////////////////////////////////
// CTextureDialog dialog
class CTextureDialog : public CKeypadDialog {
// Construction
public:
CTextureDialog(CWnd *pParent = NULL); // standard constructor
// selects a texture in the texture dialog
void SelectTexture(int texnum);
void DrawSwatch(int handle, float r, float g, float b);
// Dialog Data
//{{AFX_DATA(CTextureDialog)
enum { IDD = IDD_TEXTUREKEYPAD };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTextureDialog)
protected:
virtual void DoDataExchange(CDataExchange *pDX); // DDX/DDV support
//}}AFX_VIRTUAL
public:
virtual void RunKeypadFunction(int code);
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CTextureDialog)
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar *pScrollBar);
afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar *pScrollBar);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnPaint();
virtual BOOL OnInitDialog();
afx_msg void OnTexpadFlipX();
afx_msg void OnTexpadFlipY();
afx_msg void OnTexpadSlideLeft();
afx_msg void OnTexpadSlideRight();
afx_msg void OnTexpadRotLeft();
afx_msg void OnTexpadRotRight();
afx_msg void OnTexpadRotate90();
afx_msg void OnTexpadStretchLess();
afx_msg void OnTexpadStretchMore();
afx_msg void OnTexpadSlideUp();
afx_msg void OnTexpadSlideDown();
afx_msg void OnTexpadSetDefault();
afx_msg void OnTexpadNextEdge();
afx_msg void OnTexpadGrab();
afx_msg void OnShowMineTextures2();
afx_msg void OnShowObjTextures();
afx_msg void OnShowLightTextures();
afx_msg void OnShowTerrainTextures();
afx_msg BOOL OnHelpInfo(HELPINFO *pHelpInfo);
afx_msg void OnResetAllTextures();
afx_msg void OnDestroy();
afx_msg void OnShowTmap2Textures();
afx_msg void OnReplaceTexture();
afx_msg void OnKillfocusTexscaleEdit();
afx_msg void OnTexpadExpandU();
afx_msg void OnTexpadExpandV();
afx_msg void OnTexpadContractU();
afx_msg void OnTexpadContractV();
afx_msg void OnFaceMap();
afx_msg void OnCurrentUsed();
afx_msg void OnFindTexture();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
CGrTextureListBox m_TexLB;
CBitmap m_bmUp;
CBitmap m_bmDown;
CBitmap m_bmLeft;
CBitmap m_bmRight;
CBitmap m_bmRotLeft;
CBitmap m_bmRotRight;
CBitmap m_bmStretchLess;
CBitmap m_bmStretchMore;
friend class CEditorView;
};
#endif
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