1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186
|
/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/editor/moveworld.cpp $
* $Revision: 1.1.1.1 $
* $Date: 2003-08-26 03:57:38 $
* $Author: kevinb $
*
* Code to use the mouse to rotate and move the world in the editor
*
* $Log: not supported by cvs2svn $
*
* 6 10/04/98 1:25p Matt
*
* 5 1/20/98 1:36p Matt
* Moved mine origin to the center of the terrain
*
* 4 10/03/97 3:39p Matt
* Added seperate sets of wireframe view variables for mine & room views
*
* 3 7/22/97 7:08p Matt
* Cleaned up D3EditState, moving some vars in and some out, and renaming
* and changing a few others
*
* 8 6/13/97 4:24p Matt
* Added functions to change wireframe view target
*
* 7 5/22/97 5:16p Jason
* added "drawing" on the topo map
*
* 6 3/31/97 5:58p Matt
* Revamped mine update flags
*
* 5 2/10/97 5:39p Matt
* Added func to reset view
*
* 4 2/07/97 5:47p Matt
* Renamed vector.h to vecmat.h to fix DevStudio problem
*
* $NoKeywords: $
*/
#include "Moveworld.h"
#include "ddio.h"
#include "vecmat.h"
#include "d3edit.h"
#include "mono.h"
#define dist_2d(x, y) sqrt((x) * (x) + (y) * (y))
void GetMouseRotation(int idx, int idy, matrix *RotMat) {
float dr, cos_theta, sin_theta, denom, cos_theta1;
float Radius = 100.0;
float dx, dy;
float dxdr, dydr;
idy *= -1;
dx = idx;
dy = idy;
dr = dist_2d(dx, dy);
denom = dist_2d(Radius, dr);
cos_theta = Radius / denom;
sin_theta = dr / denom;
cos_theta1 = 1.0 - cos_theta;
dxdr = dx / dr;
dydr = dy / dr;
RotMat->rvec.x = cos_theta + ((dydr * dydr) * cos_theta1);
RotMat->uvec.x = -((dxdr * dydr) * cos_theta1);
RotMat->fvec.x = (dxdr * sin_theta);
RotMat->rvec.y = RotMat->uvec.x;
RotMat->uvec.y = cos_theta + ((dxdr * dxdr) * cos_theta1);
RotMat->fvec.y = (dydr * sin_theta);
RotMat->rvec.z = -RotMat->fvec.x;
RotMat->uvec.z = -RotMat->fvec.y;
RotMat->fvec.z = cos_theta;
}
// Variables for current view position and orientation
#define DEFAULT_VIEW_DIST 500
#define DEFAULT_VIEW_RAD 5000
// Wireframe views for the mine & room views
wireframe_view Wireframe_view_mine = {IDENTITY_MATRIX, {0, 0, 0}, DEFAULT_VIEW_DIST, DEFAULT_VIEW_RAD};
wireframe_view Wireframe_view_room = {IDENTITY_MATRIX, {0, 0, 0}, DEFAULT_VIEW_DIST, DEFAULT_VIEW_RAD};
// The current wireframe view
wireframe_view *Wireframe_view = &Wireframe_view_mine;
#define MOVE_SCALE 3.0
#define ZOOM_SCALE 10.0
#define RAD_SCALE 10.0
// Read the mouse and move the wireframe view
void MoveWorld() {
int x, y, dx, dy;
ddio_MouseGetState(&x, &y, &dx, &dy);
if ((dx != 0) || (dy != 0)) {
if (Editor_view_mode == VM_TERRAIN) {
return;
}
if ((KEY_STATE(KEY_LCTRL) || KEY_STATE(KEY_RCTRL)) && !(KEY_STATE(KEY_LSHIFT) || KEY_STATE(KEY_RSHIFT))) {
matrix rotmat, tempm;
GetMouseRotation(dx, dy, &rotmat);
tempm = Wireframe_view->orient * rotmat;
Wireframe_view->orient = tempm;
Edview_changed = 1;
}
if ((KEY_STATE(KEY_LCTRL) || KEY_STATE(KEY_RCTRL)) && (KEY_STATE(KEY_LSHIFT) || KEY_STATE(KEY_RSHIFT))) {
Wireframe_view->target += Wireframe_view->orient.rvec * -dx * MOVE_SCALE;
Wireframe_view->target += Wireframe_view->orient.uvec * dy * MOVE_SCALE;
Edview_changed = 1;
}
if (KEY_STATE(KEY_Z) && !(KEY_STATE(KEY_LSHIFT) || KEY_STATE(KEY_RSHIFT))) {
Wireframe_view->dist += dy * ZOOM_SCALE;
if (Wireframe_view->dist < 0)
Wireframe_view->dist = 0;
Edview_changed = 1;
}
if (KEY_STATE(KEY_Z) && (KEY_STATE(KEY_LSHIFT) || KEY_STATE(KEY_RSHIFT))) {
Wireframe_view->rad += dy * RAD_SCALE;
if (Wireframe_view->rad < 0)
Wireframe_view->rad = 0;
EditorStatus("View radius = %.0f", Wireframe_view->rad);
Edview_changed = 1;
}
}
}
extern vector Mine_origin;
// Reset the orienation, position, & distance of the wireframe view
void ResetWireframeView() {
Wireframe_view->dist = DEFAULT_VIEW_DIST;
Wireframe_view->rad = DEFAULT_VIEW_RAD;
vm_MakeIdentity(&Wireframe_view->orient);
Wireframe_view->target = Mine_origin;
Edview_changed = 1;
}
// Reset the view radius of the wireframe view
void ResetWireframeViewRad() {
Wireframe_view->rad = DEFAULT_VIEW_RAD;
Edview_changed = 1;
}
// Set the wireframe view target to a specific location
// Does not reset the distance or orientation
void SetWireframeView(vector *pos) {
Wireframe_view->target = *pos;
Edview_changed = 1;
}
|